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  1. Once upon a time, Nippon Ichi Software created a side-scrolling puzzle-platformer that followed a princess and a prince on a storybook adventure through a dark forest. Playing the game isn't a complete fairy tale, though. Despite a charming story and a beautifully unique visual style, the gameplay in The Liar Princess and the Blind Prince leaves something to be desired. The plot of the game reads just like an old fairy tale: each night in a dark forest, a monstrous wolf sings a beautiful song, attracting the appreciation of a young prince. Separated by the darkness the two grow close, but when the prince tries to see the source of the beautiful voice, the wolf panics and accidentally blinds the prince. With the help of the old witch of the woods, the wolf transforms into a princess to try to help the prince regain his eyesight. The story is extremely cute, a little sad, and wholly charming from start to finish. It's not too often that you get to enjoy a modern fable with poignant reflections on self-identity and appearance that still captures the feel of a classic fairy tale—cutscenes in the game are even presented as a storybook. It's easy to be charmed by the fairy tale format of Liar Princess. The gameplay is a little harder to love, though. You play as the princess who is able to transform between a wolf form and human form. As a wolf, you can attack monsters with your claws and are mostly invulnerable to damage yourself. As the princess, you have to take the prince's hand and slowly walk him forward, avoiding obstacles and falls (you'll die from shockingly small heights as a human in this game). In essence, Liar Princess is one long escort mission, and I fully acknowledge the kind of baggage that comes with that term. Walking the prince around can be slow and plodding—though thankfully it's easy to leave him alone to take care of enemies or hazards yourself, so you're not constantly worried about his safety. Still, the gameplay can feel quite meandering at times. To spice things up a little, there are plenty of simple puzzles you'll have to solve using both the princess and the prince, i.e. pressure sensitive switches that require you to leave the prince behind while you find another route. For the most part these are quite simple puzzles though. Anyone that has played a decent number of platformers won't be surprised by the kinds of challenges Liar Princess cooks up and, given the slow nature of walking the prince around, the gameplay can feel particularly sluggish at times. To be fair there are few bad puzzles in the game, outside of one or two finnicky controls moments or a particularly obtuse riddle (which, to the game's credit, the game even warns you about and offers you a chance to skip it entirely). Instead the puzzles in Liar Princess are, by and large, just kind of there. Not terrible, but nothing particularly inspired either. The game is also quite short, and can easily be finished in just four or five hours. Combined with the somewhat basic level and puzzle design, it can't help but feel like Liar Princess is a rough draft that was never fully fleshed out. Still, it has a certain charm while it lasts, and each level has a handful of collectibles which unlock concept art and additional story lore, both of which are well worth checking out. The presentation, like the storytelling, is the saving grace of Liar Princess. The storybook / sketchbook style to the graphics is gorgeous and totally charming for the cute fairy tale plot that unfolds here. There aren't a ton of different elements at play here—you really only encounter a few different types of monsters—but the style is undeniably appealing. There are also adorable details like how the princess and prince smile while holding hands. The soundtrack is pretty great as well. There aren't that many tracks since there are only about twenty stages in the game, but the music hits the right balance of whimsical and eerie that feels perfect for this slightly dark fairy tale. The game's cutscenes are also voiced, but only in Japanese—somehow it doesn't feel too out of place, though. The Liar Princess and the Blind Prince offers up an adorable little fairy tale that will easily charm you with its endearing protagonists and simple story of bonding. The gameplay rarely manages to feel like more than a mostly by-the-numbers side-scrolling adventure though, and your progress isn't so much limited by challenging game design as it is by the prince's slow walking speed. Still, players interested in a beautifully designed and charming story should appreciate the brief journey of the princess and the prince. Rating: 7 out of 10 Fables
  2. Tyranogre

    Clannad coming to Switch

    I have no idea how this news evaded me for the past three months, but apparently it was announced on Christmas that Clannad will be ported to the Switch on July 4th. Anyone else planning on picking this up?
  3. Site: https://tetris99.nintendo.com/ Price: Free for Nintendo Switch Online Members (Exclusive) The free to download online software, Tetris® 99, is available as a special offer for Nintendo Switch Online members. In large-scale, 99-player battles, it'll take speed, skill, and strategy to knock out the competition and become the last player standing. You can target opponents by sending them Garbage Blocks, but be careful…your rivals can target you back! Defeat opponents to acquire KO badges that may give you the advantage on future attacks. Survive the onslaught and look forward to upcoming online events! More planned to come: https://ninfora.com/forums/index.php?/topic/3054-tetris-99-battle-royale-tetris-free-nso-memb... UPCOMING EVENTS: 🏆 Maximus Cup - 3/8 to 3/10 (Win Gold My Nintendo points!)... PAST EVENTS: ---------------------------------------------------------------- Did anyone download this yet? I played a few rounds and the highest I placed so far was 20th and most KOs I had in one match was 5. I'm still trying to wrap my head around this with being able to have multiple people attack you at once and being able to switch who you're attacking on-the-fly. So far this game seems very bare-bones right now. No tutorial/how to play, only one mode. can't play with friends, no offline practice, no unlockables, etc. It seems like Nintendo just ripped a smaller online mode out of a larger Tetris game and gave it to NSO members for free. However, there is an EXP meter witch will increase your level as you play, but IDK if your lvl even matters. Can others even see your level? I noticed it says Ver. 1.0.0 on the main menu, so it seems like Nintendo plans to regularly update this. I'd really like to see some of the things mentioned above add to the game, because I'm really digging battle royale Tetris...As crazy of a concept as that is.
  4. Google will be adding support for the for the Joy-Con controllers (L, R, L +, R, and USB charge grip) and the Switch Pro Controller (USB and Bluetooth) to Google Chrome... For anyone that has out of the loop with what has been going on with Google, apparently they're making a MAJOR push in to the gaming market. A few months ago that had a beta to test their streaming service,where people got to test streaming AC: Odyssey via Google Chrome, which worked fairly well. Next week at GDC they have plans to announce what their newly established gaming division has been up to. Apparently they are going to show some kind of hardware along side their streaming service. It's unclear if it will be only a streaming/download box or will accept physical media, but they've sent out invites to all the major gaming press, so this points to something more than a streaming box/service. Also, SEGA is said to be heavily on board with some exclusives. Could Google become the 4th competitor in the console wars? Microsoft is making it easy for Google to just take over their spot, since they don't seem to worried about hardware anymore and just want their games on everything. I mean, they did just put HALO on Steam. Sorry to derail this thread and make it all about Google. If you want to know all the details about what Google is up to, check-out the videos HERE and HERE. So, as for the Switch controller support in Chrome... It makes since that they would want to support all major controllers on current systems, so anyone can just fire up Chrome and start using this game streaming service and not worry about needing a special controller. With Google prepping Chrome with various controller support just before the big GDC conference, it seems like this service might be launching in the near future.
  5. Eliwood8

    Baba Is You Review

    What if you could rewrite the rules of a video game while playing it? That is essentially the premise of Baba Is You, created by developer Arvi Teikari, aka Hempuli. In this puzzle game the rules of each level are written on the screen, and by moving the words around you're able to turn an impassable wall into harmless scenery, or a simple rock into an invaluable key. Baba Is You leverages this inventive puzzle game premise into hundreds of mind-bending levels for a puzzle game that is consistently surprising, challenging, and delightful. Baba Is You takes a very literal approach to the idea of "rewriting the rules," as each level's rules are written as text in the level. For example, you'll generally see "Baba is You" somewhere on screen, indicating that you can move the odd little character Baba around. Another rule might say "Flag is Win," indicating the end goal of the level, but the rule "Wall is Stop" might prevent you from reaching the flag. However, rules are only in effect when written in a straight line (horizontally or vertically), so by simply pushing the word "Wall" up one space the rule is now broken and you can pass straight over the wall. Explaining this in text doesn't have the same effect as simply playing the game—it's a devilishly simple but ingenious puzzle gameplay system, one that any player can immediately pick up. This word manipulation system is so delightfully clever that I finished most levels while shaking my head in amazement at the puzzle design. Once you get past the introductory levels, solving these puzzles truly requires out-of-the-box thinking, but Baba Is You also makes it easy to experiment and slowly work through solutions at your own pace. There's even an undo button that allows you to rewind by one action at a time. This is especially important given that changing one rule can have a huge effect on the stage overall, plus it can be easy to accidentally work yourself into a corner (literally, since Baba can generally only push words and not pull them, so pushing a word into the side of the screen will leave it stuck there). Even so, Baba Is You doesn't pull any punches. The game isn't afraid to throw some seriously challenging puzzles your way, and given the nature of the game you may find yourself floundering for a bit. There aren't any in-game hints to nudge you in the right direction either, which can make some of the particularly difficult levels feel frustrating. Baba Is You simply isn't the kind of game you can rush through though. It's a game that rewards light experimentation as much as careful planning, and it's a game that will particularly appeal to players that enjoy mulling over a puzzle, examining it from all sides, and trying to find the key first step that puts everything on the right track. And thankfully, even though the game doesn't offer hints, the levels unlock in a mostly non-linear fashion—if you're truly stuck on a puzzle, simply skip it and tackle a new one instead. Sometimes the best way to solve a puzzle in Baba Is You is to leave it be for a while and come back when inspiration strikes. The game drops you straight into the action with no storytelling build-up, which is a bit of a shame, given the uniquely surreal visuals and setting in the game. The graphics are simple but undeniably striking in their own way and give the whole game a charming sense of style. There's also something impressive about the way the developer has given each world a personality using only a handful of different background elements. The music is sort of in the same boat—the soundtrack isn't overtly flashy but it adds a catchy, mellow vibe to the game, perfect for when you're staring at the screen trying to solve a particularly tricky puzzle. Puzzle games, naturally, rarely have much replay value, but the sheer amount of puzzles combined with the challenging design means you can rest easy with spending your money on Baba Is You. With over two hundred levels, it's easy to spend hours upon hours with the game. However, if you're just trying to "beat" each world and progress, you'll also be pleased to hear that many levels are optional, so if you get stuck you can move on to a new puzzle anyway. Baba Is You is a fiendishly clever puzzle game, one that does an excellent job of establishing a simple set of rules and then twisting them into all manner of challenges. The simple art style and catchy music add a welcome layer of charm—important, given how long you'll be staring at these screens trying to work out in your head what you actually need to do. But even if the puzzles can quickly feel overwhelming, their inventive design never fails to impress and the satisfaction of completing one is consistently tantalizing. Rating: 8 out of 10 Babas Review copy provided by developer Baba Is You is available now on the Switch eShop for $15.00.
  6. This week’s Nintendo Download includes the following featured content: Nintendo eShop on Nintendo Switch Chocobo’s Mystery Dungeon EVERY BUDDY! – FINAL FANTASY FABLES: Chocobo’s Dungeon is back with an enhanced gameplay system to be enjoyed by both first timers and fans of the series alike. Explore the challenges of the never-ending dungeons and befriend monsters with the new buddy system. You adhere to one simple rule: Every time you enter, the world around you changes shape, but it only moves whenever Chocobo moves. The Chocobo’s Mystery Dungeon EVERY BUDDY! game is available March 20. Nintendo Entertainment System – Nintendo Switch Online* Kid Icarus – The evil goddess Medusa has stolen the Three Sacred Treasures and imprisoned the goddess of light, Palutena, in her evil plot to control all. Play as Pit, a young angel who has been entrusted with a magical bow and arrow. Fight against hordes of enemies that swoop from above and below. Secure the Three Sacred Treasures from their evil guardians, equip them and face Medusa in the final battle. StarTropics – Step into the shoes of Mike Jones, a teenage star pitcher from Seattle, who has come to the tropics to visit his famous archaeologist uncle, Dr. Jones. After being told that his uncle has been abducted, Mike begins a perilous quest in order to rescue him and figure out the mysterious plot behind his disappearance. Luckily for Mike, he meets helpful villagers and finds more powerful weapons as he explores numerous locations and island hops using his uncle’s submarine. Nintendo eShop sales: Nintendo eShop on Nintendo Switch, Nintendo 3DS and Wii U Great deals this week! Check out the full list of deals available this week at http://www.nintendo.com/games/sales-and-deals. New DLC: Captain Toad: Treasure Tracker – Special Episode - Obtain Shiny Crowns in 18 new challenges among five creative new courses in the paid DLC**, Captain Toad: Treasure Tracker – Special Episode. The DLC is available now and can also be played together with a friend in the recently added co-op mode, Partner Adventure. Also new this week in Nintendo eShop on Nintendo Switch: American Ninja Warrior: Challenge – Available March 19 Arcade Archives IKARI WARRIORS Bad Dream: Fever Blood Waves – Available March 15 Bonds of the Skies Dungeons & Aliens – Available March 15 Dusty Raging Fist Fate/EXTELLA LINK – Available March 19 Freecell Solitaire Golf Peaks Johnny Turbo’s Arcade: Joe and Mac Returns Little Shopping Monster Boy and the Cursed Kingdom – Demo Version Motorsport Manager for Nintendo Switch My Jurassic Farm 2018 Not Not – A Brain Buster – Available March 15 RICO Super Kickers League – Available March 20 SYMMETRY – Available March 19 Teddy The Wanderer: Mountain Hike The Red Strings Club Turok – Available March 18 Twist & Match Unit 4 – Available March 15
  7. Eliwood8

    RICO Review

    Plenty of games try to capture the excitement of a buddy-cop action flick, but few do it by focusing solely on the door-kicking action and gun fights like this one. RICO from developer Ground Shatter and publisher Rising Star Games puts you in the shoes of a loose-cannon cop, either solo or with a friend, where procedurally generated buildings are packed with criminals in need of merciless justice. Quick, arcade-style action and local or online co-op don't do much to fix RICO's rough gameplay elements, though. In the town of San Amaro, crime runs rampant, especially due to the slow nature of prosecuting organized crime. That's where you come in: as a member of the RICO elite police task force, you have just 24 hours to take down a criminal empire, which means working your way through the lower ranks until you reach the kingpin himself. Unfortunately that's about all you can expect as far as storytelling is concerned, as there's no other cutscenes or story elements outside of the opening cutscene, but to be fair RICO is a fast-paced arcade-style FPS, and you've got no time to waste if you want to defeat the crime boss. Either solo or with a buddy (both local split-screen and online), your goal is to sweep through one criminal warehouse after another by kicking down doors and shooting anyone you see inside (when you've only got 24 hours to finish a case, due process takes a backseat). Essentially RICO focuses entirely on the satisfaction of breaching and entering rooms with tactical efficiency—you'll even be treated to a slow-down sequence when you first enter, giving you a chance to quickly pick off each enemy in the room before they can react. You'll also have to collect evidence and make a speedy escape before you're overwhelmed by reinforcements, and later missions will add further challenges such as taking out a high-ranking target, destroying criminal servers, and frantically defusing bombs before they explode. It's undeniably satisfying to sweep through rooms as either a one-man or two-man wrecking crew, but the problem with RICO is that it doesn't offer more than this one thrill over and over. Every level is procedurally generated to add variety and as you begin a case you'll be given a branching path to reach the boss, so you can plot your path to some degree, but the game is still mindlessly repetitive and some of the extra challenges make the game more frustrating than rewarding. Defusing bombs is easily the biggest problem, as you're given a short countdown to find every bomb in the area as soon as you find one. Given the randomly generated level design, this more often than not means you're given a nearly impossible challenge to break through enemy lines to reach the bombs (and why are so many criminals just standing in a room with a ticking time bomb anyway?). Roguelike mechanics sometimes mean you're simply dealt a bad hand, but in RICO the balance is too often tipped toward frustrating challenges rather than rewarding ones. The other basic elements of the game don't do much to make up for the tedium of each playthrough. The controls are flat out clumsy—even with a good bit of fiddling with the aiming sensitivity settings it's hard to find a happy balance between either wildly too loose or molasses slow. You basically have little choice but to rely upon spray 'n' pray shooting. The guns themselves aren't terribly inspired either thanks to a limited variety to purchase/upgrade and a lack of a satisfying sense of weight or snappy aiming. The fact that reinforcements can spawn from seemingly anywhere is discouraging, especially when you're frantically trying to find a bomb. The destructible environments—most of all the doors that you kick down—are novel at first but too often a flying bit of timber will obscure your view for a clean headshot. Even the game's UI is a little obnoxious given its black and white color scheme that makes it hard to see what item you're actually highlighting. It's unfortunate, then, that RICO is based entirely around replaying the same basic playthrough over and over when so many of its gameplay details feel lacking. If you're willing to put up with some repetitive, unpolished gameplay though, you have full cases with different difficulty levels, daily challenges, and of course the option of going solo, with a friend, or playing online. But RICO never quite finds the right addictive formula to keep you coming back for more. The presentation isn't much more polished than the rest of the game. The cel-shaded design is certainly stylish when you first start up the game, but the cracks soon appear. Environments are repetitive and lacking in interesting details, the criminals themselves are much the same with only a handful of different looks, and even details like headshots aren't given much visual flair, to the point that sometimes it's hard to tell if you've even landed a headshot. There's virtually no background music and the sound effects can be oddly balanced at times—too often you'll hear a thug screaming at you from three rooms away. Sadly the audio and visuals do nothing to buoy the repetitive game design. RICO focuses on one element of FPS gameplay—breaching and entering rooms full of bad guys—but unfortunately doesn't even manage to do that particularly well. It's all too easy for a procedurally generated Roguelike game to fall into tiring repetition unless the core action of the game is polished enough to be engaging and satisfying no matter how often you do it. That's just not the case with RICO. Kicking down doors and bursting into a room guns a-blazing is fun for a moment, but RICO's rough design isn't able to sustain the excitement for even one playthrough. Rating: 5 out of 10 Kicked Doors Review copy provided by publisher RICO will be available on the Switch eShop on March 14th for $19.99.
  8. Eliwood8

    Golf Story Review

    One part sports game, one part RPG, Golf Story revives the unfortunately all-too-rare genre of story-driven sports game, one that retains all of the key gameplay components of golf while offering a more engaging sense of progression than simply collecting tournament trophies. Although Golf Story isn't the first game to blend these two game genres together, it does so with an undeniable charm. You play as an average golfer with dreams of hitting the pro circuit after being inspired by his dad as a child. Though he starts out as a nobody in the golfing world who can't even seem to get a coach to give him a chance, a bit of tenacity helps him gradually make a name for himself as he conquers each of the themed golf courses in the game's suspiciously Australia-shaped island. The basic plot isn't terribly exciting, and even the protagonist is a bit bland, but that's only because he plays the straight man to the game's multitude of oddball characters. From rapping hoodlums to aged country club snobs, it seems like everyone in the world of Golf Story loves golf, and that means you'll meet all manner of fun and funny characters and strange scenarios—the country club's werewolf scare being a notable highlight of the game's writing and sense of humor. It's great to see a sports game that just has fun with its setting, and even the corniest jokes are a welcome break between playing a round of nine holes. No matter how the story or side content is presented, the core of Golf Story is still classic virtual golf gameplay—if you've ever played a golf video game you'll instantly be familiar with the key gameplay mechanics here. Golf Story really doesn't do much that's new on the basic aiming/swinging mechanics, though to be fair, why try to fix something that isn't broken? Selecting a club, lining up a shot, adjusting for wind, and locking in the power of your swing with a quick button press are all totally standard golf mechanics by now and they remain engaging, if somewhat repetitive. Golf Story isn't afraid to think a little out of the box when it comes to course design, though. The layouts and hazards may not be quite as wild as some Mario Golf entries, but there are far more tricky and inventive obstacles to deal with here than on any real life course. Even so, Golf Story is overall a fairly easy game. Sure you might have some trouble on certain holes, especially if you get too ambitious about skirting the main path in favor of riskier shortcuts, but the key moments required to progress the story aren't going to push you to ace every hole—oftentimes just hitting par is good enough. As such there may not be a ton of depth to Golf Story in terms of either mechanics or difficulty, but it's a breezy, enjoyable course all the same. The game is also advertised as having RPG mechanics, though these are admittedly relatively minor to the game. As you progress you'll earn experience points, and when you level up you can boost your stats, such as power, accuracy, handling, etc. Your main stat is power, but increasing power affects your other stats—i.e. increasing power will make your accuracy go down—so you'll want to keep your stats balanced by not increasing power without adjusting other stats as well. Hence, there's not much variety in terms of how you level up. If you wanted to give yourself an extra challenge you could try leaving your accuracy on the low end, but for most players divvying up these stat points will be fairly mindless. You can also equip different clubs, but there aren't a huge variety to find in the game. There really isn't much variety in terms of how you approach Golf Story. It is, perhaps, not too surprising that a golf game would fall into a fair bit of repetition. Even with eight different courses, each with its own quirks, you have to really enjoy golf to keep up the energy throughout the fifteen hours or so that it takes to finish Golf Story. It doesn't help that the game forces you into repeating courses occasionally as part of the story, which gets a little tiresome. If you do want some extra gameplay though there are numerous side quests and challenges you can take on to earn a little extra EXP and money. These can feel mindlessly repetitive at times as well but they're also a good way of sharpening your skills since they tend to focus on one aspect such as aiming, chipping, putting, etc. And if you want to play a round without jumping into the story there's also a quick play mode which can support local two-player versus matches, just in case you need to settle who the real golf pro is. A big part of the game's charm comes down to its simple yet fun pixel graphics. There's nothing flashy in Golf Story, and across the game's eight themed courses the environments never stray from anything that would typically be seen in a video game, and yet there's an undeniable sense of style in the sprite work, one that perfectly suits the story's droll sense of humor. The soundtrack isn't half bad either. The music has a ton of personality in it, perfect for the somewhat-grand adventure of becoming a golf pro, even if it's hard to pay attention to the music when you're focusing on lining up your swing. Golf Story is a charming little game and a great revival of the subgenre of sports games that emphasizes adventure and story progression in addition to sports simulation. Although not a huge step forward for the golf genre and slightly bogged down by repetition, the game's light-hearted humor will easily pull in any virtual golfing fan. Rating: 7 out of 10 Clubs
  9. This week’s Nintendo Download includes the following featured content: Nintendo eShop on Nintendo 3DS Kirby’s Extra Epic Yarn – One ticked-off sorcerer just banished Kirby, warping the poor puffball to a yarn world in need of saving. The twist? Having a yarn body is epic! Kirby can transform into knitted versions of vehicles like tanks and flying saucers. Plus, his new ravel abilities mimic his classic copy abilities, adding something new to every stage of this action-adventure game. The Kirby’s Extra Epic Yarn game is available on March 8. Players that want to try before they buy can download the free demo, now available in Nintendo eShop. Nintendo eShop on Nintendo Switch Baba Is You – Baba Is You is a puzzle game in which you can change the rules of play. By manipulating blocks in every level, you can change how the level works and cause surprising, unexpected interactions. With some simple block pushing you can turn yourself into a rock, turn patches of grass into dangerously hot obstacles and even change the goal to something entirely different. The Baba Is You game is available March 13. The Caligula Effect: Overdose – Something’s amiss in the seemingly perfect world of Mobius. Escape from the false paradise and return to reality, or risk losing more than just your identity. Befriend and recruit more than 500 students to your cause, or turn the tables and sabotage the Go-Home Club’s efforts to return to the real world. The Caligula Effect: Overdose game is available March 12. Assault Android Cactus+ – Experience an arcade-style twin-stick shooter set in a vivid sci-fi universe. Junior Constable Cactus is outside her pay grade when she responds to a distress call and ends up stranded on a space freighter under attack by its own robot workers. Think fast and shoot faster. Charge head first into an army of refitted robots, transforming stages and massive boss showdowns. The Assault Android Cactus+ game is available March 8. izneo – The izneo BD Comics Manga Webtoon application is a Nintendo Switch app with thousands of digital comic books available for purchase. Nintendo Switch, laptop, tablet, smartphone, Smart TV: Your comics are synchronized in your library and available anytime, anywhere, making it easy to pick up where you left off. A convenient and pleasurable digital reading experience to enjoy comics as you always have done: on the train or on the bus, on your couch or in bed, and even offline. Explore all kinds of comic book genres: Adventure, Romance, Thriller, Heroic Fantasy, Sci-Fi or Comedy. Enjoy your comics with the panel-by-panel mode called eazycomics for the most comfortable reading experience possible. Nintendo eShop sales: Nintendo eShop on Nintendo Switch, Nintendo 3DS and Wii U Great deals this week! Check out the full list of deals available this week at http://www.nintendo.com/games/sales-and-deals. Also new this week: Aperion Cyberstorm – Demo Version (Nintendo eShop on Nintendo Switch) ACA NEOGEO THE ULTIMATE 11: SNK FOOTBALL CHAMPIONSHIP (Nintendo eShop on Nintendo Switch) BombFall (Nintendo eShop on Nintendo Switch) – Available March 12 Braveland Trilogy (Nintendo eShop on Nintendo Switch) Claybook (Nintendo eShop on Nintendo Switch) – Available March 12 Ghoulboy – (Nintendo eShop on Nintendo Switch) Hard West (Nintendo eShop on Nintendo Switch) Mahjong Stories: Vampire Romance (Nintendo eShop on Nintendo Switch) Monument Builders Rushmore (Nintendo eShop on Nintendo Switch) – Available March 8 My Little Riding Champion (Nintendo eShop on Nintendo Switch) Paperbound Brawlers (Nintendo eShop on Nintendo Switch) – Available March 8 Proficient Paddles Deluxe (Nintendo eShop on Nintendo Switch) – Available March 8 Space War Arena (Nintendo eShop on Nintendo Switch) V-Rally 4 (Nintendo eShop on Nintendo Switch) Valley (Nintendo eShop on Nintendo Switch) World Tree Marché (Nintendo eShop on Nintendo Switch)
  10. Full PR HERE: https://gonintendo.com/stories/330267-pr-new-nintendo-labo-kit-introduces-shareable-simple-vr-gaming Looks interesting, though I would like to see some gameplay. At $40 for the starter set, I might consider getting it if others games use it in unique and interesting ways, like Mario Kart 8 Deluxe for example. Though, I might just wait and see if it drops price, because right now places like Target, Best Buy, etc. have the Variety Kit for around $40. BTW, I have the Variety Kit, which I received in a Switch prize pack I won in one of NOA's Sweepstakes, but still haven't built anything yet. I really need to get around to making that piano, because that's the only reason I wanted to get LABO. Good thing I heald out and didn't want to pay $70 when it launched.
  11. Hot on the heels of 2017's remake of Wonder Boy III: The Dragon's Trap comes a brand new entry in the Wonder Boy franchise: Monster Boy and the Cursed Kingdom. Cursed Kingdom retains the classic side-scrolling platforming of the series as well as the monster transformations of The Dragon's Trap, all with a beautifully hand-drawn art style and lovingly crafted soundtrack. As good as the presentation is though, Cursed Kingdom has some rough edges when it comes to the gameplay design. In Cursed Kingdom you play as Jin, a young boy thrown into a chaotic quest to save the world when his uncle—seemingly drunk on royal nectar—uses a magic wand to transform all the people of the Monster World Kingdom into anthropomorphic animals. To reverse the curse Jin has to collect five magic orbs—a classic adventure quest. The game doesn't try to do anything new other than rehash the old tropes we've seen hundreds of times, but as an homage to a classic 80s series, the cliché plot doesn't feel out of place. Cursed Kingdom nails the feeling of an old-school action-platformer—perhaps too well, in fact. Because while the game recreates the look and sound of 80s platformers, it does little to modernize the gameplay. There's a frustrating clunkiness to the action that means your movements and attacks never feel quite as smooth as they ought to. Unlike a lot of other action games, Cursed Kingdom never quite finds the right rhythm to give the player that satisfying sense of fluidity. Instead combat just feels choppy, even by the end of the game, often due to clumsy hitbox detection which means you'll stumble into attacks and hazards far more often than you'd think. The combat just never feels satisfying. The platforming side of the gameplay fares a little better, thanks to the variety of abilities that your monster transformations give you. As a snake you can climb mossy walls, as a frog you can swim freely underwater and use your tongue to grapple things, as a pig you can…cast magic for some reason. Regardless of the specifics, the monster transformations also transform the way you play and interact with the environment and offers up plenty of fun and clever puzzle-platformer scenarios that rely upon one form or another. The game's pacing on giving you these transformations feels a little off—obviously the last transformations will be the most powerful/useful, but the first couple are downright boring at times—but still, each new form offers more variety to the platforming gameplay. Cursed Kingdom is also a challenging game, surprisingly so in fact, and too often for frustrating reasons. There are old-fashioned annoyances like enemies that swoop in from off screen to attack you and bothersome quirks like how coins bounce away so you have to chase them down, but the most difficult aspect of the game might just be the fact that you consistently feel underpowered. You can equip different swords/armor to boost your defense a little, but these are mostly used for the special effects they offer, such as a frost sword that can create ice blocks in water. Even with the right equipment enemies hit hard, easily draining your energy in just a couple of hits, but the short range on most attacks means you have to get up close and personal. This is what makes combat so frustrating, since your range and movement don't feel up to the task. As such you'll likely die/retry a lot in this game, but the checkpoint system can be annoyingly limited at times. There are a number of checkpoints scattered throughout the game, granted, but their placements mean you'll be stuck replaying certain difficult portions of the game every time you die, and at that point Cursed Kingdom just feels tedious. Ultimately, the game doesn't balance its difficulty with rewarding gameplay and instead relies upon some dated mechanics. The one area of the game that is perfectly modernized though is the presentation. Cursed Kingdom retains the cartoony style of the previous games in the series but recreates it with beautiful hand-drawn graphics that are not only gorgeous but utterly charming as well. It's the details in the smooth animation that brings Cursed Kingdom to life and gives the game an adorable, playable-cartoon vibe. The music is also pretty incredible—it captures that childlike sense of heroics that defines classic cartoons and classic video games, but does it with modern sound design that's a joy to listen to. Even at its most difficult moments, Cursed Kingdom's presentation is wholly charming. At around fifteen hours Cursed Kingdom feels like the right length for its adventure. There are a number of locations to visit and a good variety of challenges that don't get too repetitive. In Metroidvania fashion there are also plenty of hidden power-ups and collectibles to find which often require retreading old areas with new abilities, and thankfully a warp system makes backtracking a little easier. Completionists can get a little more out of the game by finding everything, but even at that point Cursed Kingdom feels like a single playthrough kind of game. Monster Boy and the Cursed Kingdom is clearly a loving tribute to a classic franchise, and maybe that's why the developers seem to have missed the fact that plenty of old-school challenges just aren't fun anymore, and certain gameplay elements are best left in the past. Still, if you're willing to look past the awkward combat mechanics and cheap deaths, Cursed Kingdom boasts incredible audio and visual design as well as a decent variety to the platformer side of its gameplay. Just be prepared for some frustrating elements along the way. Rating: 7 out of 10 Monsters
  12. Eliwood8

    Yooka-Laylee Review

    When former Rare employees took to the internet to announce a spiritual successor to Banjo-Kazooie, fans took notice, spurring one of the most successful Kickstarter campaigns of 2015. It's clear there was a lot of nostalgia love for a 3D platformer starring an anthropomorphic animal duo, down the visual style and nonsense squeaking noises during dialogue. The heyday of the genre was squarely in the late 90s though, and recreating that formula on a modern console leads to mixed results. It's a normal day for Yooka and Laylee (a chameleon and a bat, respectively) when an old book that Laylee found is suddenly spirited away through the air. The evil Capital B and his assistant Dr. Quack are gathering up every book they can to find a powerful magical tome, until Yooka and Laylee decide to put a stop to their evil machinations. The writing in Yooka-Laylee feels right at home with the likes of Banjo-Kazooie. It's goofy and cartoonish, full of meta gaming references, and even though some of the humor doesn't quite land perfectly (jokes in written form can be clumsy sometimes, especially with slow scrolling text speed), the game still has a light, kid-friendly charm to it. Anyone that has played one of Rare's classic collect-a-thon platformers from the 90s will feel immediately at home with Yooka-Laylee—starting up the game truly feels like stepping twenty years into the past, when 3D platformers were all the rage and full of colorful animal characters and hundreds of collectibles to grab. At its core, it feels like Yooka-Laylee could have been made just after Banjo-Tooie, as if this is some forgotten title that was dusted off, given a new coat of paint, and released on modern consoles. This game has all of the essentials: you start off in a hub world and enter different themed worlds, each of which is an open 3D environment full of items to collect—primarily Pagies, the torn pages of Laylee's magic book, but also currency for buying upgrades. Each world feels large and sprawling but not so large that you'll easily get lost—some kind of map for each area still would have been appreciated, though. Still, there's a decent variety of challenges within each world and as in so many games there's an addictive quality to picking up one collectible after another. The flip side of this coin is that Yooka-Laylee also retains many of the annoying quirks of 90s 3D platformers, and at times fails to innovate on the genre. For the most part they're little things, but they add up to put a damper on the fun, light-hearted atmosphere of the game. For one thing, hit boxes can be a little inconsistent, particularly with projectile or aerial attacks. Although the game includes a first-person aiming mode as well, this is usually too slow when you're in the middle of fighting minions. This sort of control quirk feels tied to the game's 90s roots, but certainly should have been updated for a modern game release. The game's meandering pace can be a little annoying at times as well, due to lack of direction, retreading previous worlds with new abilities, or occasionally retreading large parts of a world due to failing a challenge. The pacing isn't inherently bad but it adds a certain tedium that isn't alleviated by the wide open spaces and lackluster enemies in each world. The biggest issue that feels too beholden to the past is the controls. For the most part they're fine and give you a decent degree of control over Yooka and Laylee, but overall the controls just don't feel as sharp as they should be for a platformer. Your movements can feel stilted at times, and flying in particular is an awkward endeavor. The camera can also get a big hectic in tight spaces as it struggles to find a decent angle—thankfully at least you have the option of using a classic mode where the camera naturally centers behind you and a modern mode that gives you more control. The classic may be traditional for this kind of game but it feels too inconsistent and unwieldy, especially when modern controllers all have a second control stick anyway. Even modern mode has its issues though, and there are few things more annoying than failing a challenge simply because the camera won't cooperate. The game's presentation does a better job of bridging the N64-era inspired roots and modern aesthetics—mostly. Because while the character design is cute, most of the creatures don't have a ton of visual personality (the game mostly relies on its unending supply of puns to drum up some charisma) and the environment design is extremely hit or miss with some truly uninspired scenery at times. The soundtrack fares better overall, though it also has its ups and downs. Still, there are several great tunes, even if they are all too often restricted to smaller scenarios rather than a world's main background music track. Yooka-Laylee takes around 12 hours to finish, but that's an estimate for just the bare amount of completion. It's no surprise that as a collect-a-thon platformer there are plenty more optional challenges to tackle in order to 100% complete the game. The journey there can get a little tiresome at times but if you take the game's meandering pacing in stride it's easy to double the length of the game. For better and for worse, Yooka-Laylee faithfully recreates the 90s collect-a-thon platformer, with all of its charms and flaws. The developers have made some critical mistakes in not taking more care to modernize some of the core aspects of the game such as smooth camera movement or tighter controls, but the overall package is still a charming, nostalgic adventure that feels right at home next to the Banjo-Kazooie games. Yooka-Laylee may rely upon that nostalgia a bit too much at times, but for fans of this subgenre of platformers who haven't seen a game like this in years, the game's flaws and quirks are a small price to pay. Rating: 7 out of 10 Pagies
  13. This week’s Nintendo Download includes the following featured content: Nintendo eShop on Nintendo Switch DELTARUNE Chapter 1 – From the creator of UNDERTALE comes a new RPG. Create your own avatar, meet strange friends and jump into the darkness. By the way, this first chapter is free, so please feel free to check it out. Ape Out – Ape Out is a wildly intense and colorfully stylized smash ’em up about primal escape, rhythmic violence and frenetic jazz. Build up nearly unstoppable momentum and use your captors as both weapons and shields to crush everyone on your procedurally generated path to freedom. Treasure Stack – Fusing the pressure of a falling block puzzle game with grapple-powered platforming, Treasure Stackoffers up a fast-paced party game experience. As treasure chests and keys fall from the sky and threaten to fill the screen, take direct control of a pixelated hero as you run, jump, grab, climb, grapple and stack matching colors to keep the blocky deluge at bay. The Treasure Stack game is available March 1. Nintendo Mobile Animal Crossing: Pocket Camp – Happy Homeroom is now in session! The Animal Crossing: Pocket Camp mobile game* just received a major free update that introduces Happy Homeroom, a newly added interior design mini-game. In Happy Homeroom classes, players with a Camp Manager Level of 6 or above can use the furniture they have to practice their interior design skills, which will be judged by Lottie and others. Passing Happy Homeroom classes increases a player’s HH Rank, earning them items like HH material and more. If you haven’t played Animal Crossing: Pocket Camp in a while, now is a great time to jump back in with all of this newly added content! See what’s new by downloading the latest update and launching the game on your mobile device. Nintendo eShop sales: Nintendo eShop on Nintendo Switch, Nintendo 3DS and Wii U Great deals this week! Check out the full list of deals available this week at http://www.nintendo.com/games/sales-and-deals. New DLC: Travis Strikes Again: No More Heroes DLC #1 Black Dandelion** – Play as the assassin Shinobu with two newly added special skills and an added Badman Strikes Back Adventure! Activities: Happy Pokémon Day! – To help celebrate Pokémon Day, My Nintendo is offering Happy Pokémon Day cards, Meltan Wallpapers and more Pokémon game themed rewards from now until May 27. Have you exchanged your Friend Code from your Nintendo Switch system? Use the Happy Pokémon Day card to share it with your friends! For more info, visit https://my.nintendo.com/news/837f74adcdd985cb. Also new this week: 12 is Better Than 6 (Nintendo eShop on Nintendo Switch) – Available March 5 ACA NEOGEO THE KING OF FIGHTERS 2003 (Nintendo eShop on Nintendo Switch) Anodyne (Nintendo eShop on Nintendo Switch) Arcade Archives ICE CLIMBER (Nintendo eShop on Nintendo Switch) Awesome Pea (Nintendo eShop on Nintendo Switch) – Available March 1 Bard’s Gold - Nintendo Switch Edition (Nintendo eShop on Nintendo Switch) – Available March 5 BATTLLOON (Nintendo eShop on Nintendo Switch) Beat Cop (Nintendo eShop on Nintendo Switch) – Available March 5 Constructor Plus (Nintendo eShop on Nintendo Switch) Crash Dummy (Nintendo eShop on Nintendo Switch) Creepy Road (Nintendo eShop on Nintendo Switch) – Available March 1 Croc’s World Run (Nintendo eShop on Nintendo Switch) Dark Quest 2 (Nintendo eShop on Nintendo Switch) – Available March 5 Darkest Hunter (Nintendo eShop on Nintendo Switch) Duck Hunting Challenge (Nintendo eShop on Nintendo Switch) Elevator...to the Moon! Turbo Champion's Edition (Nintendo eShop on Nintendo Switch) – Available March 6 Fimbul (Nintendo eShop on Nintendo Switch) History 2048 (Nintendo eShop on Nintendo Switch) – Available March 1 Johnny Turbo’s Arcade: Super Real Darwin (Nintendo eShop on Nintendo Switch) Klondike Solitaire (Nintendo eShop on Nintendo Switch) – Available March 1 Monster Dynamite (Nintendo eShop on Nintendo Switch) My Girlfriend is a Mermaid!? (Nintendo eShop on Nintendo Switch) Ninja Village – Full & Demo Versions (Nintendo eShop on Nintendo Switch) Pillar – Full & Demo Versions (Nintendo eShop on Nintendo Switch) – Available March 5 Pirates Pinball (Nintendo eShop on Nintendo Switch) – Available March 1 Pixel Devil and the Broken Cartridge (Nintendo eShop on Nintendo Switch) Queen’s Quest 2: Stories of Forgotten Past (Nintendo eShop on Nintendo Switch) – Available March 1 R.B.I. Baseball 19 (Nintendo eShop on Nintendo Switch) – Available March 5 Riddled Corpses EX – Full & Demo Versions (Nintendo eShop on Nintendo Switch) – Available March 2 Shred! 2 – Freeride Mountainbiking (Nintendo eShop on Nintendo Switch) – Available March 1 Swords and Soldiers 2 Shawarmageddon (Nintendo eShop on Nintendo Switch) – Available March 1 Tardy (Nintendo eShop on Nintendo Switch) – Available March 1 ToeJam & Earl: Back in the Groove! (Nintendo eShop on Nintendo Switch) – Available March 1 Unknown Fate (Nintendo eShop on Nintendo Switch) – Available March 5 V.O.I.D. (Nintendo eShop on Nintendo Switch) Warhammer Quest (Nintendo eShop on Nintendo Switch)
  14. Site: http://cytusalpha.com/en/index.html Release Date: April 25th, 2019 (Target date for global release) Price: $49.99 (Physical/Digital) The top selling music/rhythm game on mobile, with over 20 million downloads, is being remastered for Nintendo Switch as CYTUS α. The game will feature over 200 songs, a revamped UI and song select screen, a Diary Mode to better navigate storylines, and Online Score Battles with up to 3 people. OH MY!... I'm so happy to see Cytus coming to Switch. I absolutely LOVED this game on mobile. I was really hoping they'd bring Cytus II to Switch, but I'll happily take this. If you love music/rhythm games I HIGHLY recommend this! Especially, if you liked Rayark's previous music/rhythim games on Switch, VOEZ and DEEMO. Not sure if there will be a demo like the other games, but if you have never played Cytus you can try it on now for FREE on Android (with ads) or for $2 on iOS, which includes over 100 songs for FREE. Also, here's some gameplay of the game on mobile if you want to get a better idea of how the game plays. So has anyone else played Cytus and/or looking forward to this?
  15. alienboyva

    Xbox Live coming to Switch

    Microsoft has announced that they are planning to bring Xbox Live to Nintendo Switch, as well as mobile... Uhhhh....Wait! WHAT?!!! o_O? I'm guessing this a part of Microsoft's bigger effort to expand cross-platform gaming? Does this mean Xbox games on Switch? Do you have to have to have a XBL membership to use the service on Switch? Will you need a Nintendo Switch Online membership as well? So many questions right now. Seriously, this is pretty nuts. It's like if Sony out of the blue announced PSN coming to Xbox One. Still, it's nice to see Microsoft and Nintendo working so well together to actually allow something like this.
  16. Sometimes it's hard to believe how much the Switch has turned around the public perception and style of Nintendo. No one would have expected the Wii or Wii U to get games like Skyrim, Doom, or Diablo III, and yet all three now feel perfectly at home on Nintendo's hybrid console. Sure, Diablo III: Eternal Edition isn't exactly a brand new product as even the most recent DLC pack came out over a year ago on other platforms, but Nintendo-only players won't mind as they dive into this addictive, time-sucking action-RPG. With over twenty years of games/background lore behind it, new players might feel a little intimidated jumping into the series with Diablo III, but the core story here is easy enough to understand: the long-running war between heaven and hell is once again reignited when a falling star crashes into the cathedral where Deckard Cain and his adopted niece Leah are investigating an ominous prophecy. Your character arrives in the nearby town to help investigate and fight off the hordes of evil, leading to a series of battles that culminates with Diablo himself. The story's strength isn't so much on the character journeys as it is on worldbuilding. Diablo is classic dark fantasy that's fun to immerse yourself in as you play—the actual dialogue isn't terribly inspired, but at least you can quickly skip through it to get straight to the action. And oh what endless action Diablo III provides. Diablo is one of those games that relies upon a very simple core gameplay structure, but one that is potentially endlessly replayable with enough variety to keep it interesting hour after hour. You fight monsters, level up, find better equipment than the stuff you currently have on, then march out there to do it all again. A basic premise, and one that ends up being awfully addictive once you get into the swing of things, because every time you find better loot you get that little nudge to keep going. After all, you've got to try out this new equipment, and maybe if you play just a little further you'll get something even better. Diablo can be almost obsessively cyclical, but that's what keeps it engaging every time you load up the game. An important part of keeping a game like this interesting is in offering the player choices to customize the experience. First off, this edition of Diablo III includes all DLC so it has a total of seven character classes, each of which has a unique playstyle (melee fighters, magicians, etc.). Each class also has a variety of different abilities—for example, while I was playing a Demon Hunter character I favored rapid fire arrows and deployable turrets, but I could just have easily have focused on setting traps and using slower, more powerful attacks. The game is open enough that any strategy can work, so you never feel pigeon-holed into one path and are free to experiment as you please. And the combat feels engaging in just about every battle. Sure, fights aren't always difficult per se, especially once you've got some powerful equipment and abilities, but it's always satisfying to demolish groups of demons. The only downside here is that the game might trust players a little too much to figure things out on their own, and as a new player you might get a little lost on some details, but with time anyone will adapt to the nitty gritty aspects of the game. Diablo III also feels like a natural fit for the Switch since it's perfect for quick play sessions. It's so easy to load up the game, destroy demons for half an hour, then put the game back down, and being able to do it on the go is even more convenient. This Switch version also adds a few fun Nintendo references, including Ganondorf's armor set and a new amiibo, and while these aren't major additions to the game they're still fun to see. Of course, while fighting the lords of hell it's dangerous to go alone, so Diablo III lets up to four players team up locally or online. Fighting as a team can be a lot more fun than tediously defeating monster after monster yourself, and definitely helps break up some of the monotony of the game. And the multiplayer system works pretty well too—assuming you can find other players online it's easy to jump right into their game with no noticeable connection or network issues. The frustrating thing about playing with random players online though is the lack of communication options. With a game like Diablo sometimes you need to pause to adjust your equipment, pop back to town to drop off loot, or even just take a quick bathroom break. Diablo III on Switch doesn't give you any ability to tell other players what you're thinking/planning though, so outside of using a third-party communication like Discord you're kind of playing in a vacuum, even when there are three other players on screen. Nintendo's always been a little clunky with this kind of feature but it's particularly annoying here. The visuals in Diablo III aren't exactly all that impressive, but to be fair the game features a lot of things on screen at once when dozens of enemies are attacking, and the good news is that loading screens are short, sometimes nonexistent, with no performance dips or lag at all. And there's something to be said for the game's dark fantasy look which makes for cool, fantastical set pieces. So even if character models aren't incredibly detailed and high rez, the overall style of the game is still fun to see. The sound design is in the same boat: the background music isn't much to write home about, but it still captures that classic Western RPG vibe really well. One playthrough of Diablo III, even with the Reaper of Souls expansion, won't take too long to power through, maybe twelve to fifteen hours. However, this is a game built upon replay value, and nowhere is that more evident than the difficulty options menu which shows dozens of levels you can tackle once you've got solid gear and know the game well. Add in the different character classes, multiplayer, side modes and seasonal online events—if the cyclical nature of Diablo III clicks with you, you can easily spend hundreds of hours on this game. Diablo III: Eternal Collection is a surprising but welcome addition to the Switch's library. With nigh endless replay value and a satisfying loop of fighting monsters, collecting loot, and then doing it all again, there's a wealth of gameplay to enjoy here for anyone that hasn't gotten their fill of it on a different platform. Granted, the cycle of collecting gear after gear isn't going to click for everyone, but if it does you may end up playing Diablo III for an eternity. Rating: 8 out of 10 Demons
  17. This week’s Nintendo Download includes the following featured content: Nintendo eShop on Nintendo Switch Pokémon: Let’s Go, Pikachu! / Pokémon: Let’s Go, Eevee! – Demo Version – The demo version of the Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee! games is available now in Nintendo eShop. Have you visited the vibrant Kanto region on your Nintendo Switch system yet? Then play the free demo version and come see what the excitement is all about! (Note: The content of the demo version differs from the full versions of these games.) Trials Rising Standard Edition – Explore over-the-top action and physics-bending motorcycle racing in the latest entry in the Trials franchise. With more than 125 new tracks, the Trials Rising Standard Edition game is easy to pick up and play, yet challenging to master. Test your friendships with the new Tandem mode that allows two players to control one bike, or create and share unique levels in Track Central with more than 8,000 items available. Trials Rising Standard Edition is available Feb. 26. The LEGO Movie 2 Videogame – The alien monster invaders have left Bricksburg in ruins and taken Emmet’s friends. It is now up to Emmet and a host of heroic characters to go beyond their world and save their friends from the strange inhabitants of the Systar System. Journey into outer space, discover new worlds and test your Master Building skills. TheLEGO Movie 2 Videogame is available Feb. 26. Nintendo eShop on Nintendo 3DS Kirby's Extra Epic Yarn – Demo Version – One ticked-off sorcerer just banished Kirby, warping the poor puffball to a yarn world in need of saving. The twist? Having a yarn body is epic! Kirby can transform into knitted wonders like tanks and flying saucers. Plus, his new ravel abilities mimic his classic copy abilities, adding something new to every stage of this action-adventure game! Full game available March 8. Nintendo eShop sales: Nintendo eShop on Nintendo Switch, Nintendo 3DS and Wii U Great deals this week! Check out the full list of deals available this week at http://www.nintendo.com/games/sales-and-deals. Also new this week: Alchemic Dungeons DX (Nintendo eShop on Nintendo Switch) Almost There: The Platformer (Nintendo eShop on Nintendo Switch) Aragami: Shadow Edition (Nintendo eShop on Nintendo Switch) Arcade Archives FRONT LINE (Nintendo eShop on Nintendo Switch) Awesome Pea – Demo Version (Nintendo eShop on Nintendo Switch) Car Mechanic Simulator (Nintendo eShop on Nintendo Switch) Caterpillar Royale (Nintendo eShop on Nintendo Switch) Daggerhood (Nintendo eShop on Nintendo Switch) – Available Feb. 22 Devil Engine (Nintendo eShop on Nintendo Switch) Dungeon Stars (Nintendo eShop on Nintendo Switch) GIGANTIC ARMY (Nintendo eShop on Nintendo Switch) Hell Warders (Nintendo eShop on Nintendo Switch) I wanna fly (Nintendo eShop on Nintendo Switch) Mindball Play (Nintendo eShop on Nintendo Switch) My Arctic Farm 2018 (Nintendo eShop on Nintendo Switch) Pizza Parking (Nintendo eShop on Nintendo Switch) Q.U.B.E. 2 (Nintendo eShop on Nintendo Switch) Quest for the Golden Duck (Nintendo eShop on Nintendo Switch) – Available Feb. 22 Rad Rodgers Radical Edition (Nintendo eShop on Nintendo Switch) – Available Feb. 26 Raining Coins (Nintendo eShop on Nintendo Switch) RemiLore (Nintendo eShop on Nintendo Switch) – Available Feb. 26 Rotating Brave (Nintendo eShop on Nintendo Switch) SKYHILL (Nintendo eShop on Nintendo Switch) – Available Feb. 26 Surfingers (Nintendo eShop on Nintendo Switch) The Golf (Nintendo eShop on Nintendo Switch) The Journey Down Trilogy (Nintendo eShop on Nintendo Switch) The Lost Light of Sisu (Nintendo eShop on Nintendo Switch) – Available Feb. 27 Tyr: Chains of Valhalla (Nintendo eShop on Nintendo Switch) – Available Feb. 22 Warplanes: WW2 Dogfight (Nintendo eShop on Nintendo Switch) X-Morph: Defense (Nintendo eShop on Nintendo Switch) YUMENIKKI -DREAM DIARY- (Nintendo eShop on Nintendo Switch)
  18. As fun as Mario, Sonic, and other mainstream platformers are, sometimes you just need a game that puts all of your running and jumping skills to the absolute test, and keeps you white-knuckle gripping the controller. From developer Bony Yousuf and publisher The Quantum Astrophysicists Guild comes Almost There: The Platformer, a hardcore platformer complete with minimalist visuals, simple controls, and devilishly intense gameplay challenges. A game made for hardcore platformer fans, Almost There makes up for what it lacks in looks with sharp, satisfying game design. Almost There is strictly about precise platformer challenges, so there's no backstory to explain the setting—not that the game would need much since your character is just a cube! Instead the game is simply divided up into 155 levels spread across three worlds, each of which ramps up the difficulty with new hazards. Initially though the game starts off simple—perhaps deceptively so for the challenges you'll eventually face, but regardless it's a clear introduction that highlights the basic controls. There are really only two actions in the entire game, moving and jumping, but there's enough nuance to the controls to create a variety of engaging challenges with this set-up. The only complex part of the controls to master is wall jumping which doesn't even require a button press, instead you can simply alternate left and right on the control stick or D-pad to work up the momentum to move up walls. It feels a little tricky at first but it also gives you an incredibly precise control over how you move. With a bit of practice you can adjust your position on a wall down to just a few pixels in order to launch the perfect jump onto a nearby platform. With tons of vertical level design, wall jumping quickly becomes an integral part of Almost There, putting the player's dexterity—and thumb stamina—to the test in intense, rewarding ways. Like most hardcore platformers, Almost There is really all about tapping into the innate rhythm of each level in order to smoothly sail over obstacles. You don't have to play perfectly just to finish a stage, but in order to earn all three stars on a level you'll need to move as quickly as possible, wasting no time on hesitant jumps. This is where the real heart of the game is as well. Just finishing a level can be challenging, but completing it with the best time possible adds much more depth to the gameplay. Trying to find the perfect rhythm for a stage also helps the level design truly shine: it's easier to appreciate the precision of the level structure when you're trying to minimize wasted movement as much as possible. Almost There is pretty much founded upon the "just one more try" mentality that keeps players coming back for more, because if you just try to rush through every level once the game won't last too long. No level lasts longer than a minute, and even with 155 stages that makes for a short game. Of course, once the difficulty ramps up, you'll need to play levels over and over just to finish them, and earning three stars on every stage gives Almost There further long-lasting appeal. Even so, it would have been nice to have more incentive to earn stars, such as unlockables or new features—though presumably concept art for this game would be, at best, minimal. As you can see from these screenshots, Almost There isn't a game with many visual flourishes. Just like with the lack of storytelling, it's clear that gameplay comes first and foremost in this game. There's something appealing about the stark simplicity of the graphics, especially as it helps you focus strictly on timing your jumps—there's never any doubt as to whether you're lined up on the platform correctly or if there's a hazard in front of you—but even a bit more visual design would have been nice. The music, somewhat surprisingly, features some great tracks. It's the kind of music you can bob your head to without dwelling on it consciously, the perfect background audio while you're focused on the action. There are only three songs in the game—again that minimalist design rearing its head—but they're certainly good ones. Almost There: The Platformer scratches all the right itches for hardcore platformer fans. The gameplay is centered around tight, simple controls while the unforgiving nature of the spikes, lasers, and buzz saws means that even a slightly off movement can lead to a quick death. Mastering these levels and earning the coveted three star rank on every one is a daunting task, but it's the kind that should perfectly appeal to any gamer that appreciates the "just one more try" mentality. The minimalist style may be a bit disappointing to some, but the core audience will likely appreciate the focus on clear level design—just be sure to give your eyes and thumbs a break around attempt 30 or so. Rating: 7 out of 10 Platforms Review copy provided by publisher Almost There: The Platformer will be available on the Switch eShop on February 21st for $9.99.
  19. Eliwood8

    Moonlighter Review

    Out of all of the shopkeepers in video games that sell equipment to the chosen hero, how many must wish they could set out on a grand adventure of their own? In Moonlighter, such a shopkeep gets his chance, as the game blends simple shop management with dungeon-crawling action, with just a touch of Roguelike mechanics to keep players on their toes. The cycle of fighting monsters, gathering loot, then selling it in your shop proves to be a somewhat repetitious loop, but an enjoyable one all the same. Moonlighter takes place entirely within Rynoka village, a small hamlet that sprung up because of the nearby presence of a group of mysterious gates that transport adventurers into monster-filled dungeons. Will, the owner of the Moonlighter shop, dreams of entering the dungeons himself and exploring their vast riches. The game sets up a nice little world, complete with cryptic notes left by previous adventurers within the dungeons, but don't expect too much storytelling here. What little dialogue there is is fun but sadly rather light—the vast majority of the game is focused on the two halves of the gameplay: exploration and shop management. Each day in Moonlighter is divided into day and night (and don't worry, although there is a bed in your shop you don't have to worry about sleeping regularly or running out of stamina). During the day you can chat with villagers in town and open up your shop to sell items; during the night you can explore one of the four dungeons just outside of town. You can also dive into the dungeons during the day but the shop can only be opened during the day, so you do want to be a little careful how you manage your time. Regardless, Moonlighter is all about the constant cycle of procuring items from the dungeons—dropped from defeated enemies or found in treasure chests—and selling them in your shop, allowing you to buy better equipment and delve further into the dungeons. It's a simple but quite satisfying loop, one that can be quite addictive as you gradually manage to earn more and more money on each trip into the dungeons and try to maximize your profits on each run—who would've thought making money would be addictive? Moonlighter includes light Roguelike elements to keep the dungeon-crawling interesting. Every time you enter a dungeon the map will be randomly generated, though there are always three levels (plus a boss room) and every level has a healing pool. The monsters you find will be slightly randomized but each dungeon has its own selection of creatures and there isn't actually that much variety—instead you run into the typical power tier system, i.e. you might run into a level 1 golem on the first floor and then a level 3 golem on the third floor. You'll also occasionally stumble into hidden rooms, but again there isn't a huge variety here either, and it quickly becomes clear that the Roguelike elements ultimately help Moonlighter recycle gameplay features over and over. That's not to say the dungeon exploration isn't fun, but after a couple of hours you'll catch on to the typical tricks the game uses and then there won't be many surprises left in any later dungeon. The challenge of collecting as many valuable items as possible during your time in the dungeon is still there, but the game lacks exciting set piece moments. Combat also leaves something to be desired, as cutting down the same handful of enemy types over and over doesn't help spice up the gameplay either. You do have a small variety of weapons to choose from, though purchasing them can be prohibitively expensive (at least early in the game) which makes experimenting hard. Instead you'll probably end up just sticking to a couple of weapons you like straight through to the end of the game, upgrading them as you progress. And combat itself doesn't have much variety in combos or attack patterns, which can make it a little monotonous. Worse still, the healing pools on every floor, although a huge boon to the player, make combat less tense since you can always run back to the pool to heal up after every enemy encounter. Just like the exploration elements, the combat isn't bad but its simple repetitiveness reveals itself pretty quickly. Managing your shop may not be as deadly as dungeon exploration but it still requires a good deal of micromanagement. In order to sell things you have to both display them in your shop and set a fair price—too high and nobody will buy the item, but if you set the price too low you'll be missing out on profits. Shop management in Moonlighter is a bit like spinning plates as you need to keep on your toes to restock shelves, ring up customers, and chase down thieves. In somewhat opposite fashion to the dungeon-crawling half of the game, shop management has some complex details that ultimately feel kind of pointless. For example, when items are in high demand you can mark up the price a bit, but if you saturate the market and demand drops, customers won't put up with the higher price tag. It's an interesting concept but in practice it just seems to be more trouble than its worth, same with other details like hiring an assistant or fulfilling specific requests from townspeople. And yet, all that said, Moonlighter still proves to be fairly addictive. There might not be a ton of depth to the action, but there is something wonderfully engaging about escaping a dungeon with a backpack full of loot and turning a tidy profit in your shop, then doing it all again. The whole gameplay structure is brazenly cyclical, but players that enjoy the slow, steady progress of purchasing better equipment and exploring a little further bit by bit will surely enjoy Moonlighter. Micromanaging your limited inventory space within dungeons then managing shelf space in your shop is oddly satisfying, from your first dungeon run to your last. Pixel graphics in an indie game are anything but new at this point, but Moonlighter's graphics are undeniably charming all the same. There's not much in the visuals that particularly stands out at first but the design has a beautiful simplicity to it that's crisp and colorful, even when you're wandering through a dungeon for the tenth time. The music, meanwhile, is pretty great, with a lot of catchy songs that feel perfect for either exploration or keeping a watchful eye on your shop. Even if the gameplay starts to feel grindy after a while it's always fun to groove along to the music. Moonlighter mashes up two game genres into a charming little game that is undeniably repetitive and yet still manages to maintain a magnetic appeal from the first moment to the last. The micro rewards of finding valuable loot and earning a good bit of money makes for a perfect impetus to keep exploring the dungeons over and over, and the Roguelike elements help add a bit of variety without dragging down the experience into tediously difficult territory. Moonlighter may appeal to a niche audience—fans of both dungeon-crawlers and shop management sims—but the happy medium it finds between the two genres proves to be a uniquely engaging one. Rating: 7 out of 10 Dungeons
  20. This week’s Nintendo Download includes the following featured content: Nintendo eShop on Nintendo Switch Tetris 99 – The iconic puzzle game Tetris arrives, but with an online experience like no other. In this next entry in the storied puzzle franchise, 99 players compete together until only one is left standing. Nintendo Switch Online members* can battle for dominance in this free-to-download software. The Nintendo Switch exclusive is now available to download, and players can look forward to battling it out in upcoming online events. FINAL FANTASY IX – Zidane and the Tantalus Theater Troupe have kidnapped Princess Garnet, the heir of Alexandria. To their surprise, however, the princess herself yearned to escape the castle. Through a series of unusual circumstances, she and her personal guard, Steiner, fall in with Zidane and set out on an incredible journey. The FINAL FANTASY IXgame is now available on Nintendo eShop. STEINS;GATE ELITE – Follow a group of young, tech-savvy “lab members” who discover the means of changing the past via e-mail using a modified microwave. Their experiments in pushing the boundaries of time begin to spiral out of control as they become entangled in a conspiracy surrounding SERN, the organization behind the Large Hadron Collider, and John Titor, who claims to be from a dystopian future. The STEINS;GATE ELITE game is available on Feb. 19. OlliOlli: Switch Stance – OlliOlli: Switch Stance includes both the OlliOlli and OlliOlli2: Welcome to Olliwood games. OlliOlli mixes one-life skating gameplay with more than 120 tricks and grinds to pull across 50 deviously crafted Levels, 250 Challenges, Spots Mode and Daily Grind. The skateboarding game goes all green screen with a stunning new look inOlliOlli2: Welcome to Olliwood, plucking you from the street and dropping you squarely in the middle of the big screen’s most bodacious cinematic locations. Captain Toad: Treasure Tracker – Special Episode – Obtain new Shiny Crowns across 18 new challenges in the paid DLC**, Captain Toad: Treasure Tracker – Special Episode, available March 14 for the Nintendo Switch system! Purchase now to get early access to a new course right away, then receive the remaining DLC when it launches. You can also download a free patch now to play the all-new co-op multiplayer mode, Partner Adventure, where Toad and Toadette must work together to solve puzzle-filled courses and uncover hidden treasures. Nintendo Entertainment System – Nintendo Switch Online* Kirby’s Adventure – Using 20 unique tricks and Kirby’s ability to steal enemies’ powers by swallowing them, you’ll have to make your way through a horrific land filled with all kinds of nightmares. Recover the broken pieces of the Star Rod, and everyone in Dream Land will sleep peacefully once again. If you fail, the citizens of Dream Land will be subjected to a lifetime of terrible nightmares. Super Mario Bros. 2 – Mario, Luigi, Princess Toadstool and Toad embark on a quest together to save the day against the villainous Wart. Pick up items and throw them at your adversaries to clear levels in seven fantastical worlds. Even enemies can be picked up and tossed across the screen. This unique installment in the Super Mario Bros. series will keep you coming back for more. Nintendo eShop sales: Nintendo eShop on Nintendo Switch, Nintendo 3DS and Wii U Great deals this week! Check out the full list of deals available this week at http://www.nintendo.com/games/sales-and-deals. Also new this week: ACA NEOGEO PUZZLE BOBBLE 2 (Nintendo eShop on Nintendo Switch) Alvastia Chronicles (Nintendo eShop on Nintendo Switch) Astrology and Horoscopes Premium (Nintendo eShop on Nintendo Switch) BlazeRush (Nintendo eShop on Nintendo Switch) – Available Feb. 19 Captain StarONE (Nintendo eShop on Nintendo Switch) Cinders (Nintendo eShop on Nintendo Switch) Commander Keen in Keen Dreams (Nintendo eShop on Nintendo Switch) Degrees of Separation (Nintendo eShop on Nintendo Switch) DreamWorks Dragons Dawn of New Riders (Nintendo eShop on Nintendo Switch) – Available Feb. 15 Guess the word (Nintendo eShop on Nintendo Switch) Hexa Maze (Nintendo eShop on Nintendo Switch) KYUB (Nintendo eShop on Nintendo Switch) LOVE (Nintendo eShop on Nintendo Switch) Mega Mall Story – Demo Version (Nintendo eShop on Nintendo Switch) Mimic Hunter (Nintendo eShop on Nintendo Switch) Modern Combat Blackout (Nintendo eShop on Nintendo Switch) NEKOPARA Vol.2 (Nintendo eShop on Nintendo Switch) Nice Slice (Nintendo eShop on Nintendo Switch) Pet Care (Nintendo eShop on Nintendo Switch) Space Lift Danger Panic! (Nintendo eShop on Nintendo Switch) – Available Feb. 15 Strikey Sisters (Nintendo eShop on Nintendo Switch) Tales of the Orient – The Rising Sun (Nintendo eShop on Nintendo Switch) The Rainsdowne Players (Nintendo eShop on Nintendo Switch) Tokyo School Life (Nintendo eShop on Nintendo Switch) TOUHOU SKY ARENA -MATSURI-CLIMAX (Nintendo eShop on Nintendo Switch) Trine 2: Complete Story (Nintendo eShop on Nintendo Switch) – Available Feb. 18 Sinister Assistant (Nintendo eShop on Wii U) Pinball Breaker (Nintendo eShop on Nintendo 3DS)
  21. What's caused the Tales games to have such inconsistent appearances on Nintendo systems? Despite originally premiering on the Super Famicom in 1995 with Tales of Phantasia, most Tales releases have skipped over Nintendo systems entirely and the last two games, Tales of the Abyss for 3DS and Tales of Vesperia: Definitive Edition for the Switch, have been ports. Still, Nintendo-RPG fans take their thrills where they can get them, and even if Vesperia is a 10-year old port, the franchise's signature action-RPG combat and colorful anime-inspired visuals make for a lengthy, engaging adventure. Vesperia's main protagonist is Yuri Lowell, a former imperial knight who is now something of a vigilante, standing up for the lower-quarter peasants against the uncaring nobility. Yuri is still a fairly classic take on the good-guy-protagonist trope, but his flippant attitude and determination to do what's right, even if it means doing something wrong along the way, makes him an interesting focal point for the story. The overall plot starts off extremely slow in Vesperia, though. Yuri's adventure begins with chasing down a thief, and the low stakes of his quest don't really rise until nearly halfway through the game (i.e. dozens of hours for an RPG like this). It makes the first half of the game feel a bit plodding, especially as the characters frequently, and quite needlessly, spend time discussing what each of them want to do next. The plot eventually develops some interesting twists (though still sticks to classic save-the-world tropes) but the pacing of the storytelling can make slow sections of the game feel even slower. Like all Tales games, Vesperia uses the Linear Motion Battle System, meaning battles are carried out in real-time and you have full control over one character to move freely around the battlefield and attack while the AI controls the rest of your party. This kind of action-oriented battle system can be a welcome change from traditional turn-based battles, since it makes battles a bit more engaging, almost like a fighting game as you chain together attacks and try to find the best time to block or dodge. Vesperia isn't an all-out fighting game though, and your actions feel somewhat slow and stiff—even if the gameplay is real-time you still have to think strategically about how you approach enemies. And to fight well you need to be particularly thoughtful about how you time your attacks and chain together standard strikes and special abilities called Artes. Like most RPGs it's the boss battles that truly shine and require the most strategic thought, and are hence both particularly challenging and more rewarding. The battle system also has its frustrating moments as well, though. For one thing, battling against groups of enemies is almost always a tedious endeavor since they can very easily stunlock you and deal massive damage. As you play you'll get better at avoiding such scenarios but especially in the early parts of the game it's downright frustrating. Additionally, you're always going to be wishing that your party's AI were a little smarter. You can set certain strategy plans to dictate how they act in battle (i.e. focus on healing, keep your distance from enemies, or even customize which Artes they can use), but even with these guidelines your party never feels like it's operating as efficiently as it could, especially when combos are a big part of the battle system—too often an ally's attack might knock an enemy out of your combo. On the bright side, you can have up to three friends join you in battle, and multiplayer combat tends to be much better coordinated—as long as your friends are pulling their weight. It's worth bringing a friend or two along though since another human brain in the mix has a large effect on how battles play out. Like many great RPGs, Vesperia has an almost overwhelming amount of content to sift through. In addition to learning Artes as you level up, you can also learn Skills by equipping different weapons. Skills can be as simple as increasing your strength or maximum health or have more specific benefits such as letting you chain together different Artes for longer combos. Even though you only gradually learn skills as you play they can still be somewhat overwhelming to deal with as they represent the more technical side of Vesperia's combat system. The game doesn't always do a great job of explaining the nitty gritty details of efficient Skill management, but it's also forgiving enough that the learning pains aren't too harsh. Speaking of not explaining things, Vesperia has a bad habit of hiding side quests and side content in obscure nooks and crannies throughout the game. Some of these can be as simple as an extra short cutscene, but it's still a bit annoying to miss out on things that require revisiting previous towns with no indication that there's anything new to see there. Still, even if you don't spend much time poking around for side quests, Vesperia will likely last you a good 50 hours, plenty of value for the cost of the game. This Definitive Edition also adds a few extra features, including two additional playable characters, so there's plenty of value in this little Switch cartridge. Be aware that the game has some minor instability problems, though. I experienced three crashes while playing, and one of them was far enough from a save point that I lost a good amount of progress. The cause of crashes doesn't seem to be consistent but with the threat out there it's more important than ever to save at every available opportunity. Vesperia's graphics are a good reminder of just how long 10 years actually is when it comes to video game design. That's not to say the visuals are bad, but there are few areas of the game that really push the environment graphics to be anything more than scenery, and the jagged edges of polygon models are readily apparent anytime there's a close-up. Still, the colorful anime-influence of the art design is charming and gives the characters a decent amount of personality, even if the animation can feels somewhat stiff at times. What's really disappointing is the inconsistent frame rate that can make some scenes look a little choppy—thankfully this is never an issue within battles though, and you can trust to perfectly smooth action while dishing up combos and devastating Artes. The music also has its ups and downs. There are a few standout tunes on the soundtrack but much of the music feels forgettable, and the voice work is equally inconsistent, mostly for the characters not in the main party. This Definitive Edition also includes the Japanese voices as an option every time you boot up the game though, so you can experiment with what sounds best for you. Tales of Vesperia: Definitive Edition offers up a ton of action-RPG enjoyment, whether you're slashing away at basic monsters or pulling out all the stops during intense boss fights in the real-time combat system. The game has a bad habit of slowing down engagement of the game with a somewhat plodding storyline and an overabundance of nitty gritty details with finding side quests or managing Skills, but RPG fans will certainly enjoy the wealth of gameplay here, particularly the new features that round out this Definitive Edition. Rating: 8 out of 10 Artes
  22. This week’s Nintendo Download includes the following featured content: Nintendo eShop on Nintendo 3DS YO-KAI WATCH 3 – Mischievous beings known as Yo-kai are everywhere, and it’s up to Nate and Hailey Anne to befriend, battle and solve problems with them. Follow two parallel stories and unravel the mysteries behind strange sightings while meeting more than 600 Yo-kai and using the new 3x3 grid battle system to strategically dish out or dodge attacks. The YO-KAI WATCH 3 game is available on Feb. 8. Nintendo eShop on Nintendo Switch The Liar Princess and the Blind Prince – Plucked straight from the pages of an ancient fairy tale, The Liar Princess and the Blind Prince tells the story of two lonely hearts brought together through a mutual misunderstanding. Transform between the wolf and the princess to solve puzzles and evade traps, collect flowers and petals to unlock fragments of memories, and weave through the dark and dangerous forest to guide the prince toward a cure. But be warned ... an all-seeing forest is no place for a blind prince. The Liar Princess and the Blind Prince game is available on Feb. 12. Away: Journey to the Unexpected – Welcome to a feel-good FPS – a colorful adventure combining action, negotiation and rogue-lite elements. Play as a kid that is neither a hero nor a warrior. Choose your path through the levels, uncover the lighthearted story and above all, recruit allies. All the wacky and powerful characters you meet can be played in first person, and it’s up to you to find the right answers to get them to join your team. Observer – The Observer game is a cyberpunk detective thriller set in Krakow, Poland, in the year 2084. The world lies in ruins, with corporations seizing power after the fall of governments. You do their bidding. No lie will remain hidden from you, as you hack into the minds of those you interrogate. When your past catches up with you, you must act on your own and unravel the mystery of your son’s disappearance. Nintendo eShop sales: Nintendo eShop on Nintendo Switch, Nintendo 3DS and Wii U Great deals this week! Check out the full list of deals available this week at http://www.nintendo.com/games/sales-and-deals. Activities: My Nintendo Has a Valentine for You – Newly added rewards featuring the lovable Kirby include a special Kirby: Right Back At Ya! video for the Nintendo 3DS family of systems and a Kirby’s Extra Epic Yarn gift box printable. More Yo-kai, More Mysteries – To celebrate the launch of the YO-KAI WATCH 3 game, a new wallpaper reward is available through My Nintendo. Redeem your My Nintendo Points* and download the fun YO-KAI WATCH 3 themed wallpapers. *A Nintendo Account is required to receive and redeem My Nintendo points. Terms apply. https://accounts.nintendo.com/term_point. Also new this week: 99Moves (Nintendo eShop on Nintendo Switch) – Available Feb. 8 Access Denied (Nintendo eShop on Nintendo Switch) – Available Feb. 8 Ancient Rush 2 (Nintendo eShop on Nintendo Switch) Arcade Archives MOON CRESTA (Nintendo eShop on Nintendo Switch) BLAZBLUE CENTRALFICTION Special Edition (Nintendo eShop on Nintendo Switch) City of Brass (Nintendo eShop on Nintendo Switch) – Available Feb. 8 Defense Grid 2 (Nintendo eShop on Nintendo Switch) Doom & Destiny (Nintendo eShop on Nintendo Switch) – Available Feb. 8 Estiman (Nintendo eShop on Nintendo Switch) Evoland Legendary Edition (Nintendo eShop on Nintendo Switch) FREECELL BATTLE KING (Nintendo eShop on Nintendo Switch) Food Truck Tycoon (Nintendo eShop on Nintendo Switch) – Available Feb. 8 Glass Masquerade (Nintendo eShop on Nintendo Switch) – Available Feb. 8 Gnomes Garden: New Home (Nintendo eShop on Nintendo Switch) Iron Crypticle (Nintendo eShop on Nintendo Switch) – Available Feb. 13 Magic Scroll Tactics (Nintendo eShop on Nintendo Switch) Mercury Race (Nintendo eShop on Nintendo Switch) Minesweeper Genius (Nintendo eShop on Nintendo Switch) – Available Feb. 12 Monster Energy Supercross – The Official Videogame 2 (Nintendo eShop on Nintendo Switch) – Available Feb. 8 Odallus: The Dark Call (Nintendo eShop on Nintendo Switch) – Available Feb. 8 Oniken: Unstoppable Edition (Nintendo eShop on Nintendo Switch) – Available Feb. 8 Percy’s Predicament Deluxe (Nintendo eShop on Nintendo Switch) Ping Pong Trick Shot EVOLUTION (Nintendo eShop on Nintendo Switch) Pocket Academy – Full & Demo Versions (Nintendo eShop on Nintendo Switch) Pumped BMX Pro (Nintendo eShop on Nintendo Switch) Reverie: Sweet As Edition (Nintendo eShop on Nintendo Switch) RIOT – Civil Unrest (Nintendo eShop on Nintendo Switch) Shanky: The Vegan’s Nightmare (Nintendo eShop on Nintendo Switch) Sky Gamblers – Afterburner (Nintendo eShop on Nintendo Switch) Solitaire Klondike BLACK (Nintendo eShop on Nintendo Switch) Solstice Chronicles: MIA (Nintendo eShop on Nintendo Switch) Spoiler Alert (Nintendo eShop on Nintendo Switch) Stunt Kite Party (Nintendo eShop on Nintendo Switch) – Available Feb. 8 The King’s Bird (Nintendo eShop on Nintendo Switch) – Available Feb. 12 The Stillness of the Wind (Nintendo eShop on Nintendo Switch) TORIDAMA: Brave Challenge (Nintendo eShop on Nintendo Switch) Vera Swings (Nintendo eShop on Nintendo 3DS)
  23. The Switch's collection of Wii U ports has officially worked its way backward all the way to the beginning of the Wii U's library with New Super Mario Bros. U Deluxe, a port of the Wii U launch game and its Luigi-centric add-on. Although the core 2D platforming remains as charming as it was in 2012, whether or not this game truly earns the "Deluxe" addition to its title is debatable. NSMBU was, like all of the New Super Mario Bros. games, a return to form for Mario: a side-scrolling platforming adventure that harkens back to Mario's glory days on the NES and SNES. There are themed worlds, Koopalings to contend with, and a princess in need of rescuing. The New Super Mario Bros. series as a whole has taken some flack over the years for being too cookie-cutter in its audio and visual design, and granted, the presentation in NSMBU feels overwhelmingly safe and catered to the broadest possible audience. But there's no denying that Nintendo still knows how to cook up solid platformer gameplay. No matter what the graphics and music are like there are still plenty of great platformer moments to enjoy here, and an excellent variety of level designs as well. Amidst the classic themed areas of deserts, underwater stages, and lava-filled levels there are inventive ways to use power-ups, Yoshis, and Baby Yoshis that ensure you're always tackling something a little different and honing your platforming skills all the while. Add in the four-player co-op element and things become absolutely chaotic—in the best way possible, of course, up until your friends start to intentionally mess with one another by tossing each other around. Regardless, multiplayer adds a nice bit of frantic energy to the game, but if you still want more single-player challenges there's the New Super Luigi U mode which remixes every level of the game into a fast-paced dash to the flag pole. Stages are redesigned to be fresh and a bit more challenging, plus you only have 100 seconds to reach the goal, so sharp reflexes are key. The Luigi mode is a fantastic "hard mode" for a Mario game, one that experienced players will surely appreciate. What about inexperienced players you ask? Well, that's where most of the Deluxe's additions come into play. Deluxe doesn't add anything like new stages or worlds—the major addition is actually a new playable character, Toadette. In her normal form she plays mostly like Mario, Luigi, and Toad, aside from slight differences in her movement and swimming that make her a little easier to control. What makes her truly unique is the new power-up, the Super Crown, which transforms her into Peachette—a Princess Peach doppelganger with the same floating abilities. The ability to slow your descent is a huge help in a platformer obviously, but even the original game had a similar power-up with the Super Acorn, giving players the Flying Squirrel form. What makes Peachette unique is that, if you fall into a pit, she will automatically spring up and save you—only once though. Peachette isn't a complete "get out of trouble free" card, since it's still easy to fall right back into that pit, but overall Peachette makes a nice easy mode for new players. Even if her abilities aren't overwhelmingly easy she is still a far more forgiving character to use than the classic plumbers and caters to players that aren't as adept with the kinds of platforming challenges Mario and Luigi handle on a daily basis. Of course, if you really do need an overwhelmingly easy option, there's Nabbit, the rabbit(?) thief that first appeared as an enemy in the original game then became a playable character in New Super Luigi U. In Deluxe he is now playable in both modes, and he truly is the "walkthrough mode" for a Mario game. Immune to all enemies, Nabbit's only real concern is falling into pits. Granted, Nabbit is clearly meant for the truly inexperienced players that are learning how to play, but removing most of the challenge from the game is kind of disheartening for anyone with a bit of platforming acumen. Thankfully players that don't want to use him can avoid him entirely. New Super Mario Bros. U Deluxe is made for newcomers—both the players that missed out on the original games on the Wii U and players that are new to Mario or platformers in general. Peachette and Nabbit can make even the game's most challenging moments more palatable for novice players, even while playing solo, and by the time you get to the New Super Luigi U levels there are plenty of nail-biting platformer challenges to enjoy. There's not much reason to double dip on Deluxe if you've already played the Wii U games, but if you missed out the first time there's a whole lot of side-scrolling Mario gameplay to dive into on a single Switch cartridge. Rating: 8 out of 10 Super Crowns For posterity, below are my original reviews for New Super Mario Bros. U and New Super Luigi U from 2013—enjoy, and thanks for reading. New Super Mario Bros. U New Super Luigi U
  24. During Nintendo's fiscal briefing they announced that they have multi unannounced games planed for Switch this year, including one that "fans will be delighted to know" and one that will be "tailored for online". Alright! Time to place your bets! The one that will delight fans has to be something that we've been wanting for a long time. I'm thinking maybe a new F-ZERO or dare I say...Mother 3? As for the game tailored for online, I'm thinking that rumored Star Fox racing game that Retro supposedly working on.
  25. This comes from Nikkei in Japan... Hmm...given most gamers reactions to NOS, it seems very likely Nintendo would be doing this. Also, there was that rumor of the Switch eShop being rebranded, so that could be a part of this...?