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Video Games Finished in 2020


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- Piczle Cross Adventure (Switch)

I can't say no to a Picross game, and mashing up the puzzle-solving gameplay with an adventure story was a fun touch.
 
- Arcade Spirits (Switch)
Every so often I give visual novels a try and then remember that they're not for me. Story is pretty cute though, even if parts of the writing leave a lot to be desired.
 
- Call of Duty: WWII (PS4)
Well this certainly is another CoD game. I did like the spy mission in the middle of the campaign, and the fact that sometimes you'd have optional objectives, but otherwise the campaign just feels like typical CoD.
 
- Resident Evil 3 (PS4)
I did enjoy the game, but I can understand people's complaints about it. I've played the original but don't remember it too well, but comparing this to the RE2 Remake, it just feels a little sparse, without the same thoughtful approach to recreating and remaking the original experience. Still fun though.
 
- Wilmot's Warehouse (Switch)
Oddly satisfying game about organizing a warehouse. I liked it; really hits the calming zen mood of a puzzle game.
 

Console: 55

Overall: 55

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On 1/2/2020 at 2:44 PM, purple_beard said:

As always, I beat what I beat, when I beat it.

 

To start the year off I have these in progress

 

Octopath Traveller

Monster Boy Cursed Kingdom

Trials of Mana 3D

 

******************

 

3/13 Luigi's Mansion 3 / Switch

 

4/7 Trials of Mana 3D*DEMO* / Switch

 

6/16  Trials of Mana (SNES/CoM) / Switch

 

 

Man, I've been playing ToM since my birthday last year (August LOL) as it was the sequel to the Secret of Mana, a SNES game I loved but got rid of for some reason and re-bought on the WiiVC and finally beat quite a few years ago.  I knew I wanted that CoM as soon as it was released as I loved SoM and wouldn't mind having a backup copy on Switch and getting ToM as well as the prequel GB game was a bonus.  I loved the graphics and the music.  The story was so so--err same ol same ol JRPG (IMO).  I would recommend it to fans of the JRPG/SNES era PRG games though as its pretty good.

 

I beat it by the skin of my teeth.  And on my 4th try.  1st was by mistake as I went into the auto boss battle scene before I healed my characters and did a suspend save from that point.  2nd turn I didn't make that mistake but I got owned pretty fast and didn't even get to 2nd form.  3rd try was with a few more levels and some more magic armor.  I got to 2nd form but ran out of healing items before he spelled me down to no one left in my party.  The 4th try took me about 3 weeks to get back to wanting to do it again.  I spent my time leveling up to get my characters a little more up to snuff, adding about 72 points of HP  and whatever the associated MP was to one character to get them over 900 HP and then my other character, because she'd use a lot of magic up to 99MP because taking her health up to 900+ was more effort than I wanted to do.   My last guy was maxed out for what he could do.

 

As I said, I liked the game but this version of it had some issues that I didn't like in terms of overall gameplay.  1)  its to easy to not have a magic healer in your party ( a issue I only really had to deal with in the much later stages of the game) and not having that means your on board supply of items needs to be filled with more healing versus attack dealing or mp refill items.  2) the AI at times is kind of buggy.  In several instances in boss fights my other two characters wouldn't come up to the boss to start dealing out their attacks like they should, I had to start some physical attacks to get them interested in doing their own attacks.  3) I didn't like the fact that your core equipment could be bought by anyone in your party but if you tried to equip it you had to move it out of their inventory to that characters inventory to make it work.  This was especially annoying with the Gear Seed items.  4) I think the menu system was kind of clunky and needed a better intro in how to use and navigate what you were setting up 5) the fact that you are stat boost capped at a certain point on your character as you level up. . I believe around L68 or so I couldn't do any more boosts to my attributes so all I was doing by grinding was increasing MP and HP.  What I did like about the game though, was the auto movement of extra items to your storage.  That helped a lot.  I also liked how easy it was move items to max amounts via that menu.  What I didn't like is that it wasn't easily apparent that older gear could be moved to storage if you filled up your gear screens.  That said, I sold off a lot for money but once you get into the higher character levels and gear needs, some gear has very close stats to one another but one type is better for certain enemies versus other enemies so you might want to keep the nice stuff around longer in case you are going against certain enemy types and you want the "proper" gear so to speak.

 

I would also add, that without any kind of guide I would find this games class decisions  a real puzzler.

 

Anways, I have a favorable impression of this game and would recommend someone to check it out.

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Once again, we're all caught up.

 

Figured I'd mix up the genre with the Challenge Game of the Month, which can be seen below:

 

0drAyJD.jpg

 

That's right, it's Star Wars: Episode I: Racer. You know, the minute Jabba started off that race, well, I knew who would win first place. 

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- Moving Out (Switch)
Fun Overcooked-esque co-op game. I found myself somewhat bored of it faster than Overcooked though.
 
- Metro 2033 – Metro Redux (Switch)
Gonna be honest: surprised by the highly positive response to these Metro games. I didn't dislike it, but I definitely didn't love the gameplay.
 
- Metro: Last Light – Metro Redux (Switch)
Some improvements over the first game, but also too much emphasis on big gun fights which aren't much fun in these Metro games.
 
- Xenoblade Chronicles: Definitive Edition (Switch)
The game is still a wonderfully engaging RPG, the scope of the Bionis is just fantastic. Lots of great updates and additions, and I liked Future Connected even though I wanted it to be, I don't know, more consequential I guess.
 
- Star Wars Battlefront II (PS4)
The campaign was fine, as far as FPS (or really TPS) story modes go. I also tried the multiplayer and it's not for me—even after a bit of practice I can't see myself playing this, it all feels too chaotic for my taste.
 

Console: 60

Overall: 60

 

Oh right, and another monthly challenge game completed.

Edited by Eliwood8
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6/27- Persona 4 Golden for PC 

 

 

I cannot understate how much I love Persona 5 and its Royal edition. It introduced me to an RPG series I never knew of, and wanted to get into. So, Persona 3 and 4 were good choices after that, I assumed. Still, there were a few roadblocks. Persona 3 has a few other editions that are not on par with the original game, and the base game itself does not have some features the next two entries do. I might plan on not completing P3, should some frustrations arise. Then, there's Persona 4 Golden. I heard that the game, even the base version at that, is really phenomenal and just as great as 5, but since I like a more complete package, I wanted to get Golden. However, for a long time, it was stuck to... the PS Vita or whatever. And I wasn't going to get a PSTV for just only one game. Then, out of nowhere, the Steam announcement. Golden was finally on another thing I could reasonably play it on. Still, jumping from a nearly perfect game as Persona 5 Royal to Persona 4 Golden meant I had to accommodate to a nearly different game. How was my experience in the rural Inaba going to be different than that of Tokyo, Japan? 

First, the story. The main guy this time around is Yu Narukami. He transferred to a town called Inaba because his parents are working abroad for a year, and will be staying with his detective uncle Dojima and his cousin Nanako, a grade schooler. At school, he meets his classmates Yosuke, the son of the manager of Junes (a big supermarket company like Walmart), Chie, an avid Kung-Fu lover, and Yukiko, the daughter of future heiress of a local inn and a close friend to Chie. Some stuff happens, and Chie tells Yu the legend of the Midnight Channel. With nothing better to do, Yu waits for the rain to settle in and for midnight to appear. An image shows, and Yu puts his hand in the TV. Within the next few days, a reporter dies, and Yu tells Chie and Yosuke about what happened. Chie and Yosuke jokingly tell Yu to do the trick again at Junes' electrical department. They of course are shocked when Yu manages to put his upper body in a bigger TV. Yosuke has to pee, and in their panic, push each other into the other side. In this other world, the trio come across an image of a disturbing room where the reporter was last seen, and... a talking teddy bear. Named Teddie. He wants to have peace and quiet, but someone has been in his world recently. So, he shoves the three out of the TV. The next day, an urgent school meeting happens. A female student passed away, and one Yosuke really loved. Yosuke thinks her death is related to the reporter's, as they were shown on TV and on the Midnight Channel before their deaths, so he plans to enter the TV World to figure out who's responsible. After cooling down from the situation, Teddie agrees to join Yu and Yosuke in order to stop the one who's been throwing people into his world, though he's more of a navigator than a fighter. Teddie takes them to the deceased female student's house, where it is revealed that the girl only hanged out with Yosuke because he was the manager's son, despite her father's objections. Then... the literal Shadow of Yosuke appears and flat out says that Inaba sucks, and says he only gets attention because he's the manager's son. Yosuke, afraid of facing the truth, denies it, and the Shadow becomes stronger because of Yosuke's denial. Yu fights the Shadow with his Persona, an oppressed self which takes form when the person truly accepts themselves. In order for the Shadow to go away, Yosuke has to confront the negative aspects of himself. He admits that things sucked since he moved, but his love for the dead girl was real. His Shadow then becomes his Persona. The two teenagers return to the real world, and Chie has a real meltdown, because the original plan to bring them back to the real world did not work as planned. Yosuke and Yu apologize and treat her to steak. Did I forget to mention Chie loves meat? A few days later, Yukiko appears on the TV, and a sexy princess version of herself appears on the Midnight Channel. Chie joins Yu and Yosuke to save her best friend, and make their way to a castle. The story gets a bit more complicated, but is comprehensible to follow.  

 

Now, this is where I'll compare 4 to 5. 4 has a slow start to get to its combat, whereas 5 is instant. Inaba has a lot less places to go to compared to Tokyo, but to its benefit has less places to get lost, and doesn't need a fee to get to other places. And, it's stylishly prettier and more breathtaking than Tokyo. There might be arguments if less or more things to do in each makes the other game better. I like the many options in 5, but 4 has plenty to do as well. 4 also has sports and clubs, something not even 5's school has. I think I like 5's premise a little bit more, only because Ren is mistaken as a delinquent, whereas Yu is Mr. Popular City School Kid day one. Ren has to earn the respect of other people in an entirely different way. Everyone has made the joke of Yu being the ultimate bro without even trying. Ren has to work for it. Though, the who-dunnit murder mystery is a lot more consistent than the next series of events the Phantom Thieves have to go through. Speaking of the main cast... Ms. Kawamaki is miles better than King Moron. Alright, I'll give my thoughts on the Investigation Team later. And, I wanted to actually study when the teachers didn't have hideous faces.

 

Okay, now that I've had the time to think it over, the opening to Persona 5 is still the best I've seen hands down. I'm sorry, but the animation in Persona 5's opening is much more stylish, and the opening song is better from how they begin. Shadow World starts strong too early, while Wake Up, Get Up, Get Out There builds and builds. And, I love how different the latter is used, only because one doesn't hear much symphonic jazz in video games compared to pop and rock. And, the whole thing about the style of Persona 4 Golden's opening could be said for the rest of the game. Inaba might be prettier to look at, but Persona 5 is better in style and animation. The characters in 5 emote a lot more than those in 4. Sorry, but the portraits are at least 1/3rd of that means of expression. There's also a lot more fluid movement in 5 as well. And, I might get a lot of hate from P4 fans, but I also think P5's soundtrack is better too. There are some amazing songs in 4, but I'm not really in love with 4's singers compared to 5's singer. I would like to bring attention to Your Affection, which has some of the weirdest notes. At least 5's singer feels more comfortable in her vocal range. Also, like I said, symphonic jazz is unique compared to pop and rock, even if Persona 5 does have some rock songs. Though, I'll Face Myself is a better boss battle song than Blooming Villain. Last, the cutscenes in Persona 5 are better to look at, even if Persona 4 has the better anime series. As for the dungeon themes, I like Kamoshida's castle more, the art museum more, the bank more, the game more, the space station more, and the casino more. But, I chose heaven over the ark.

 

Instead of listing everything in Persona 4 Golden when it comes to how it plays, I'll mention what this game has that 5 doesn't and vice-versa. First, it's darkness instead of curse. Second, no guns, and no nuclear and psychic attacks. Three, there's no means of negotiating. Fourth, the biggest hurdle was player advantage. Since I couldn't hide and ambush like a Phantom Thief, getting the player advantage in this game was trickier. Speaking of trickier, the enemies. I swear, even on the easy difficult, the enemies dodge a lot more than Persona 5, LOOKING AT YOU GLOVE FREAKS THAT ARE WORSE THAN THE TREASURE SHADOWS! Fifth, no negotiating. Instead, there's Shuffle Time... Which is only good for restoring HP/SP, getting Personas, and more EXP and money. Sixth, there's no showcases, although something similar happens with a few pairings. A few other status effects, like energization, which makes characters forget their actions, are present. Seventh, there are a few activities, like catching bugs, that Persona 4 has over 5, and vice-versa. Eighth, it's a lot easier to track and find the Confidants in 5 compared to the Social Links in 4. 4's deadline system is a bit more confusing than 5's. Ninth, 4's information gathering is also a bit excessive at times. Tenth, there are a few more seasonal events in 4, like going on a campout and visiting Port Island from Persona 3. Eleventh, persona 4's bosses don't have exploits like Persona 5's. Twelfth, the Social Stats are different by name, but some are similar in concept. Thirteenth, because of the RNG of the dungeon-making, I like Persona 5's Palaces simple designs than the unknown floors of Persona 4. Fourteenth, there's a lot more to interact with in Persona 5's dungeons, and actually elevation. Fifteenth, I love the organization and simplicity of the Palaces a lot more, and there's more puzzle variation in them. Last, even if Mementos might have been bland, at least there was a reason to do more in it. There's no real reason to go back to the places in Persona 4, but maybe just grind THOSE GLOVE SHADOWS... Oh, and Sojiro doesn't make you stay inside as much as Dojima. 

 

Now, my opinions on the cast from the order of when they appear in their stories, and some confidants. I still like Ren more. As for Ryuji and Yosuke, I enjoy Ryuji a lot more. Ryuji might not get to say fiddlesticks, but at least he's not a total pervert like Yosuke. Plus, I like his struggles of regretting what he did to the track team more than Yosuke's pity party. As for Chie and Ann... the less I hear about TRIAL OF THE DRAGON and steak, the more I can appreciate Chie. I like Ann more. Then, there's Yukiko and Yusuke. Yukiko wins hands down, only because Yusuke is a bit of a pervert himself, even if his art is admirable. Yukiko's Social Link is a lot deeper than I gave her credit for. Then it's Kanji vs. Makoto. Makoto, hands down. As much as I like Kanji's conflict of what it means to be a man, Makoto is tied to 5's story through her sister. Next are Rise and Futaba. Even though I like Rise, Futaba's skills as a hacker gives her more credibility as a navigator than a pop star. Plus, Futaba is also tied to 5's story and is a complete social awkward dork. Last are Naoto and Haru. Since Haru contributes little to no help during 5's story, Naoto wins by at least having a bit more screen time to develop their character. ... Oh, there's Teddie and Morgana. Morgana. Morgana has a cooler voice, doesn't make as much terrible jokes as Teddie does, and doesn't swoon over all the girls in his story, besides Ann. So I like 5's main cast a bit more, but there's still the supporting characters. Besides drama chick, Nanako, and Dojima, none were as good as those in Persona 5's. That's because 5's Confidants had skills that were beneficial to the Phantom Thieves. Still, Nanako, Dojima, and Yu are the better family. And, Nanako's perhaps the best Social Link. Still, I like Caroline and Justine a lot more than Elizabeth. Even if they're weird, at least they contribute to the story.

 

There's also the matter of the endings, surprises, and bonus content. 5 has the better ending, only because it doesn't hide the true last boss behind Social Links. (I don't plan on doing, because the anime is there for that.) Looking at you, Izanami. I can also say that Akechi and Shido make better villains than Adachi. (Laugh about the pancakes, but I got cabbages on the line.) Yaldabaoth is a better final boss battle than that eyeball thing. 5's ending dungeon is a lot more creative than 4's murky and confusing dungeon. Heck, even the music is better. 5 Royal has a better extended epilogue compared to 4 Golden's because of the dungeon design and whose dungeon they're about. Kasumi is a better added character than Marie. Also, Persona 5 Royal has DLC and other new challenges to boot.  

 

I loved my time with Persona 4 Golden, even if I think Persona 5 is the better game. Persona 4 Golden might have kept Teddie spinning, but Persona 5 and 5R are the closest to perfection in the modern Persona series. That's not to dismiss Persona 4 Golden for what it accomplished. Without its success, who knows where Persona 5 might be. It's one of my favorite games, for sure.

 

    

Edited by Link, the Hero of Dreams
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I don't know how to do this, but I beat this collection. 

 

July 1- PERSONA 3-5 Dancing Bundle for PS4 

 

After beating the fourth and fifth game, and spoiling myself for the third, since I'll likely never finish it, I was really curious about the dancing games. Persona 3, 4, and 5 were known for their really amazing soundtracks, so I wanted to know if the games would transition and remix the songs well. I was perhaps partially right. Not as good as Guitar Hero 3's story, but they're still serviceable. 


Persona 4 Dancing is the only one with a true story. A girl group's members have been taken by the Midnight Channel thing or whatever, so the Investigation Team tries to save them. It's similar to Persona 4, but it's a lot less darker, since it's about dancing. Meanwhile, it's basically a competition for SEES and The Phantom Thieves. Maybe that's why both those games in the bundle were disappointing, but I'll get into that later.

The games are gorgeous and run well. The characters and their stages are wonderful. The dancing looks phenomenal. I'll get into the songs later. 

Players only need to use the down, left, up, triangle, circle, and x buttons. Some notes need to be held in rapid selection, while others held. Moving the right analog stick scratches the song. Basically, it's like PaRappa the Rapper. Persona 4 has the best victories, since after the song, the users summon their Personas, and the Personas play a distinct instrument fitting for them.

This is where my opinion on the soundtracks come into play. While I thought Persona 3 & 5 Dancing's soundtracks should have had more songs, Persona 4 Dancing has at least twice their soundtrack. Though, Persona 4 was a pop and rock combination. Persona 4 Dancing also has better remixes than Persona 3 & 5 Dancing's, but I like some remixes over others. The Persona 3 and 5 Dancing games also being released in 2017 meant no Persona Q2, Persona P-Bomb! 2019, nor Persona 5 Royal songs.  

Each game also does their collectables in different ways. P4 Dancing has a store, while the other two get collectibles through Social Links and Confidants. I'm not good at the gameplay, but I love seeing the teams in action. The DLC might not be worth it, so I'll just watch the live versions and be okay with the current costumes. Everyone's Battle For Their Souls shouldn't have been a character specific song. Fun game, I just play the songs I don't think are garbage. I'll play BlazBlue Cross Tag or Persona 5 Arena when the Phantom Thieves get their own fighting game. 

 

July 16- Azure Strike Gunvolt for 3DS 

 

 

Looking at the games I felt like taking care of, there's a pack I've bought but felt like should've been at the end of the list. The Azure Striker Gunvolt Striker Pack. Among the games for the popular handheld 3DS, I never really gave the series a chance, even if it has been one of the best indie success stories of the last decade. Maybe because I was bored and curious, I gave the first game a shot. 

Azure Striker Gunvolt takes place in a future where people with superhuman powers known as Adepts exist. However, a group known as Sumeragi wants to experiment and enslave the Adept population. It doesn't help that Sumeragi is currently transporting an Adept that can control and brainwash other Adepts. But, coming to the rescue is an Adept named Gunvolt, who can control electricity and works for an organization named QUILL. QUILL wants to liberate and free all the Adepts that Sumeragi is capturing. The leader of QUILL wants Lumen, the Adept that has the brainwashing powers, dead, but Gunvolt can't kill find it in himself to kill an innocent girl. Gunvolt frees Lumen and quits QUILL, and becomes a freelancer. He is given work by QUILL to take care of seven other Adepts controlled by Sumeragi. During one of the missions, however, a human named Copen faces off with Gunvolt with a gun able to suppress any Adept's power. Copen retreats after a battle, and warns Gunvolt that he will defeat every Adept, including Gunvolt. So, a lot of similarities to Mega Man, and that's not all of the comparisons. 

The detail for the stages, enemies, and so on are very unique and interesting. Gunvolt's hair makes him unique and stand out from most other characters from his generation in a good way. The bosses are based on the seven deadly sins. And, each level has a different gimmick, even though I prefer some over others. And just like the Mega Man X series, the songs are catchy and fast paced, but some fit well with a serious tone. 

Now, the gameplay threw me for a loop for the longest time. Gunvolt's unique electric abilities allow a ball of lightning to surround him. However, his powers aren't permanent and can allow him to overheat, which makes him more susceptible to damage. Even then, the ball of lightning does not stop most attacks. But, pressing down twice allows him to recharge his electricity faster when he's not overheating. Still, on its own, the ball does not hurt enemies fast enough. So, what helps? By normally shooting enemies, they'll be tagged with certain indicators, purple being the best. The ball will increase its power based on these indicators. Just like the ball, however, the indicators aren't permanent, so shooting from time to time is necessary. The ball is also used for great platforming mechanics, even though I cheesed through most stages on retries with ease. Most other of his powers, like dashing, also work like X's. And, he also has other super abilities that can heal him or pull off a powerful attacks. But, his equipment and gear can also be synthesized at shops, which need materials randomly earned at the end of each mission. 

So, with my great appreciation for Mega Man X, I would also love Azure Striker Gunvolt too, right? Not to the same extent, and that's because of the bosses and endgame shenanigans. Unless one knows what they're doing, they're basically bullet sponges. Not to mention, some bosses also have some cheap moves as well. They have poor archaic Mega Man trappings; but they're even worse considering they have three different attack pattern stages, with the last having desperation attacks. They weren't all bad, but the last few bosses were seriously B.S. at times. And, there's a bad ending that has the old collectible hazard like Rare games of old. Some of these aspects should've been extinct decades ago. But, I beat the game after looking at some hints. 


Azure Striker Gunvolt is a great game, but it does have some shortcomings. Hopefully, the sequel is better than i imagined.

 

 

Edited by Link, the Hero of Dreams
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So, we're all caught up. 

 

Who likes math? Well, you see, 2020 is a leap year. That means, instead of 365 days, there are 366 days. You already knew this: what you might not have know is July 7 is day 189 of the year, so sayeth the Google. We've beaten 205 games so far this year. If we keep up that pace, we'll finish this slightly-longer year with 397 games beaten! Well, 396.98 games beaten, but you get the idea.

 

Collectively, we beat 361 games last year. We're on pace to exceed that target! Breaking the big 400 is hypothetically possible: we'll see how far we get as we progress in the months ahead. 

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So, I looked up Xenoblade Chronicles: Future Connected on How Long To Beat, and what do you know, it has its own entry page

 

I'm fine counting it. 

 

Which is to say, and I'm sure everyone saw this one coming, someone has beaten Future Connected already and needs to update their list accordingly. 

 

On 6/27/2020 at 8:59 PM, Eliwood8 said:
- Xenoblade Chronicles: Definitive Edition (Switch)
The game is still a wonderfully engaging RPG, the scope of the Bionis is just fantastic. Lots of great updates and additions, and I liked Future Connected even though I wanted it to be, I don't know, more consequential I guess.

 

Also, I'm editing this post to note a beat of my own, Muse Dash on the Nintendo Switch, which I'm thoroughly enjoying. 

Edited by blcdude1
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Xenoblade Chronicles Definitive Edition (Switch): Finished both the main game and Future Connected.

 

I'm really glad that they were able to bring back Jenna Coleman as Melia, since she voiced her in the original game before she became famous for Dr. Who, and presumably got a much higher booking fee. However, it's kind of jarring to hear her Melia go back and forth between her more mature current voice in story cutscenes, and much higher-pitched re-used voice clips during battle. Especially since Adam Howden as Shulk does a much better job of matching the way he sounded a decade ago, presumably because Adam is a full-time voice actor, whereas Jenna mostly does TV acting these days.

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- Xenoblade Chronicles: Definitive Edition - Future Connected (Switch)
Adding this as a separate game beaten.
 
- Boxboy! + Boxgirl! (Switch)
More great puzzles from Boxboy, and the addition of co-op adds a lot of fun new strategies.
 
- The Wonderful 101: Remastered (Switch)
I kind of remember liking this more when I first played it on the Wii U. This time I found some of its super-difficult action game aspects a bit more annoying than charming.
 
- Spirit of the North (Switch)
Meh, pretty mediocre game. It tries to have the same kind of quiet ambiance as something like Journey but it has none of the style or personality of such games.
 
- Metroid Prime – Metroid Prime Trilogy (Wii)
Another quarantine video game project: play through the Metroid Prime trilogy again. This is the first time I've played the first game on the Wii and I did not realize that normal mode is actually easier than normal mode on the Gamecube version. I was halfway through the game thinking "huh, I remember this being harder when I was a kid." Aside from that it's still such a great game, though it took me a while to get used to the Wii remote again.
 

Console: 65

Overall: 65

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