Link, the Hero of Dreams Posted August 21, 2022 Share Posted August 21, 2022 Okay, I finally played all the new Course 1 and 2 Tracks, and here are my thoughts (On 200): General: What's with the camera? Maybe it's too close, but I always bumped into stuff without knowing it. General: I think some of the courses look okay. Not as good as the base game, but still fine. General: Getting used to most of the Tour tracks, like the real life city ones, was a challenge. Except for the Sega racing games, not much other racing games change their layout during the races. Maybe I'll check out Mario Kart Tour in a while. I know there are tracks like Make Wuhu, Mt. Wario and so on that have section design, but this is a new ballgame for me. Imagine Mushroom City doing this eventually. New York Minute even feels like an updated version of that track. Tour Paris Promenade: Honestly, not that bad. It's one of the few that looks good and plays well to drive on. I like the music and how big the Eiffel Tower is. 10/10. 3DS Toad Circuit: It did not need to come back. There's nothing new here, and I would've preferred any other 7 track. 0/10. N64 Choco Mountain: The first few turns are annoying on 200. The new cave design is neat. I like the gliding section. The music is amazing too. Overall... 7/10. Wii Coconut Mall: I got this after the patch. With that said, some of the turns are hard to pull off; and I'm not sure if there's enough space to glide compared to 7. Also, is it just me, or is the ending more narrow than before? Then there's the Shy Guy cars. Look, I don't have a problem with them as everyone else does. If you don't like it, play any other Coconut Mall version. Still has the bumping music. Overall... 6/10. Tour Tokyo Blur: A fun track to race on, even if there's little challenge. 10/10. DS Shroom Ridge: I would've preferred Mushroom Bridge or City. Even with that said, I think the ending turns are not 200 friendly. There's enough space to not get hit too much by the cars. That, and the music is incredible! 8/10. GBA Sky Garden: The second turn is not 200 friendly. And maybe the first. That mushroom pad before the second turn does not help matters. Still, it's a GBA track, and the music is fantastic. 7/10. Ninja Hideaway: Good artistic design hampered by some of the worst turn design ever. For 200, the ending turns are just straight up ridiculous. 3/10. Overall: 51/80. There are some standout moments from some of these tracks. My favorite is Paris Prominate, while my least favorite is Toad Circuit. ------------------------------------------- Tour New York Minute: Once more, fun track with good music and little challenge. 10/10. SNES Mario Circuit 3: That one turn is impossible on 200. That, and like Toad Circuit, nothing was added. 0/10. N64 Kalimari Desert: You get to ride on the tracks and go inside now! And now there's the challenge of not getting hit by the train in the second half of the second lap and most of the third! The music is amazing too! 10/10! DS Waluigi Pinball: Some of these turns are a bit too difficult on 200. But, it's still the same Waluigi Pinball. Even if this track has the same points as Toad Circuit and SNES Mario Circuit 3, at least this track is more iconic than those. 9/10. Tour Sydney Spring: I did not like the immediate right turn after the ramp section. In 200, that's hard to pull off. And, that worse part is that it switches for laps two and three. Still, it has great music. 8/10. GBA Snow Land: Other than the fabled ramp, I personally liked everything about it. It's a total upgrade from the original. 9/10. Wii Mushroom Gorge: There are some turns which I am not a fan of in 200. It's the same problem with Sky Garden. Also, I'm iffy about its return in 8. It's a fine track, but there are other courses from Wii that could've had this spot. 5/10. Sky-High Sundae: The only anti-gravity track. The railing used as boosters confused me. Also, that last turn on the track is not 200 friendly. 7/10. Overall: 58/80. It has so much better stuff than the first wave. My favorite has to be N64 Kalimari Desert, while the worst is definitely SNES Mario Circuit 3. Quote Link to comment
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.