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WarioWare: Get It Together! Review


Eliwood8

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30571920_WarioWareGetItTogetherboxart.jpg.e31095339f7f6eb34c0ecf333cc0818d.jpgWarioWare's unique brand of charming chaos comes to the Switch with WarioWare: Get It Together! Like past entries in the series, the game is made up of hundreds of microgames—extremely short challenges that usually task you with completing one simple goal, but in just a few seconds. The hectic energy that comes from trying to frantically adapt to new gameplay goals every few seconds makes for a madcap experience. Get It Together! spices things up by including two-player co-op which, as you might expect, doubles the chaos. It's good fun for fans of the franchise, even if some new features aren't all that interesting.
 
Story mode (which is actually required to unlock new microgames) begins with Wario and his eclectic group of friends finalizing a new WarioWare game. Unbeknownst to them, the game is riddled with bugs and pulls the entire group into the game itself. Now they'll have to complete microgames to squash the bugs and escape. As usual, each new collection of microgames focuses on a specific character and comes with a short, typically wacky intro video. It's not like anyone is playing WarioWare for the storytelling, but the totally outlandish sense of humor and style is always delightful. This series is clearly Nintendo's developers' opportunity to get weird, and it's always fun to see what they come up with.
 
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What makes Get It Together!'s microgames unique is that the characters are participating in the microgames directly, and each one has a different set of abilities. Wario, for example, has a jet pack to move freely around the screen and can hit things with his familiar shoulder bash. 18-Volt, however, doesn't move at all and instead tosses discs to hit objects on screen. So in Get It Together!, not only are you adapting to different microgame rules every few seconds, you're also adapting to different character controls, which makes the action even more chaotic and wacky. The good news is that the controls are never complicated—at most you're just moving and pressing A for some kind of attack/interaction, so every character is easy to pick up quickly. You'll still likely fumble the controls every so often, especially if the microgames are moving at a high speed, but it's hard to stay frustrated at such a clearly silly, light-hearted game.
 
That said, not all of the characters feel totally equal in terms of abilities or value. The ones that move freely are almost always going to feel like the best candidates for any given microgame, while the more unique characters sometimes don't even feel fast enough to complete a challenge. It would be a big task to make sure every single character is perfectly balanced in every situation, and in a way the discrepancies almost add replay value as some characters feel like you're playing on "hard mode," but it's still jarring when you first try these characters out.
 
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Co-op is the other key aspect of Get It Together!, and if completing microgames solo is wacky and challenging, completing them with a friend is pure chaos. It's a perfect party game vibe as two players scramble to get something done in just seconds. Once again not every microgame is perfectly balanced around having two players—some become trickier, some just make player two feel like an afterthought—but getting a friend in on the action is still a lot of fun.
 
Get It Together! also features a variety of party games, most of which support up to four players (on the same system or over local wireless). This selection of minigames is pretty underwhelming though. Many of them are fine but rather bland, like a volleyball game, though a couple do shine, including the ones that actually have you competing via the story mode's microgames. None of these four-player games feel like they have the staying power of an actual multiplayer-focused game like Mario Party, but they're still good for a bit of goofy party fun.
 
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The only online mode included in Get It Together! is the Wario Cup, a weekly challenge mode that allows you to upload your score to ranked leaderboards. On one hand it's a rather underwhelming use of online gameplay, but the constantly changing challenges can give you a reason to keep playing every week. You can also improve your score by upgrading your characters (which involves buying items with coins you earn by playing the game), which feels like the definition of tedious busywork, but if you want to tackle it you'll have plenty of reasons to come back to the game over and over.

 
WarioWare: Get It Together! boasts the same chaotic fun and energy of past entries in the series, with the added benefit of two-player wackiness. Controlling characters directly is a unique twist that makes the microgames even more challenging and varied, though it's hard not to play favorites when some characters feel objectively better. Even if some of the side modes are underwhelming, the core microgame action is hectic and entertaining—exactly what you'd want from a WarioWare game.
 
Rating: 8 out of 10 Microgames
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