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  1. Eliwood8

    Mortal Kombat 11 Review

    It's been a while since Mortal Kombat graced a Nintendo system, but finally Nintendo fans can rejoin all of the bloody battles, bone-crunching hits, and gruesome fatalities that the series is known for. Mortal Kombat 11 adds a few new features to the franchise to keep the visceral action fresh and engaging, though the modern accoutrements unfortunately includes an emphasis on grinding in-game currency to unlock minor features in the game. The game features a full story mode that allows you to play as one or two characters in each chapter. The plot more or less picks up immediately after the events of Mortal Kombat 10 (though unfortunately the game doesn't feature any kind of recap of the story so far, which is especially a shame for players that only have a Switch). In short though, Raiden and the defenders of Earthrealm recently defeated Shinnok, the disgraced former Elder God of Death, but in doing so they've earned the hatred of Shinnok's mother, Kronika, the keeper of time. She uses her power to bring past and present versions of our heroes together in an attempt to create her own timeline, so now Raiden and company must unite to fight for their own reality. References to past games might sail right over Switch-owners' heads but regardless of your familiarity with these characters, the story mode features tons of crazy action cutscenes that are pretty fun to watch. The writing may not be much better than a soap opera at times (a soap opera featuring time travel and demonic beings, at least) but it's fun to indulge in some of the campiness and just enjoy the ride while it lasts. The gameplay in Mortal Kombat 11 is fundamentally unchanged since the franchise's origins and is extremely similar to the most recent entries: it's a 2.5D fighting game of 1v1 battles that emphasizes gruesome attacks and bloody fatalities—they're brutal but always satisfying to execute. Characters have a handful of combos and special attacks but there's tons of depth in learning all of the ins and outs of each character, enough to keep a player occupied with only one character for a long time. The flow of combat feels measured, not like the rapid chaos that can overwhelm match ups in Smash Bros., but the game is no less engaging for it. Precision over spamming feels like the name of the game here, and it helps acclimate new players to the action without reducing the intensity of each match. Mortal Kombat 11 introduces some new flashy moves such as Fatal Blows which are devastating cinematic combos that are only available to use once your health bar has dropped below 30%. These can also only be used once per match, so even when your health is low it's worth considering whether or not you're in an opportune time to use it. Fatal Blows represent not only Mortal Kombat's love of brutal attacks but also a great strategic element that can help the underdog in a match even things up. In addition to the story mode (which can be played on multiple difficulty levels) there are a couple of other single-player pursuits in Mortal Kombat 11. There are the Klassic Towers, essentially the familiar solo-play tournament progression of battling one enemy after another before facing off against Kronika, and the Towers of Time which introduces a random wacky effect to contend with such as increased enemy health or a barrage of projectiles to dodge. The chaos can be just as frustrating as it is entertaining but it does add a unique variability when you're tired of fighting the same AI battles over and over. There's also the Krypt, a third-person mode where you explore Shang Tsung's island to find treasure chests to unlock features like alternate costumes for characters and other customization items. Opening chests costs in-game currency, which is gradually amassed through normal gameplay. The rate can be excruciatingly slow based on how expensive the chests in the Krypt can be though, which makes the customization aspect of the game feel like an imbalanced grind. It wouldn't be a modern fighting game without an online mode as well, and Mortal Kombat 11 features a couple of options for battling online. There's a classic mode for jumping right into a match with another player, a ranked mode to put your skills to the test, and private rooms that you can set up just for playing with friends. For the most part the online matches are pretty smooth—not as fluid as offline but not so much that it significantly impacts the experience. The online community is decently populated as well so it's not too hard to find an opponent. But the downside to Mortal Kombat 11's online functionality doesn't even have to do with playing online, but rather trying to play offline. Due to the way the game continually registers your progress with unlocking items and earning currency online, you're locked out of certain solo modes if your Switch is not connected to the internet, e.g. when you're playing handheld on-the-go. Not being able to play solo modes while offline is obnoxious, especially given the Switch's handheld functionality. The game's visuals are an unfortunate reminder that this Switch edition simply isn't the most powerful and polished version of the game. The graphics can be gratingly low res at times, which is particularly noticeable during story mode as the game transitions from beautiful cutscenes to grainy in-game models. They're not terrible, but the muddier textures and grainy hair effects are undeniably noticeable. The game will even lag at times when there's a lot of effects on screen, such as during a Fatal Blow. On the brightside though the gameplay runs smoothly—during a match the lower resolution graphics never interfere with your attack inputs. It's still disappointing to see the lower quality visuals, but it's more important that the flow of gameplay is preserved. What's inexcusable though is the game's tendency to crash, whether playing a solo mode or online. Since it's a fighting game you thankfully rarely lose much progress but it's still an issue that pops up far too often. Mortal Kombat 11 is a great opportunity to jump back into the bloody action that has defined the series for decades, but this Switch version comes with some obvious issues, ranging from understandable lower-quality visuals to more frustrating problems like crashing or the necessity of an online connection to play solo modes. The base gameplay is still solid but the visuals are a constant, unfortunate remidner that you're playing an inferior version of the game. Rating: 7 out of 10 Fatalities
  2. This week’s Nintendo Download includes the following featured content: Nintendo eShop on Nintendo Switch Brothers: A Tale of Two Sons – Play the award-winning adventure with a new two-player mode for the Nintendo Switch system. Guide two brothers on an epic fairytale journey from Swedish film director Josef Fares. Control both brothers at once as you experience co-op play in single-player – or team up with a friend in the new two-player mode. The Brothers: A Tale of Two Sons game is available May 28. SWORD ART ONLINE: Hollow Realization Deluxe Edition – The SWORD ART ONLINE series finally arrives on Nintendo Switch. The year is 2026. A new VRMMORPG called “Sword Art: Origin” is suddenly unveiled to the world. During a closed beta test, Kirito meets a mysterious girl, an NPC without so much as a name, who is offering a strange quest. Will the meeting between this NPC girl and the Black Swordsman prove to be the world’s salvation, or its undoing? Watch as a new death game begins to play out. The SWORD ART ONLINE: Hollow Realization Deluxe Edition game features the main game, as well as the additional content “Abyss of the Shrine Maiden” and the large-scale update “Warriors of the Sky!” The game is available May 24. Nintendo eShop sales: Nintendo eShop on Nintendo Switch, Nintendo 3DS and Wii U Great deals this week! Check out the full list of deals available this week at http://www.nintendo.com/games/sales-and-deals. Also new this week in Nintendo eShop on Nintendo Switch: American Fugitive Among the Sleep - Enhanced Edition – Available May 29 Arcade Archives Buta san Back in 1995 – Available May 24 Battle Worlds: Kronos – Available May 28 Brawlout – Demo Version Castlevania Anniversary Collection Chime Sharp – Available May 28 Crystal Crisis – Available May 28 GUILTY GEAR Happy Words – Available May 29 HEROINE ANTHEM ZERO episode 1 Hungry Baby: Party Treats – Available May 24 Lapis x Labyrinth – Available May 28 Light Tracer Little Friends: Dogs & Cats – Available May 28 My Lovely Daughter Skelly Selest – Available May 24 Star Sky Super Tennis Blast – Available May 24 TerraTech – Available May 29 WONDER BOY RETURNS REMIX World Soccer Your Toy
  3. Site: https://tetris99.nintendo.com/ Price: Free for Nintendo Switch Online Members (Exclusive) The free to download online software, Tetris® 99, is available as a special offer for Nintendo Switch Online members. In large-scale, 99-player battles, it'll take speed, skill, and strategy to knock out the competition and become the last player standing. You can target opponents by sending them Garbage Blocks, but be careful…your rivals can target you back! Defeat opponents to acquire KO badges that may give you the advantage on future attacks. Survive the onslaught and look forward to upcoming online events! (FREE with NSO membership) (Big Block DLC* : Block DLC 1 - $9.99) (Big Block DLC* : Block DLC 1 - $9.99) *Big Block DLC "Season Pass" ($9.99) includes 2 modes, with more to be announced at a later date. NEW Modes Now Available!: UPCOMING EVENTS: 🏆 2nd Maximus Cup - 5/17 to 5/14 (Unlock a Game Boy Theme!)... PAST EVENTS: ---------------------------------------------------------------- Did anyone download this yet? I played a few rounds and the highest I placed so far was 20th and most KOs I had in one match was 5. I'm still trying to wrap my head around this with being able to have multiple people attack you at once and being able to switch who you're attacking on-the-fly. So far this game seems very bare-bones right now. No tutorial/how to play, only one mode. can't play with friends, no offline practice, no unlockables, etc. It seems like Nintendo just ripped a smaller online mode out of a larger Tetris game and gave it to NSO members for free. However, there is an EXP meter witch will increase your level as you play, but IDK if your lvl even matters. Can others even see your level? I noticed it says Ver. 1.0.0 on the main menu, so it seems like Nintendo plans to regularly update this. I'd really like to see some of the things mentioned above add to the game, because I'm really digging battle royale Tetris...As crazy of a concept as that is.
  4. This week’s Nintendo Download includes the following featured content: Nintendo eShop on Nintendo Switch Resident Evil 4 – Step into the shoe of Leon S. Kennedy as he shines a light on the grim transformation of a European village while searching for the President’s abducted daughter. Resident Evil 4 introduced an over-the-shoulder camera and responsive action mechanics that continue to influence the series. This version of the game also contains Separate Ways, a scenario that was included in other HD rereleases. The Resident Evil 4 game is available May 21. Resident Evil – Experience the remaster that brought the 1996 horror classic back to life. The original 2002 remaster not only featured reimagined HD environments and characters, but also enhanced vocal performances to create an even more terrifying retelling of the original story. This HD remaster features all of the chilling moments and claustrophobic tension of the original release, and also includes the Wesker’s Report and Wesker’s Report II video features. The Resident Evilgame is available May 21. Resident Evil 0 – Resident Evil 0 details the events aboard the Ecliptic Express, which led up to the Mansion Incident depicted in Resident Evil. This ambitious prequel featured various mechanics that were new to the series, including the partner zapping system, which allows players to switch between the two protagonists on the fly. Wesker Mode lets you experience the game in a different way by introducing series antagonist Albert Wesker as a playable character, complete with his superhuman powers. The Resident Evil 0 game is available May 21. Team Sonic Racing – Team Sonic Racing combines the best elements of arcade and fast-paced competitive-style racing. Face off with friends in intense multiplayer* racing, race together across stunning worlds and work together as a team by sharing power-ups and speed boosts. Take control of your racing style: Choose from three distinct character types and unlock game-changing vehicle customization options to suit your racing style. The Team Sonic Racing game is available May 21. Fortnite – Season 9 – The future is yours in Season 9! In this new Fortnite season, the volcano has erupted and forever changed some long-lasting locations. Grab the squad to explore the bright lights of new attractions like Peely’s Banana Stand and Nugget Hut. Catch a ride and quickly traverse areas by flying in and out of the new Slipstream wind transportation system. Use the new Air Vents to quickly navigate from building to building. You can even take a glide over to the new Mega Mall to do some shopping before the storm hits. A new season also means a new Battle Pass. More than 100 new exclusive rewards are ready for you to unlock, and it still costs the same 950 V-bucks. This season, you’ll get the Sentinel Outfit and Rox progressive Outfit instantly when you purchase the Battle Pass. Nintendo Entertainment System – Nintendo Switch Online** Donkey Kong Jr. – Based on the popular arcade game, Donkey Kong Jr. is the sequel to the immensely successful Donkey Kong game. Play as Donkey Kong’s son, and rescue your dad who has been kidnapped and imprisoned in a cage by Mario. Use jumping and climbing abilities to clamber up vines and chains, gather vital fruit and keys, and open the cage to free your father. Make sure you avoid the pesky birds, nasty electric sparks and creepy chompers. Four different worlds filled with numerous climbing and jumping puzzles await you in this timeless classic. VS. Excitebike – Fans love the Excitebike game for its frenetic races, high stakes and sweet jumps. With this game, you can take it to the next level with the Famicom disk version of VS. Excitebike – complete with two-player split screen. Create tracks from 20 classic Excitebike track parts, and go for a best time or take on friends. Racing is even more exciting when the rivalries are real. You can also try out the single-player mode in VS. Excitebike. It adds tracks, music and the ability to save your high score. Clu Clu Land – The greedy Sea Urchins have stolen all of Clu Clu Land’s gold bars and buried them in a series of mazes. As Bubbles, a brave bubble fish, you’ll set out to uncover all of the gold bars in each maze. With 20 stages to complete and increasingly complex conditions (like having to pass over the gold bars twice to uncover them), you might just want to bring along a friend for help. Nintendo eShop sales: Nintendo eShop on Nintendo Switch, Nintendo 3DS and Wii U Great deals this week! Check out the full list of deals available this week at http://www.nintendo.com/games/sales-and-deals. Activities: Pokémon My Nintendo Rewards – You can redeem your My Nintendo points*** for new Pokémon Sword and Pokémon Shield wallpaper featuring the game’s three partner Pokémon. Which one is your favorite? You can also redeem your My Nintendo points to get 30% off the Detective Pikachu and Pokémon Art Academy games for the Nintendo 3DS family of systems. For more info, visit https://my.nintendo.com/news/67e29f7f01f2c3f4. Also new this week in Nintendo eShop on Nintendo Switch: 39 Days to Mars Akane – Available May 17 Arcade Archives NINJA GAIDEN Assassin’s Creed III: Remastered – Available May 21 Atelier Lulua ~The Scion of Arland~ – Available May 21 Blades of Time Chicken Rider – Available May 17 Darkwood Devious Dungeon 2 – Available May 17 GUILTY GEAR XX ACCENT CORE PLUS R Gunlord X – Available May 22 KORAL Octogeddon Pocket League Story Project Nimbus: Complete Edition Super Life of Pixel Tales From Space: Mutant Blobs Attack TerraTech The Last Door – Complete Edition – Available May 22 Thief Simulator
  5. Dragon Marked for Death sees developer Inti Creates leverage their experience with side-scrolling action games into a fresh genre for them: mutliplayer action-RPG. The transition is far from smooth though, and although Dragon Marked for Death retains elements of the fast-paced action that the developer is known for, the game as a whole is marred by some seriously tedious gameplay design. You play as a survivor of the Dragonblood Clan who, after their home is destroyed by the Kingdom of Melius, forges a pact with the Astral Dragon Atruum in an effort to reap revenge on the royal family. It's a set-up that's dripping with cliché and sadly never tries to be anything more than that. To be fair though, the gameplay is structured around replayable missions, so storytelling isn't a huge focus when the bulk of the game involves taking on contracts and beating up some monsters. It's a shame that even the world-building feels hollow, though, as the mission structure should at least allow for good opportunities to flesh out the game's lore and setting, but as it is players will most likely ignore the plot completely without missing anything of substance. As mentioned the gameplay in Dragon Marked for Death revolves around taking up contracts at the local bar and setting out on short quests—similar to something like Monster Hunter. At the beginning of the game you can choose your character class from four options, each of whom plays a little differently (i.e. the tanky warrior, agile ninja, delicate but powerful Witch) plus you're able to augment their abilities slightly based on choosing an element. Once you begin a quest you're transported to the relevant area of the world and cut your way through minor monsters and massive bosses while collecting experience points and loot. Rinse, repeat. And there's a lot of repetition. Dragon Marked for Death is unabashedly a grindy game, even by the standards of the genre, because the best (and frankly, only worthwhile) equipment has to be crafted from materials dropped by monsters or randomly found while on a mission, and in both cases the drop rate is frustratingly low. Games that require a lot of repetitive gameplay get by on solid fundamentals, but Dragon Marked for Death isn't quite up to par in that area. There are some flashy features to fighting monsters but the vast majority of it is mind-numbingly repetitive, not least because there are only a handful of different monsters found in the game. Each character really only has a handful of combos or techniques, but enemies tend to be massive damage sponges so you end up just hacking away at them over and over. Your movements can feel oddly stiff as well, and it doesn't help that there isn't any kind of basic dodge ability so getting cornered is all too easy. Bosses are at least more engaging but these battles end up swinging to the other extreme—they're seriously challenging, and the tedium of spending twenty minutes running through a level just to die against a boss is, needless to say, frustrating. There's an unfortunate degree of repetition in the level design as well since there are only a handful of locations that you'll revisit over and over. There are actually some solid dungeon designs in the game, such as a level that's a giant tower which requires you to find batteries in order to power its elevator, but doing it half a dozen times makes the charm wear thin. And levels are long, with no breaks or checkpoints, which honestly just makes them feel like work more often than not, with your reward being a slightly more engaging boss fight at the end. These flaws are all the more egregious while playing solo, because Dragon Marked for Death is clearly made for multiplayer—some of the clumsy design mechanics start to make a little more sense when you have a full team of four players backing each other up. For example, the witch's long, stationary cast time is hard to work around while solo, but if you have a friend drawing the attention of the enemy you'll be able to dish out massive magical damage. Multiplayer unquestionably makes the game more palatable, though it doesn't fix the inherent issues of tedious combat design and repetitive level structures. It's also a bit unfortunate that multiplayer is a little harder to execute than it ought to be—there's local LAN wireless play but no split-screen co-op, and the online community is so scarce that you'll have to plan meet-ups with friends through something like Discord. These can be problematic hurdles in a game that desperately relies upon multiplayer gameplay. And one note on the controls: it's straight up nonsensical that you have to repeatedly press the dash button in order to run. Environments are fairly big—and you'll occasionally want to backtrack for one reason or another—and there's no stamina meter that relates to combat, it's just that pressing the dash button only gives you a few seconds of running time. Why make a feature so pointlessly clumsy. Just finishing the game should take around 20 hours, but even that's being generous depending on how lucky you are getting valuable material drops for powerful weapons or how quick you are grinding experience points. Even after finishing you can of course replay the game with different characters with their different play styles, which can quadruple your play time. Dragon Marked for Death is simply designed to keep you playing over and over, even though the gameplay devolves into tedium fairly quickly. The weirdest aspect of the game's progression though is the fact that you won't unlock the final mission until you complete certain side quests—side quests that are completely hidden, which is just another awkward aspect of the game's design. Despite its issues with gameplay design, Dragon Marked for Death certainly looks stylish, once again relying on a pixel art style that Inti Creates has honed over the years. The visuals are colorful, the animation is fluid, and although the monster and environment designs feel overused by the end of the game they are undeniably well designed. The soundtrack isn't half bad either, though there are few songs that will stick with you after turning off the game. Dragon Marked for Death has some solid action-RPG elements but can't seem to bind them together in a cohesive game. Despite mimicking the loot grind formula of similar games, the shallow combat mechanics and tediously repetitive environments lack the kind of spark that keeps players coming back to these types of experiences. The focus on multiplayer is also at the complete expense of the single-player experience which feels woefully unbalanced in comparison, but the limited multiplayer options make teaming up with others just a bit too difficult, and the rewards too meager. Ultimately the game fails to inspire the kind of long-term community that it was clearly built for. Rating: 5 out of 10 Dragons
  6. There must be something special about 80s nostalgia since we're seeing so much of it lately in pop culture—or maybe it's just that those children of the 80s are old enough to make their own films, TV shows, and video games now. Regardless, the 80s has become synonymous with a certain style of pop culture nostalgia, that perfect balancing point where pop culture fandom was taking off but before the internet oversaturated it. Back when Saturday morning meant cartoons: ridiculously produced but still oddly magical cartoons. Saturday Morning RPG relies on all of those cartoon and pop culture references to produce a charmingly bizarre take on 80s teen life. But while the game nails the goofy nostalgia, the actual RPG mechanics leave a lot to be desired. You play as average high school kid Marty whose life gets turned upside down when he's given a magical notebook (which looks suspiciously like a Trapper Keeper) which gives him the power to use everyday objects as weapons to battle the villainous HOOD forces. The game is split up into five episodes and each offers a different heroic adventure—one is even a very special Christmas episode. The writing is as delightfully campy as you'd expect from a game based on 80s cartoons, and spotting all of the references is definitely a lot of fun. As amusing as it is to see all of the parodies at work the writing is mostly middling—emulating goofy writing doesn't give the developers much room to make the game's story particularly interesting—but as a comedic game it still lands most of its jokes, even if the nostalgia starts to feel uninspired after a while. Saturday Morning RPG puts its own spin on the genre with a quirky battle system that is kind of a mash-up of multiple combat types. Battles are turn-based and aside from your standard attack—which is quite weak and not worth using most of the time—you can bring up to five items to use as weapons, each with a limited use. For example, you can throw a CD three times per battle. Each item has its own power, accuracy, and speed rating because, after selecting an attack, it'll take a little time before Marty actually executes it. In addition most attacks feature some sort of quick time event to make the attack stronger (there's also a QTE for blocking). You also have a magic meter which is used to charge your attack multiplier to increase the damage of your next attack. And finally you can equip scratch and sniff stickers to boost your stats, but you need to scratch them before every battle by rotating the left control stick (or using the touch screen in handheld mode). All that might make battles sound more complicated than they really are. In reality they end up following a very basic pattern over and over. The battle begins and you frantically try to scratch your stickers, which feels like a silly mechanic almost immediately. You'll charge up your attack multiplier because your base damage is garbage otherwise, then you'll select one of the two or maybe three items that you use regularly because, despite having a wide variety of battle items available, most aren't very useful. All the while you'll be blocking a barrage of attacks because in the time it takes Marty to perform one attack the enemies will usually perform two or three. Saturday Morning RPG offers a unique battle system but the problem is it's incredibly monotonous and not that fun after a few battles. Combat feels unrewarding and incredibly shallow, which is a huge problem for an RPG. Since you only have one character your strategic options are fairly limited, and since you heal between battles there isn't even much incentive to perform well most of the time, outside of the letter grade you're given (which, granted, will earn you some bonus EXP). Much like the story the gameplay relies upon the humor of using these everyday items in battle, often involving some sort of reference to 80s pop culture, but that's a weak basis for the hundreds of battles you'll perform throughout the game. On the exploration side of things the game isn't a whole lot better. Each episode is self-contained so none of the environments are particularly large, though each has a handful of side quests to enjoy. Exploring to pick up new stickers or battle items can be helpful but the level design usually feels flat. There's not much depth to the exploration but again the most interesting part of the game might just be poring over the background details for more pop culture jokes. You have the option of replaying each episode to tackle every side quest or earn a higher score, plus the game has an Arena and an Endless mode if for some reason you want more of the battle system, but most players will probably be more than content with just a quick seven hour trip through the story once. The graphics try to capitalize on pixel art nostalgia and the result is…fine? Pixel graphics have become so commonplace that there needs to be something more interesting to make them stand out, and Saturday Morning RPG's visuals feel about as generic as you can get—unless that too is a reference to cookie cutter 80s cartoons. Even if the graphics fail to impress though there's something to be said for the soundtrack, which captures that 80s synth pop sound perfectly. Almost every track feels like it could've been taken straight out of an 80s movie. The downside is that there isn't a huge variety to the soundtrack so you end up hearing the same songs over and over, but it's not quite as repetitive as the battle system. Saturday Morning RPG coasts by on a healthy dose of nostalgia humor—and for fans of 80s cartoons, it really is fun to spot all of the references—but the bland, repetitive combat ultimately makes even this relatively short RPG a drag. The battle system gets points for originality but that charm quickly wears away and the player is left with a monotonous experience that, despite the variety of sticker stat boosts and combat item options, just isn't very interesting. Without a solid core gameplay system the flaws in the writing, visuals, and audio end up standing out as well, making Saturday Morning RPG much more fun in concept than in practice. Rating: 6 out of 10 Saturday Morning Cartoons
  7. --------------------------------------------------------------------------------------------------------------------------------------------------------------------- I wonder if they will announce if we are going to the that stylus pre-order bonus that the rest of the world is getting? Personally, I'd like it to just be included with all copies of the game. Also, I wonder if we're going to get that NSO bundle as well (Game plus 1-year subscription)? I've been on the fence about this game, as I've had more fun playing other's courses than making my own, but if the only way to get that stylus is via pre-order, I might just cave in. I might considerrd getting the NSO bundle (if its coming stateside) if it's cheaper than buying the game + a 1-year sub and save it for when my sub runs out in Sept.
  8. This week’s Nintendo Download includes the following featured content: Nintendo eShop on Nintendo Switch SAINTS ROW: THE THIRD – THE FULL PACKAGE – Put the wildest chapter of the Saints Row saga in the palms of your hands for the first time on Nintendo Switch. You bring the fight to Steelport, a sordid city of sin, drowning in sex, drugs and (a lot of) guns. This is your City. These are your rules. This is the definitive release of Saints Row: The Third, playable on a Nintendo system for the first time ever with new features for Nintendo Switch. The Saints Row: The Third – The Full Package game is available May 10. Nintendo eShop sales: Nintendo eShop on Nintendo Switch, Nintendo 3DS and Wii U Great deals this week! Check out the full list of deals available this week at http://www.nintendo.com/games/sales-and-deals. Activities: My Nintendo Splatoon 2 Relationship Chart – The Squid Research Lab has compiled a pretty-easy-to-understand (sort of?) printable Splatoon 2 Relationship Chart. Redeem your My Nintendo points* and download this high-resolution PDF file to reacquaint yourself with friendly faces and find out how they are all connected. My Nintendo May Rewards: My Nintendo is supporting Nintendo fans with a BOXBOY! + BOXGIRL! wallpaper and discount coupons for up to 30% off fun games. Redeem your My Nintendo points to receive rewards including a discount on intense games like Metroid: Samus Returns, Kid Icarus: Uprising and Xenoblade Chronicles 3D for the Nintendo 3DS family of systems**. To learn more, visit my.nintendo.com/news Also new this week in Nintendo eShop on Nintendo Switch: Arcade Archives TERRA FORCE ASCENDANCE Blazing Beaks – Available May 10 Car Trader – Available May 12 Dragon Pinball – Available May 10 Dragon Snakes Evil Defenders – Available May 14 For The King Frane: Dragons’ Odyssey Gakuen Club – Demo Version Lost Artifacts: Soulstone Lovecraft’s Untold Stories – Available May 10 MachiKnights -Blood bagos- Masquerada: Songs and Shadows Monster Puzzle – Full and Demo Versions My Big Sister – Available May 10 OTTTD: Over The Top Tower Defense Out There: Ω The Alliance – Demo Version – Available May 12 Redout – Available May 14 Reverse Crawl – Available May 10 Rock of Ages 2: Bigger & Boulder – Available May 14 Sniper Elite V2 Remastered – Available May 14 Undead Horde – Available May 15 Worldend Syndrome
  9. In a Venetian-styled city overrun with political intrigue, factionalism, and classism, an elite investigator is called back from a five year exile to uncover the deadly threats lurking in the shadows. Masquerada: Songs and Shadows from developer Witching Hour Studios and publisher Ysbryd Games takes players on a colorful adventure with hand-drawn graphics and real-time tactical combat in order to explore the city's elaborate history that revolves around elemental magic. But gameplay elements take something of a backseat to Masquerada's entrancing storytelling. Masquerada takes place within the city of Ombre, a wealthy and powerful city thanks to the Mascherines found there—masks that grant the wearer power over one of the four elements. Though the origins of the Mascherines is something of a mystery, one thing is clear: their use has created distinct social boundary lines, causing an ever-growing tension between the ruling elite and the common public. The developers have done an incredible job of establishing a rich backstory to the lore and setting of the game. As you play you'll be positively bombarded with journal entries describing the city's districts, factions, and history, and although it might seem a bit overwhelming it's well worth taking the time to read them all. It also helps that the journal entries are written from the main character's perspective, which adds a layer of personality to the text. The fantasy setting is vivid, unique, and engaging, and the amount of detail poured into backstory elements is staggering considering the fact that some are only tangentially touched upon in the main plot. Masquerada's rich history will be an absolute delight to anyone that enjoys reading fantasy lore. And my praise for the writing isn't limited to the backstory. The main story and the development of the main characters is beautifully handled as well. Each has a potentially painful history that is thoughtfully and carefully unveiled as you progress, making it easy to care about each member of your party. And as the subtitle might suggest, there's an ever-present layer of intrigue and mystery that easily propels you through the narrative. Masquerada isn't afraid to delve into more serious topics either, and manages to do so with a delicate hand. Potentially cumbersome topics like social class issues are handled in such a way that the game never feels overbearing in its messaging. The writing is beautifully nuanced and engaging thanks to this blend of fantasy elements with real-world issues—in fact it's a shame that there aren't more games or stories written in this setting, as even by the end of the story there's plenty of interesting questions waiting to be explored. Coincidentally, exploration of dungeons, towns, or overworlds is not a major aspect of Masquerada. The game's progression is actually highly linear—you don't even earn experience points per se, but instead earn skill points at specific checkpoints—which might seem a bit odd for an RPG. However it's the storytelling that really drives the action in the game, not the combat or adventure mechanics. But that's not to say the battle system is without merits of its own. Masquerada is a real-time tactical RPG with up to three characters in your party (Cicero, the protagonist, is always one of them). You'll only control one character at a time but by using the tactical pause button you're able to take a moment to survey the battle and direct your two AI companions. Characters will auto-attack nearby enemies and the real heart of the gameplay is in managing your skills (each of which has a cooldown) in order to efficiently defeat enemies. Combining different skills can have powerful cumulative effects—for example, a fire skill might attach a fire tag to an opponent, and activating that tag with another skill will cause additional burning damage. Given the real-time flow of combat you need to be thoughtful in how you approach battles and quick to react to changes—it's easy to lose control of things if you're attacking haphazardly. Additionally, you'll need to consider the positioning of your characters, not just because each skill has a different area of effect (single target, straight line, circular, etc.) but because some characters are "tanks" with higher defenses while others need distance or excel at backstab damage. The combat system is a bit much to learn initially but after some practice there's a satisfying ebb and flow to combat. Battles may not be particularly flashy in Masquerada, but efficiently dealing with enemies is always rewarding, even if things can be chaotic at times. Plus there are plenty of boss fights that offer more challenge and require more thoughtful approaches, which helps the focus on managing skill cooldowns shine a bit better. Admittedly combat does get a bit repetitive by the end of the game, especially basic fights, but not so much that fighting ever becomes too boring. You're also limited to equipping up to four skills (they correspond to the ABXY buttons when you're controlling a character) so you have to decide which skills you want to upgrade and use in battle. Each character doesn't have a huge variety of skills but it's enough that two players can have significantly different approaches to combat. A few hours into the game you'll also be able to reset your skill points if you want to try something new, so experimenting is convenient. And perhaps most importantly, you'll select Cicero's element at the beginning of the game which determines his selection of skills, so there's a decent promise of replay value if you want to play around with different elements. A single playthrough can last a good 15 hours or so though, a lot of which is in cutscenes and dialogue, so replaying the game just for the combat can be a time-consuming endeavor. The game's rich storytelling is brought to life by an all-star cast of voice actors, including recognizable names like Matthew Mercer and Jennifer Hale. Every character is beautifully voiced—thankfully, since there is so much dialogue in Masquerada—and every actor does a fantastic job of giving depth and personality to characters that emote and grow over the course of the game. Rounding out the game's top notch audio is a brilliantly atmospheric soundtrack that perfectly evokes the shadowy mystique of a city defined by secrets as well as the elegance of a high society that prides itself on appearances. There's a suitably operatic tint to the music that makes it epic and impressive whether you're simply walking through town or battling a giant beast. The game's visuals are no less striking. Masquerada's presentation nails the sense of grand opulence that one would expect of an Italian city at the height of its power—the intricately detailed patterns in the scenery alone captures the beauty of a powerful and wealthy culture. The game also isn't afraid to flood the screen with brilliant, rich colors which adds just the right otherworldly quality to the environments. Cutscenes are presented as slightly animated comic book panels which are undeniably stylish, though at times the game's visuals seem to suffer from compression issues, or the artwork's resolution is simply too low, giving the images a smeared, blurry quality. The frame rate can also be a little choppy as well, most notably when walking through an area with a lot of NPCs and other background animation, which is especially disappointing given the not insignificant loading times that pop up regularly. Still, these technical issues do little to spoil the elaborate and colorful style of the art design. Even moreso than the typical RPG, the story is the star of the show in Masquerada: Songs and Shadows. The real-time tactical combat system is solid, even if it's mildly repetitive by the end of the game, and the linear game structure means that there's virtually no opportunity for exploring or finding side quests. The good news, though, is that Masquerada features some of the most interesting stories, engaging characters, and fascinating world-building that you'll find in a recent Switch release. The time you spend with the game may be tipped in favor of cutscenes and lore over actual combat sequences, but fans of rich fantasy storytelling won't find anything to complain about on that account. Rating: 8 out of 10 Mascherines Review copy provided by publisher Masquerada: Songs and Shadows will be available on the Switch eShop on May 9th for $19.99.
  10. Eliwood8

    Shakedown: Hawaii Review

    Fans of pixel-graphic mayhem rejoice: Brian Provinciano's follow up to the smash hit Retro City Rampage is now available and promises just as much retro style action, this time with a 16-bit art style bump. Shakedown: Hawaii, from one-man developer Vblank Entertainment, retains many of its predecessor's best features, most notably the pure fun of just wreaking havoc whether on foot, in a car, or even in a speedboat. And Shakedown: Hawaii proves that formula just doesn't get old. Shakedown: Hawaii starts you off with a pretty unconventional protagonist. You play as an aging CEO who has lost touch with the modern world: your classic business ventures are losing ground in the face of online shopping, video streaming, and health food concerns. But with a little business ingenuity—which includes a massive supply of weapons and a willingness to shakedown every business on the island for protection money—you might be able to turn your fortunes around and take control of the entire island. It's a bit of a shame that this game shakes off the nonstop pop culture reference extravaganza that characterized Retro City Rampage, but Shakedown: Hawaii is chock full of humor all the same. The whole premise of the story allows for some scathing satire of modern business practices—everything from misleading marketing to loot boxes is made fun of by way of our protagonist's reckless pursuit of the almighty dollar. It's hilarious (and a bit depressing when you remember there are actually CEOs like this, albeit with fewer murderous crime sprees…probably) and allows for tons of story mission opportunities as you dip into various industries and business ventures. If anything the game might be a little too ambitious in its scope though, as the two other playable characters—the CEO's slacker son and a hired "fixer" that takes care of problems overseas—come off a bit half-baked, but that's a small concern when you're building your business empire one bullet at a time. Much like Retro City Rampage, Shakedown: Hawaii feels like the perfect distillation of the Grand Theft Auto formula, i.e. stealing cars, shooting passers-by, and generally being a huge menace to society. Letting loose with a little mayhem is always fun and Shakedown: Hawaii does a fantastic job of just letting you do it. Stealing cars is simple, driving is incredibly smooth thanks to hyper-responsive controls (no need to perfect your K-turn here, just tilt the control stick in the other direction and be on your way), just about everything is destructible so when you're driving around you don't have to worry about avoiding trees or fences—even escaping the cops is pretty easy. There is a solid selection of firearms to choose from (including a weaponized hair dryer) and aiming is easy with a dual-stick set-up. This game nails the sense of freedom that makes open world games so much fun and gives you a charming playground to mess with. Of course, as the CEO of a major corporation your day isn't just shoot this, drive that all the time. You're also in charge of acquiring property around the island and leveraging the modest capital your business currently has into a multi-million dollar empire. It may sound like a complete 180 compared to the chaotic run-and-gun side of the gameplay, but managing your real estate holdings is quite addictive in its own way. Just ask anyone that enjoys resource management or sim games: there's an incredibly satisfying loop of gradually building up your holdings and amassing more and more wealth (which is, again, perhaps the game getting a little too realistic with its portrayal of business moguls). Saving up your money to buy that valuable hotel which will in turn provide you even more money is an addictive process, and the cash in Shakedown: Hawaii adds up pretty quickly, so you won't be wallowing in a sub-million dollar company for long. The game also finds the perfect meeting point between the two halves of its gameplay (as well as the source for the game's title): by shaking down small business for protection money you'll be able to buy them outright, gradually expanding your control over the island's commerce. The allure of making money is ever-present in Shakedown: Hawaii and makes for a perfectly addictive crime spree experience. With an entire island to explore, including neighborhood variations like a commercial district, residential area, beachfront, etc., as well as over one hundred story missions, there's plenty to do in Shakedown: Hawaii. That being said the game also isn't too long—a good ten hours or so will see you through everything, including a handful of side quests and arcade-style high score challenges. Nothing about the game feels short while you're playing though, especially because the addictive nature of expanding your business means you'll always be on the prowl for a new hostile takeover. And even if some of the story missions end up feeling repetitive by the end (e.g. go to this location and shoot everyone there), every minute with Shakedown: Hawaii feels like time well spent. The presentation in Shakedown: Hawaii feels like the natural evolution of Retro City Rampage. There's still the delightfully retro pixel aesthetic to enjoy, but with the leap to 16-bit details the environments are even more vibrant and detailed (though character sprites are still adorably tiny) and developer Vblank makes the most of this distinctive style. The soundtrack by Matt Creamer deserves special mention too as the poppy, electronic tunes provide the perfect driving beat for the CEO's seemingly cocaine-fueled insane antics. The pop culture references may have been dropped from the game's writing but the audio still sounds deliciously 80s, which is perfect for the story of a CEO whose business ideas seem to have stalled in that decade. You might not expect a frenetic action game to blend so well with a business management sim, but Shakedown: Hawaii makes it work beautifully. The action is wild and satisfying thanks to sharp controls and an emphasis on chaotic fun over limiting realism, and the property management half of the game is shockingly addictive. Fans of Retro City Rampage will love stepping into this kind of pixelated world once again, while newcomers should appreciate the inventive blend of genres. Rating: 8 out of 10 Shakedowns Review copy provided by publisher Shakedown Hawaii is now available on the Switch eShop for $19.99.
  11. Originally released episodically starting in 2017, Bendy and the Ink Machine turns a classic animation studio (in the vein of classic Mickey Mouse cartoons) into a perfectly creepy setting in this first-person horror game. But although the game is oozing style, the gameplay and narrative leave something to be desired. You play as Henry Stein, a retired animator who is invited to visit his old animation studio by his old employer, Joey Drew. Once you get there though it's clear that something is terribly wrong, and your only choice is to delve further into the mystery in the hopes of finding a way out. It's not the first time we've seen a horror setting use something that is typically thought to be sweet and child-friendly (in this case, classic black and white cartoons), but Bendy and the Ink Machine does a great job of leveraging this backdrop into an unsettling setting. The emphasis on ink is also perfect for grotesque, creepy scenery—the whole game nails the atmosphere that something eerie is always happening just out of eyesight. The actual plot though fails to capitalize on the setting. There's just a little too much that is unexplained as you explore this mysteriously elaborate and derelict cartoon studio which makes it hard to feel invested by the end. It's unfortunately clear that the game was developed episodically without a strong narrative throughline to keep everything connected, resulting in an ending that falls flat. Bendy and the Ink Machine draws on the horror game blueprint that has become pretty standard over the past few years. You've got a first-person perspective to keep everything feeling close and dangerous, simple environmental puzzles to solve in order to progress, and a basic combat system (though there are also several scenes where your only option is to flee or hide from impervious monsters). If you've played any such horror games lately then this one is going to feel pretty by the numbers, i.e. find a valve handle to clear out some pipes blocking your way. The game wears its inspirations from other games on its sleeve, from audio log backstories to the mysterious side characters you meet while exploring. That doesn't necessarily mean the game is bad, but there's nothing particularly new or intriguing about the gameplay—even if you're in a constant state of tension while exploring, the gameplay feels pretty rote. The somewhat lackluster gameplay is also brought down by some mildly annoying quirks, such as the way puzzles have to be solved in a specific order—i.e., you might find a suspicious valve handle on the ground, but you won't be able to pick it up until you've found the pipe that is missing such a handle. It's understandable that the game would force you on these linear paths in order to make use of jumpscares and the like, but it feels silly at times when you can see a solution clearly but can't quite access it until you do things in the right order. The bigger issue with Bendy and the Ink Machine's gameplay is the combat. At times you're given melee weapons and are able to fight back against the inky blob monsters that pursue you, but hit detection and aiming leave much to be desired. This imprecision only becomes more frustrating against strong enemies that have a knack for hitting you and knocking you away before you can even get a swing in. Trying to fight back against these horrors just feels clumsy and awkward, like you're lumbering about. The good news is that the game autosaves frequently so even if you do succumb you won't lose much progress, but the flip side of that feature is the way it really lowers the stakes on surviving the game's traps—there's not a lot of tension while running from monsters if you'll conveniently respawn nearby with little progress lost. Bendy and the Ink Machine may not use the exact same classic animation of old cartoons but the inspiration is clear in the game's visual style. The developers have gotten a ton of personality out of the sepia toned graphics, painting a perfect backdrop for an eerie horror game, and the artwork nails the sense of "what if Disney were overrun by monsters?" The soundtrack is appropriately eerie as well, relying on tried and true creepy stringed instruments, and the voice work is good—though not necessarily great—at injecting some personality into the scattered audio logs you'll find while exploring. This is by no means a long game as, even when you're hunting for some item needed to progress, there isn't a ton of rooms to explore, so the game's progression is brisk and straight-forward. It only takes about four hours to finish the whole game, though there's a small incentive to replay the game with a bonus item to uncover some hidden secrets. Even so this is the kind of game that can easily by finished in one evening. Bendy and the Ink Machine establishes an intriguing horror setting that unfortunately runs out of steam by the end of the adventure. A mediocre story and lackluster gameplay fail to make the most out of the game's stylish blend of classic cartoons and horror, and the resulting game is not wholly bad but also nothing particularly remarkable either. Bendy and the Ink Machine is enough to supply a few frights for the evening but doesn't have the depth to make it memorable once the lights are back on. Rating: 6 out of 10 Cartoons
  12. This week’s Nintendo Download includes the following featured content: Nintendo eShop on Nintendo Switch Shakedown: Hawaii – Shakedown: Hawaii follows three protagonists through a 16-bit open world. Build your own “legitimate” corporation by completing missions, acquiring businesses, sabotaging competitors, “re-zoning” land and shaking down shops for protection money. Explore the island by foot, by car or by boat. It’s filled with arcade challenges, side quests, stores to shop at, houses to burgle, civilians to interact with and secrets to discover. The Shakedown: Hawaiigame is available May 7. Puyo Puyo Champions – Easy to learn, but tough to master. Jump straight into fast-paced puzzle action with features fit for both friendly rivalries and competitive tournaments in Puyo Puyo Champions. Challenge your friends and family in local multiplayer* or compete against other players through online** matchmaking. Built for all ages, this classic puzzle game comes with a surprisingly competitive edge. The Puyo Puyo Champions game is available May 7. Nintendo eShop sales: Nintendo eShop on Nintendo Switch, Nintendo 3DS and Wii U Great deals this week! Check out the full list of deals available this week at http://www.nintendo.com/games/sales-and-deals. Also new this week in Nintendo eShop on Nintendo Switch: Arcade Archives PSYCHO SOLDIER Attack on Titan 2 – Demo Version Bird Game + – Available May 3 Black Paradox – Available May 3 Car Mechanic Manager – Available May 7 Defend Your Castle Duck Game European Conqueror X – Available May 7 GIGA WRECKER ALT. Gyro Boss DX – Available May 3 Hellmut: The Badass from Hell – Available May 3 HexaGravity Impossible Mission Isoland Isoland 2 – Ashes of Time James Pond Codename Robocod Meow Motors – Available May 8 Panty Party Preventive Strike – Available May 3 Rollin’ Eggz Shadows of Adam – Available May 3 Strike Suit Zero: Director’s Cut Super Star Blast The Little Acre The Swords of Ditto: Mormo’s Curse VA-11 Hall-A: Cyberpunk Bartender Action Venture Kid Xtreme Club Racing – Available May 3
  13. This week’s Nintendo Download includes the following featured content: Nintendo eShop on Nintendo Switch BOXBOY! + BOXGIRL! – As Qbby or Qucy, you’ll create boxes and use them to surmount more than 270 puzzling stages – the most in the series to date. The box planet is plagued with obstacles, so jump, climb, drift, ride and warp your way past them in three modes, complete with their own stories, stages, challenges and techniques. You can even team up for a two-player adventure starring both star-crossed boxes. The BOXBOY! + BOXGIRL! game is available April 26. A free demo for the game is now available in Nintendo eShop. FINAL FANTASY XII THE ZODIAC AGE –The high-definition remaster of FINAL FANTASY XII THE ZODIAC AGEintroduces several modern advancements, including reconstructed battle design and a revamped job system. The FINAL FANTASTY XII THE ZODIAC AGE game is available April 30. SteamWorld Quest: Hand of Gilgamech – SteamWorld Quest: Hand of Gilgamech is the role-playing card game you’ve been waiting for! Lead a party of aspiring heroes through a beautifully hand-drawn world and intense battles using only your wits and a handful of cards. Take on whatever threat comes your way by crafting your own deck, choosing from over 100 unique punch-cards. Activities: Mario Tennis Aces: Special Online Demo – Get ready to swing into action with the Mario Tennis Aces: Special Online Demo. Hop online* and fight your way to the top of the in-game bracket before the event is over. Test your skills in frenetic singles tournament matches, and gain points based on your victories. Players who participate can unlock Mario’s classic overalls outfit and use it in the full version of the game (sold separately). This demo event is active only from noon PT on April 26 to 9 p.m. PT on April 28. Nintendo eShop sales: Praise the sun! Starting at 9 a.m. PT on April 25 and running until 8:59 a.m. PT on May 8, DARK SOULS: REMASTERED for Nintendo Switch is 30% off! Nintendo eShop on Nintendo Switch, Nintendo 3DS and Wii U Great deals this week! Check out the full list of deals available this week at http://www.nintendo.com/games/sales-and-deals. Also new this week in Nintendo eShop on Nintendo Switch: ACA NEOGEO SAMURAI SHODOWN V SPECIAL Aces of the Luftwaffe – Demo Version – Available April 26 Aggelos Arcade Classics Anniversary Collection Crashbots – Available May 1 Croc’s World 2 – Full & Demo Versions Cytus α Darkest Hunters – Available April 29 Death Coming Dig Dog – Available April 26 Ding Dong XL Everybody, Hearts! GoatPunks – Available April 27 Gym Hero – Idle Fitness Tycoon – Available April 27 Homo Machina Hotel Dracula – Available April 26 Joe Jump Impossible Quest Lost King’s Lullaby Moai VI: Unexpected Guests Moero Chronicle Hyper – Available April 26 PICROSS S3 Puzzle Herder – Available May 1 R-Type Dimensions EX – Demo Version Robox Secrets of Magic – The Book of Spells Shalnor Legends: Sacred Lands – Available April 26 Super Blood Hockey – Available April 26 SUPER DRAGON BALL HEROES WORLD MISSION – Demo Version Table Top Racing: World Tour – Nitro Edition – Available May 1 Theatre Tales Type:Rider UglyDolls: An Imperfect Adventure – Available April 26 Vandals Witch Thief Zeroptian Invasion – Available April 19 Also new this week in Nintendo eShop on Nintendo 3DS: ZARA the Fastest Fairy
  14. Persona 5 Scramble: The Phantom Strikers has been announced for Nintendo Switch and PS4... Basically, this is P5 Warriors. C'mon Atlus! You know how much everyone wants P5 on Switch, especially with all the hype of Joker in Smash. You can't just give Switch owners this and call it a day. Could we maybe see P5 on Switch in the not too distance future? I mean maybe they didn't want port P5 to Switch with P5R coming out this year in n JPN for PS4. Given how popular the Switch is in JPN, maybe they didn't want a Switch version stealing P5R's thunder and didn't want to give Switch owners P5 while PS4 owners get P5R? IDK, E3 is coming up soon...Could they have held off a P5 Switch announcement for that, possibly as a part of Nintendo's E3 Direct? If Atlus does indeed have plans for P5 on Switch, they'd probably just give us this for now and once P5R is out worldwide they'll start working on porting P5 or maybe even P5R to Switch. While were waiting, they could consider porting P4 and or P3 to Switch, because it's clear that Switch owners want Persona on the system.
  15. Well, they did it. It took 25 years, but they proved him wrong. During the 1993 US congressional hearing on violence in video games, Howard Lincoln, then president of Nintendo of America, said Night Trap would never appear on a Nintendo system. But thanks to the questionable dedication of developer Screaming Villains, Night Trap: 25th Anniversary Edition can now be played at home or on-the-go with the Nintendo Switch. Whether or not any of this was a good decision depends on your tolerance for cheesy 80s horror acting and tedious, mindless gameplay. You're part of the Special Control Attack Team (unfortunately abbreviated as SCAT) who is investigating the mysterious disappearances of five teenage girls at the Martin family winery estate. Upon investigating the house, SCAT finds a bizarre series of traps and cameras, and by hacking into them you are now able to monitor the house and activate the traps remotely. A new group of teenage girls is staying the night at the Martin estate, including a special teenage agent of SCAT, and your job is to keep them safe while uncovering the truth. Night Trap is a blatantly goofy, cheesy, B-movie horror, complete with bad acting, terribly costumed "creature" villains, and hilariously awkward late-80s fashion, all presented with full-motion video (FMV). Your enjoyment of the story hinges entirely upon your tolerance for "so bad it's good" filmmaking, because the storytelling here really does feel like something you'd catch on TV at 3AM on a local broadcast channel. There's a certain charm to its cheesiness, though it wears thin over the short length of the game. What's odd about Night Trap is that the storytelling completely interferes with the gameplay. In order to catch the estate's black-clad attackers before they can catch the girls, you need to constantly monitor each room of the house by flipping to different camera views and activating traps with the press of a button once the on-screen indicator turns red. There are 100 attackers in the game so they pretty much never stop coming, but while you are, for example, watching the upstairs hallway for attackers you're missing the conversation that the characters are having in the living room. In order to play the game well you have to technically miss out on most of the storytelling in the game, which doesn't make much sense. This is certainly one way to pad out the game's length as much as possible though, since a perfect playthrough is only a little over 25 minutes long. If you're playing blind you'll have to run through the game dozens of times until you learn where attackers appear and when to trap them, so the idea is that you'll gradually see the story unfold piece by piece. As you might expect that means progressing in Night Trap is an incredibly tedious experience, especially when some attackers appear so close together that you need to switch between rooms in a split-second. It also makes the game extremely repetitive since you'll end up seeing the early parts of the game over and over as you memorize where and when to trap attackers. The game plays out exactly the same every time so it really is just plain memorization, aside from a few moments when the Martins change the key code color for the traps and you have to eavesdrop on them. In a way Night Trap exemplifies the worst of 80s video game design: make the player repeat things over and over to keep them playing instead of creating unique, innovative challenges. It's a shame this re-release didn't add any convenient modern features—there is only one checkpoint halfway through the game, and some key moments are instant game overs if you miss saving a teen—so be prepared to replay the game a lot if you hope to see the ending. The 25th Anniversary Edition of this game adds a few additional features, though they'll only be of particular interest to the few players that truly enjoy Night Trap. There are a couple of documentary features available to watch, production images, a playable version of the original prototype, and a theater mode to rewatch story scenes at any time. All of these come with some inconvenient caveats, though. The documentaries are just straight videos—there's no option to fast-forward, rewind, add subtitles, or even pause, which seems like a silly oversight. The production images are locked until you reach different endings (there are multiple bad endings of girls getting captured) and the theater mode is only available after you've watched the scenes play out in the main game—just another way to stretch the game's length as much as possible. Sadly this edition of the game also suffers from a few minor technical hiccups. Certain traps can be strangely finnicky and not activate even when it seems like you hit the button at the right time. The audio can become desynced at times, especially if you're flipping between cameras rapidly. The video quality has been improved from the original 1992 release on Sega CD but there's still some bad compressing happening at times—though it's understandable that footage from the late 80s wouldn't look great on a modern TV. There's no denying that Night Trap has carved out an infamous name for itself in the annals of video game history, not only for being an FMV game but for its salacious content (which is ridiculously tame by today's standards and just plain silly most of the time). As a piece of entertainment though, it struggles to maintain even the awkward charm of a B-movie horror flick, mostly due to the ill-conceived disconnect between watching cheesy story scenes and actually progressing in the gameplay by capturing attackers. Players might appreciate Night Trap as an oddity of video game history, but it's hard to find much value in the repetitive, monotonous entrapment of bad actors. Rating: 4 out of 10 Traps
  16. This is pretty cool, but how will this work without a head strap? So, you basically have to play in handheld mode with the Switch shoved into your face? I feel like they should have a first person mode for the VR support in BotW. Anyway, it might be worth looking into getting Labo VR at some point.
  17. With not one but two games based around digging and a side-scrolling tactical shooter with an emphasis on hat collecting, developer Image & Form has proven they have no trouble creating unique, engaging games out of unusual genre premises. With the turn-based RPG and card-battling combo of SteamWorld Quest: Hand of Gilgamech, published under the Thunderful Games umbrella, Image & Form has once again crafted a brilliantly addictive experience in a wonderfully original way. SteamWorld Quest trades the sci-fi focus of robots and laser guns for a classic swords and sorcery setting (though the characters, of course, are still robots). Our protagonist is Armilly, a grocer's daughter who dreams of being a great hero like the legendary Gilgamech. When mysterious attackers assault her village, she steps up to save the day, alongside her trusted alchemist friend Copernica and the somewhat surly homebody Galleo, and from there the three set off on a grand adventure. It wouldn't be an RPG without an epic story, and the writing here is far richer than any previous SteamWorld game. The characters are wonderfully (excuse the pun) fleshed out to give them charming quirks as well as room to develop over the course of the adventure, and it's easy to care for this ragtag band of heroes. The save-the-day plotline might not be terribly complex but the personality of the characters and the game's sense of humor are more than enough to build an engaging story about true heroism. The core of the game is the card-based battle system, but don't worry if typical card-based video games aren't your thing, the system in SteamWorld Quest isn't nearly as complicated as it might look initially. It helps that the deck is kept small—you'll choose up to eight cards for each character in your party and these are shuffled into the deck and randomly drawn during battle. On your turn you choose three cards to play, and speed isn't a concern here—you'll always act before the enemies do, so you can plan ahead on healing, blocking, or inhibiting their attacks in some way. Each character doesn't need to attack on every turn, and in fact using three cards from the same character in one turn will activate a special attack at the end. Alternatively, some cards gain special bonuses if another character acts before they are played, so there's always some variety in how to attack depending on the cards in your hand. The random nature of drawing cards to your hand each turn adds just the right amount of excitement to each battle, plus you can discard and redraw two cards each turn if you're looking for the right combo. Thanks to the low count of cards in your deck (24 cards max) there isn't as much micromanaging as you might normally expect from a card-based game, and the developers have done an excellent job of easing players into the experience while leaving room for more advanced techniques. And once you have a handle on those techniques, the gameplay really clicks. Early on in the game your options are small, but soon enough you'll find dozens of cards with special effects or more unique uses, and it's always satisfying to pull off a powerful string of attacks. Your cards are divided into two categories: basic cards, which include standard attacks and buffs, and skill cards, which are more powerful but require steam points. You'll charge steam points by using basic cards, so you'll want to keep an eye on your reserve throughout the battle and plan your big hits accordingly. This explanation might sound more complicated than the game actually is—after a couple of battles the flow of gameplay becomes second nature, and the real fun of the game is setting up powerful combos by balancing your steam point usage. Battles in SteamWorld Quest are also generally on the long, slow side, so there's plenty of opportunity to set up these big combo hits. This is definitely not the kind of RPG where you're on auto-pilot for the majority of fights—even normal encounters require planning and forethought, and the payoff is a beautifully intricate but still accessible battle system. SteamWorld Quest sports over 100 punch cards so there are tons of different combos and strategies you can cook up—two players can easily craft entirely different strategies based on steam point usage, elemental damage, or special effects like debuffs. The game gives you plenty of leeway in finding what strategies you like best, because while the game can certainly be challenging there's little penalty for experimenting with deck compositions. The only downside is that it almost seems like there isn't enough time to experiment with every combo available! Certain cards are clearly meant to be used in conjunction with one another, but setting up the opportunity to use them isn't always easy. It also would have been helpful to be able to save deck set-ups so you don't have to double check every characters' cards when you want to experiment a little, especially since some cards are clearly situational—a card that grants elemental defense is invaluable against mages but is a wasted space against physical enemies, for example. On the bright side, SteamWorld Quest makes it easy to grind battles if you just want to play around with different decks. For one thing, every level has one or more save statues that will heal you to maximum health and respawn all enemies on the stage—perfect for those players that can't help but grind EXP. You can also replay stages which, aside from the EXP opportunities, is a great way to collect any hidden treasure that you might have missed the first time through. Finally there's a side challenge available late in the game which doesn't award EXP but pits you against increasingly complex and challenging battles in order to win valuable rewards, which is also a handy place to experiment with card combos. The main adventure is a respectable 15 hours or so, but dedicated players will find tons of replay value in simply changing a few cards in their deck and cooking up new strategies. Battling alone is fun enough that playing around with deck compositions is a worthwhile pastime. Over the past few years the SteamWorld franchise has developed a stylish steampunk aesthetic that has looked great on every platform the games landed on, but SteamWorld Quest might be in a class of its own. The hand-drawn graphics are absolutely gorgeous with just the right mix of steampunk robot design mixed with classic fantasy setting features—Armilly's design alone is a beautiful blend of medieval armor and clockwork cogs. And it's not just the character design: the environments are atmospheric, the enemies are inventive, and even the cards themselves sport beautiful artwork. All of this is brought to life with lovely animation work that adds tons of personality to every character movement. The developers have done a fantastic job with the soundtrack as well by giving it a classic fantasy vibe that combines heroic battle themes with charming background tunes while exploring. Be sure to turn the music balance up though—the soundtrack is too good to be so soft and muted while playing. For the past few years each new SteamWorld game has been a surprising treat to play, and SteamWorld Quest: Hand of Gilgamech is no different. RPG aficionados will love the varied opportunities to build an ideal strategic deck, and newcomers needn't be scared off thanks to the relative simplicity of managing a small deck of cards—in fact the addictive nature of battles will soon have even novice players poring over their decks to craft the perfect attack chains. From the beautiful steambot character designs to the myriad gameplay possibilities of building your deck of punch cards, SteamWorld Quest is the RPG you didn't realize you wanted but now absolutely cannot miss out on. Rating: 9 out of 10 Punch Cards Review copy provided by publisher SteamWorld Quest: Hand of Gilgamech will be available on the Switch eShop on April 25th for $24.99.
  18. Revealed just a few months ago, Image & Form's latest SteamWorld game will be releasing next month! SteamWorld Quest releases on the Switch on April 25th for $24.99, and brings RPG mechanics and card-based battles to the steam-robot series. I'm excited that it's coming so soon, I would've guessed it'd be out later this year. I'm digging everything we've seen of the game so far (including that little preview video up above) and I'm always down for another SteamWorld game! I might have to replay Heist or something while we wait. Press release:
  19. We've seen some companies that have released "Switch like" devices in the past, but this? ...C'mon now! This is straight up copping. Could we have a lawsuit on our hands? BTW, this pic comes from the CEO of GDP himself! Yeah...They know what they're doing. 😏
  20. About 15 years ago, Sphinx and the Cursed Mummy released on GameCube, PS2, and Xbox to average reviews and little fanfare. It's surprising, then, that the game would get a new life on the Switch, but the recently rebranded THQ Nordic has been happy to repackage and re-release any and all games from the THQ library, and that includes the more middling titles. Sphinx and the Cursed Mummy isn't all bad on the Switch, but the intervening 15 years of game development advancement means there's a lot left to be desired in this third-person adventure game. In ancient Egypt, a warrior named Sphinx searches for the legendary Blade of Osiris to battle a mysterious evil that has been gaining power. Meanwhile, young prince Tutenkhamen is celebrating his birthday when his brother starts behaving strangely. Soon enough these two protagonists' paths cross and they must work together to prevent an evil god from amassing power. The Egyptian setting may feel like it's been done before but Sphinx and the Cursed Mummy imbues it with enough original charm that the sandy temples and anthropomorphic animal inhabitants are plenty endearing. The actual plot is little more than a by-the-numbers good and evil story though, and the game even introduces a handful of more interesting threads but then abandons them to maintain a fairly basic storyline, which is especially unfortunate given the cliffhanger ending that has received no resolution in 15 years. Originally created right around the heyday of third-person adventure games, Sphinx and the Cursed Mummy combines the typical blend of dungeon exploration, combat, and puzzle solving that largely defines the genre. What makes this game unique is the way it largely splits up combat and puzzle solving between its two protagonists. Sphinx has the sword and gathers other helpful items that can be used in combat, while the Mummy is defenseless but essentially immortal (one of the perks of being undead) and can even be set on fire or charged with electricity to solve puzzles. The Mummy's portion of the game does a fair job of finding interesting puzzles with these mechanics which require studying the environment to understand how to properly move forward, though by the end of the game they end up feeling virtually the same every time—simply find a switch that lets you build a pathway over hazards like pits or water. It's repetitive, but decent enough to keep the Mummy's sections of the game engaging. Sphinx's half of the game is far less solid, though. As the warrior his gameplay generally requires more dexterity, but the game obnoxiously avoids some basic control conventions, things that were common even in 2003. The lack of lock-on targeting is keenly felt, especially when you're fighting small, fast enemies that tend to scurry behind you. The fact that two or more enemies can easily stunlock you in a cycle of damage only makes it more obnoxious. You eventually get a shield (which isn't terribly useful) but Sphinx could really use some sort of basic dodge ability since sometimes enemy attacks just feel inescapable. The platforming aspects of the game don't feel great either, as Sphinx has a terribly weak jump (thankfully you eventually get the ability to double jump) and a finnicky camera system means it's hard to get a good angle on where you need to land, making it all too easy to miss the platform or worse, a moving rope. The camera has a real problem smoothly following you at times, because it can very easily get caught on walls or other objects, leaving you with an awkward perspective of the action. All of these factors make controlling Sphinx feel clunky, which would have been mildly annoying in 2003 and completely uncomfortable to play today. Which does raise the question: why wasn't the game more thoroughly modernized for this re-release? The game may not be unplayable in its current form, but there are significant areas that could have been improved, such as the long gaps between save points—a simple autosave system safety net would have made many of the harder portions of the game far less tedious. Re-releases can be a nice way for more obscure games like Sphinx and the Cursed Mummy to find an audience, but the game's flaws are only more noticeable in 2019. Perhaps proving the point is the updated graphics—the only area of the game that was really changed for this re-release—which look great on a modern TV. The game's cartoony art style has also aged fairly well, particularly with the main characters whose loping movements are charmingly goofy. The environments feel a bit bland since it's all just stone and sand, but at least the characters and creatures have plenty of personality. The soundtrack is also a bit of a surprise delight, with plenty of fun (if somewhat generically Egyptian/Middle Eastern) songs, though you'll want to turn up the volume to actually hear the background music as the default settings make it a little too light. For an adventure game, Sphinx and the Cursed Mummy isn't too long. You tend to circle the same environments repeatedly as you unlock new dungeons and areas to explore, but even so the roughly 11-hour length might sneak up on you. There are side quests to occupy your time—most importantly, collecting Golden Ankh fragments to increase Sphinx's health—but the game still ends up feeling a bit sparse, and even doing every side quest won't add too much time or replay value. Sphinx and the Cursed Mummy was a charming GameCube title that quietly flew under the radar, and re-releasing it for the Switch seems like a good idea to help this mummy-based adventure uncover some new fans. Leaving so much of the game unchanged from its 2003 origins, however, will undoubtedly leave modern gamers cold. The rough edges of yesteryear are only more pronounced when played today and, despite some fun puzzles, the clunky combat and platforming found throughout the game leaves something to be desired—specifically a more thorough remastering. Fans of 3D adventure games will likely still appreciate the game's quirky charms, but anyone else probably won't mind leaving this one buried. Rating: 6 out of 10 Mummies
  21. This week’s Nintendo Download includes the following featured content: Nintendo eShop on Nintendo Switch FINAL FANTASY X/X-2 HD Remaster – FINAL FANTASY X/X-2 HD Remaster brings the timeless classics forward to the current generation of fans, old and new alike. Fully immerse yourself in the World of Spira as you enjoy more than 100 combined hours of gameplay across the two classic titles. The FINAL FANTASY X/X-2 HD Remaster game is available April 16. Hellblade: Senua’s Sacrifice – From the makers of Heavenly Sword, Enslaved: Odyssey to the Westand DmC: Devil May Cry comes a warrior’s brutal journey into myth and madness. Set in the Viking age, a broken Celtic warrior embarks on a haunting vision quest into Viking Hell to fight for the soul of her dead lover. Created in collaboration with neuroscientists and people who experience psychosis, Hellblade: Senua’s Sacrifice will pull you deep into Senua’s mind. My Time at Portia – Start a new life in the enchanting town of Portia. Restore your Pa’s neglected workshop to its former glory by fulfilling commissions, growing crops, raising animals and befriending the quirky inhabitants of this charming post-apocalyptic land. The My Time at Portia game is available April 16. Reigns: Game of Thrones – Reigns: Game of Thrones is the heir to the award-winning HBO®TV series Game of Thrones® and the smash-hit swipe ’em up series Reigns from Nerial and Devolver Digital. Employ ruthless tactics to outwit political rivals and wield impervious charm on your fickle bannerman. Maintain the balance and favor of the people to extend your reign and maybe, one day, survive the horrors of the coming winter. Mortal Kombat 11 – Pre-Purchase – The latest installment in the Mortal Kombat franchise. Featuring a roster of new and returning Klassic Fighters, Mortal Kombat's cinematic story mode continues the epic saga over 25 years in the making. Packed to the brim with multiple modes, including the Towers of Time, allowing players to test their skills through various challenges, providing more ways to continue the Mortal Kombat 11 experience. Activities: Tetris® 99 2nd MAXIMUS CUP – From April 12 at 6 a.m. PT through April 14 at 11:59 p.m. PT, earn event points by playing matches during the event. Placing higher in a match will award you more points, and every 100 points will count as one TETRIS MAXIMUS. After the event, the top 999 players with the most event points will be notified, and will each receive 999 My Nintendo Gold Points.* NO PURCHASE NECESSARY. Void where prohibited. Open to legal residents of the US and Canada (excluding Quebec) who are ages 13+ and Mexico who are 18+ and have access to a Nintendo Switch system, Tetris® 99 game, Internet access and a Nintendo Switch Online membership. Contest begins 6:00 AM PT on 4/12/19 and ends at 11:59 PM PT on 4/14/19. To participate, you must play the Tetris® 99 game during the Contest Period. There will be 999 winners, selected based on who accumulates the most event points during the Contest Period. Each winner will receive 999 My Nintendo Gold Points (ARV per prize $10 US). Skill of participating players determines the winners. See Official Rules for details and restrictions. Tetris99.nintendo.com/rules. Sponsor: Nintendo of America Inc., 4600 150th Ave NE, Redmond, WA 98052. Nintendo eShop sales: Nintendo eShop on Nintendo Switch, Nintendo 3DS and Wii U Great deals this week! Check out the full list of deals available this week at http://www.nintendo.com/games/sales-and-deals. Also new this week in Nintendo eShop on Nintendo Switch: A Dark Room – Available April 12 Ayakashi Koi Gikyoku -Forbidden Romance with Mysterious Spirit- – Demo Version – Available April 17 Back to Bed Bot Vice Box Align Doggie Ninja The Golden Mission Feather Greco’s Hall of Kanji Learn Japanese< Beginner > Invisiballs – Demo Version Jungle Z Minefield Out There: Ω The Alliance – Demo Version – Available April 12 Path to Mnemosyne – Available April 16 Quadle Rolling Sky – Available April 12 Shadowgate Silence Street Basketball – Available April 12 Super Star Path Super Weekend Mode – Available April 12 Tanks Meet Zombies – Available April 16 The Demon Crystal Trüberbrook – Available April 17 Vaporum Warhammer Age of Sigmar: Champions – Available April 16 Way of the Passive Fist
  22. This week’s Nintendo Download includes the following featured content: Nintendo eShop on Nintendo Switch Super Smash Bros. Ultimate – Version 3.0 – The new playable fighter Joker from the Persona 5 game, the Mementos stage and several Persona series music tracks are available now in the Super Smash Bros. Ultimate game for the Nintendo Switch system for players who own the Super Smash Bros. Ultimate Fighters Pass or purchase Challenger Pack 1*. The free Version 3.0 update for Super Smash Bros. Ultimate is also available now, introducing a newly added Stage Builder feature, new video editing features and the Smash World service for the Nintendo Switch Online smartphone app**. To view a video with more details on Joker, Challenger Pack 1 and Version 3.0, visit https://youtu.be/FmuTGcbu4Kc Mortal Kombat 11 – This latest installment in the critically acclaimed franchise provides a deeper and more personalized experience than ever before. Featuring a roster of new and returning Klassic Fighters, Mortal Kombat’s best-in-class cinematic story mode continues the epic saga over 25 years in the making. Packed to the brim with multiple modes, including the Towers of Time, allowing players to test their skills through various challenges, providing more ways than ever to continue the Mortal Kombat 11 experience. The Mortal Kombat 11 game is available April 22. Cuphead – Cuphead is a classic run-and-gun action game heavily focused on boss battles. Inspired by cartoons of the 1930s, the visuals and audio are painstakingly created with the same techniques of the era: traditional hand-drawn cel animation, watercolor backgrounds and original jazz recordings. Katana ZERO – Katana ZERO is a stylish neo-noir action-platformer featuring breakneck action and instant-death combat. Slash, dash and manipulate time to unravel your past in a beautifully brutal acrobatic display. Dragon’s Dogma: Dark Arisen – The action-RPG Dragon’s Dogma: Dark Arisen combines deep combat with the freedom to explore a huge open world. Enter the high-fantasy setting of Gransys, a land where dragons, chimeras and other fabled monsters roam. Choose between three different starter vocations, which you can further develop for a total of nine unique vocations. Use a dynamic combat system to wield devastating skills and magicks to tackle deadly foes. The Dragon’s Dogma: Dark Arisen game is available April 23. Nintendo eShop sales: Nintendo eShop on Nintendo Switch, Nintendo 3DS and Wii U Great deals this week! Check out the full list of deals available this week at http://www.nintendo.com/games/sales-and-deals. Also new this week in Nintendo eShop on Nintendo Switch: Active Soccer 2019 – Available April 19 ALPHA – Available April 19 Arcade Archives TIME PILOT Beyond Enemy Lines: Covert Operations – Available April 23 BOXBOY! + BOXGIRL! – Demo Version Cafeteria Nipponica Construction Machines Simulator – Available April 19 Dawn of Survivors DayD: Through Time Deponia – Available April 24 Hell is Other Demons Iron Snout – Available April 19 Moto Rush GT – Available April 19 Our World Is Ended. Risky Rescue SlabWell: The Quest For Kaktun’s Alpaca Slime Tactics Sudoku Relax the Knight & the Dragon The Padre Voxel Shot for Nintendo Switch – Demo Version – Available April 22 You Died but a Necromancer revived you – Available April 19
  23. Eliwood8

    Trüberbrook Review

    Long after the heyday of point and click adventure games, it's good to see that there's still plenty of love for the genre, and developers are still finding novel things to do with the classic exploration interface. For Trüberbrook, from developer btf and publisher Headup Games, that means creating all of the game's environments out of actual miniatures before digitizing them and animating character movement. The resulting visual style is striking and a beautiful backdrop for a classic point and click mystery. The protagonist of our adventure is Hans Tannhauser, an American quantum physicist who won a vacation to the small German town of Trüberbrook—from a lottery he has no memory of entering (would anyone in reality ever actually accept such a suspicious prize?). Regardless, our hapless hero is fast asleep when his notes on quantum physics are stolen from his hostel room, spurring him on a bizarre journey to uncover the mysterious truths lying at the heart of this simple town. As the set-up to a mystery story, Trüberbrook hits all the right notes: an entirely too trusting protagonist, oddball locals, and just the right trickle of information to keep things interesting. There's a lot of charm to the strange little universe of Trüberbrook, even if some jokes come off a little stilted at times, and it's clear that the developers were inspired by classic pop culture mysteries (Hans regularly talks into a tape recorder just like special agent Cooper in Twin Peaks). The ultimate payoff leaves a little something to be desired though, mostly because the game's short length makes some of the story beats feel rushed and a little underdeveloped. Still, the setting and atmosphere have tons of personality that is easy to lose yourself in. The gameplay follows pretty basic point and click tenets: talk to everyone you can and examine everything around you to gather clues and items that will help you solve puzzles. Trüberbrook makes exploration a bit easier by allowing you to highlight every interactive object on screen just by pressing L, so there's never a need to stumble about trying to figure out what is a useful item and what is merely background scenery. It's a handy way to keep things moving as any point and click fan can tell you that pixel hunting to find just the right item to click on is never fun. In fact, Trüberbrook is pretty easy on the player throughout. The environments are generally fairly small and self-contained so there isn't too much tedious back and forth necessary, and even when you do reach that point in the game you can find a handy map to quickly jump to different scenes. The puzzles themselves also aren't too challenging—there will be hints and clues you'll have to remember, sure, and it's not like the game hands solutions to you on a platter, but there's nothing that should leave the average player too stumped for too long. It also helps that, when you interact with an object, the game will automatically tell you if you can use an item from your inventory on it, so there's no need to mindlessly try every item on every object—it really helps keep the flow of the game moving. It's great that Trüberbrook never gets too bogged down in tricking the player, as that can easily be a frustrating aspect of this genre. The only downside to tilting the difficulty toward the easier side of the scales is that it highlights how short Trüberbrook really is. It's fun while it lasts but it isn't difficult to finish the whole game in just five hours or so. Worse still, the game feels short. As mentioned the story doesn't feel quite as developed as it could be, so the quick conclusion is a bit disappointing. And as a puzzle-based adventure game, there isn't much replay value, though the game's charming scenery might warrant a second playthrough anyway. The presentation of Trüberbrook is easily the highlight of the whole experience, and it's hard to overstate how beautifully unique and stylish the animated miniature effect really is. The developer isn't just a video game company and does quite a bit of other visual design and video entertainment, and it shows in how effortlessly they've created a charming yet mysterious little town in 1960s West Germany. The handmade scenery adds a delightfully tactile vibe to the whole game that is just gorgeous to take in as you play. In fact, if anything I would have loved even more of the original miniature design to shine through, as there are times where it's easy to see where the miniatures have been digitized. Regardless of any minor nitpicks though it's a beautiful effect from start to finish and a real treat to see in motion. The audio design of Trüberbrook also deserves some praise. The soundtrack is, in a word, subtle, and the effect is perfect for a moody, atmospheric mystery setting. It's mellow and melodic, but in a slightly eerie way that suits the pervading sense that something is just a little odd about the town of Trüberbrook. All of the dialogue is also fully voiced and, for the most part, adds an endearing charm and personality to the characters. Some of the voice work is a bit more stiff than others, some of which might be attributed to the somewhat heady topics that the story delves into, but overall the voice acting is a nice touch. Trüberbrook puts a gorgeous new face on the point and click adventure genre, with a handmade visual style that is beautifully unique. The story isn't quite as fully developed as it ought to be, but the breezy pace of the puzzles and challenges at least ensures players can comfortably stroll through the adventure. The price of admission is high, especially for a fairly short experience, but it's hard not to love the sights and sounds of this idyllic, peculiar German hamlet. Rating: 8 out of 10 Miniature Models Review copy provided by publisher Trüberbrook will be available on the Switch eShop on April 17th for $29.99.
  24. DLurkster

    Where's Smash World?

    Smash World is Game-Specific Service that was announced at the last Smash Direct back in November of last year and is to launch sometime in 2019. Here's a clip of it from the last Smash Direct: I'm not surprised if no one knew about this or forget this is coming but for sure no is talking about this anywhere on the internet. I don't blame anyone, I was just thinking today if there was a place where we can upload the replays and pictures directly with Nintendo Switch Online app and then I remember this. So did Nintendo just forget about this? With all the hype with 3.0.0 and Joker incoming, I can see why this app was overlooked. Should expect news on this soon? Since announcing this to release in 2019, there's been no update, also it does help there's no timeframe in 2019 this will release. Does anyone care for Smash world?
  25. Link: https://en-americas-support.nintendo.com/app/answers/detail/a_id/22525/~/nintendo-switch-system-updates-and-change-history Nice to see a way to sort our games, instead of just have them by recently played. ...But c'mon! Just give us folders already!