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Found 429 results

  1. Site: http://luminesremastered.com Platforms: Switch, PlayStation 4, Xbox One, PC (Steam) Release Date: June 26th Price: $14.99 The critically-acclaimed puzzle game produced by legendary creator Tetsuya Mizuguchi is back! LUMINES REMASTERED is an HD remaster of the original Lumines that debuted on the PlayStation Portable in 2004. Quickly earning the top-rated PSP spot, it grew into a franchise on other platforms and selling over 2.5 million units worldwide. Relive the memories on PlayStation 4, Xbox One, Steam (in 4K) and for the first time on a Nintendo console! LUMINES REMASTERED beautifully marries the elements of sound, light and puzzle-action into one addictive, yet easy-to-play game. You’re at the center of the high-energy, block-dropping action while you groove to awesome house, trance and techno beats! Feel the sound: Play over 40 skins with electronic atmospheres from chill to upbeat. Shuffle skins (like a music playlist) as more are unlocked in a new Shuffle mode. Feel the rhythm: Feel the rhythm and blocks dropping from the dynamic HD Rumble of the Joy-ConTM, DualShock®4, Xbox One controllers. Choose to feel both rhythm and blocks or just the blocks. Feel the vibration: Turn on Trance Vibration and sync multiple controllers to feel the bass across your body. Feel the challenge: Faster tempos means less time to make combos, but slower songs can mean uncleared stacks. You’ll get hooked. Feel the fun: Take the challenge to unlock all skins and avatars, play against friends in VS 2-player mode, or climb the ranks to the top of the online leaderboards. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Challenge: The basic game mode in LUMINES REMASTERED. Skin Edit: You can select 10 of your favorite skins and play a single lap. Time Attack: Clear as many blocks as possible in 60, 180, and 300 seconds! Puzzle: Create images (dog, cat, etc.) using one color of the blocks and surrounding it with the other. Mission: Clear some tricky missions within a given time limit. VS CPU: Challenge yourself to an AI opponent! Squeeze them out of their grid to win! 2P Battle: Play against a friend and see who's the block-dropping champ! Anyone looking forward to this? There seems to be quite a lot of excitement for this, especially the Switch version (Seems Enhance Games is really pushing the Switch version over the others). While I've never played LUMINES, I've been wanting to give it a shot for quite a while. I'm a love trippy/chill puzzles games like Nintendo's Art Style series and this looks to be quite the experience. I've heard that people have really loved the series in the past and especially its music. It's nice to see the series finally hitting a Nintendo system with the Switch, so I can finally give it a shot.
  2. Recently there have been quite a few reports of peoples Switch's cracking, mainly on the back... I haven't noticed any cracks on mine. However, I've noticed mine makes a light creaking sound just right of the the USB port, if you put a little pressure on it. There isn't any signs of it starting to crack in that spot or anything. I assume there's something that's just slightly not 100% flush or whatever, since there's nothing noticeable with the naked eye.
  3. Eliwood8

    The Mooseman Review

    One part puzzle/adventure and one part history lesson, The Mooseman from developer Morteshka and publisher Sometimes You takes a close look at a mythology that most gamers probably haven't heard of. But the developers have done an impressive job of bringing the ancient Finno-Urgic stories to life in a unique way, while heavily drawing inspiration from the artwork and artifacts of the people from the Ural region. Even though the gameplay is fairly basic, it's the storytelling and style of The Mooseman that makes it a compelling indie game. The game's mythology is based on ancient Russian stories and practices, wherein the world was created by the god Yen, which created a division between the Lower World, the Middle World where mankind resides, and the Upper world where the gods live. As The Mooseman you have the ability to see both the physical and the spiritual, allowing you to traverse the three worlds and meet gods and spirits, learning about ancient myths and following the paths they describe. Even though the game doesn't really simplify or adapt the mythology into a more modern format it's still easy to follow the story and it makes for a compelling game narrative. There's a timeless quality to myths which makes them captivating to this day, and The Mooseman does a fine job of tapping into that. The game also provides plenty of text describing the ancient stories and it's always fascinating to learn about a different mythology and gain some insight into the beliefs and values that have shaped humanity. As far as gameplay is concerned The Mooseman is pretty minimalist. The controls are also quite simple—there are only three actual actions in the game, and you can even walk forward automatically if you want—so puzzle interaction is kept to a pretty basic level. For example, you might need to find a way across a gap, so you switch from seeing the physical world to seeing the spiritual, and you might notice a spirit nearby that can help you cross. That's actually about as complex as it gets; with every puzzle you'll always see the solution nearby, so it's not even a matter of exploring to progress. In addition, each time you pass by an idol you'll get a new myth to read in the pause menu, and these myths often relay some sort of hint about how to progress, or are at least related to your current position in the journey. Suffice it to say The Mooseman does not have much in the way of gameplay challenges. This is a game you play to learn about Finno-Urgic mythology in an interactive way, not to challenge your puzzle-solving skills or your dexterity. There is, however, one gameplay aspect that is at least a little more fleshed out. Along your adventure you can find artifacts (based on actual Perm animal style artifacts) and finding all of these collectibles is surprisingly not as simple as you might think. Even though you can basically only walk left or right it's easy to miss these artifacts, so trying to collect them all can be a nice little challenge. At the very least it can help extend the game's length a bit, since The Mooseman is really only a couple hours long. In addition to the research they did in representing and retelling these ancient myths, the developers went out of their way to give The Mooseman an authentic audio and visual aesthetic as well, and it's truly beautiful. In addition to the artifacts based on actual tokens and idols found in the Perm Krai region of modern day Russia, all of the game's visuals have a beautiful ethereal quality to them, perfect for a game about balancing between the physical and spiritual worlds. There's also a roughness to the artwork that is so well suited to the cave painting art you see on your journey, and truly evokes a sense of hearing these stories thousands of years ago. The music also shows a lot of care and attention in recreating the folk music of the Komi people. The audio is beautiful but also mysterious and haunting—perfect for the ambiance that The Mooseman is creating. The game is even voiced by a native speaker, and just hearing the stories in its native language does so much for bringing them to life. The Mooseman is a brief but compelling journey into a world of mythology. As a video game it may fall short in many respects but it kind of makes more sense to think of this as an interactive educational experience. The Mooseman brings to life these ancient myths that I certainly never had heard before, and I imagine most players wouldn't have either, and it does so with beautiful, stylish, and authentic art and music. If you're interested in taking a journey off the beaten path of standard video games and more common Western myths and legends, try the Finno-Urgic mythology of The Mooseman. Rating: 7 out of 10 Moosemen Review copy provided by the publisher The Mooseman will be available on the Switch eShop on July 18th for $6.29.
  4. One part Pokémon, one part color matching game, and one part making you hungry for sushi, Sushi Striker: The Way of Sushido is another oddball title from Nintendo that builds an addictive game around a relatively simple gameplay hook. Matching plates of sushi is a bizarre way of fighting but for puzzle fans on the Switch it's a great way to scratch an itch for fast-paced puzzle gameplay. In a world where wars are fought over and with sushi, one young boy (or girl) has been orphaned by the most recent great sushi war. Growing up in a poor orphanage, the child had never tasted sushi, until a strange traveler reveals the secrets of sushi combat. Now, in an effort to share sushi with everyone and stop the evil Empire from controlling the world's supply of sushi, the child becomes a sushi striker to master the art of sushi snacking. It's an incredibly silly premise for a story and thankfully the game doesn't take itself too seriously. Most of the game plays out like a cheesy Saturday morning cartoon, complete with goofy side characters and predictable anime twists. It's a bit of a missed opportunity that the game relies more on the absurdity of its premise than in actually building an original, unique story, though. In many ways Sushi Striker is a parody of Saturday morning cartoons, but without any other clever twist or commentary on the format it just becomes an average Saturday morning cartoon itself. In essence, Sushi Striker combines the creature collecting mechanics of Pokémon with color matching games like Panel de Pon or Bejeweled. In battle, you match the colors of sushi plates by dragging the cursor—or your finger—in order to build up a stack, then fling the stack at your opponent to damage them (stacks can be manually or automatically thrown). The sushi plates are moving on opposing conveyor belts, so you have to be quick and a little dexterous to build up a large stack since you only have a few seconds to create the chain. It's a solid, simple baseline for the game that becomes increasingly chaotic and engaging when you're in the heat of battle, trying to build up a good string of attacks before your opponent can do the same. The creature collecting aspect comes in the form of sushi sprites, who influence what sushi is available on your side of the battlefield (different color plates do different damage) and each sprite has a unique ability that can be activated in battle. For example, the first sprite you connect with changes every plate on the screen to the same color, allowing you to easily build a huge stack. There are a few dozen sushi sprites in the game and although their appearances feel like knock-off Pokémon—they even evolve upon reaching a certain level—the different abilities are well thought out and provide for plenty of different strategies. You can bring up to three sprites into battle so you can get creative with how your sprite abilities play off of one another. You might want a balance of offensive and defensive skills, or you might take three offensive types so you can strike hard and fast. It's great to see some variety in a genre that is otherwise kind of built upon doing the same thing over and over. Sushi Striker also features some RPG mechanics which aren't quite as valuable to the core gameplay. Both your character and your sprites gain experience and level up, affecting damage and maximum health, but it kind of just feels like a system made for grinding. Since you generally want to have as strong of a team as possible at all times this pushes you into using the same sprites over and over, which isn't great for experimentation. Of course, you can just replay earlier levels to grind some experience points, but that process is slow and makes the game feel repetitive. In fact, the single-player story already feels too long and repetitive as is, so forcing the player to grind even more just to try out other viable strategies makes the whole game a little exhausting. In addition, gaining new sprites is a semi-random system. After battle there's a chance you might get a new sprite, but there's no indication of what that chance might be. It seems to be tied to having a higher score but there's no guarantee of it, so you really have to just trust to luck. As entertaining as the battle system might be, a lot of the game feels like filler. Sushi Striker also features local and online multiplayer battles—a natural fit given the head-to-head nature of the puzzle mechanics. Like most multiplayer games fighting a human opponent is much more challenging and satisfying, and Sushi Striker forces both players' sprites to be at the same level so it really is a test of skill rather than who has the higher level sprites. The online community isn't super active but thanks to local multiplayer you can simply share a Joy-Con with a friend for some multiplayer action. Even though the controls are decent on the Switch it's clear that the game was built for the 3DS's touch screen. Playing with the control stick and buttons is a bit clunky—it doesn't have the speed or precision that the gameplay clearly demands. You can still play decently with a controller but it'll always feel like you're at a disadvantage. Thankfully, the Switch also lets you use the touch screen while undocked. You may lose the benefit of playing on the big screen but using your finger makes a world of difference for quickly and accurately chaining plates. It still doesn't feel ideal—your finger still isn't as perfectly accurate as a stylus—but as far as the Switch version is concerned it's the way to play. Everything in the game's presentation screams Saturday morning cartoon, in both good and bad ways. Some of the character design and animation feels kind of cheap at times, but it's undeniably colorful and eye-catching, even if minor characters look laughably cookie-cutter. The music isn't bad either—certainly energetic enough for a round of action-puzzle gameplay—and the voice acting is more or less in the same camp as the art design: it's exaggerated and over-the-top at times, in both charming and awkward ways. Just getting through the story lasts a good fifteen hours or so, and if you get hooked on the puzzle gameplay you can expect plenty of replay value. There are optional stages in the single-player adventure, plus high score ranks, plus stars you can earn based on specific challenges such as finishing the level with 40% or more health left. And, of course, there's multiplayer to give the game nigh infinite replay value. Even though the game can feel like a grind at times, if you enjoy the grind you'll find plenty of gameplay to enjoy here. Sushi Striker: The Way of Sushido is a charming, bizarre little twist on both action-puzzle games and Saturday morning cartoons. The gameplay is satisfyingly engaging, even if the single-player adventure turns into a grind at times, and the promise of local and online multiplayer will keep addicted sushi strikers well entertained. Although the controls never quite feel perfect on the Switch, Sushi Striker is a great way for puzzle fans to kill a bit of time. Rating: 7 out of 10 Sushi
  5. In a recent video put out by Nintendo, Shinya Takahashi mentioned that there will be "further updates" for MK8DX... I wonder if this means we'll see more DLC packs? Not sure what else they would add via updates besides DLC. Maybe we'll see something were the upcoming Mario Kart Tour mobile game connects with MK8DX and/or a free updates with a new character, track, or kart? PLZ, Nintendo! Give us more amiibo outfits!!!!! Just go crazy with it!
  6. This week’s Nintendo Download includes the following featured content: Nintendo eShop on Nintendo Switch Octopath Traveler – Eight travelers. Eight adventures. Eight roles to play in a new world brought to life by SQUARE ENIX. Explore each traveler’s story and use her or his abilities in and out of battle. Will you expand your horizons as the Merchant or track down a traitor as the Warrior? Where will you go? Who will join you? You alone can choose your path. The Octopath Traveler game launches exclusively for the Nintendo Switch system on July 13. A free demo version is also available for download now. Fortnite (Season 5) – WORLDS COLLIDE! Drop into Season 5 of the Fortnite game on the Nintendo Switch system, where we’re introducing all kinds of changes to the map! A Viking ship, desert outpost, and ancient statues have appeared on the island, changing the world of Fortnite as we know it. The all-new Battle Pass can help you level up faster by completing Weekly Challenges, and unlock additional rewards like progressive outfits, sprays and exclusive cosmetics. Play the new Season of Fortnite from anywhere. Earn Gold Coins when purchasing V-Bucks in-game on Nintendo Switch. Nintendo eShop on Nintendo Switch and Nintendo 3DS Captain Toad: Treasure Tracker – Captain Toad stars in his own puzzling quest on the Nintendo Switch system and the Nintendo 3DS family of systems. Our stubby hero must dodge dangers and track treasures across many trap-filled courses. Survive smoldering volcanoes, hazardous steam engines, haunted houses and even new courses based on the Super Mario Odyssey game. Luckily, in the Nintendo Switch version, a second player can join in to help toss turnips at enemies. The Captain Toad: Treasure Tracker game will be available for both Nintendo Switch and Nintendo 3DS on July 13. A free demo version is also available for download now. Activities: Nintendo Labo Creators Contest: New Winners Announced! – Winning entries have now been selected for the “Best Toy-Con Mod Using Toy-Con Garage” and “Best Original Invention Using Toy-Con Garage” categories. You can now see all the winning creations on the Nintendo Labo Creators Contest Winners’ page. Visit the site for more info: https://labo.nintendo.com/share/#!/winners/. Nintendo eShop sales: Nintendo eShop on Nintendo Switch, Nintendo 3DS and Wii U Great deals this week! Check out the full list of deals available this week at http://www.nintendo.com/games/sales-and-deals. Also new this week: ACA NEOGEO THE SUPER SPY (Nintendo eShop on Nintendo Switch) Adventure Time: Pirates of the Enchiridion (Nintendo eShop on Nintendo Switch) – Available July 17 ASSAULT GUNNERS HD EDITION (Nintendo eShop on Nintendo Switch) Darts Up (Nintendo eShop on Nintendo Switch) – Available July 13 Epic Loon (Nintendo eShop on Nintendo Switch) – Available July 13 Fill-a-Pix: Phil’s Epic Adventure (Nintendo eShop on Nintendo Switch) Fill-a-Pix: Phil’s Epic Adventure – Demo Version (Nintendo eShop on Nintendo Switch) Johnny Turbo’s Arcade: Express Raider (Nintendo eShop on Nintendo Switch) Hand of Fate 2 (Nintendo eShop on Nintendo Switch) – Available July 17 Holy Potatoes! A Weapon Shop?! (Nintendo eShop on Nintendo Switch) Hunting Simulator (Nintendo eShop on Nintendo Switch) Let’s Sing 2018 (Nintendo eShop on Nintendo Switch) – Available July 17 Mugsters (Nintendo eShop on Nintendo Switch) – Available July 17 RADIO HAMMER STATION (Nintendo eShop on Nintendo Switch) Red Hot Ricochet (Nintendo eShop on Nintendo Switch) Super Destronaut DX (Nintendo eShop on Nintendo Switch) – Available July 13 Super Volley Blast (Nintendo eShop on Nintendo Switch) Star Story: The Horizon Escape (Nintendo eShop on Nintendo Switch) The Mooseman (Nintendo eShop on Nintendo Switch) – Available July 18 Touhou Genso Wanderer Reloaded (Nintendo eShop on Nintendo Switch) – Available July 17 Ultra Space Battle Brawl – Demo Version (Nintendo eShop on Nintendo Switch) VERTICAL STRIKE ENDLESS CHALLENGE (Nintendo eShop on Nintendo Switch) – Available July 18
  7. UPDATE: Announced in Nintendo's Nintendo Direct: E3, Fortnite will be available today at 10 am PT! -------------------------------------------------------------------------- With all the recent leaks, we all know Fortnite is coming to Switch...It's just a matter of when (It's literally the only platform it's currently not on). Apparently the game is supposed to drop tomorrow ( I assume after the E3 Direct), because the eShop page for the game is up on Nintendo's servers, but has not been made public yet. *Sorry if I spoiled this for anyone, but there has been talk of this coming to Switch for months. I've yet to play Fortnite yet, but I'll give it a shot when it hits Switch. From what I've seen, It looks like it could be pretty fun for a F2P game and I really like the art style.
  8. Battle Chasers: Nightwar from developer Airship Syndicate began as a kickstarter nearly three years ago, and after making its way to other consoles it landed on Switch in May. There aren't any fancy additions for the Switch release, but RPG fans will still want to pay attention as Nightwar brings together classic dungeon-crawling mechanics with a rich combat system that will kick your ass if you're not playing intelligently, wrapped up in a visually striking package based off of a comic series from the 90s. If you take the time to learn its battle mechanics, you'll be rewarded with a challenging but satisfying RPG adventure. Nightwar spends little time in setting up its world or characters. Your party is already a tight-knit crew who, after crash landing on the Lost Isles, has to fight their way through a variety of monsters to regroup and uncover the origin of the region's unusual mana activity. There's definitely a feeling that you'd better appreciate the characters and setting if you were already a fan of the comics, but even so, players new to Battle Chasers won't have much trouble getting to know and liking this cast of misfits. And to understand them a bit better you'll want to rest at the inn often, where you'll be treated to a short dialogue exchange between two or more characters which helps flesh out a bit of their backstories or relationships. Even by the end of the game it still feels like you've only gotten to see a small sliver of this world and the characters, especially since the central conflict of the game has little direct ties to the characters, but it's still an engaging and interesting sliver. The gameplay here is classic dungeon-crawling action, complete with turn-based battles and RPG leveling/equipment. The overworld you explore is little more than a conduit between dungeons, which are made up of randomly generated rooms full of treasure, traps, and monsters. There are actually only a handful of dungeons in the game but each one feels unique. The later ones in particular mix things up with unique mechanics—oftentimes status effects that make things more difficult for you—so the game always feels like it has new challenges for the player. In fact, Nightwar is all around a pretty difficult game, one where you really have to pay attention to the game's mechanics to survive battles unscathed. In addition to keeping an eye on the turn order, combat largely revolves around managing your mana and building up overcharge. Using basic attacks builds overcharge which is essentially temporary mana that lets you use special attacks without draining your magic power too quickly. Characters' mana pools are generally rather low—and don't increase as you level up—so to avoid squandering magic in early fights you'll want to use overcharge instead. And you definitely want to use special attacks as much as possible. In addition to just being more powerful they often have other beneficial effects such as poison, bleeding, healing, etc. which can be invaluable. On the other hand special attacks require time to cast, pushing that character down in the turn order, so that's another level of strategy to keep in mind. In short, Nightwar is the kind of RPG where you can't just mash A and rely on basic attacks in every battle. You have to pay attention to the flow of battle and build up overcharge to use the skills you need—it can be difficult but it's also incredibly satisfying for any RPG fans who get disappointed when a game only really requires strategy and forethought in boss fights. It definitely makes for a steep learning curve early on but once you have a decent grasp of managing mana and special attacks you'll find the combat to be highly rewarding. In Nightwar, every battle demands your full attention. Possibly the best part of Nightwar is the variety of strategies you can build, even with only six playable characters and three active members in battle. Generally you'll want to keep things balanced with an attacker, defender, and healer, but other compositions are equally viable, and you can slightly customize your characters with perk points and the variety of equipment found in the game. Although characters aren't completely customizable—each one clearly has a certain combat role—with a little experimentation you can come up with your own strategies which really opens the game up to replay value. Plus you can replay dungeons at different difficulty levels to earn better rewards, and since dungeons are randomized you can get quite a bit of variety out of the game. There are also side quests which can reap valuable rewards; Nightwar's handful of dungeons ends up being a solid 30-hour RPG with a decent amount of replay value. One area where Nightwar has some notable problems is technical performance, namely loading screens and frame rate issues. Moving into and out of dungeons brings up a long loading screen—long enough that you start to notice and check your watch to see how long it's actually taking. Even loading up a battle screen can be slow, surprisingly. Thankfully this isn't a game-breaking problem but it's still annoying to see. And the frame rate noticeably stutters at times, particularly in busy areas where there's a lot happening on screen. Again, this doesn't spoil the experience at all, but it's still disappointing. The artwork carries the distinctive style of Joe Madureira, artist/creator of the original comic series and known in video game circles for his work on the Darksiders games. It's hyper-stylized fantasy artwork and it looks fantastic in Nightwar, both in the 2D character portraits and also in the 3D models in battle. The scenery is also gorgeous, with each dungeon capturing a unique style that is still dark and foreboding. There are times where it's hard to make out the details in the scenery, which can definitely be obnoxious when you're trying to comb an area for all collectible items, but overall it's hard to complain about these graphics. And the music, though a little too understated, is excellent as well. You'll have to really pay attention to it at times to truly appreciate it, but when you do you'll be treated to an atmospheric and enchanting soundtrack. Battle Chasers: Nigthwar is an RPG made for fans of classic dungeon-crawling RPGs. There's no hand-holding here, no concessions to the player to help guide them through. Like the characters themselves you're dropped into this hostile territory and forced to fight your way out. But for turn-based RPG fans, there couldn't be anything better. The combat mechanics are deep and rewarding, with plenty of little strategic elements to keep track of. At the same time the battle system is versatile enough that experimenting with different strategies opens up a wealth of possibilities, even if you have to grind a bit to make them a reality. Still, RPG fans will love the challenge that Battle Chasers: Nightwar offers. Rating: 9 out of 10 Battles
  9. This week’s Nintendo Download includes the following featured content: Nintendo eShop on Nintendo Switch Shining Resonance Refrain – Play as Yuma Ilvern and stop the Empire from exploiting the power of the ancient dragons, including the soul of the Shining Dragon within you. With the help of your in-game friends, realize your destiny, save Astoria and unleash the strength you’ve always had locked away. This remaster features all of the original game’s DLC. The Shining Resonance Refrain game is available on July 10. Pocket Rumble – The Pocket Rumble game retains gameplay elements that make traditional fighters great, but reduces the level of necessary execution and memorization. This way, players of all skill levels can get to a competitive level. Nintendo eShop sales: Nintendo eShop on Nintendo Switch, Nintendo 3DS and Wii U Great deals this week! Check out the full list of deals available this week at http://www.nintendo.com/games/sales-and-deals. Activities: My Nintendo July Rewards – Get ready for adventure with Captain Toad and Toadette in July! The Captain Toad: Treasure Tracker game launches on July 13 for the Nintendo Switch system and the Nintendo 3DS family of systems. My Nintendo is celebrating all month long with terrifically Toad-centric wallpaper and a calendar that you can download by redeeming your My Nintendo points. Redeem your points for discounts of up to 50 percent on select games. Visit here for more details. Also new this week: 20XX (Nintendo eShop on Nintendo Switch) – Available July 10 ACA NEOGEO SAMURAI SHODOWN V (Nintendo eShop on Nintendo Switch) Another World (Nintendo eShop on Nintendo Switch) – Available July 9 Awkward (Nintendo eShop on Nintendo Switch) Bomber Crew (Nintendo eShop on Nintendo Switch) – Available July 10 Burnstar (Nintendo eShop on Nintendo Switch) Disease -Hidden Object- (Nintendo eShop on Nintendo Switch) Hotel Transylvania 3 Monsters Overboard (Nintendo eShop on Nintendo Switch) – Available July 10 Hyper Sentinel – Demo Version (Nintendo eShop on Nintendo Switch) Johnny Turbo’s Arcade: Two Crude Dudes (Nintendo eShop on Nintendo Switch) Kill The Bad Guy (Nintendo eShop on Nintendo Switch) Miles & Kilo (Nintendo eShop on Nintendo Switch) Muddledash (Nintendo eShop on Nintendo Switch) – Available July 10 Mushroom Wars 2 (Nintendo eShop on Nintendo Switch) Neverout (Nintendo eShop on Nintendo Switch) – Available July 10 Pato Box (Nintendo eShop on Nintendo Switch) – Available July 9 Rento Fortune Monolit (Nintendo eShop on Nintendo Switch) – Available July 8 Squids Odyssey (Nintendo eShop on Nintendo Switch) Super Rock Blasters! (Nintendo eShop on Nintendo Switch) Survive! MR.CUBE (Nintendo eShop on Nintendo Switch) The Journey Down: Chapter Three (Nintendo eShop on Nintendo Switch) The Lion’s Song (Nintendo eShop on Nintendo Switch) – Available July 10 The Wardrobe (Nintendo eShop on Nintendo Switch) – Available July 6 Ultra Space Battle Brawl (Nintendo eShop on Nintendo Switch) Yuso (Nintendo eShop on Nintendo Switch) PENGUIN HOP (Nintendo eShop on Nintendo 3DS) Zeus Quest Remastered (Nintendo eShop on Nintendo 3DS)
  10. This week’s Nintendo Download includes the following featured content: Nintendo eShop on Nintendo Switch Wolfenstein II: The New Colossus – As BJ Blazkowicz, experience an unforgettable action-packed story brought to life by extraordinary characters. Reunite with your friends and fellow freedom fighters as you take on the evil Frau Engel and her Nazi army. Wage the second American Revolution your way – at home or on the go. And for the perfect blend of immersion and accuracy, use the Nintendo Switch system’s motion controls to stop the Nazi threat. The Wolfenstein II: The New Colossus game is available on June 29. Crash Bandicoot N. Sane Trilogy – Spin, jump, wump and repeat as you take on the epic challenges and adventures through the three games that started it all: Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back and Crash Bandicoot 3: Warped. Relive all your favorite Crash moments in their fully remastered graphical glory. The Crash Bandicoot N. Sane Trilogy game is available on June 29. Nintendo eShop sales: Nintendo eShop on Nintendo Switch, Nintendo 3DS and Wii U Great deals this week! Check out the full list of deals available this week at http://www.nintendo.com/games/sales-and-deals. Also new this week: ACA NEOGEO Money Puzzle Exchanger (Nintendo eShop on Nintendo Switch) Angels of Death (Nintendo eShop on Nintendo Switch) Anima: Gate of Memories (Nintendo eShop on Nintendo Switch) – Available June 29 Arcade Archives Renegade (Nintendo eShop on Nintendo Switch) Dream Alone (Nintendo eShop on Nintendo Switch) Figment (Nintendo eShop on Nintendo Switch) Fossil Hunters (Nintendo eShop on Nintendo Switch) Grave Danger (Nintendo eShop on Nintendo Switch) INSIDE (Nintendo eShop on Nintendo Switch) LIMBO (Nintendo eShop on Nintendo Switch) MotoGP18 (Nintendo eShop on Nintendo Switch) NEKOPARA Vol.1 (Nintendo eShop on Nintendo Switch) – Available July 4 No Heroes Here (Nintendo eShop on Nintendo Switch) Photon Cube (Nintendo eShop on Nintendo Switch) Runbow (Nintendo eShop on Nintendo Switch) – Available July 3 SpiritSphere DX (Nintendo eShop on Nintendo Switch) – Available July 2 The Journey Down: Chapter Two (Nintendo eShop on Nintendo Switch) Waking Violet (Nintendo eShop on Nintendo Switch) – Available June 29 Block-a-Pix Color – Demo Version (Nintendo eShop on Nintendo 3DS) I.F.O (Nintendo eShop on Nintendo 3DS)
  11. From June 1st, 6pm PDT to June 3rd, 11:59pm PDT Switch owners can join a free pre-launch tournament for Mario Tennis Aces featuring four playable characters: Mario, Yoshi, Peach, and Bowser. Starting May 24th there will be a free eShop download which will let players demo the game for the first weekend of June. By winning online matches players can earn points which can be used to unlock five additional characters for the demo. Players can also play offline in single-player mode against the computer. All participants in the demo will unlock Mario's classic outfit in the full game. Seems to be following in the footsteps of the Splatoon and Arms preview/demo weekends. Should be a good opportunity to test the game out though.
  12. Eliwood8

    Runbow (Switch) Review

    First the Wii U, then the 3DS, and now the Switch! No matter what Nintendo system you prefer you can enjoy the chaotic and colorful antics of Runbow. Developer 13AM Games and publisher Headup Games have brought one of the best recent indie titles to the Switch, in all of its stylish, colorful glory. Aside from losing a few minor features this is the same Runbow that players know and love, and remains an incredibly addictive and charming speed-based platformer. If you haven't played the game before on any other platform, Runbow is a fast-paced platformer. Most levels can be finished in under 30 seconds and challenge you to time your jumps perfectly and in sync with the changing colors of the background, because when a platform matches the color of the background, it essentially disappears. You'll have to react quickly to not only survive but to find the perfect rhythm to clear each stage with the best time, which will earn you the full three medals (medals unlock concept art which is absolutely worth taking the time to pursue—it's fantastic to see the process of developing Runbow's art style). The gameplay can be challenging at times but the quick pace of the game means it's rarely frustrating. Rather, you'll just be eager to try again and perfect your skills. In addition to the over 140 levels in the main adventure there's also the Bowhemoth, a gauntlet challenge that you have to complete in one sitting. The is essentially the pro challenge for once you've mastered the art of timing your jumps with the pace of the colored backgrounds. Some of the trickiest levels can be found here, and conquering the Bowhemoth is a challenge that every Runbow fan should enjoy. A big part of Runbow's appeal is the chaotic nature of its multiplayer. You can bring friends along for the adventure mode or fight against one another in the competitive game modes. Even though multiple players in adventure mode seems like it'd offer some kind of advantage it often leads to a hilarious, chaotic mess as you bump into one another in an attempt to reach the goal. The competitive modes are a great way to let out some of the aggression that might cause, and with three modes and a wide variety of items there are plenty of options for racing and battling in Runbow. Plus, if you don't have a chance to get friends together locally, Runbow also offers an online mode. The precise timing of Runbow means that any slight delay in your internet connection is going to feel like a significant hurdle online, but the option is still great for playing with distant friends. One feature that has been dropped from the Wii U version is Color Master mode, where one player controls the changing background colors to try to trick the other players. It's a shame that the mode isn't included but it's also understandable. Color Master took advantage of the Wii U's Gamepad for a bit of unique asymmetric multiplayer, and obviously you can't get the same effect with the Switch. Speaking of missing content, the digital version of Runbow does not include the DLC levels Satura's Space Adventure, which adds more levels with unique new gameplay mechanics and stars the game's antagonist, Satura. But again, it's understandable that it might not be included in the base price—you can still purchase it as an add-on—but it certainly would have been nice if it were included. If you do want the full package in one game you can spring for the physical release of Runbow on the Switch, which will include the DLC. Runbow's distinctive art style, with its sharp corners and bright color palette, looks great no matter where you're playing it. On the TV or handheld, the simple art style truly pops on the screen. The game's soundtrack is also fantastic. Oftentimes you only get to hear it in short bursts since each level is so short, but even when you only hear it for twenty seconds the music is incredibly catchy. Runbow on the Switch retains everything that made the original one of the highlights of the Wii U's indie scene: quick, addictive gameplay, a wonderfully stylish art style, infectious soundtrack, and all the fun of chaotic multiplayer action. The loss of Color Master mode is pretty minimal, and the advantage of having frantic multiplayer gameplay on-the-go is a worthwhile trade-off. If you haven't yet tried Runbow it's absolutely worth giving the game a chance, and on the Switch you can run wherever you are. Rating: 9 out of 10 Colors Review copy provided by publisher Runbow will be available on the Switch eShop on July 3rd for $14.99. Pre-purchase today for a 20% discount.
  13. Eliwood8

    Wild Guns Reloaded Review

    The 1994 sci-fi/western shooting gallery Wild Guns is back with an enhanced remaster, which adds new features and content while preserving the extra-difficult gameplay and pixel artwork style. Wild Guns Reloaded is a love letter to fans of the original, and frankly they're likely the only ones to truly enjoy the experience. Some of the antiquated aspects of the game will most likely turn off new players, particularly the odd mishandling of multiplayer. Since it was designed as an arcade-style shooter for the SNES it shouldn't come as any surprise that storytelling is not Wild Guns Reloaded's strong suit. This is the kind of game where you just jump right into the action, and question why there are robots in a Wild West setting later. It would have been nice to have a bit more story exposition for this remake, for example between levels, but players will just have to settle for the frenetic shooting gameplay. Wild Guns Reloaded is a shooting gallery game—your character is in the foreground, facing the background, where enemies pop up and shoot at you with guns, dynamite, etc. It's classic arcade-style fun, the kind of game that makes you want to jump in and rack up a high score. Wild Guns makes things a little more interesting with a few unique features. In addition to the power-ups that occasionally appear, each character has unique attacks or special attacks, particularly the two new characters who differ wildly from the original two. The game doesn't ease you in with a tutorial so some of the finer details you'll have to figure out yourself (presumably fans of the original will already know these tricks). In addition to new characters this remaster also features new levels and two new modes: beginner's mode and a boss rush time attack. The new levels are spread out across the different difficulty levels so you'll have to replay the game a couple of times just to see everything once, and even though beginner's mode might seem too forgiving with its infinite lives it's a pretty significant boon for Wild Guns Reloaded. The base game is hard—even on easy mode you'll likely game over and retry multiple times—so having an even easier mode is a nice starting point. It feels a bit like a token gesture though. The game really could have just used a full rebalancing to make it feel less like a quarter-eating arcade game and more like a fair challenge from start to finish. The combination of one hit kills, waves of bullets, and stiff, awkward controls often makes the game feel more like an exercise in frustration techniques than a fun pastime. Things like not being able to move and shoot at the same time might have made sense on an SNES controller but since the advent of twin stick controls feels clumsy and awkward, and forces everything in the game to slow down in a sense. As it is, the game has a very steep learning curve that only slightly tapers off once you've got a few hours of experience with it. And don't think the game gets any easier with a few friends in multiplayer mode. Despite increasing the player count from two in the original to four in this remake it's actually significantly harder, because the game doesn't give you an option of what difficulty level to play on and there are no continues if you game over. On top of all of that, all players share one pool of lives. Basically, Wild Guns Reloaded doesn't pull any punches in multiplayer. It is honestly surprising that the game doesn't even include an option of playing with continues or increased extra lives or any other feature that might make multiplayer feel at all balanced—you can't even really practice that easily since you always start at the first level, so there's no chance to perfect your skills on the later levels. Despite all appearances of being a quick, pick-up-and-play kind of multiplayer experience, Wild Guns Reloaded's multiplayer mode is best reserved for hardcore players of equal skill level. Instead of overhauling the original game's art style in HD, Wild Guns Reloaded pays homage to the pixel graphics of the past with detailed pixel recreations and smooth animation. You might not even notice anything is different at all unless you compared it to the original side by side, but the art style looks solid on a TV or on the Switch's screen. The music is also reflective of the game's 1994 origins, but doesn't age quite as well. At the very least, it's a forgettable action-game soundtrack. If you were to play through the game without dying—or at least not getting a game over—Wild Guns Reloaded is a relatively short game. It really is an arcade-style experience and could conceivably be finished in under an hour. That's not too likely though, at least not for your first playthrough, and you're more likely to spend at least a couple of hours to complete the adventure once. Playing on different difficulty levels with new stages adds some replay value, and there are online leaderboards to incentivize mastering the gameplay, but unless you plan on really perfecting your play style the $30 price tag is actually kind of asking a lot. Wild Guns Reloaded is a faithful recreation of an SNES game—perhaps too faithful, which might end up alienating players expecting more modern conveniences. The result is a game that can be engaging but also laboriously difficult, and almost unplayable in multiplayer mode when even the kindness of an option to continue after losing all lives is denied to the player. Wild Guns Reloaded caters to a specific type of player—anyone else should expect some hard work ahead of them. Rating: 6 out of 10 Guns
  14. Eliwood8

    Figment Review

    Dreamlike scenery, engaging puzzles, bosses that sing while attacking you—this game has it all. Figment, developed and published by Bedtime Digital Games, dives into a human subconscious where personified emotions live in a surreal landscape, not unlike Pixar's Inside Out. In fact, the Inside Out comparison might be even more appropriate, because like that film Figment does a wonderful job of exploring serious emotional issues in a way that is engaging and entertaining without being clumsy or awkwardly dramatic. Most impressive of all, Figment does it with musical numbers. Although the game opens with a cutscene in a real world setting the bulk of the game takes place in a surreal landscape within the mind, where nightmares are wreaking havoc and spreading fear and depression. The only hope for defense is Dusty, the grumpy representation of courage who hasn't had much to do in a long time. Although Figment initially seems like just another quirky indie game it actually does a fantastic job of dealing with heavy topics like fear and depression—here represented in a very literal way—without sugarcoating them or reducing the gravity of these emotions. It's not easy to address these issues in a video game without coming across as cheesy or heavy handed, but Figment finds kind of a perfect balance between its cheery, surreal presentation and the sober reality that these characters represent, culminating in the final moments of the game which are genuinely affecting. As for the gameplay, Figment is primarily a puzzle game with a bit of action sprinkled throughout—think of a Zelda game that focuses on puzzle-solving over combat or world exploration. Each region of the game is split up into smaller areas, and within each area you'll need to solve a variety of puzzles to progress, often by finding a key item or hitting a switch. Figment does a solid job of offering up a steady supply of interesting puzzles. There's never anything too difficult—if anything some puzzles are simply time-consuming as you may need to run back between two points several times—but there's still enough variety that it doesn't feel like you're simply doing the same actions over and over. And even if the majority of the puzzles have fairly straightforward solutions there are a handful of satisfying head-scratchers that will have you pause for a moment or two to think things through. The combat, meanwhile, is significantly less satisfying. You have basic sword swipes and a charge attack, but there are only a handful of enemy types to deal with throughout the game, and defeating them takes minimal strategic thinking or dexterity. In fact, some of the monsters are merely tedious since you have to chase them down to deliver a finishing blow. Clearly combat is not the focus of Figment but it still would've been nice to see something with a bit more depth to it. However, it's to the game's credit that the boss fights actually largely focus on puzzle solving rather than combat mechanics, so thankfully the biggest moments play to the gameplay's strengths. In addition to simply progressing through the game you can take a step off the beaten path to find Remembranes, collectibles that flesh out the story a bit more through short, hazy memories. Collectibles are always a nice way of padding out the game a bit more and in Figment's case the puzzles to collect Remembranes are often more involved or unique, so it's definitely worth pursuing them just for the added challenge. Otherwise the game clocks in at a short but respectable five hours or so—the game is engaging enough that it easily could have lasted longer, though. And as charming as the game is there's little replay incentive in solving puzzles a second time. The game has some minor technical hiccups on the Switch, but thankfully nothing that breaks the game or even really interferes with the experience. It's just a matter of some load times that feel just a little too long, enough that your mind starts to wander while you're watching the loading screen. In addition the animation can be a bit choppy at times, both due to awkward movement transitions, such as when Dusty is riding a moving platform, and also from some frame rate stuttering. Ultimately these are minor issues though. Figment is an absolutely beautiful game thanks to the hand-drawn graphics that capture the surreal landscape of the subconscious mind. What better way to represent jumbled thoughts than a bizarre mashup of objects in a colorful, interconnected world? Plus each region of the game captures its specific aspect of the mind perfectly, from the free-flowing, colorful scenery of the creative side to the clockwork machinations of the logical side. It would have been great to see even more variety but it's hard to complain about what we do get in Figment. And the gorgeous artwork is complemented by an equally outstanding soundtrack, and I'm not just saying that because the game's bosses all sing their own little songs when you fight them (okay that's a significant part of it). The developers even advertise the game as a "musical action-adventure," and the songs will definitely stick with you after finishing the game, not just because it's unusual to hear these kinds of musical numbers in a video game but because they're genuinely catchy and fun. Even the songs that don't have lyrics are charming and atmospheric—perfect background audio while you solve puzzles. Outside of the musical numbers Figment has a lot of great voice acting as well. Some of it make come off as a little much but for a game revolving around emotions in a human brain a larger-than-life quality to the voice work feels appropriate. Figment performs an impressive balancing act between light-hearted gameplay and somber ideas like depression clouding the mind. The best part is that this one game is able to handle both with aplomb, and neither feels out of place. From the beautifully rich and surreal visual design and catchy soundtrack (complete with boss fight musical numbers) to the wealth of engaging puzzles Figment offers up a truly charming little journey through the mind, one that proves to be quite moving in the end. Rating: 8 out of 10 Emotions Review copy provided by the publisher Figment will be available on the Switch eShop on Thursday, June 28 for $15.99.
  15. If anyone interested, bought this game and the story DLC, news from Ubisoft financial call shares that the Gold edition of this game that included all the previously released DLC plus the upcoming story DLC titled " Donkey Kong Adventure" will release by the end of June 2018. What makes this funny is at the end of the article it mentions, 'It’s scheduled to launch by the end of June 2018, thus aligning with its previously announced Spring 2018 launch window'. I know window means stretch of time but spring ends June 20 so if late June is to be taken at value without the window part, I suspect anytime after 20th till June 30th. Regardless, I'm looking forward to its eventually release. It's out right now. Source
  16. I think this is easiest Splatfest to choose a side with that said, there's no right or wrong choice but it is easy in the sense that you should know right away what side you're gonna choose. Who's ready to get their vitamin C on?
  17. Hackers have found a way to create costume profile pics and are now using that abilty to spread pornographic images in Super Mario Odyssey via the Balloon World mode. Parents playing the game have noticed this and aren't very happy. This is taking things way too far. I know Nintendo has been cracking down on hackers lately, but they need to go out in full force. Hacking wound't have taken off so fast if Nvidia had locked down their chip. I guess will be seeing the rumored revised chip hitting newly manufactured Switch units sooner than we think. Hackers always ruin every thing! "It's just for homebrew!" they say... MY ASS!!! I wouldn't be surprised if Nintendo removes this feature because of this.
  18. The Ultimate Mario Fan

    Mario Tennis Aces

    Mario Tennis Aces is releasing June 28, 2018 on Nintendo Switch! What are your impressions about the game? Will you be buying it? What are you looking forward to and would you like to play against anyone here? Let's discuss Mario Tennis Aces before/after it is released this summer! Personally, I'm really liking the new advancements to the gameplay, including trick shots and charges, but I also appreciate the purist mode as well. This title is TOTALLY going to serve an ace!
  19. After seeing the preview for Hollow Knight during the E3 Nintendo conference, I decided to give it a shot. The game centers around a bug warrior who must crawl around the depths of his world to save it. You are left to explore on your own without a lot of hand holding. Which is a welcome change from other games having to explain every little thing to you. Along the way you can gain new abilities to reach new areas. Each area has its own distinct visuals and offers an earthly glow to add to the atmosphere, whether its glowing mushrooms or light streaming down in an overgrown ruined city.The controls have been pretty tight to maneuver your character. While the game does not give a lot of direction, there are monuments that give lore to flesh out the background of what has been going on. Plus there are a few characters who will offer help as you assist them. You can buy items to help mark things on your map to keep track of stuff that interests you and crests that can help customize your abilities to aid in how you want to play the game. As much as I like the lack of hand holding, I do wish there was a little more direction pointing of where to go next. The game does have a mapping feature. But you have to buy a map for an area to fill in it's details along with a quill. I feel you should be able to add to the map with just the quill instead of having to wait and buy a map before filling it in. Overall with the characters, lore finds, and growing abilities, it is worth playing. Very Metroid like, with its own charm to distinguish it. 4 out of 5 geos
  20. This week’s Nintendo Download includes the following featured content: Nintendo eShop on Nintendo Switch Mario Tennis Aces – Unleash an arsenal of shots and strategies in all-out tennis battles with friends, family and fan-favorite Mushroom Kingdom characters. Whether you play locally*, online** or using simple motion controls, intense rallies await. In Adventure mode, experience a new flavor of tennis gameplay, with a variety of missions and boss battles. The Mario Tennis Aces game will be available on June 22. Minecraft – The Minecraft game is bigger, better and more beautiful than ever! Build anything you can imagine in Creative mode, or go on grand expeditions in Survival across mysterious lands and into the depths of your own infinite worlds. This new version will let you discover tons of community creations in the Minecraft Store and let you share the adventure with friends on phone, Windows 10 or console. Plus, current owners of the Minecraft: Nintendo Switch Edition game will be able to upgrade to the new version of Minecraft by downloading it from Nintendo eShop for free! LUMINES REMASTERED – The critically acclaimed puzzle game produced by legendary creator Tetsuya Mizuguchi arrives on Nintendo Switch. An HD remaster of the original game, LUMINES REMASTERED beautifully marries the elements of sound, light and puzzle-action into one addictive, yet easy-to-play game. You’re at the center of the high-energy, block-dropping action while you groove to awesome house, trance and techno beats. LUMINES REMASTEREDwill be available on June 26. Ys VIII: Lacrimosa of DANA – Adol awakens shipwrecked and stranded on a cursed island. There, he and the other shipwrecked passengers he rescues form a village to challenge fearsome beasts and explore mysterious ruins on the isolated island. Amid this, Adol begins to dream of a mysterious blue-haired maiden living in an unknown world. Join Adol as he unravels the riddle of the cursed isle and the blue-haired maiden Dana in the Ys VIII: Lacrimosa of DANA game, available on June 26. Nintendo eShop sales: Nintendo eShop on Nintendo Switch, Nintendo 3DS and Wii U Great deals this week! Check out the full list of deals available this week at http://www.nintendo.com/games/sales-and-deals. Also new this week: 1917 - The Alien Invasion DX (Nintendo eShop on Nintendo Switch) ACA NEOGEO THE LAST BLADE 2 (Nintendo eShop on Nintendo Switch) Air Mail (Nintendo eShop on Nintendo Switch) – Available June 26 Anima: Gate of Memories - Arcane Edition (Nintendo eShop on Nintendo Switch) Anima: Gate of Memories - The Nameless Chronicles (Nintendo eShop on Nintendo Switch) Caveman Warriors – Demo Version (Nintendo eShop on Nintendo Switch) Cubikolor (Nintendo eShop on Nintendo Switch) – Available June 26 de Blob (Nintendo eShop on Nintendo Switch) – Available June 26 Destiny’s Princess: A War Story, A Love Story (Nintendo eShop on Nintendo Switch) Drawful 2 (Nintendo eShop on Nintendo Switch) GUNBIRD2 for Nintendo Switch (Nintendo eShop on Nintendo Switch) Johnny Turbo’s Arcade: Wizard Fire (Nintendo eShop on Nintendo Switch) Lost in Harmony (Nintendo eShop on Nintendo Switch) Mahjong Deluxe 3 (Nintendo eShop on Nintendo Switch) MUSYNX (Nintendo eShop on Nintendo Switch) Pode (Nintendo eShop on Nintendo Switch) The Journey Down: Chapter One (Nintendo eShop on Nintendo Switch) Vegas Party (Nintendo eShop on Nintendo Switch) WHIP! WHIP! (Nintendo eShop on Nintendo Switch)
  21. In a world where money is power, one princess puts every cent she has into taking revenge on the money lenders that drove her father into debt and destroyed his kingdom. Penny-Punching Princess gets high marks for originality—even though the core gameplay is an isometric beat 'em up, the emphasis on money makes for some clever game mechanics. Not all of the cash-centric features are well integrated into a fast-paced action game though, and the game's rhythm suffers for it. Our silent protagonist is on a quest for revenge against the Dragoloan family, a group of loan sharks (or loan dragons, as it were) that caused the downfall of her kingdom. She's aided by a talkative stag beetle named Sebastian as well as Zenigami, the god of money, who gives her a magic calculator that she can use in battle. Rest assured that the game knows all of these elements are delightfully absurd and the game doesn't try to play any of it straight. Penny-Punching Princess is a charmingly goofy game—though the vernacular writing is a bit annoying to read after a while—and it's even narrated as if each chapter is an episode of some bizarre Saturday morning cartoon. As strange as the game's concept is, the writing embraces the absurdity wholeheartedly and makes the cutscenes quite charming. At its core Penny-Punching Princess is a brawler: you explore stages, engage in battles, and beatdown all sorts of enemies with your furious princess fists. There's a decent variety of enemy types as well as hazards, and by collecting Zenigami statues you can upgrade the princess's stats and abilities. The unique hook of the game, however, is the calculator, which allows you to bribe enemies to fight for you instead of against you using the money you've earned throughout the battle. Enemies essentially become an item you can use a set number of times (it differs depending on the enemy). Bribing is incredibly valuable since it both removes one enemy from the playing field and lets you take advantage of the massive area of effect attacks that some monsters use which are much more effective than your own for clearing out crowds. In fact, aside from the smaller monsters, bribed enemies are almost always more effective than you are, plus you don't have to worry about taking damage when someone else is fighting for you—now that's the true mark of royalty. You can even bribe the hazards on the battlefield to work for you as well. For example, there might be a hazard that shoots out flames sporadically. If you bribe it you'll be immune to the fire and it'll damage enemies instead (hazards also have limited uses, like bribed enemies). Battles in Penny-Punching Princess can get incredibly hectic with multiple hazards and enemies attacking you from all sides, so being able to eliminate a few traps is often the difference between success and failure. It also adds an element of strategy—which hazard should you prioritize? Should you bribe a trap that is giving you trouble, or go for one that has a better chance of taking out multiple enemies? You'll have to make these decisions in the heat of battle and the resulting chaos is both challenging and satisfying. As unique and engaging as the calculator is though, it also has some pretty significant problems. For one thing, pulling up the calculator is often far too slow and clumsy when you're surrounded by enemies. The calculator interface pops up to cover a part of the screen which is already kind of annoying, but then you have to punch in a number to indicate how much you're going to pay to bribe an enemy (every enemy type has a specific price). Frankly this makes no sense to drag the gameplay to a halt in the middle of a fight. Thankfully you can tap a button to scroll through the enemies on screen, automatically bringing up the requisite price, but now we've reached another issue: choosing the target of your bribe is painfully slow as well. Oftentimes you'll want to bribe a key enemy or hazard to eliminate it immediately, but the clumsy selection interface means you're likely to get attacked a few times before you can find the right target. Maybe it would have been overpowered to pause the battle completely while you're selecting a bribe, but it would definitely have been less frustrating. The calculator's use is also limited—you'll have to wait a bit for it to recharge between uses. Granted, that makes sense, since the calculator is so powerful that using it non-stop would basically eliminate almost all of the challenge in the game. At the same time though your basic attacks are so weak that you can't afford to not use the calculator as much as possible, so a lot of battles end up feeling like a waiting game as you kill time while the calculator recharges. It doesn't help that you can only have one enemy or hazard bribed at any time—including heart enemies, which are the main way to heal damage in the game—so you have to be careful what you bribe and ensure you'll survive until you can bribe again. In short, the pacing of fights is too much of a waiting game which just doesn't feel satisfying. The game isn't particularly long—a good ten hours or so will get you through the entire story—but even so the game falls into a pretty tiresome pattern of repetition, just one battle after another. It doesn't help that, in order to forge new equipment or earn more ability points, you need to bribe specific enemies, so actually upgrading the princess ends up being a long grind. The constant repetition might have been more excusable if it didn't feel like every battle is just killing time while the calculator recharges. There technically is a lot of replay value if you're the type to collect every piece of armor or skill in a game, but the grind really doesn't make the effort feel worthwhile. Isometric battlefields and pixel part characters make up the art style Penny-Punching Princess. It's not the most unique look these days, but it's not half bad in this game. Mostly the large enemies or bosses have the best opportunity to shine—everything else will start to look pretty repetitive after a while. The music isn't particularly notable either. It's fine for what it is but it's not the kind of soundtrack that will keep your toes tapping after the game ends. It is funny that the game has a fully voiced narrator though—it certainly adds a bit more charm to the silly cutscene writing. Ultimately Penny-Punching Princess's unique draw, the calculator and bribing mechanic, ends up being its biggest flaw as well. The concept just isn't integrated into the rest of the gameplay smoothly, and the entire experience ends up being incredibly repetitive and pretty obnoxious against the tougher enemies. Penny-Punching Princess has some good ideas but the unpolished design means they don't really get a chance to shine. Rating: 6 out of 10 Pennies
  22. This week’s Nintendo Download includes the following featured content: Nintendo eShop on Nintendo Switch Fortnite – Jump in to be the last one standing in the free-to-start 100-player Battle Royale. Build huge forts. Outwit your opponents. Earn your Victory. Squad up together online* with friends in the same room or around the world. Hollow Knight – Forge your own path in Hollow Knight, an epic action adventure through a vast ruined kingdom of insects and heroes. Explore twisting caverns, battle tainted creatures and befriend bizarre bugs, all in a classic, hand-drawn 2D style. Paladins – Founder’s Pack – Wield guns and magic as a legendary Champion of the Realm, customizing your core set of abilities to play exactly how you want to play. The Founder’s Pack is now available for $29.99. Paladins will be available as a free-to-start game later this year. Owners of the Founder’s Pack get early access, immediately unlock all Champions and their voice packs now and forever, and receive exclusive cosmetics. LEGO The Incredibles – Experience the thrilling LEGO adventures of the Parr family as they conquer crime and family life through both Disney-Pixar films The Incredibles and Incredibles 2. LEGO The Incredibles allows players to explore action-packed story levels and an epic hub world, including Municiberg, as they use their unique “Super” abilities to bring the city’s Super Villains to justice. The LEGO The Incredibles game for the Nintendo Switch system will be available on June 15. Fallout Shelter – Fallout Shelter puts you in control of a state-of-the-art underground Vault from Vault-Tec. Build the perfect Vault, keep your Dwellers happy, and protect them from the dangers of the Wasteland. From time to time, idyllic Vault life may be disrupted by the dangers of post-nuclear life. Prepare your Dwellers to protect against threats from the outside…and within. New DLC: Splatoon 2: Octo Expansion – Play as an Octoling for the very first time in this large-scale downloadable content for the Splatoon 2 game. This full-on single-player adventure spans 80 missions starring Agent 8, a new character who awakens on a dark subway platform. Navigate this mysterious underground test facility in a desperate battle to reach the surface of Inkopolis. Escape from these twisted depths, and you’ll be able to join multiplayer* matches as an Octoling. You may think you know everything about the world of Splatoon, but these waters run deep, and so does the lore. The Splatoon 2: Octo Expansion DLC is available now. Full game is required to use DLC. Xenoblade Chronicles 2 – New DLC is releasing for owners of the Xenoblade Chronicles 2 Expansion Pass. Buy the Expansion Pass to gain access to titanic new content, including the Challenge Battle Mode as well as Xenoblade Chronicles 2: Torna ~ The Golden Country this September. Challenge Battle Mode, launching today at 10 p.m. PT. This additional battle mode will test players’ skills with new battle rules in challenging new scenarios that highlight minor story elements and bring the characters Shulk and Fiora from the original Xenoblade Chronicles into the Nintendo Switch game for the very first time as new Rare Blades. For full patch notes, please visit the Xenoblade Chronicles 2 site. Nintendo eShop sales: Save up to 50 percent on select digital games – Super Smash Bros. is back! Celebrate E3 2018 with savings on select digital games that helped make some of your favorite fighters famous, as well as other great games. Offer starts today at 9 a.m. PT and ends June 21 at 8:59 a.m. PT. Nintendo eShop on Nintendo Switch, Nintendo 3DS and Wii U Great deals this week! Check out the full list of deals available this week at http://www.nintendo.com/games/sales-and-deals. Also new this week: ACA NEOGEO SUPER SIDEKICKS 3 : THE NEXT GLORY (Nintendo eShop on Nintendo Switch) Alchemic Jousts (Nintendo eShop on Nintendo Switch) Beekyr Reloaded (Nintendo eShop on Nintendo Switch) Bloons TD 5 (Nintendo eShop on Nintendo Switch) Chameleon Run Deluxe Edition (Nintendo eShop on Nintendo Switch) Grab the Bottle (Nintendo eShop on Nintendo Switch) – Available June 20 INK (Nintendo eShop on Nintendo Switch) – Available June 19 Jolt Family Robot Racer (Nintendo eShop on Nintendo Switch) Lanota (Nintendo eShop on Nintendo Switch) Moorhuhn Remake (Nintendo eShop on Nintendo Switch) Otto (Nintendo eShop on Nintendo Switch) Parallel (Nintendo eShop on Nintendo Switch) Pub Encounter (Nintendo eShop on Nintendo Switch) R.B.I. Baseball 18 (Nintendo eShop on Nintendo Switch) Soccer Slammers (Nintendo eShop on Nintendo Switch) The Lost Child (Nintendo eShop on Nintendo Switch) – Available June 19
  23. Eliwood8

    Owlboy Review

    After initially releasing on PC in 2016, Owlboy made the leap to consoles this year and joins the illustrious indie game lineup that the Switch has cultivated. This platform/adventure title from D-Pad Studio adds another dimension to the standard 2D exploration genre by giving the main character a set of wings. The gameplay is serviceable, if a bit clunky at times, but the real draw of Owlboy is the gorgeous pixel art design that complements an engaging story in a charming little world. In Owlboy you play as Otus, an anthropomorphic owl who lives in the quiet, peaceful little village of Vellie, situated on floating islands in the sky. As an owl Otus is tasked with keeping the village safe, but when sky pirates attack on his watch he embarks on a quest to set things right. For what initially appears to be a simple, cute adventure story, Owlboy does a fantastic job of tugging on your heartstrings (especially since our protagonist is just so cute). The story also takes a few twists that give it a bit more intrigue and depth than one might assume at first. At the same time though the scope of the story feels a little rushed, as if you were playing through an outline of the plot rather than the full fleshed out game. This doesn't really hurt the experience too much but it does feel like the game should have had more time to let the world-building develop. At its heart Owlboy has all the basic elements of a familiar 2D adventure/platformer, but the flying mechanics and partner system are what set the game apart. As an owl Otus can fly through the air, making Owlboy a uniquely vertical game at times—the closest comparison I could make would be Kid Icarus. There's a small overworld to explore as well as temples with puzzles, hazards, and enemies to defeat. However, Otus doesn't directly receive upgrades or new items—his partners do. Otus can carry one of three partners at any given time, and they are able to shoot or otherwise interact with the world. Aside from adding an interesting visual element this isn't too dissimilar than if Otus carried the weapons himself, but there are times where you need to separate from your partner to solve a puzzle. In fact the game really could have leveraged this idea a little further—as it is the puzzles are generally pretty straight-forward. The real challenge of the game is oftentimes just keeping your bearings as you fly around since there's no in-game map. The game has its share of annoying or frustrating elements as well. For one thing, the controls just never feel right. It's hard to say exactly what feels off about the button mapping but I constantly found myself pushing the wrong button, dodging when I meant to jump, dropping my partner when I meant to swap to a different one. Customizable controls would have at least alleviated some of that confusion. Otus's movements are also kind of slippery—understandable since you're mostly flying/hovering in the air, but it's a real pain when you are just trying to pick up an item and Otus keeps floating just past it. Grabbing items is even more annoying when there are multiple items next to each other. And finally, one old-school game element that was totally unnecessary in Owlboy: knockback on hit. The effect is especially disorienting in Owlboy because you fly backward, dropping your partner, and the resulting animation makes it very easy to lose track of yourself. Additionally, Owlboy seems to have some technical issues on the Switch. The game crashed several times while I was playing, including during the final cutscene which meant I had to redo the final battle in order to finish the cutscene. At least Owlboy auto-saves quite frequently though, so outside of that final battle repeat I never lost significant progress. The visual design in Owlboy is ridiculously charming, especially the animation of the game's protagonist. The developers did a pretty fantastic job of making Otus cute and emotive even with the limits of pixel art. The rest of the character design is great as well, and the environments are beautiful, from the lush jungle settings to the snowy mountain tops. One annoying aspect of the visuals is the excessive use of screen shake when you're hit, but otherwise the graphics are top notch. The music is excellent as well, though my one complaint here is the inconsistently in volume—Owlboy has a bad habit of going from extremely quiet sections to loud, booming songs. The songs themselves are great but the sound mixing could have been better handled. Owlboy isn't a long game, which is also why it feels like the story should have been fleshed out a bit more. You can finish in about seven or eight hours, plus there are a few collectibles to enjoy. Each region of the game has a limited number of coins, which you can use to unlock upgrades. There are also large bonus coins that add to the game's backstory a bit. Scrounging for coins gets to be a little tedious, especially without a map, but it at least adds an extra objective as you progress through the game. Owlboy is a beautifully designed game, one that tells a short but endearing story in a unique environment. I just wish the gameplay was as polished as the graphics and audio. The flying mechanics are fun but rarely feel like they're used to their full potential, while annoying little aspects such as slippery controls eat away at some of the game's charm. There's still a beautiful little game to enjoy here though, even if some features drag it down a bit. Rating: 7 out of 10 Owls
  24. According to a QA person who has worked on Switch games, they say native voice chat on the Switch is open to all devs to use in their games and has been in the SDK since April... Shortly after Splatoon 2 launched people found you could do native voice chat when playing in LAN mode. So, we've quite known for a while that the system is capable of it. It's nice to see Nintendo not forcing 3rd parties forcing to use their app for voice chat, since the Fortnite devs announced on the Trehouse E3 live stream that native voice chat is coming to the game today. Though this makes me wonder if Nintendo only intended the app to be used with 1st party games...? I just hope this is a sign of Nintendo realizing that nobody likes the app and that it was a bad idea to begin with. It'd be nice if Nintendo didn't force use to use the app in first party games like Splatoon 2 and just kept in the functionality as an option for those who wanted it. Still, the whole voice chat app should have just been integrated into the Switch's OS.
  25. .LIVE @ https://e3.nintendo.com/#splatoon-2-world-championship Opening Rounds: 6/11 (3:30 pm - 6:00 pm PT) Finals: 6/12 @ 1:00 pm PT Hey all you squid kids, the opening rounds of the SWC are going down later today! Will you be tuning in? く:彡 Team Spotlight く:彡
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