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Found 21 results

  1. http://imgur.com/a/EFOqs Beware spoilers if you're refraining from seeing Pokemon from this region.
  2. Pokémon has lasted twenty years and six generations of games without significant changes to the core game structure. Now generation seven, Pokémon Sun and Moon, finally shakes things up a bit more than the gradual and minor additions of the past. Of course the essentials are still the same–you still catch, train, and battle Pokémon–but the new island trial system is a breath of fresh air, while other changes make Sun and Moon much simpler without spoiling any of the fun of a Pokémon adventure. Even after two decades, the adventure begins the same way: choose your starter out of a grass, fire, or water type Pokémon, then get out there to see and capture every creature you can. Storytelling has never been a particular focus of the Pokémon franchise and not much has changed in Sun and Moon. The Hawaiian-inspired Alola region is fun and the characters themselves are charming but the lack of development on the more interesting plot points means its mostly window dressing. The larger narrative doesn't even get going in earnest for at least ten or so hours of playtime. Still, it has its cute moments, and when it comes down to it the best part of a Pokémon game is simply becoming a Pokémon Master and exploring the game's world, not following some storyline revolving around yet more mysterious and unknown Pokémon. For six generations the path to Pokémon Mastery was the same: defeat the gym leaders then take on the Pokémon League in order to be crowned champion. Sun and Moon introduce something a little different: to progress you must complete Trials. These are functionally the same as gym challenges since they involve fighting a themed set of Pokémon, but they're far more varied. One Trial involves answering questions based on sound cues, while another uses the Poké Finder feature (a way of photographing Pokémon in the game) in order to actually find the Pokémon you must battle. Many Trials also involve exploring the environments of Alola. The Trials may fill the same purpose as gyms but they feel like a more natural fit for the world of Pokémon. They do a great job of keeping you engaged in the broader universe of Pokémon–the Trials aren't just checkpoints, they help give Alola a unique sense of personality. In battle, the bottom screen provides some helpful information. The next change may seem minor but longtime fans will rejoice: there are no more Hidden Machines (HMs)! Neither Pokémon nor player need be shackled to this outdated system! HMs used to act as keys for the player, restricting access to later areas until you teach one of your Pokémon the requisite HM move. The problem with this system was that Pokémon had to give up a move slot in order to have an HM, which led many players to simply have a dedicated HM Pokémon for exploration. It was restrictive, and while some of the moves were useful enough in battle many of them felt like a waste. Sun and Moon has eliminated all of that, and instead HM moves are represented by special Pokémon you can call on while exploring–a Poké-Uber system if you will. Not only do these Pokémon let you move around faster (also replacing the bicycle from previous games), each one has a special ability such as breaking weak rocks or moving stones. This change was a long time coming. Restricting access until the player has progressed far enough is perfectly fine–every game does it–but now the keys exist outside of your Pokémon team, so they are no longer a burden. Pokémon has been getting progressively more accessible each generation by simplifying certain aspects and making others more conveniently visible. The EXP Share returns to make level raising easy–you don't need to grind at all to finish the main story, especially if you keep Pokémon type advantages in mind. Best of all, the game makes that easy for you too. While in battle, if you have encountered or captured the opposing Pokémon before, you'll be able to see on the battle screen whether your attacks will be super effective or not. You can also check other details like if an attack can paralyze or poison the enemy. Veteran trainers may scoff at this feature but it is massively beneficial to anyone who hasn't memorized every Pokémon's strengths and weaknesses (which is becoming increasingly difficult to do, as Sun and Moon brings the total Pokémon count up to around 800). It's important to note that these features change nothing for players who still want a more serious challenge out of Pokémon. EXP Share can be turned off, and the extra information won't necessarily help if you don't have the right attacks to take advantage of it. But by making the game a little easier for novice players, Sun and Moon ensure anyone can enjoy the adventure, from Youngsters to Ace Trainers. Speaking of that massive Pokémon roster, the Alola region pays homage to the monsters that started it all with special Alolan variants. Some Pokémon from generation one reappear in Sun and Moon with slightly different types and moves. It's kind of a clever way of keeping older Pokémon relevant, and even makes a sort of sense within the game's Poké-biology logic: in a different environment Pokémon adapted differently to survive. And just look at Dugtrio's flowing golden locks. Majestic. One of the other highlights of this new generation is the Z-Move system. Last generation introduced Mega Evolutions which gave one Pokémon per battle a power boost, oftentimes with new type advantages and abilities. Z-Moves are similar, but increase the power of only one attack. This gives them less impact than Mega Evolutions but that's actually a good thing. Z-Moves feel less overpowered and function more as a trump card rather than the necessity that Mega Evolutions seemed to become. Z-Moves seem a bit more balanced. Not surprisingly Sun and Moon introduce a ton of side content for you to enjoy as well. If nothing else these can be fun ways to break from the main adventure. Pokémon Refresh lets you pet and feed your Pokémon, and while it seems like a frivolous feature at first there are benefits to having a happy Pokémon. There's also Poké Pelago which lets you use your boxed Pokémon on a number of small islands. They can train to earn experience, explore caves to find items, or you may even attract wild Pokémon. It's great to have a use for your benched Pokémon, since over the course of your adventure you'll have plenty of unused critters collecting dust. Finally there's Battle Royal, a four-player free-for-all which is, if nothing else, a novelty. It's certainly a fresh way to battle, but can also be a little unsatisfyingly chaotic. And although there are few things genuinely wrong with Sun and Moon, there are a few features that are less successful than others. In a battle with a wild Pokémon, once it's injured, it may call for help which adds a second Pokémon to the fight. You can use this to grind EXP or increase your chance of finding a shiny Pokémon but when you just want to defeat or capture the first Pokémon the SOS system is pretty annoying. Calling for help is a free action on the part of the wild Pokémon, so even when you defeat the reinforcement a new one can be called in immediately. You also can't catch Pokémon when there are two on screen, so you have to defeat one before you get the chance to throw a ball. Too often these battles drag on in a loop. The SOS system is a neat idea but definitely needs some kind of adjustment. Additionally, instead of a usual Pokédex, Rotom inhabits your dex as a semi-active guide. It's cute but it feels like a half-hearted effort. Rotom only chimes in to remind you of your next story objective–often right after you are told what to do. It seems like the developers wanted to have a side kick character but didn't put in the full effort, so instead Rotom feels unnecessary. Festival Plaza is your one-stop hub for all online activities, including special global missions. Sun and Moon also revamps Pokémon's online system. Now there is an entire area dedicated to multiplayer gaming, Festival Plaza, where you can connect with others or access specialty shops. Connecting with friends online is a tiny bit more complicated than it needs to be (there's no dedicated friend's list, just a list of other players some of which are marked as friends) but it's a small price to pay for getting to share the Pokémon experience online. Generation seven abandons another old tenet of the Pokémon series: no more grid based movement. It's not a big deal but it does allow for more dynamic graphics in the overworld. Despite being limited to a series of islands the Alola region is beautiful and still manages to pack in all of the standard elemental environments. Anyone with a large screen 3DS may be a little distracted by the giant pixelated look of some of the close-up views but the game as a whole looks great. And the visuals in battle are some of the most elaborate yet for a mainline game, which is a really nice touch. The only problem is the long animation for Z-Moves, which definitely should have had an option to turn off. The music, meanwhile, has plenty of good, forgettable songs. The ones that do stand out, though, are excellent, such as the Welcoming theme which has a nice touch of Hawaiian influence to it. Pokémon Sun and Moon introduce some welcome changes to the now two-decade-old Pokémon formula. This is still the same great creature collection adventure that fans have loved for years, but with just slight tweaks the journey feels fresh and exciting once more. And like a lot of recent Nintendo games Sun and Moon offer slight changes to a tried and true formula to make the game a little easier and more accessible to new players. Sun and Moon, however, manage to keep the hand holding to a minimum, so truly anyone can enjoy this Pokémon adventure. Rating: 9 out of 10 Stars Posted this a little earlier than usual since I'm going to be busy this weekend.
  3. Post your Alola completion info. Time: 45 Hours Team: Ella - lv 60 Ninetails(Alola) Dodger - lv 60 Lycanroc(day) Ollie - lv 60 Decidueye Wingnut - lv 62 Raichu(Alola) lv 60 Mudsdale lv 52 Kommo-o (Basically a last minute addition. :P)
  4. Hey everyone, just curious how everyone is doing on their Alola Dex now that the games have been out for over a week now. Share progress, let us know what you are struggling with, etc. Has anyone already gotten the Dex completed 100%? Only up to the third Island so far, but I've been making sure to catch just about everything I can and evolving things if I have the opportunity to do so. My Dex at this moment is at 128/158, a 42% completion rate. My most completed Island Dex at this time is likely the Melemele Dex, followed shortly by Akala and Ula'ula, though they are all above the 50% mark.
  5. This is supposed to start today I think. The sixth, in Europe. It's done via a special QR code. You need to beat the game first, so no resetting for multiples! Can't make a fancy OP on mobile, but such is life. The QR code will be posted on the official Sun and Moon website; also, probably, on any major fansite like Serebii. Last I heard, the event does not expire in North America. Further details will probably come out today. Discuss.
  6. From now until the 13th you can participate with trainers across the world in a goal to catch 100,000,000 Pokemon. If you're playing the game, the sooner you sign up the better. To register just go to the castle in the plaza and talk with the first girl on the right. You'll clearly need an internet connection, but signing up is simple! Everyone that participates will get 100 FC, but if we meet our goal we get 1000 FC instead! So let's do this!
  7. Everything I'm about to say is a spoiler, so if you don't know the story of Sun and Moon get out now. I'm not using spoiler tags, so this is your chance. Okay, now that that's over with, on with the facts and theories. First the facts. There once was a professor who lead the research at the Aether Foundation regarding ultra wormholes, alternate dimensions, and the beasts there-in. That professor eventually 'Mysteriously disappeared through a wormhole', and left behind a wife, two kids, and a Pokemon who he named. Their names were Lusamine, Lillie, Gladios, and Nebbie. Lusamine couldn't come to terms with how she lost her husband, and that was the beginnings of her descent into madness. Already pretty crazy, right? It gets better. The professor's name was Mohn, and you may not have noticed the family resemblance, but it was staring you in the face the whole time. Boom... and that itself opens up a whole new can of worms. I mean, logically, one of three things has happened. A) Mohn faked the wormhole thing, just to get away from the pressures of his family and job. Or the wormhole just spit him out there, and he stayed for the reasons mentioned. (AKA he's as scummy a father as Lusamine is a mother. This one is unlikely IMO.) B) Mohn found a way back to our realm and has not yet reunited with his family, meaning he's either a really crappy father, or an amnesiac. C) Mohn is still in the alternate dimension, and that's where Pokemon stored in the PC actually go. Kind of still a crappy dad unless the AU has taken away his memories, but his reluctance to contact them would be more understandable. We can give a lot of conjecture on which is true, but none can really be outright proven. I prefer to think that it's the last, because that could mean soooooooooooo much for the Pokemon universe. Think about it, what if Bill is the reason these wormholes exist??? What if he tapped into that universe to create his storage system, or maybe even created it? Is each box a different dimension, or a different dimensional pocket? And what if Ultra Beasts are actually just Pokemon, who were somehow changed by being stored there? Or maybe they are messed up bits of code that have formed as Pokemon are transferred back and forth... There are so many questions, and we'll probably never get the answer to even most of them. But either way these story revelations are pretty crazy. I see people talking about how dark Alola is, and this just further pushes that thought. Lillie misses her dad... she sometimes even struggles to say the name that her father gave to Cosmog. But he's alive, and able to contact people in the central dimension, and she just doesn't know it. We know that being in the alternate dimension can effect humans in negative ways, so it's quite possible he doesn't remember his family anymore, no matter where he is. You talk to them both throughout the game, but have no way to tell either one of them the truth. It's kind of depressing, if you think hard enough about it. This has definitely been my favorite Pokemon game in terms of characters and stories. None of the others even come close, for me... most characters felt throw-away, and events of the games even more-so. But not this one... I really enjoyed this one.
  8. I suppose this is technically an event too. For the next month-and-a-half, you'll be able to redeem a special Pokémon in Pokémon Sun & Moon: a Munchlax holding the rare Snorlium Z! This item cannot be obtained in any other way, and allows Snorlax to use the special Z-Move "Pulverizing Pancake" -- an upgraded Giga Impact with a base power of 210 and no recharge, thus making it marginally stronger than Breakneck Blitz. While this move is unlikely to ever see serious use, it's a fun little thing only available now, for free, so you might as well get it! Possibly more importantly, this Munchlax gets the special event moves 'Hold Back' and 'Happy Hour'. The latter doubles the amount of money you gain upon clearing a battle, while the former -- a clone of False Swipe -- gives it rather unique utility in being able to use Hold Back, Fling, Recycle, and Yawn for the purposes of chaining Ditto in SOS battles. You really shouldn't ever need either of these qualities, but Munchlax is willing to offer them. Otherwise, it arrives at level 5 and you're the OT so it provides a slightly early chance to get the reasonably strong Snorlax if you're not tired of using it in almost every previous generation. Uh... and this has actually been going on since the game came out, but I was too busy breeding with Zora to remember to make the thread. Please understand. It ends on January 11th, either way, so claim it by then. This is the first event for Generation VII. The second, Magearna, begins next week. Look forward to it! Discuss.
  9. Thought there should be a separate thread for this for those of us who've finished the E4. That way anything in the main game can be discussed freely without spoiling anything. Is that cool? Anyways, I finished the E4 early yesterday: Decidueye Greninja Alolan Raichu Alolan Ninetales Aracanine All about level 55. Honestly I found the battle in Ultra Space against Lusamine to far harder than any on at the Pokemon League. I think the family triangle was a little predictable after a little bit of play. Hau is probably my favourite "rival" and although I hated Lilly at first, she grew on me once she got her "Z Power" All in all probably one of my favourite gens, I love all the small nuances like the item get noise being a ukulele and the no HMs and the freakin' soundtrack. Although it's been revisited to death, I'm hoping all the mentions of Kanto will lead to a remake of sorts. Post-game: Already went and caught all island guardians (in regular Pokeballs I might add, same with Solgaleo). Met with Looker but didn't start that yet, so I'm unsure how it plays out but I'm asusming it's catching the UBs. And was plodding my way to the Battle Tree when I bailed and decided to fill my dex out a little bit. I really hope Alolan Oak plays a role sometime in the post-game as it seems almost like he was pointless. My dex is at around 130 right now, working on living dex right now for when the Bank update comes so I can fill it up asap.
  10. So, I've been trying to trade with a friend online for over the past hour, and we just can't get it to work. I've followed all the steps according to this guide: http://gaming.stackexchange.com/questions/291719/how-to-i-trade-with-friends-over-the-internet-in-pokemon-sun-moon We disabled "Communication with Guests", and that didn't help. Anyone have a guess as to what's going on? Are there any additional requirements that need to be met?
  11. Tired of wasting time checking doors? Save the effort, most small doors you can enter have a welcome mat. Early game and want to stock up on cheap healing items? Head to the vending machine in the Game Freak office on Island 2, after you beat the first trial of the island. Fresh Waters there are 150 Pokedollars, which is a pretty significant discount. (This may discount may extend as more drinks become available through progress.) What are some tips you have found from playing so far?
  12. The general pre-battle theme is one of the best for the franchise. Honestly most of the music shines, and Gladion's battle theme amazing. X3 What have been your favorite themes so far?
  13. It's possible that Sun & Moon flat-out do not have a National Pokédex, or at least will not until the Bank update. And you know how good Game Freak is about patching their games for compatibility. Out of all of the baffling features Game Freak has ever removed, this is by far the most baffling. I can't even believe it. Discuss.
  14. These Train On ads for Sun and Moon are amazing! If you haven't seen the other 2, check out on the spoiler below.
  15. I can't help but feel Pokémon GO helped a quite bit in all this.
  16. The Pokémon Sun & Moon demo will be available in at least some language by the end of the day. When that happens, it is almost a guarantee that the demo will be datamined. How much are you looking forward to or dreading this? Is there anything you're hoping to find out? Anything you're hoping doesn't get discovered, for one reason or another? And even if we don't get anything new from it, we'll probably at least get base stats/moveset for anything involved with the demo, which would be something. (Please try to avoid posting datamined material outside of this thread, since inevitably it's going to get posted somewhere anyway.) Discuss.
  17. I can't tell you this is an official commercial... the fact it doesn't have 500 logos stamped on it tells me it's probably not. But if it's entirely fan-made it's incredibly well done. It's more understated than anything the big N has done in years. This just isn't the kind of advertising they're doing right now, even if it's really nice to see. Either way I like it a lot, so I'm sharing. X3
  18. More details and confirmation on trial captains and big Kahuna's and overall number matching the 18 types between the 2 master type bosses in game. That guy on top of the Wailord boat, looks pretty clean.
  19. There's been ongoing back-and-forth about whether or not, in light of trending Pokémon news, previews and the upcoming release of Sun & Moon, the site should have a Pokémon board or not. To decide now and for all time I decided to make a thread poll at Chrom's suggestion. Feel free to share your opinion on why you voted either way. Editor's Note: I originally had this in General Nintendo, thank you for moving it to Feedback.
  20. What's your favorite Pokémon game to do Nuzlocke runs on? I've tried it with most of the games, in every generation, and my two favorites so far are HeartGold/SoulSilver and Black 2/White 2. I like B2/W2 because it's one of my favorite Pokémon games (I prefer it over B/W), has a wide variety of Pokémon from multiple generations from the start, and has the useful Habitat function on the Pokédex to keep track of your Pokémon encounters and catches on every route. I like HG/SS because I grew up with Gen II, you get an extra-long game with two regions, and have Pokémon followers, which really captures the spirit of Nuzlocke in my opinion (feeling an extra bond with your Pokémon). I think Sun/Moon will be great for Nuzlockes as well. Can't wait to try it out.
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