Isotope Posted October 14, 2020 Share Posted October 14, 2020 is that why i got a random pm for a request for eshop codes Link to comment
Kodiack Posted October 14, 2020 Share Posted October 14, 2020 6 minutes ago, Isotope said: is that why i got a random pm for a request for eshop codes Could you please send me a private message with more information? Might need to further tighten the controls on bot prevention. April 1 Link to comment
Winston_Snakehole (R-NY) Posted October 14, 2020 Share Posted October 14, 2020 Good morrow, gamers. I've returned. Please direct all salutations and self-made nude imagery to my inbox. Regards, Winston Link to comment
Youngster Joey Posted October 15, 2020 Share Posted October 15, 2020 I've had to block a bunch of websites at work under certain categories including "games". This has rendered Resetera inaccessible, but Ninfora remains open. The real Ninfora were the friends we made along the way. April and Spring 2 Link to comment
Tyranogre Posted October 15, 2020 Author Share Posted October 15, 2020 I’m wondering if there might be a connection between our recent spambot problem and the pornbots who keep liking my Thracia 776 LP via Twitter... Link to comment
April Posted October 15, 2020 Share Posted October 15, 2020 2 hours ago, Tyranogre said: I’m wondering if there might be a connection between our recent spambot problem and the pornbots who keep liking my Thracia 776 LP via Twitter... oh lord Link to comment
Doc Brown Posted October 15, 2020 Share Posted October 15, 2020 Twitter is completely down right now. Link to comment
Shadow118 Posted October 15, 2020 Share Posted October 15, 2020 Apparently Gold and Silver are 20 years old today - damn that’s been a long time since they were originally released Still one of my favorite generations/regions to this day too... Unfortunately the battery in either my Gold or Crystal games is dead... not sure which one, though - not that i can check since I didn’t bring either with me Though i could always buy those GB games off the 3DS Eshop at some point, so at least there’s that.... Though i do have HeartGold with me... but can’t exactly pick that one since I can’t trade anything over to another game to restart it Link to comment
Link, the Hero of Dreams Posted October 17, 2020 Share Posted October 17, 2020 Is it strange that I don't like Metroid: Zero Mission and Super Metroid as much because of Samus' odd midair movement? Whether it's the WiiU or Switch, landing on a platform is 50/50. It doesn't help the fact that of the platforms are short and knockback exists. I can never time when she's going to do a short jump, a somersault, and land on the platform at the right angle. Don't get me started on wall-jumping. If the series was a run-and-gun platformer based on what I've played, I'd give each entry a 6/10. But, as an open-world adventure series with a collection aspect, it's nearly perfect. Exploration hints are not as creative as Castlevania: Symphony of the Night. I'd give SOTN the title of the best Metroidvania, but I also haven't played anything else from the genre to make me think otherwise. Link to comment
April Posted October 17, 2020 Share Posted October 17, 2020 (edited) samus's controls in super feel stiff and hard to adjust to at first but are very satisfying to improve at Edited October 17, 2020 by Pichi Link, the Hero of Dreams and Edie Napier 2 Link to comment
Edie Napier Posted October 17, 2020 Share Posted October 17, 2020 (edited) scathing hot take: as somebody who has played a lot of the metroid castlevania titles i actually don't like symphony of the night much at all and i don't like how the movement feels in most of them barring maybe harmony of dissonance and dawn of sorrow, and the platforming/navigation elements in the games in general feel very basic and rudimentary at best the strength of the metroidvania titles is generally in the RPG elements and combat designs like character swapping, circle of the moon's cards, or the fantastic soul system in aria/dawn metroid games have far less creative combat but feel of the games and platforming elements are way more interesting and rewarding to learn Edited October 17, 2020 by Edie Napier Link to comment
April Posted October 17, 2020 Share Posted October 17, 2020 HYUH HYUH HYUH HYUH HYUH HYUH Link to comment
Edie Napier Posted October 17, 2020 Share Posted October 17, 2020 also my FFXIV sub expired because i'm poor so i went digging into my backlog and i started darkest dungeon, which is exactly the kind of game i need in my life right now although i wish my crusader would stop suffering from hysterical blindness, he's caught it like four times Link to comment
Link, the Hero of Dreams Posted October 17, 2020 Share Posted October 17, 2020 25 minutes ago, Pichi said: samus's controls in super feel stiff and hard to adjust to at first but are very satisfying to improve at I get that. But, when I thought I got the timing right, the game tells me otherwise, and it gets really annoying for me. I thought I was getting better at it, but the game might have a problem with my inputs. Still, attacking stuff is a lot more gratifying, especially bosses. Once, when I was grabbed by a boss who can fly in Super Metroid, I grappled onto the nearest source of electricity. I got hit of course, but it killed the boss instantly. 28 minutes ago, Edie Napier said: scathing hot take: as somebody who has played a lot of the metroid castlevania titles i actually don't like symphony of the night much at all and i don't like how the movement feels in most of them barring maybe harmony of dissonance and dawn of sorrow, and the platforming/navigation elements in the games in general feel very basic and rudimentary at best the strength of the metroidvania titles is generally in the RPG elements and combat designs like character swapping, circle of the moon's cards, or the fantastic soul system in aria/dawn metroid games have far less creative combat but feel of the games and platforming elements are way more interesting and rewarding to learn Huh, I thought Symphony of The Night had some of the best choices of combat in its genre, and I think the means of exploration were really interesting. For me, it felt good controlling Alucard and making him better throughout the game. I'm not saying it doesn't have flaws, but I seem to disagree with you there. Link to comment
Edie Napier Posted October 17, 2020 Share Posted October 17, 2020 (edited) i mean yeah, the thing to me that made metroidvania games interesting were the combat options and symphony of the night does that very well, i never said it didn't i find the platforming designs and level layouts generally bland and functional at best where they're often vaguely symmetrical or linear rooms, i don't find them interesting at all to jump around or navigate through because they feel designed like they have to facilitate combat, whereas while metroid's combat is never particularly innovative or deep it meshes perfectly with its movement and compliments the game in enemies feeling more like obstacles to maneuver through and don't feel like either is holding back the other castlevania games are very good at giving you options in how you want your character to fight, but at least to me it always felt like they had to accommodate that by putting level design under a very broad umbrella, whereas metroid games give you less options to work with but they push those fewer options a lot harder into more interesting directions Edited October 17, 2020 by Edie Napier Link to comment
Tyranogre Posted October 17, 2020 Author Share Posted October 17, 2020 Symphony of the Night is a fantastic game, but it’s also way too easy. In order for there to be any sort of challenge, you have to go out of your way to make yourself weaker by equipping shittier equipment. Circle of the Moon’s biggest issue is that because all of the cards are locked behind random drops, it discourages you from experimenting with the different card combos in favor of just rolling Venus + Mandragora all day. Magician Mode fixes this by giving you all of the cards at the start of the game. Link to comment
Edie Napier Posted October 17, 2020 Share Posted October 17, 2020 (edited) SotN by all accounts is a fantastic game in what it brought to the genre, but it also to me suffers the same problem maybe games like HL2 or Shenmue have in the sense that it was such a blueprint for an entire genre that it feels like so many games have iterated on it and improved what it did in some way, shape or form and the game feels very aged or basic as a result. I think of it as a fascinating progenitor of sorts to the genre, but I will take almost any Castlevania game that came after it or any game inspired by it over SotN nowadays, warts and all they might have. Edited October 17, 2020 by Edie Napier Link to comment
bel Posted October 17, 2020 Share Posted October 17, 2020 the one thing that sucks about super metroid is having to press the same button like 6 times in a row to change to/from missiles Link to comment
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