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EH_STEVE

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About fucking time!

 

I wasn't impatient per se, just concerned when it will be announced? I was gonna post some time this month ask when Goldeneye would release but similar to directs, new Zelda news, and the next Switch, I'll just wait till Nintendo is ready share the news.

 

Really thought we were gonna go 2 months with a N64 game.

 

Maybe presumptuous to say but with FE: E out I think we might see more news shared by Nintendo now. It will be slow but it come, all that I mentioned most are waiting for from Nintendo.

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In case no one saw this recent post of mine in another thread,

 

On 12/13/2022 at 4:59 PM, Ridley Prime said:

Is there a reason we can still get Call of Duty and other big war themed games released during wartime, but not a niche one like Advanced Wars? I was cordial about the situation before, but now, I say they should just release the AW game already which has been done.

 

I knew the announced NSO stuff was coming sooner or later, so the Advanced Wars thing has mostly been my only concern with Nintendo as of recent, and it begs the question, when will it be released? When world peace has been achieved? (aka never)

 

I've otherwise still been content enough with what I have, so I rarely feel news hungry, be it wanting a Direct or even the thought of another hardware at this time even though it's expected at some point, but the Advance Wars case remains a peculiar topic with how long it's been. I mean the Russia stuff isn't gonna end anytime soon, so where does that leave the fate of the AW game? I'm not even a fan of that franchise particularly, but it's still concerning that it should just go back to being dead due to unfortunate real world timing even though they've had a completed game on their hands.

Edited by Ridley Prime
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Reminder that the antagonists in Goldeneye are primarily Russian. There's even a level in the game where you go through Saint Petersburg in a fucking tank based on a chase scene in the film... And we're getting that in a couple days before the new Advanced Wars. Far as Goldeneye, it probably helped that the 007 film franchise is still in a waiting period to find another Bond actor now that Daniel Craig is done, so the suits at MGM/EON didn't mind Pierce Brosnan’s Bond being back in other media for the time being.

 

That aside, just remembered I still have some other remaining games I'd like to see on N64 NSO; mostly on the Rare side. Diddy Kong Racing for instance which hopefully Nintendo and Microsoft could come to some kind of agreement on, seeing as how MS owns everyone in the game except Diddy (Banjo, etc). Get Force Jemini and Blast Corps would be nice bonuses.

 

Perfect Dark's not really needed as much now since there's Goldeneye though; basically Goldeneye in the skin of an original IP since Rare couldn't get the rights to Bond a 2nd time, but if we ever got PD on the service, I wouldn't complain. The rating for NSO N64 is T though, so it would have to raise to M for PD, but shouldn't be a problem if they get the rights to it. I know PD has its vocal fans, who usually say it was better than Goldeneye, but even putting aside my love of 007, can't say I agree with that notion. The soundtrack and level design of Goldeneye stood out far more for me in a vacuum, and Goldeneye was the highest selling game on N64 besides Super Mario and Mario Kart 64, which generally says more on popularity than what vocal fans online say. What's superior in quality is always subjective though, but Goldeneye obviously did something right in becoming one of the most renowned FPS's in gaming.

 

Oh, we still have the Pokemon Stadiums to wait on too aside from anymore potential Rare properties.

Edited by Ridley Prime
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1 hour ago, Ridley Prime said:

Reminder that the antagonists in Goldeneye are primarily Russian. There's even a level in the game where you go through Saint Petersburg in a fucking tank based on a chase scene in the film... And we're getting that in a couple days before the new Advanced Wars. Far as Goldeneye, it probably helped that the 007 film franchise is still in a waiting period to find another Bond actor now that Daniel Craig is done, so the suits at MGM/EON didn't mind Pierce Brosnan’s Bond being back in other media for the time being.

 

That aside, just remembered I still have some other remaining games I'd like to see on N64 NSO; mostly on the Rare side. Diddy Kong Racing for instance which hopefully Nintendo and Microsoft could come to some kind of agreement on, seeing as how MS owns everyone in the game except Diddy (Banjo, etc). Get Force Jemini and Blast Corps would be nice bonuses.

 

Perfect Dark's not really needed as much now since there's Goldeneye though; basically Goldeneye in the skin of an original IP since Rare couldn't get the rights to Bond a 2nd time, but if we ever got PD on the service, I wouldn't complain. The rating for NSO N64 is T though, so it would have to raise to M for PD, but shouldn't be a problem if they get the rights to it. I know PD has its vocal fans, who usually say it was better than Goldeneye, but even putting aside my love of 007, can't say I agree with that notion. The soundtrack and level design of Goldeneye stood out far more for me in a vacuum, and Goldeneye was the highest selling game on N64 besides Super Mario and Mario Kart 64, which generally says more on popularity than what vocal fans online say. What's superior in quality is always subjective though, but Goldeneye obviously did something right in becoming one of the most renowned FPS's in gaming.

 

Oh, we still have the Pokemon Stadiums to wait on too aside from anymore potential Rare properties.

I am a HUGE James Bond fan and thought Goldeneye was his best Bond movie of his run.  That said, on the video game side of the game--I knew friends who were super into this game and bought LARGE screen TVs just to play 4p death matches all night on it--making evenings of it and the whole deal.  I finally got a chance to play it and I thought it sucked--wasn't vibing with the FPS... playing against "pros"/friends who had it who played it all day and night to the point it was no fun for me...  Move on to PD64 and since everyone was getting in on the ground floor, I found that game way more enjoyable in terms of play control and multiplayer enjoyment.  I heard the sequel that came to XBX sucked and I played it once at a friend's house who had it and I didn't like it at all.  I'd love to go back to the OG again.  i don't think me or my brother still have his original cart around the house anymore for whatever reason.

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I'll just edit it into this post.

 

For those that might want a dual stick setup for Goldeneye, people have been using this.

 

  • Set the control style in game to 1.2
  • Use the Controller Mapping in the Switch main menu
    • Swap both Sticks (left is right, right is left)
    • Change ZL and L to R (ADR aka Aim) and change ZR and R to L (Fire)
  • Save the custom preset if you'd like for later

 

Got the info from GameFAQs

Edited by TKrazyO
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Finished Goldeneye on 00 Agent earlier. Took me pretty much the whole weekend, in between other things. The joycon controls took some getting used to at first. Stick sensitivity for aiming aside, was mainly weird having ZL to shoot instead of ZR or something, but the regular R button for my crosshair aiming started coming natural with it in time.

 

Had to replay the first level on all three difficulties to get used to the difficulty spike again. Things then started going smoothly until I got to the Bunker 2 level which was worse than I remember, even with the throwing knives strategy. Didn't help that your silenced pistol is locked in a safe, and the only weapon guards mostly have is AK’s, thus limiting your stealth options. The other option was just to power through unlimited enemies, so I did plenty trial and error from room to room.

 

Some of the hardest parts of the game are still when you either have to escort or protect Natalya, but with Bunker 2, still helps to wait till near the end of the level to get her out of the prison cell when the enemies are cleared out. It helps when she has a magnum in the Jungle level at least, having aim bot assist against aim bot enemies. Protecting her while she's on a computer in the level after is still one of the hardest parts by far though.

 

The Caverns level after was okay with how careful I was for most of it, but near the end when you see Travelyan, aside from slowly dealing with the two turrets up ahead, I forgot that infinite guards spawn behind you a few at a time, so you have to get through the rest of the level quickly. Speaking of infinite guards...

 

The Cradle level. Awesome as the level itself still was with the layout, music, and settling the score with Travelyan once and for all, the infinite guards with dual submachine guns at the beginning, middle, and all throughout were the real challenge; having to constantly look over your shoulder each spot before you approach fighting Travelyan, even at the end when you chase him down to the bottom. You can have objective B completed when the level's about to end as you wait to get on the chopper, and some enemy stragglers can shoot and kill you from above.

 

Far as the two bonus levels, I thought I would have a harder time with Egyptian Temple, but it was actually the Aztec stage that was harder. I forgot how much health Jaws had, and when you kill him, you start having to deal with endless enemies that have the moonraker laser. Satisfying as the infinite ammo aspect of the laser is, kinda found myself using the AR33 assault rifle more due to how well it zooms in when you aim.

 

The Egyptian Temple was more straightforward if you know the golden gun puzzle, the times where Baron Samedi spawns, and the routes to get to him that's either quickest or having to deal with the least amount of enemies along the way. The golden gun only really felt effective to use on Samedi himself. While it has the one shot one kill thing going for it, it comes with being pretty slow, and with the guards, found you were better off using the pistol or SMG's against them.

 

Still have some remaining cheat codes left to unlock, where you have to beat a certain level on a certain difficulty under a certain amount of minutes. Challenging as a lot of them are, is still satisfying going for or getting them. I had forgotten how it was to unlock something in a game that isn't something little like concept art or sound test and actually gives replay value. To say the game still holds up is an understatement.

 

Other than that, will see about maybe playing Goldeneye online with people sometime, though don't know who really plays it. Just don't pick Oddjob and we're good. lol

 

 

Far as the Perfect Dark series, yeah, the first game is still pretty good in its own right; can say as much as one who had it, but the sequel from what I gathered was Perfect Trash. With other Bond games at the time during the Pierce Brosnan era, there was Tomorrow Never Dies on PS1, though it was strangely a 3rd person shooter and not that well received. I did get The World Is Not Enough on N64 however, though don't have it on me anymore. Wasn't made by Rare but some studio under Activision or something that later went bankrupt, but it was pretty good as a game sequel to Goldeneye, I'd say. Newer mechanics for most of the guns, more methods of stealth, added voice acting, AI bots in multiplayer like what Perfect Dark had, etc...

 

A pretty overlooked game for being one of the last good titles on the 64. Not sure if it'll ever be re-released in some form since it wasn't too well known and popular like Goldeneye, but would be nice. Still satisfied though on having Goldeneye again alone, and will try to experience the Xbox version at some point, preferably when it's not locked behind Game Pass.

Edited by Ridley Prime
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