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NEO: The World Ends With You Review


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566704910_NEOTWEWYboxart.thumb.jpg.b4456895835e70344c4168ab874c1555.jpgIn the pantheon of unlikely but highly demanded game sequels, a follow-up to Square Enix's The World Ends With You was up there with the best of them for well over a decade. Which is why it was such a delight to see NEO: The World Ends With You announced. Not a port, not a retouched rerelease, but a brand new adventure through the stylish streets of Shibuya with new characters tangled in the deadly Reapers' Game. NEO has some awfully big shoes to fill to compete with the 2008 original on the DS, and thankfully the game seems to know exactly when to play to nostalgia and when to blaze a new trail.
 
Just like the original game, the story of NEO revolves around the Reapers' Game. Our protagonists Rindo and Fret are enjoying a day in the Shibuya district of Tokyo when they find themselves forced to participate in a game where failure means death. Over seven days they tackle challenges and gather allies in a desperate bid for survival. One of the big strengths of the original TWEWY is the cast of characters, and NEO features an equally engaging scrappy bunch of protagonists (and antagonists). Their personalities and growing bonds will easily charm you over the course of the game, which is particularly important since this is the kind of RPG that will frequently douse you in dialogue sequences. Granted there's a lot happening and a lot that needs to be explained, but NEO can be a little too long-winded at times—early on it feels like it takes ages for things to happen as characters discuss things in circles. Aside from those occasional slow points though the story will easily keep you engaged, culminating in an exciting climax that will be particularly rewarding to fans of the first game (but don't worry new players, NEO will fill you in on the important bits).
 
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Gone is the complicated (but satisfying) battle system from the original game that made full use of both of the DS screens. NEO instead finds another inventive use of button combos. Each character equips a pin to attack, which is assigned a button (X, Y, L, R, ZL, or ZR). During battle you tap or hold the respective button to attack and each attack has a limited use before being put on cool down. However, the more important combat tactic is chaining together "Drop the Beat" combos in order to build up your Groove meter which, once filled, allows you to use powerful super attacks. Battles almost feel like rhythmic exercises as you swap between characters to make the best use of combos—in addition to just maintaining a combo, you might need to knock a flying enemy out of the air with one attack before following up with another. There's a nice sense of organized chaos to the battle structure. There's a lot of flashy action happening on screen but by experimenting with different pins you can find your groove throughout it all, resulting in a nicely engaging action-RPG system that is as fun in normal battles as it is in boss fights.

 
There's also a great amount of customization available. The pins you equip determine your attacks so you'll constantly be collecting, leveling up, and evolving new pins to use, but you also have quite a bit of control over how battles are carried out at all. Most of the time you can actually choose to just ignore random encounters, and when you do fight you can choose to chain together enemies for greater rewards and a better chance at earning rare pins. You can also adjust the game's difficulty to the same effect and even lower your experience level (that's not as scary as it sounds, it actually just affects your HP, and your attack and defense are only changed by eating food in the many available Shibuya restaurants). It's nice to be able to adjust the game's difficulty on the fly and make your grinding experience as deep or as light as you want it to be. Juggling level grinding, leveling pins, eating food, and grabbing new clothes for stat bonuses gives you plenty to do and think about on the busy streets of Shibuya without feeling overwhelmingly detailed.
 
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There are also a ton of pins to collect and unlock, so completionists will be incredibly busy with NEO. You can also tackle side quests which have the added benefit of expanding your social network, which unlocks various bonus effects or sometimes rare clothing options. Side quests are limited to specific days but the game's story bakes in a handy excuse for revisiting the past so you won't permanently miss anything. Jumping back to a previous day to pick up a side quest you missed then returning to the point you left off is also quite convenient. The average player is probably looking at 40 hours to finish NEO, but completionists will have many more game hours ahead of them if they truly want every last pin.
 
The street art-inspired look of the original returns and it looks glorious on a big screen (no offense to the DS). The art design is slick as hell and just oozes a hip, fashionable sense of style that is distinctive and just plain fun to see. Cutscenes are mostly static images but the art looks so cool that you probably won't mind, even when you see the same character poses again and again. The frame rate takes a few hits in handheld mode when there's a lot happening, but while docked there are no egregious issues. One thing does stick out though—the load times are a touch too long, especially for entering and exiting battles, which is something you'll do countless times over the course of the game. It's a constant, annoying little flaw, but ultimately not a terrible one. NEO also has an undeniably hip soundtrack, one bursting with seemingly boundless energy that will keep your head bobbing, your foot tapping, and your ears glued to the sounds of Shibuya. The voice work also does a fantastic job of bringing the characters to life and making you care about them, dialogue quirks and all.
 
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2008's The World Ends With You is such a singularly unique game that its successor would have its work cut out for it to deliver a similarly engaging plot and stylish design, but NEO: The World Ends With You almost makes it look easy. The vibe is perfectly preserved here while the change in the battle system not only makes sense given the change in hardware, it also allows for its own unique and entertaining challenges that are rewarding and addictive. Fans of the original will be thrilled to see such a worthy sequel here, and new players should love getting their first taste of the inimitable style of The World Ends With You.
 
Rating: 9 out of 10 Pins
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  • 4 weeks later...

Beat the game yesterday. I can see why the prior game had such a following. I guess it also helps that this game was multiplat so the controls work for all and not like its predecessor.

 

This is just me personally but there are only two times I had to go easy difficulty, the 2nd time you fought muscles and the very last boss. More so on the latter than former, on each instance I had the best pins and gear and I still came very close to defeating the boss but any AOE attack that hit a teammate I'm not controlling would get when the one I am controlling dodges the attack. That doesn't change in difficulty but going to an easier difficulty lessen the damage taken. That was a problem with the last boss that main part blasts you with AOE attacks while fighting its support attackers, especially in the 2nd stage of the final boss. You can't attack the main part until you attack the supporters first. On the difficultly I was on was a bit challenging to attack, dodge the main attacks and the supporter attacks. The supporter attacks were easier enough as it wasn't wide. What cheesed me that once I put it on easy those support attacker went down so easy. It makes me wonder how much was I attacker the supporter if they fell that easy and I just had to keep it up but dodging the main attacker got in the way too much.

 

Other than that and I wouldn't say that is a difficulty spike, it's a great game.

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