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Mario Kart 8 Deluxe


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There wasn't a general discussion topic about this already, so I thought I'd post one.

 

9CzyoE8.jpg

 

The definitive edition of the Mario Kart 8 game is here on Nintendo Switch as Mario Kart 8 Deluxe, bringing with it additional features such as new characters, a new battle mode, and the ability to carry up to two items at once. Get ready for more anti-gravity racing at home or on the go thanks to the portable Nintendo Switch console.

 

Want an easy way to chat with others on Ninfora while racing or battling? Don't forget we have a Mario Kart 8 channel on our official Discord!

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35 minutes ago, Satomi Famicom said:

Sweet. Thanks for posting this, man. I'm getting the game here in an hour and a half and can't wait!

 

 

Midnight release?  I don't think anyone around here was doing that.

 

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Not sure if there is a list out there about what you actually unlock in the car parts arena, in other words MK8 started you with a set of stuff and you earned the rest, but all the DLC karts and parts in this version, instead of being "free" will be obtained through unlocking...

 

So, I think I'll update posts as I get stuff and at what coin levels.

 

Also, I haven't seen mentioned if you 3* 150cc you automatically earn the gold and rank for the lower cups.

Edited by purple_beard
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https://www.mariowiki.com/Mario_Kart_8_Deluxe

 

Looks like some stats are up.... but their grid is lacking A LOT of details....  understandably so.

 

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I'll say that BotW wasn't a controller intensive game like a MK game can be.... this will really bring out Pro vs JC Grip like never before.  Also, playing this in portable mode will be interesting.... how well does the game feel in terms of play in that mode...

 

 

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*** OLD*** UNLOCKING TIERS

https://www.mariowiki.com/Mario_Kart_8

 

Every 50 coins up to 1000

Every 100 coins up to 2800

Edited by purple_beard
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Say what you want about MK8DX, but at BBY this morning when I got there just after 10am proper, there was a line of 6 people to get Switches and MK8DX.  It looked like they had 20+ unitts on hand with some tied to buy online for in-store pick up....

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Loving Purple Inkling and STD Kart wit the purple trim.

Edited by purple_beard
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Got first unlock at 30 coins -- Tri Speeder

@ 60 Biddybuggy

@ 90 Triforce Tires

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Tried Splat Buggy, love the paint spray animations.... plays pretty good too

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@ 120 W25 Silver Arrow

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Loving the animations on Dry Bones, with the head separating action... exposed rib cage... and if he wins, he actually juggles his head.

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@ 150 P Wing

@ 180 Sport Bike

@ 210 Waddle Wing

@ 240 Crimson Slim wheels

@ 270 Mr. Scooty

@ 300 MKTV Parafoil

@ 330 B Dasher

@ 360 Teddy Buggy

@ 390 Wario Wing

@ 420 Blue Standard wheels

@ 450 Cat Cruiser

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@ 500 Master Cycle

@ 550 Bone Rattler

@ 600 Metal wheels

@ 650 Varmint

@ 700 Mach 8

@ 750 Flower Glider

@ 800 The Duke

@ 850 Slick tires

@ 900 Badwagon

@ 950 Peach Parasol Gider

@ 1000 Landship

@ 1050 Cloud Glider

@ 1100 Wild Wiggler

@ 1150 Sports Coupe

@ 1200 Button wheels

@ 1250 Cushion tires

@ 1300 GLA tires

@ 1350 Jet Bike

@ 1400 Retro Off-Road

@ 1450 Hylian Kite

@ 1500 Blue Falcon

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@ 1600 Pipe Frame

@ 1700 Prancer

@ 1800 Flame Rider

@ 1900 GLA / Benz SUV

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@ >= 1* all mirror  Gold Standard

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@ 2000 Koopa Clown

@ 2100 Leaf Tires

@ 2200 Cyber Slick Tires

@ 2300 Bowser Kite

@ 2400 Hot Monster Tires

@ 2500 Tanooki Kart (aka Jeep)

@ 2600  300 SL Roadster

@ 2700 Azure Roller Tire

@ 2800 Yoshi Bike

@ 2900 Wood Tires

@ 3000 Paper Glider

@ 3100 Inkstriker

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@ Gold Cup all 200cc Cups Gold Mario

Edited by purple_beard
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Played some AI battle, aside from needing to figure out how I lost multiple kills by being hit only once....  I like the new arenas  

 

HOT TAKES on ones I played

 

Sweet Sweet Kingdom:

not very many great hiding spaces but you can get some great blind turn/corner hits.

good amount of loops to have come back in from top to head through the center

decent overal

 

Dragon Palace:

Loved the look

Liked some of the design elements, but it felt like a MKWii battle arena in that it was too open.

 

Lunar Colony:

I am surprised I liked this one least of all as a technical arena.

The crater jumping is epic.

Outer perimeter doesn't offer much cover.

Decently mixed short and long loops to get back to the center.

I swear the crater jumping gave you more float time in the air like you were in actual zero gravity

 

Urchin Underpass:

This might be this game's Block Fort.

Lots of cubbies, hiding spaces, and under/over passes and jumps on the sides and working your way to the center.

Feels like it would actually be a Splatoon battle map!

Ink gives you a riding through a oil slick feel.

 

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Battle Stadium:

Borderline too open for battle mode like a MKWii stadium BUT...

..The twists and turns with the arena surface and the way you could set your self up for some surprise attacks makes it feel less "vacant" of action like some of the old MKWii arenas.

 

WuHu Town:

Love it.

Alleyways really make the arena.

They remodeled some parts from what was there from MKDS though... improved it IMO.... but no real outskirt circle to drive around.

 

Battle Course 1

As someone who spent countless hours on this arena in SMK.... I LOVE THIS ARENA

Ability ride up and on the borders is EPIC...totally changes the game play strategy for this arena.

Also, if you hit the ramps for the borders you could boost jump off the side.

I like the outer rim offshoots allow you to jump back off a ramp back into the center (or you could just drive right out the other side)

The central square is  a wooden floor and not a dirt pit this time.

Only time will tell if the columns holding up the center's rook are a good or a bad design choice.

 

Luigis Mansion:

Just as fun as it used to be.

rainy weather on the top level was a nice touch.

basement felt tighter than the original... I think they made the room smaller.

I think this one would be another top choice for battle.

Edited by purple_beard
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3 minutes ago, purple_beard said:

Urchin Underpass:

This might be this game's Block Fort.

Lots of cubbies, hiding spaces, and under/over passes and jumps on the sides and working your way to the center.

Feels like it would actually be a Splatoon battle map!

Ink gives you a riding through a oil slick feel.

 

No. This game NEEDS Block Fort.

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13 minutes ago, XLW said:

It seems like my pro controller isn't turning left well. It was working properly before, but a few hours later... it sucks. What'supwiththat?! 

 

No, it's my regular Joy-cons too. 

Ive been having problems turning sometimes too, so you're not really alone. When I first played today I had no real problems. Then I played a bit later and got jumped into 200cc and there felt like times where it wouldn't let me turn even when I was still holding the sticks in the direction I wanted to turn. And usually it was in the last few races of a cup. I then hopped back into 150cc and same thing happened mostly. I don't know if it's my joy-cons responding or what, but I noticed it's bad on tracks with a lot of turns.

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