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Found 372 results

  1. This week’s Nintendo Download includes the following featured content: Nintendo eShop on Nintendo Switch South Park: The Fractured But Whole – Standard Edition – Players will once again assume the role of the New Kid. As the newest member of Coon and Friends, you must create your own superhero, build up your notoriety and use your superpowers to save South Park. Only then will Coon and Friends take their rightful place as the greatest team of superheroes ever assembled – and get the movie deal they so richly deserve. The game launches on April 24. Nintendo eShop sales: Nintendo eShop on Nintendo Switch, Nintendo 3DS and Wii U Great deals this week! Check out the full list of deals available this week at: http://www.nintendo.com/games/sales-and-deals. Activities: Animal Crossing: Pocket Camp Update – New features and animals have arrived! The Fortune Cookie Shop is now open in Market Place. When you eat one of the cookies available there, you will get a random item based on the type of cookie. You can obtain fortune cookies with Bells and Leaf Tickets—some of which can be traded with Bells but some may be acquired trading in Leaf Tickets. Everyone’s favorite frequently lost seagull, Gulliver, has arrived on Sunburst Island to help you get rid of your extra furniture or clothing. Gulliver will load your extra items onto his cargo ship and when he returns you can get snacks, which you can give to your animal buddies to become better friends with them. There’s always something fun and exciting going on at the campsite. Be sure to check in frequently! Available on App Store and Google Play, the Animal Crossing: Pocket Camp game is free to start and offers some optional in-app purchases. Also new this week: ACA NEOGEO REAL BOUT FATAL FURY SPECIAL (Nintendo eShop on Nintendo Switch) BAFL – Brakes Are For Losers (Nintendo eShop on Nintendo Switch) Death Road to Canada (Nintendo eShop on Nintendo Switch) – Available April 25 Football Manager Touch 2018 (Nintendo eShop on Nintendo Switch) Firefighters – The Simulation (Nintendo eShop on Nintendo Switch) – Available April 24 Firefighters: Airport Fire Department (Nintendo eShop on Nintendo Switch) – Available April 24 Gal*Gun 2 (Nintendo eShop on Nintendo Switch) – Available April 24 Manticore – Galaxy on Fire (Nintendo eShop on Nintendo Switch) Neo ATLAS 1469 (Nintendo eShop on Nintendo Switch) Party Trivia (Nintendo eShop on Nintendo Switch) Shelter Generations (Nintendo eShop on Nintendo Switch) Skee-Ball (Nintendo eShop on Nintendo Switch) Stikbold! A Dodgeball Adventure Deluxe – Demo Version (Nintendo eShop on Nintendo Switch) Super Chariot – Demo Version (Nintendo eShop on Nintendo Switch) Super One More Jump – Demo Version (Nintendo eShop on Nintendo Switch) The Way Remastered (Nintendo eShop on Nintendo Switch) – Available April 20 Where Are My Friends? (Nintendo eShop on Nintendo Switch) – Available April 25 Wild Guns Reloaded (Nintendo eShop on Nintendo Switch) Aqua Moto Racing Utopia (Nintendo eShop on Wii U) Cycle of Eternity: Space Anomaly (Nintendo eShop on Nintendo 3DS)
  2. https://labo.nintendo.com/ Nintendo's new product for Nintendo Switch, Nintendo Labo, releases April 20 (April 27 in Europe)! Please use this thread to discuss the launch of Nintendo Labo, as well as any personal experiences you may have with it. If you don't have any, feel free to share your own thoughts on it anyway.
  3. Nights of Azure 2: Bride of the New Moon brings hack-n-slash action-RPG gameplay to the Switch, along with a distinctly anime sense of style and storytelling. Don't worry if you haven't played the first game—this isn't a direct sequel, so anyone can jump right into the action with Bride of the New Moon. Anime fans may enjoy the cliché story and characters but anyone else will likely quickly grow bored of the repetitive combat. In the world of Bride of the New Moon demons—known as Fiends—roam the world under the cover of night. The only hope of curtailing their rampage is to sacrifice a priestess to the Moon Queen, leader of the demons, in order to seal her power away for a bit longer. You play as Aluche, a knight assigned to guard and escort the latest sacrifice, until you learn that she is actually your childhood friend, Liliana. You hardly have time to come to terms with this information before you are attacked and defeated by a powerful demon. The only hope of saving Aluche's life is to turn her into a half-demon. With newfound power Aluche tries to save Liliana from her fate. It's actually a pretty good premise for a story: there's a bit of intrigue between different factions who disagree on whether sacrificing a priestess to the Moon Queen is actually a good idea, and as a half-demon there's plenty of potential for Aluche to have a unique perspective on things. Sadly, none of that is developed as well as it could be. Instead the story largely focuses on Aluche befriending various allies and marching off to fight evil. All of the potential of the setting feels wasted in Bride of the New Moon. It's also incredibly difficult to care about any of the characters—few are given any decent level of character development, especially Aluche and Liliana, who mostly just repeat the fact that they are good childhood friends. Aluche can build affinity with each of the side characters which adds a bit of depth to their stories, but oftentimes the process doesn't feel worth the effort. Bride of the New Moon is an action-RPG: you battle demons in real time and at the end of each mission you can spend any experience points you gained to level up. The game gives you a decent amount of variety in how you can approach combat. Aluche always uses a sword but by befriending Servans—basically friendly demons—you can use their power in battle to equip different weapons or use elemental attacks. Aluche can also bring a friend along into battle such as Liliana or any of the other girls you recruit to your cause throughout the game; these are called Lilies. You don't directly control the Lily but they will fight beside you and you are able to use powerful combo attacks. Each Lily fights a little differently, so by combining different Lilies and Servans there are a number of ways you can approach battles. These options don't alleviate the incredible monotony of combat in Bride of the New Moon, though. The truth is you don't need to experiment much or learn any fancy attacks, because on normal difficulty most demons don't pose much of a threat. You end up just mowing them down one after another over and over with no need to ever change tactics. It doesn't help that the game has a mission structure, so each mission you go out to one of the seven locations in the game to fight a boss or find something, fighting the same demons along the way each and every time. Add in all of the side quests which are largely the same thing (kill a specific demon, clear an area of demons, find an object, etc.) and pretty soon it feels like you're doing the same thing for nearly fifteen hours of play time. The only reason to really bother with all of the side quests is to raise affinity with every Lily, but you'll most likely grow bored long before that point. Bride of the New Moon also has a rather strange time limit system. You only have a certain number of days until the Moon Queen regains her full power, and each time you go out on a mission you spend one day. You are also limited on how much time you can spend on a mission—you start at ten minutes but can increase the number as you progress—so you can't just go out and grind experience points endlessly. Defeating bosses extends you day limit, giving you more time to explore new areas and take on side quests. It's kind of weird though that the game throws so many time wasting side quests at you while imposing this kind of limit. Unless you play particularly poorly you'll have plenty of days to complete everything, so in the end the time limit seems a little pointless. One of the only ways in which it really affects your gameplay is through Servans. In addition to combat Servans can also be used to break barriers leading to treasure chests or shortcuts. You can only have two Servans with you at any time though, and barriers are element-specific (i.e. you need a Servan that uses fire to burn down thorny brambles blocking your path). In order to collect everything you'll have to return to these barriers with the right Servan to disable it—the whole process is just a little more tedious than it needs to be, especially without any indication on the map of where these barriers are. For the most part the controls are easy to pick up, but there is one odd quirk which makes it clear that Bride of the New Moon was hastily ported from PS4/PSVita: A and B are switched, so B is used to confirm and A is used to cancel. It kind of reveals the laziness of this port but it's an easy enough aspect of the controls to remember. What is really odd though is that A is also used to interact with objects—opening chests, talking to people, etc.—which doesn't make any sense. It's like the developers got halfway through changing these button configurations and then just stopped. It shouldn't be any surprise then that Bride of the New Moon has its share of little bugs as well. A word to the wise: save often, because the game crashed on me repeatedly early on in my playthrough. In the presentation department Bride of the New Moon is interested in fan service and little else. Most all of the characters wear clothing that is completely nonsensical for fighting, and there's a pool at your base of operations where you can change everyone into equally nonsensical bathing suits. Outside of these aspects the visuals in Bride of the New Moon are disappointingly bland. There are only a handful of different locations in the game and all of them feature repetitive, flat environmental design. Even by the time you get to the Moon Queen's fortress the scenery design is just completely uninspired. The music isn't much better. It may not be as disappointingly repetitive but it's just as forgettable. And as a side note there is no English voice acting in the game—not a huge issue but it would have been nice to have the option. Nights of Azure 2: Bride of the New Moon is a serviceable and fan-servicey action-RPG, but it lacks any depth to make it stand out against other games in the same genre. Too often combat feels like a mindless mashing of buttons instead of a complex battle, which makes many of the options and strategies offered in the game feel pointless. Running through the same handful of environments over and over to carry out missions that are so similar to one another is draining, and doesn't really encourage the kind of grinding that the game expects you to do. Ultimately Bride of the New Moon feels like a completely forgettable action-RPG grind. Rating: 5 out of 10 Moons
  4. This week’s Nintendo Download includes the following featured content: Nintendo eShop on Nintendo Switch Don’t Starve: Nintendo Switch Edition – You play as Wilson, an intrepid Gentleman Scientist who has been trapped by a demon and transported to a mysterious wilderness world. Enter a bizarre and unexplored locale full of strange creatures, dangers and surprises. Do whatever it takes to survive, but most importantly: Don’t starve! Nintendo eShop sales: Nintendo eShop on Nintendo Switch, Nintendo 3DS and Wii U Great deals this week! Check out the full list of deals available this week at: http://www.nintendo.com/games/sales-and-deals. Activities: Fire Emblem Heroes Update – Version 2.4.0 of the Fire Emblem Heroes game released on April 10. Here are the highlights: Stamina Zero!: You will no longer need to use any stamina to play Grand Hero Battles, Bound Hero Battles and Legendary Hero Battles. Seven Grand Heroes Added to Rotation: Another seven Grand Heroes, including Camus, have been added to the daily Grand Hero Battle Revival rotation. Along with these battles, GHB Elite 2 quests will also commerce. These quests will be available for a full year. New Event: The first round of Grand Conquests will begin at 4 a.m. PT on April 13. Starting at 12 a.m. PT on April 11, tap Events and then Grand Conquest, and you can pre-register for the event before it begins. Also, to celebrate this new event, everyone will receive 20 Orbs. Special Orb Promo: Now until 11:59 p.m. on April 25, you will be able to purchase the Special Orb Promo: April Edition. Along with 21 Orbs, 6,000 Hero Feathers will be included as a bonus. Theme Shop on Nintendo 3DS: New themes this week include: The Alliance Alive Character Theme 1 The Alliance Alive Character Theme 2 The Alliance Alive Robbins Theme Also new this week: #Breakforcist Battle (Nintendo eShop on Nintendo Switch) ACA NEOGEO Gururin (Nintendo eShop on Nintendo Switch) Asdivine Hearts (Nintendo eShop on Nintendo Switch) Burly Men at Sea (Nintendo eShop on Nintendo Switch) Dragon Blaze for Nintendo Switch (Nintendo eShop on Nintendo Switch) Drone Fight (Nintendo eShop on Nintendo Switch) Eternal Edge (Nintendo eShop on Nintendo Switch) It’s Spring Again (Nintendo eShop on Nintendo Switch) – Available April 17 Pirates: All Aboard! (Nintendo eShop on Nintendo Switch) – Available April 13 Regalia: Of Men and Monarchs – Royal Edition (Nintendo eShop on Nintendo Switch) Rogue Aces (Nintendo eShop on Nintendo Switch) Skies of Fury DX (Nintendo eShop on Nintendo Switch) Squareboy vs Bullies: Arena Edition – Demo Version (Nintendo eShop on Nintendo Switch) Streets of Red – Devil’s Dare Deluxe (Nintendo eShop on Nintendo Switch) Twin Robots: Ultimate Edition – Demo Version (Nintendo eShop on Nintendo Switch) – Available April 13 Word Search by POWGI (Nintendo eShop on Nintendo Switch) Zotrix: Solar Division (Nintendo eShop on Nintendo Switch) Shadow Archery (Nintendo eShop on Wii U)
  5. Wonder Boy: The Dragon's Trap is a remake of the 1989 title Wonder Boy III, though you could almost call it a port considering how faithfully the developers have preserved the game across nearly thirty years. Now, I never played the original game on the Sega Master System, but it's not hard to recognize all of the little touches of 80s side-scroller game design. If you've ever played this type of game as a child you'll still get that wave of nostalgia for jumping, slashing, and discovering secrets in suspicious corners. The Dragon's Trap makes for a great trip down memory lane, but a few more modern touches might have helped smooth out the game's annoying quirks. You play as a young hero who, after battling the fearsome Meka-Dragon, is turned into an anthropomorphic lizard. Now you're on a quest to revert back to human form by defeating the other dragon bosses of the land. This new edition of the game adds no other details or depth to the story, but shoehorning in more plot development so many years later would no doubt have been clumsy. It may not be an elaborate narrative but it's enough to get the game in motion. The Dragon's Trap plays like many classic side-scrollers: Castlevania, Ninja Gaiden, Zelda II, etc. Don't worry though, this game is nowhere near as difficult as those examples. It has its share of old fashioned design quirks but overall the game is far more accessible than other old school games, and it helps that everything just looks so adorable, even the enemies. That's not the say the game is entirely easy though. In particular, it is very easy to lose track of where you should be going in the latter half of the game, once you have access to a couple of abilities. The game world isn't that big at least, so a little wandering won't put you back for hours and hours, but any degree of direction might have been nice. The game also has an odd approach to taking damage: it's actually possible to get stunlocked by some enemies and bosses, but after the initial hit you're still in an invincible state and won't take further damage. It's one of the strange ways that The Dragon's Trap has the unforgiving design of classic games but won't actually frustrate the player too badly. At its core the gameplay is classic side-scrolling action but what makes The Dragon's Trap unique is the way our protagonist transforms into different monsters, each with its own abilities. For example, as a mouse you can climb up checkered tiles and even walk across the ceiling. Every time you defeat a dragon you are transformed into a new form, and with your new abilities you can reach different areas. It's a little strange that the game doesn't give you the ability to swap between your forms at will (though there is a hidden item that allows you to do this) but this is just another quirk of 80s game design. It's still a blast to test out what you can do with each form, and even if you are required to be on a certain track for most of the game there's still some freedom in exploration. And of course, taking advantage of that freedom often rewards you with bonus items. There is a fair bit of hidden content in The Dragon's Trap, to the point where it really is surprising that the game gives you no hint or direction for much of it. Oftentimes these hidden rooms reward you with special, powerful equipment, and this is another instance where the game might have held on to the old fashioned design a little too much. There are a lot of weapons and armor to find or purchase, but when you get one with a special effect the game doesn't explain what the effect is. It's great to see this much variety in the game but just a little more description or hint would have made the game much clearer. The least surprising but most awkward aspect that wasn't better updated is the controls. Your movements are sluggish in The Dragon's Trap—it will most likely throw you off for the first hour or so of the game. A lot of old games had somewhat clumsy controls, and thankfully it doesn't really hurt the gameplay here, but it still feels like you're being weighed down for no reason. It can also make attacking enemies a little awkward, since most of your monster forms only have short ranged attacks. A little more fluidity would have gone a long way. The game's presentation is simultaneously the most and least updated aspect of the game, since you can toggle between the new graphics and the classic 8-bit style at any time. It's fun to see the pixel art of old but the new artwork is so gorgeous that it'd be a crime not to give it the attention it deserves. The animation is beautifully fluid and, especially when compared to the original art style, the new designs have a wonderful cartoonish charm to them. The developers clearly put a lot of care into re-imagining the game with modern design tools. And the same goes for the music, which is brought to life with stunning in-studio performances. If nothing else give the soundtrack a listen, it alone might be worth the price of admission. And just like the graphics you can toggle between the original chiptune music and the new arrangements at any time, if you care to hear what a difference thirty years makes in sound design. One aspect that definitely could have used an upgrade: the length. The Dragon's Trap can easily be finished in just a few hours—maybe a little more if you can't figure out where to go, but certainly under five hours. There are hidden extras you can try to collect but it still isn't going to expand the game's length by much. There isn't much replay value to enjoy here either. You can try a different difficulty level but it changes little about how the game is played. On the brightside the game's short length keeps everything snappy—there's no grind or slog, outside of maybe wandering a bit when lost—but finishing the entire game in one sitting may disappoint some players. Amidst the many revivals and remakes of 80s video game properties we've seen, Wonder Boy: The Dragon's Trap stands as a delightful re-imagining, clearly made possible by the love the developers have for the original. The core gameplay is well preserved and the new art and music give the game an incredible make over while staying true to the game's roots. As is often the case in these remakes there's a bit of a blurred line between where the game should have done more to modernize the gameplay and not just preserve it, but ultimately The Dragon's Trap is a short yet eminently enjoyable experience, old fashioned quirks and all. Rating: 7 out of 10 Wonders
  6. This week’s Nintendo Download includes the following featured content: Nintendo eShop on Nintendo Switch Urban Trial Playground – This installment of the stunt bike racing series takes the action to the sunny and colorful beaches of California, mixing in crazier tricks, flips and combos than ever before. Backflip from rooftops and over palm trees to become the ultimate stunt racer. The Adventure Pals – The Adventure Pals sets you and your best friends (a giraffe and a rock) out to save the world and your dad from turning into hotdogs. Explore the mystical forests of Treevale, hike the haunted craters of the moon and dive into the depths to find the lost city of Crablantis. Nintendo eShop on Nintendo 3DS Detective Pikachu – Special Demo Version – Crack the case in the new Detective Pikachu game by interacting with a unique, tough-talking Pikachu! As Tim Goodman, you’ll partner with a self-proclaimed “great detective” Pikachu to solve strange occurrences all over Ryme City. Together you must investigate, take notes and meet up with other Pokémon to unravel the city’s greatest mysteries! Game in 2D. This demo covers a portion of the first chapter of the game. Save data is transferable to the full version of the game once purchased. For a limited time, players who purchase the Detective Pikachu game from Nintendo eShop, Nintendo.com or select retailers will receive a bonus download code* for a Detective Pikachu theme for the HOME Menu on the Nintendo 3DS family of systems. Offer ends April 22, 2018. Learn more at https://www.nintendo.com/games/detail/detective-pikachu-3ds#special-offers *Code expires Dec. 31, 2018. Nintendo eShop sales: Nintendo eShop on Nintendo Switch, Nintendo 3DS and Wii U Last Chance: 30 percent off ARMS for Nintendo Switch – Looking for a whole new way to fight? Get 30 percent off the ARMS game for the Nintendo Switch system until April 6 at 8:59 a.m. PT. Great deals this week! Check out the full list of deals available this week at http://www.nintendo.com/games/sales-and-deals. Also new this week: ACA NEOGEO SAMURAI SHODOWN III (Nintendo eShop on Nintendo Switch) Animated Jigsaws: Beautiful Japanese Scenery (Nintendo eShop on Nintendo Switch) Arcade Archives Ninja-Kid (Nintendo eShop on Nintendo Switch) Arcade Archives PUNCH-OUT!! (Nintendo eShop on Nintendo Switch) Black Hole – Demo Version (Nintendo eShop on Nintendo Switch) Bombslinger (Nintendo eShop on Nintendo Switch) – Available April 11 Deep Ones (Nintendo eShop on Nintendo Switch) – Available April 11 I and Me – Demo Version (Nintendo eShop on Nintendo Switch) Infernium (Nintendo eShop on Nintendo Switch) Johnny Turbo’s Arcade: Bad Dudes (Nintendo eShop on Nintendo Switch) Lode Runner Legacy (Nintendo eShop on Nintendo Switch) Masters of Anima (Nintendo eShop on Nintendo Switch) – Available April 10 Octocopter: Double or Squids (Nintendo eShop on Nintendo Switch) Sally's Law (Nintendo eShop on Nintendo Switch) Sling Ming (Nintendo eShop on Nintendo Switch) Splat the Fruit (Nintendo eShop on Nintendo Switch) – Available April 6 Sumer (Nintendo eShop on Nintendo Switch) Super Daryl Deluxe (Nintendo eShop on Nintendo Switch) – Available April 10 Super Rocket Shootout (Nintendo eShop on Nintendo Switch) The Bunker (Nintendo eShop on Nintendo Switch) – Available April 9 Word Search by POWGI – Demo Version (Nintendo eShop on Nintendo Switch) Alter World (Nintendo eShop on Nintendo 3DS)
  7. The developer behind Runbow has just announced a new title slated for release this summer on Switch and Steam. Double Cross is a similarly cartoonish platformer, but instead of the fast-paced micro-levels of Runbow this game features a variety of gameplay styles and upgrades spread across multiple dimensions. For more details watch the trailer above and check out the press release below.
  8. What was the most memorable thing for you about Super Mario Odyssey? I had a lot of trouble thinking about this, as I feel like everything in the game has the potential for being unforgettable nostalgia. I loved when I first arrived at the Mushroom Kingdom and the Moon, but my personal favorite memory is... celebrating the New Donk City festival with mayor Pauline! It was just so exciting and was an homage to all things Mario, both old and new!! Donkey Kong is often overlooked when people celebrate the longevity of the series, and I was beside myself with joy to see Nintendo combine all of these old elements into something thrilling, joyous, and legendary.
  9. Kirby Star Allies Review

    The last Kirby spin-off is only a couple of months old and we've already got an entirely new platformer to enjoy with Kirby Star Allies. The gameplay here is very much a return to Kirby's roots—copy abilities, battle iconic bosses, and you can even bring a few friends along for the adventure, just like several other previous Kirby games. Everything fans expect out of Kirby is on full display here, though the lack of compelling new features leaves the whole experience feeling a bit uninspired. It's another pleasant day on planet Pop Star when Kirby's home world is suddenly bombarded with shadowy hearts, transforming characters into darker versions of themselves. Kirby investigates and, using the power of friendship (and whatever ability he's recently absorbed) overcomes one trial after another until he reaches the source of the trouble on planet Jambastion. In pretty typical Kirby fashion there's no fancy storytelling happening here, and even though the new characters are a little interesting they're given very little time to develop or even really show off any degree of depth. Star Allies is a game you play for the easy-going action/platforming, not the narrative. Kirby is back to doing what he does best: 2D platforming with plenty of abilities to absorb from enemies. Even moreso than other long-running franchises there's something comforting about playing a Kirby game—the core gameplay has changed extraordinarily little since Kirby's Adventure, and the low-difficulty of the series means it's easy to jump right back into the swing of things no matter what level of gamer you might be. Even if it doesn't feel particularly new the gameplay in Star Allies is still perfect for a bit of charming, light-hearted action. It is surprising though how little Star Allies really adds to the Kirby franchise. Most other Kirby games, main series or spin-off, add some sort of gimmick or twist. In Star Allies the twist is essentially what we've seen in previous Kirby games: AI companions or local co-op with up to four players. Two characters can combine abilities—for example, if Kirby is using a sword and an ally is using fire, the ally can give Kirby's sword a fire effect for extra damage—but there aren't actually that many combinations in the game. At the very least, there are few interesting or surprising combos, which feels like a huge wasted opportunity. Furthermore, having four characters on screen at once makes Star Allies almost laughably easy, and Kirby isn't a particularly difficult franchise to begin with. You'll likely never feel compelled to use combo abilities in battle since enemies fall so quickly anyway—even when you're playing solo the game doesn't throw many huge challenges at you. It's useful to have spare abilities on hand at any time, but if you need a specific ability to solve a puzzle the game always gives you the ability anyway. The allies system makes for a decent bit of co-op fun but it also just makes an already easy game even easier. While Kirby games have never been about speed there's something oddly slow about Kirby's movements in Star Allies. It almost feels like he has a weight tied to him at all times. The somewhat subdued flow of the gameplay can take a bit of getting used to, and still doesn't feel totally comfortable by the end. As you might expect Star Allies is almost too adorable when it comes to visual design. All of the usual Kirby friends and foes are found here, all in vibrant, colorful environments like grasslands, caves, volcanoes, etc. Much like the gameplay as a whole the art design is pleasant but doesn't seem to bring anything new to the table. There isn't any particular standout location that feels new and exciting even though all of it still looks good. The soundtrack is in a similar position: there wasn't any particular track that made me stand up and take notice, but the music as a whole was still well done and charming. The main game is fairly short, only around six hours or so, but it wouldn't be a Kirby game if there weren't side modes as well. There are a couple of mini-games which can be fun for a minute or two before you jump back into the campaign, and there's the requisite boss rush Arena mode. There's also Guest Star mode which is essentially a time trial mode of the main game's levels where you stick with one ability throughout the entire run. Despite adding a few new quirks Guest Star just feels like a way to draw out the game with somewhat repetitive content. And speaking of which you can replay levels in order to earn puzzle pieces to complete bonus pictures—a cute idea but it really is just padding the game's length. Kirby Star Allies is another solid entry in a long-running series that prides itself on cute design and accessible gameplay. Whether you're playing alone or with a few friends it's easy to jump right into the action and enjoy some good ol' fashioned 2D platforming, complete with ability swapping and hidden rooms. However, the fact that this game sticks so closely to familiar gameplay design may be an indication that it's time for something new. You won't walk away from Star Allies disappointed, but you may be left with a feeling that the Kirby series should do more. Rating: 7 out of 10 Warp Stars It's a Kirby game, so you know Kirbymeister2 weighs in. Check out his review here.
  10. This week’s Nintendo Download includes the following featured content: Nintendo eShop on Nintendo Switch Penny-Punching Princess – The Penny-Punching Princess game is an isometric brawler that takes place in a world ruled by capitalism, where cash is king. Fight or bribe your way to reclaiming your kingdom from the greedy Dragoloans. Penny-Punching Princess will be available on April 3. Toki Tori – Toki Tori isn’t very athletic. He can’t even jump! Take control of Toki Tori, a surprisingly heroic chicken, as he puzzles his way through 80+ levels. Use creative thinking and problem solving to collect all the eggs. The Toki Tori game will be available on March 30. New DLC: Xenoblade Chronicles 2 – New DLC is releasing for owners of the Xenoblade Chronicles 2 Expansion Pass. Buy the Expansion Pass to gain access to titanic new content, including the pack below and a new story this fall. To learn more, visit the Xenoblade Chronicles 2 site. (Full version of game required to use DLC.) New Quests Pack 2 – Launching at 10 p.m. PT today Nopon of Good Tastes (Talk to Bipopo near Galad Residential Zone in Gormott. Available after adding Poppi.) Cleared of All Charges (Talk to Strath in Fonsett, Leftheria. Requires Perun, Godfrey and Perceval.) Beneath the Aurora (Talk to Len at Rigitte Harbor in Leftheria. Available from Chapter 6.) Upgrades and Tinkering (Examine the table in Tora’s house. Requires Tora. Available from Chapter 8.) Most Awful News?! (Stay at the inn in Tantal. Requires Finch’s Birdbrain Lv.3 and Zeke. Available from Chapter 10.) Fire Emblem Warriors Season Pass (for Nintendo Switch/New Nintendo 3DS) – Expand your Fire Emblem Warriorsadventure with DLC. All three DLC Packs for the Fire Emblem Warriors game are now available! Here’s what’s in the new Fire Emblem Awakening DLC pack release: three new playable characters (Owain, Tharja and Olivia), three new History Maps, new costumes, new armor break models, new support conversations, new weapons and new weapon attributes. If you already purchased the Season Pass, this DLC Pack, as well as the Fire Emblem Fates Pack and Fire Emblem: Shadow Dragon Pack, are available to you at no additional cost. The Fire Emblem Warriors Season Pass, as well as the Fire Emblem Awakening DLC Pack, can be purchased on the game’s site. Note: new costumes, character-exclusive weapons and weapon attributes must be unlocked as rewards from playing through the new History Maps. The full version of the game is required to use the DLC. Nintendo eShop sales: Nintendo eShop on Nintendo Switch, Nintendo 3DS and Wii U Great deals this week! Check out the full list of deals available this week at http://www.nintendo.com/games/sales-and-deals. Activities: Upcoming ARMS Events – Exciting new ARMS events are stretching your way! It’s hard to believe, but ARMS, the stretchy fighting game for the Nintendo Switch system, is almost a year old. Whether you’re a newcomer to the game or a seasoned veteran, there’s no better time to get into the game, thanks to three upcoming ARMS events: ARMS U.S. & CANADA ONLINE OPEN – After fighting through a tough online qualifier, eight top ARMS players and four alternates will meet in the online finals at 10 a.m. PT on March 31. The finals will be streamed online for all to see, so be sure to check it out. ARMS Global Testpunch – A global Testpunch demo for the ARMS game, which lets Nintendo Switch owners try out select modes for free, will be running for three days starting at 9 p.m. PT on March 30 and ending at 8:59 p.m. PT on April 2. To participate, players just have to download the Testpunch in Nintendo eShop on Nintendo Switch. Save on ARMS – Ready to buy? Starting at 9 p.m. PT on March 30, you can get the ARMS game for 30 percent off in Nintendo eShop or on Nintendo.com. Act fast, though, as the sale ends at 8:59 a.m. PT on April 6. Don’t forget to redeem your Gold Points toward your purchase of the game. For more info about My Nintendo rewards, visit https://my.nintendo.com. For more information about ARMS, head to https://arms.nintendo.com/. April My Nintendo Rewards – There’s a lot to love about the month of April, but nothing says, “I love you, sis!” or “I love you, bro!” like National Siblings Day on April 10. It’s a great day to show your brothers or sisters that you really appreciate them. You can even let them win at a video game for once! In honor of this special day, My Nintendo is offering wallpapers and an April calendar featuring the Mario Bros. You can redeem your My Nintendo reward points and plaster your PC or smart device with Mario and Luigi, the most famous siblings in the Mushroom Kingdom. My Nintendo is also offering discounts, using your My Nintendo reward points, for select games that feature Mario and Luigi. For more info, visit http://my.nintendo.com/news. Also new this week: 10 Second Run RETURNS – Demo Version (Nintendo eShop on Nintendo Switch) ACA NEOGEO SENGOKU 3 (Nintendo eShop on Nintendo Switch) The Adventures of Bertram Fiddle: Episode 1: A Dreadly Business (Nintendo eShop on Nintendo Switch) Alteric (Nintendo eShop on Nintendo Switch) – Available March 30 Atelier Lydie & Suelle ~The Alchemists and the Mysterious Paintings~ (Nintendo eShop on Nintendo Switch) ClusterPuck 99 (Nintendo eShop on Nintendo Switch) D/Generation HD (Nintendo eShop on Nintendo Switch) Devious Dungeon (Nintendo eShop on Nintendo Switch) – Available March 30 Farm Expert 2018 for Nintendo Switch (Nintendo eShop on Nintendo Switch) – Available March 30 Gotcha Racing 2nd (Nintendo eShop on Nintendo Switch) Metropolis: Lux Obscura (Nintendo eShop on Nintendo Switch) – Available April 4 Shadow Bug (Nintendo eShop on Nintendo Switch) – Available March 30 Spartan (Nintendo eShop on Nintendo Switch) – Available April 1 TENGAI for Nintendo Switch (Nintendo eShop on Nintendo Switch) The Charming Empire (Nintendo eShop on Nintendo Switch) Zombillie (Nintendo eShop on Nintendo Switch) WAKU WAKU SWEETS: Happy Sweets Making (Nintendo eShop on Nintendo 3DS) Witch & Hero 3 - (Nintendo eShop on Nintendo 3DS) The Spellcaster’s Assistant (Nintendo eShop on Wii U)
  11. Shortly after firmware 5.0 was released an increased number of people that had been using 3rd party Switch docks were reporting that their Switch had been bricked. While I manly though this was caused by the Nyko portable dock, which we already knew could brick your Switch (the reason why I didn't post this then), Nintendo has come out and said there may indeed be an issue with firmware 5.0 and 3rd party docks. They are aware of this and are looking into the issue (seems to be related to how the Switch outputs AV to an external TV/monitor). As for the Nyko dock, Nyko has been aware of the issue and is still addressing it after the 5.0 firmware update. *If you are using a 3rd party dock, STOP USING IT IMMEDIATELY!
  12. Clustertruck Review

    What happens when Mad Max gets a little too insane? You'd probably end up with something like Clustertruck from developer Landfall Games and publisher tinyBuild. In this physics based "truckformer" players are sent hurtling from one truck to another in a death defying race to the goal line. With a variety of special abilities to help you'll leap from one truck to another, sometimes mid-air, as the game throws hazard after hazard at you. The gameplay makes for a decent pick-up-and-play platformer, but some of the clunky controls and frequent freezes put a damper on the high octane fun. This may come as a shock, but storytelling isn't big in Clustertruck. In fact, it's nonexistent. This is straight up classic platformer gameplay: select a level, dive right into the action, and move on to the next. As barebones as that may seem Clustertruck would probably only be even more ridiculous if it tried to add some sort of overarching narrative. Though it would be nice to know where all these trucks came from. The basic gameplay is pretty simple: jump from one truck to the next in order to reach the goal. On the first level this is pretty straightforward with plenty of trucks around you, all heading toward the goal point, but pretty soon you'll encounter insane level designs that challenge your ability to stay afloat in a sea of crashing and exploding trucks. There's an impressive variety of challenges across the 100+ levels in the game, from simple hazards like logs strewn across your path to insane dangers like leaping high into the air in order to reach another truck on a different path. Players that love these kinds of twitch-reflex games will get a big kick out of Clustertruck. Additionally, you can spice up the gameplay by selecting up to two abilities to use in each level. Many of these abilities make the game easier, such as an ability to slow time which helps with aiming your landing on a truck, and there are even a couple of abilities strictly for the sake of messing around and making the gameplay even crazier. You need to unlock abilities by spending style points, which you'll earn by playing, so you won't have access to these features immediately, but you'll be glad you have them once the level design gets intense. As fun as the chaos of jumping from one truck to another can be, it is also pretty frustrating at times. For one thing your movement is a bit more stiff than you would imagine for a fast-paced physics platformer like this, particularly when you're trying to make slight adjustments to the left and right. It doesn't help that jumping is mapped to the A button, which makes it a little hard to smoothly jump and keep your bearings by looking around with the right control stick. The momentum of your movements can also be a little inconsistent. Managing you momentum is incredibly important in Clustertruck, but sometimes it seems to send you careening off with no control over your speed. If you touch anything other than the trucks you fail the level—which includes being hit by things like flying debris and lasers—so most of the time you'll end up playing a level over and over before you get one successful run. Perhaps even more confounding is the way the trucks move a little differently every time you play a level. It adds a little variety to the game, but when you're trying to perfect your run through a stage it can lead to a maddening level of trial-and-error as you keep replaying until you reach an attempt where the stars align. The trial-and-error gameplay wouldn't be as tedious if it weren't for the fact that Clustertruck is terribly buggy at times. It seems to affect specific levels, but there were points where the game would freeze every time I failed a level, and sometimes even when I completed the level. For the most part I was able to turn off the game, reload it, and try again, but the frustration of this process came to a climax on the final level of the campaign where the game would not only freeze when I died but also failed to save the fact that I had beaten the previous level, meaning every time I attempted the final level I would have to go through the second-to-last level as well. The final level is challenging enough on its own, but adding in the frustration of restarting the game every few minutes and it almost feels like the game is actively encouraging you to stop playing. Note: The developers are working on a patch; as of posting the game is still buggy Clustertruck on Switch is also oddly lacking in some features that you would just assume would be part of the package in a game like this. For a game centered on perfecting your ability to fly through a level and earning style points while doing so, it is honestly shocking that there's no scoreboard. And not just an online leaderboard: the game doesn't record your best score or time on any level at all. It seems like an obvious feature for this type of game, and it really doesn't make any sense not to include it. Much like how Clustertruck isn't big on storytelling, it is also not too concerned with complex graphics or music. To be fair there's nothing wrong with the visuals or audio, both are perfectly serviceable, and there's even a certain charm to the no-frills visual design, but when you're seeing the same barren landscapes and repetitive background music on one stage after another, from one failed attempt to another, the presentation ends up feeling pretty bland. Clustertruck is an absurd but entertaining chaotic platformer, the kind of game where you can't help but be impressed at times, even if you end up failing a stage. There's a decent amount of variety to the level design, even if it feels repetitive thanks to how often you'll likely end up replaying each stage just to finish it once, and the optional abilities not only make the game more manageable but also add a nice degree of customization. Unfortunately, Clustertruck on Switch also shows a lack of polish, and the frequent game freezes only heighten the sense of tedium and frustration that comes from failing a level fifty times in a row. With the game as unstable as it is right now there's little incentive in investing in Clustertruck's unique brand of physics mayhem. Rating: 4 out of 10 Trucks Review copy provided by publisher Clustertruck is now available on the Switch eShop for $14.99.

    Site: http://luminesremastered.com Platforms: Switch, PlayStation 4, Xbox One, PC (Steam) Release Date: May 2018 Price: $14.99 The critically-acclaimed puzzle game produced by legendary creator Tetsuya Mizuguchi is back! LUMINES REMASTERED is an HD remaster of the original Lumines that debuted on the PlayStation Portable in 2004. Quickly earning the top-rated PSP spot, it grew into a franchise on other platforms and selling over 2.5 million units worldwide. Relive the memories on PlayStation 4, Xbox One, Steam (in 4K) and for the first time on a Nintendo console! LUMINES REMASTERED beautifully marries the elements of sound, light and puzzle-action into one addictive, yet easy-to-play game. You’re at the center of the high-energy, block-dropping action while you groove to awesome house, trance and techno beats! Feel the sound: Play over 40 skins with electronic atmospheres from chill to upbeat. Shuffle skins (like a music playlist) as more are unlocked in a new Shuffle mode. Feel the rhythm: Feel the rhythm and blocks dropping from the dynamic HD Rumble of the Joy-ConTM, DualShock®4, Xbox One controllers. Choose to feel both rhythm and blocks or just the blocks. Feel the vibration: Turn on Trance Vibration and sync multiple controllers to feel the bass across your body. Feel the challenge: Faster tempos means less time to make combos, but slower songs can mean uncleared stacks. You’ll get hooked. Feel the fun: Take the challenge to unlock all skins and avatars, play against friends in VS 2-player mode, or climb the ranks to the top of the online leaderboards. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Challenge: The basic game mode in LUMINES REMASTERED. Skin Edit: You can select 10 of your favorite skins and play a single lap. Time Attack: Clear as many blocks as possible in 60, 180, and 300 seconds! Puzzle: Create images (dog, cat, etc.) using one color of the blocks and surrounding it with the other. Mission: Clear some tricky missions within a given time limit. VS CPU: Challenge yourself to an AI opponent! Squeeze them out of their grid to win! 2P Battle: Play against a friend and see who's the block-dropping champ! Anyone looking forward to this? There seems to be quite a lot of excitement for this, especially the Switch version (Seems Enhance Games is really pushing the Switch version over the others). While I've never played LUMINES, I've been wanting to give it a shot for quite a while. I'm a love trippy/chill puzzles games like Nintendo's Art Style series and this looks to be quite the experience. I've heard that people have really loved the series in the past and especially its music. It's nice to see the series finally hitting a Nintendo system with the Switch, so I can finally give it a shot.
  14. The Flame in the Flood from developer The Molasses Flood began as a Kickstarter back in 2014, originally planned only for PC and Mac. But with the help of publisher Curve Digital this unique title made it to the Switch eShop last year, and anyone that gives it a try will be treated to a charming take on the survival game genre. Our protagonist, Scout, takes a page from Huckleberry Finn and rides a makeshift raft in search of a better life, but only finds new dangers that require careful planning and resource management to overcome. The quirks of survival games aren't for everyone, but then neither is braving the great outdoors on a rickety wooden raft. The Flame in the Flood opens on a macabre scene: the bones of another camper/traveler, where only his backpack has survived. His canine companion, Aesop, takes up the bag and brings it to Scout, a young girl alone in an abandoned camping ground. With Aesop's help Scout finds a raft, and so begins her journey through a post-societal America. There's very little direct storytelling in The Flame in the Flood, but what you glean from your surroundings speaks volumes: camp after camp, building after building, there's no one in sight. Clearly something terrible has happened, and Scout travels in the hopes of making contact with any other survivor. It would have been nice if the game dove a little further into the few details you uncover, but the intrigue helps propel the game once you fall into a steady rhythm of exploring, scavenging, and running from wolves. The name of the game here is survival: Scout has separate meters for hunger, thirst, temperature, and fatigue. You'll need to keep an eye on all four to keep Scout healthy as you progress down the river and hopefully find civilization. You'll board your raft and travel across turbulent waters to find landing points where you can disembark and scrounge for supplies. There are a lot of items to collect, and gradually you'll be able to craft new equipment to help you survive—you'll be able to kill animals to harvest food and sew new clothes to keep warm, you'll upgrade your raft to make it more durable, or even craft medicine in case you get sick. Like all survival games there's a fantastic sense of tension in just about every moment of The Flame in the Flood, particularly early in the game when you have so few supplies. The thrill of finding something valuable, disappointment when you don't, and panic when you're injured with no medical supplies will keep you absolutely enraptured. The steady progress of moving from one landing point to the next also gives the game a great sense of pacing; you'll always want to explore one more area. Maybe you'll find something great there. Maybe not. But it's worth the risk. And even though The Flame in the Flood isn't as fiendishly difficult as other survival games, it still doesn't take it easy on you. You won't necessarily be sabotaged by elements outside of your control and just by being a little careful you can avoid many maladies, but since parts of the game are procedurally generated you can't rely upon anything consistent. It's what makes the game exciting in its early moments when you're barely surviving from one scavenge point to another, but it may frustrate some players, especially since it is easy to die early on. The Flame in the Flood does feature a sort of safety net though: you can store items in Aesop's pack, and if you die and have to start a new playthrough those items will carry over. This can be a big help in the early parts of the game, or you may even purposefully save a few valuable items and sacrifice your current playthrough. When you're first starting out it feels like there's no end of interesting ares to explore and items to collect, which brings us to one of the annoying necessities of survival games: micromanaging your inventory. Scout can only carry so much, and even when storing extra items with Aesop or on the raft you'll constantly be juggling what items to keep, which to leave behind, and organizing multiples of an item into convenient stacks. It can be a bit tedious at times but it keeps you on your toes. The main downside in The Flame in the Flood is just that the interface seems clearly made for a computer screen. Some of the text is tiny, and even distinguishing between item symbols can be hard to make out on the TV. As is often the case in these kinds of resource management games though, the bulk of the game's excitement is early in the game when you have so little to work with. Once you've built up a solid inventory and are mostly prepared to deal with any hazards the game falls into a bit of a repetitive routine. There's still something satisfying about exploring and collecting items—there's something ingrained in gamers to always pick up everything possible—but the game's variety loses a bit of steam by the last third or so, when you can simply run from dangers without worrying about restocking your supplies. The game could have done more to maintain some level of danger throughout the journey. Additionally, a lot of best practices in the game aren't explained, and even some basic elements can be confusing at first. Naturally in this type of game you're meant to experiment a little until you find effective means to survive, but some of the basic strategies could have been explained better. The raft in particular may seem completely unwieldy when you begin, and if it takes too much damage it'll be destroyed and end your game, which can easily discourage new players. Stick with it though—and upgrade the raft's rudder as soon as possible—and you'll gradually find the rhythm of the gameplay. The Flame in the Flood's simple but stylish art design does a fantastic job of painting an ominous, decrepit American countryside. The game balances on a fine line between eerie and beautiful when you're exploring scenic locations but run into wolves and a few scattered remains of society. The graphics, like the gameplay, can feel a bit repetitive after a while but there's a certain charm here nonetheless. The music, however, is phenomenal, and there should have been even more of it. Oftentimes while you're exploring you'll only hear atmospheric sounds—audio cues can be quite helpful if there's a dangerous animal nearby—but every now and then you'll be treated to an excellent song from the game's soundtrack, written and performed by Chuck Ragan. Ragan's alt-country, somewhat folksy sound couldn't be more appropriate for The Flame in the Flood—it perfectly captures the backwater Americana atmosphere, and best of all they're really catchy songs. Every time a song comes up it's almost worth it to take a break and just enjoy the music. The campaign mode in The Flame in the Flood lasts a good eight to ten hours or so—long enough that you really get to enjoy everything the game has to offer without the scavenging gameplay overstaying its welcome for too long. As mentioned parts of the game are procedurally generated so you could start a second playthrough and progress in a slightly different way. In the end there's not that much variety though. There are only so many animals, so many hazards, combined in so many ways. However, Endless mode can be a nice challenge once you mastered the basics of the gameplay, and you can even turn on Developer's Commentary to gain some insights into the game's creation. The Flame in the Flood finds a satisfying balance between challenging survival gameplay and accessibility. That's not to say it's perfect, and if you're not prepared for a fair amount of trial and error, item juggling, and repetition the game might not fully capture your interest, but there's a great deal of charm in this river-riding journey. It's stylish art design and fantastic soundtrack will pull you in, and the thrill of surviving day by day will keep you enthralled from the first moment you step onto the raft to the last moment you step off. Rating: 8 out of 10 Flames The Flame in the Flood is available on the Switch eShop for $14.99.
  15. This week’s Nintendo Download includes the following featured content: Nintendo eShop on Nintendo 3DS Detective Pikachu – Crack the case in this new detective adventure game by interacting with a unique, fully voiced Pikachu. As Tim Goodman, you’ll partner with self-proclaimed “great detective” Pikachu to solve strange occurrences all over Ryme City. Together you must investigate, take notes and meet up with other Pokémon to unravel the city’s greatest mysteries! The Detective Pikachu game will be available on March 23. Game in 2D. The Alliance Alive – One thousand years ago, Daemons invaded the world of Humans. They subjugated Humanity and created the Great Barrier to separate the realms. Now the time for resistance has come. The Alliance Alive game evokes the nostalgia of JRPG greats with huge world exploration and intertwining stories of nine protagonists. The Alliance Alivelaunches on March 27. Nintendo eShop on Nintendo Switch Outlast 2 – The Outlast 2 game introduces you to Sullivan Knoth and his followers, who left our wicked world behind to give birth to the Temple Gate town deep in the wilderness and hidden from civilization. Knoth and his flock are preparing for the tribulations of the end of times and you’re right in the thick of it. Outlast 2 launches on March 27. OPUS: Rocket of Whispers – Throughout the OPUS: Rocket of Whispers game, you will play as two survivors of an apocalyptic plague. Help them achieve the unimaginable goal of building a rocket, so they can return the deceased to their cosmic homeland through the ancient tradition of space burials. New DLC: Pokkén Tournament DX Battle Pack Wave 2 – The Pokkén Tournament DX Battle Pack grants immediate access to Avatar items upon purchase and two waves of DLC as they are released. The Battle Pack contains two new Battle Pokémon and two new Support Pokémon Sets. With these Pokémon joining the fray, the battle is just getting started! Wave 1 released on Jan. 31, 2018, and contains Battle Pokémon Aegislash, a new Support Pokémon set featuring Mega Rayquaza and Mimikyu, and additional Avatar items. Wave 2 releases on March 23, 2018, and contains Battle Pokémon Blastoise, a new Support Pokémon set featuring Mew and Celebi, and additional Avatar items. Full version of game required to use DLC. Nintendo eShop sales: Nintendo eShop on Nintendo Switch, Nintendo 3DS and Wii U Great deals this week! Check out the full list of deals available this week at http://www.nintendo.com/games/sales-and-deals. Activities: My Nintendo Presents Nindie Game Gold Point Rewards Vol. 4 – Got Gold Points? Get select games! My Nintendo users can now redeem Gold Points for some fun indie games on Nintendo platforms. For a limited time, you can redeem points to download select Nintendo 3DS and Wii U games from our talented independent developers. Users will receive a download code that is redeemable in Nintendo eShop. Please visit https://my.nintendo.com/news for more details. Super Mario Run – Time is running out! The Super Mario Run game is 50 percent off until 11:59 p.m. PT on March 25. Pay once to play all of the courses as much as you want. If you haven’t bought it yet, now is your chance! You can download and enjoy a portion of Super Mario Run for free in the App Store or on Google Play. Also new this week: ACA NEOGEO WORLD HEROES 2 JET (Nintendo eShop on Nintendo Switch) Arcade Archives MOON PATROL (Nintendo eShop on Nintendo Switch) Castle of Heart (Nintendo eShop on Nintendo Switch) – Available March 23 EAT BEAT DEADSPIKE-san (Nintendo eShop on Nintendo Switch) Gekido Kintaro’s Revenge (Nintendo eShop on Nintendo Switch) Metropolis: Lux Obscura – Demo Version (Nintendo eShop on Nintendo Switch) – Available March 27 NO THING (Nintendo eShop on Nintendo Switch) Slayaway Camp: Butcher’s Cut (Nintendo eShop on Nintendo Switch) SOL DIVIDE -SWORD OF DARKNESS- (Nintendo eShop on Nintendo Switch) Warp Shift (Nintendo eShop on Nintendo Switch) – Available March 27
  16. Mario Tennis Aces

    Mario Tennis Aces is releasing June 28, 2018 on Nintendo Switch! What are your impressions about the game? Will you be buying it? What are you looking forward to and would you like to play against anyone here? Let's discuss Mario Tennis Aces before/after it is released this summer! Personally, I'm really liking the new advancements to the gameplay, including trick shots and charges, but I also appreciate the purist mode as well. This title is TOTALLY going to serve an ace!
  17. Please announce Cytus II (from the developers if VOEZ and DEEMO, which are already on Switch) for Switch. I Absolutely love the fist Cytus on mobile. I don't play mobile games that much, but I've played the hell out of Cytus on my tablet. I have yet to get Cytus II, since I've been holding out for a Switch version. Seriously, if you love music/rhythm games go download Cytus! It's so I good, plus you get 100+ songs for free!
  18. Mulaka Review

    There are plenty of games based on cultural mythologies—Greek, Roman, Norse, and of course numerous Japanese games draw from Japanese folklore. So why not one based on Native American beliefs and culture? Mulaka from developer Lienzo is one part action/adventure game and one part anthropological study thanks to the authentic details that tell the story of the Tarahumara people, a culture from northern Mexico that still exists today. Don't think this is some dry edutainment game though—Mulaka does a fantastic job of emulating the greats of the action/adventure genre and puts its own spin on exploration and combat. Best of all, you'll learn a thing or two about a culture you probably haven't even heard of. All of the storytelling and world-building details in the game draw from Tarahumara culture, but it's totally possible to play Mulaka as any other adventure game. You begin by learning something is amiss with the land, and as a shaman—or Sukurúame—it's your job to commune with the local demigods and put things right. That broad narrative may not be anything particularly unique in video games, but knowing that all of the details about the gods, people, monsters, and beliefs are authentic reflections of the Tarahumara people gives all of the writing in the game a whole other intriguing dimension. This is definitely the type of game where you'll want to talk to everyone and read every description—you may even want to check out Lienzo's behind the scenes videos detailing their journey to faithfully represent and Tarahumara, they're worth watching. Plus the side characters you meet in Mulaka are pretty dang adorable; the style and tone of the game is very reminiscent of Okami (perhaps appropriately, since Okami draws so heavily from Japanese Shinto mythology). It's even more fitting that both Okami and Mulaka are action/adventure games, though this game relies upon a pretty standard formatting from one region to the next: in each area you explore to find three stones that unlock the gate to the boss. Of course, there's a bit more to it than that since there are different tasks you might need to complete to find a stone, and Mulaka does a great job of making the environments interesting and engaging. Every time you enter a new area you'll be raring to go exploring, especially since the game gives you a sort of radar ability that lets you know where collectibles or items of note are. When you start a level and see all of those icons just enticing you, you'll be ready to run immediately (one of the fun facts you'll learn about the Tarahumara in Mulaka, they are excellent runners). The one downside to exploration is the lack of any kind of map. The regions aren't very big but a map or mini-map still would have gone a long way toward keeping yourself oriented in the game world. And even if each region follows the same "find three keys" pattern the game gives you new tools in each area to mix things up. You can collect herbs to create potions which can heal or grant useful abilities to progress, and when you meet a new demigod you earn a piece of their power and can briefly transform into an animal. Both potions and transformations allow you to explore in new ways, so it's always exciting to see what new nooks and crannies open up to you with each ability. The transformations are a lot of fun, even if it's a bit of a shame that their use is limited by your magic meter, but this just creates more gameplay opportunities to challenge your exploration abilities. Herb-gathering though can be little bit tedious. You need to collect multiple herbs to make a single potion—for example, three aloe plants make one healing potion—and you have to collect plants one at a time. Thankfully they grow together in little batches, but that really just makes the process seem more unnecessary: if three aloe plants almost always grow together anyway, why make the player pick three to make one potion? It's not terribly difficult but it seems like a pointless extra step. More annoying though is the way plants seem to grow randomly. Sometimes I was low on healing potions and could not find aloe anywhere, but then returning to that same level later I found plenty. Thankfully I was never in danger of completely running out or dying from a lack of healing potions, but the inconsistency was still a bit obnoxious. The action half of this action/adventure is the combat system. Mulaka wields a spear and right from the beginning you have a decent set of options for fighting the various monsters and malevolent spirits in the game. The best and worst aspect of combat is how fluid it is—it's easy to strike out at opponents and quickly move or dodge around them, but it's just as easy to overshoot your movements and stab right past them, especially small enemies. Mulaka features a slight auto-aiming system that lets you focus on one enemy but the game desperately needs a more solid lock-on system. Without it combat feels too chaotic half of the time, especially once you encounter trickier enemies like those with ranged attacks. It's a shame too since there are plenty of great monster designs here but the loose combat doesn't give them an opportunity to really shine. On the brightside boss fights manage to be epic and intense even without lock-on, and all of them present a unique, engaging challenge. Additionally, the game features a sort of experience points system. You earn points by defeating enemies and opening treasure chests, and by visiting a helpful old woman in the second region of the game you can upgrade various abilities such as magic regen speed, attack strength, or defense. Don't think that makes this an action RPG though—grinding experience points off of enemies is a painfully slow business so you're better off just gathering them naturally and not worrying too much about it. The upgrades are useful but there's little sense going out of your way for them. As mentioned the controls are in dire need of a lock-on button and the auto-aim can be a little too slippery, but otherwise the controls are pretty easy to pick up. In addition to swinging his spear Mulaka can throw it, and here the awkward aiming can be a bit hard to deal with as well. On one hand you can use motion controls which can be useful for more precise throws, but on the other hand enemies rarely give you a window of opportunity to really aim, so a quick lock-on throw would have been much more preferable. Mulaka's unique low-poly art style helps give the game a visual flair all its own. It's simple, but combined with the sprawling environments and small bursts of color from people, plants, and monsters the art style becomes beautifully eye-catching. The simple design probably helps give the game that sense of fluidity as well, which extends to the charming—sometimes bordering on goofy—animation. The soundtrack is delightful as well, and also draws influence from authentic Tarahumara and regional music. Regardless of the source it adds a perfect backdrop for a great action/adventure: catchy, energetic, at times mysterious, but always driving you forward to keep exploring. All that said, the game could have used another round of polishing just to work out a few kinks—nothing gamebreaking thankfully, but there are various typos found throughout the game, and at one point I fell straight through the ground while attacking (the game eventually corrected itself). Even with the variety of locales to explore though Mulaka isn't a long game, especially if you don't take your time exploring. Each area of the game has a number of hidden collectibles which add to the story of the Tarahumara people, and they're definitely worth finding. Beyond that though there are no real replay incentives. Mulaka is a great experience while it lasts but it'll be over before you know it—the game could have been twice as long and just as engaging. The developers at Lienzo have clearly treated the Tarahumara culture and their mythology with a great deal of love and respect, and in turn their culture has inspired a fantastic game. Mulaka is a delightful and all-too-short action/adventure that leads players through beautiful vistas and introduces them to fascinating bits of lore peppered throughout stylish environments. Not all of the gameplay is perfect, with the floaty combat as a particularly awkward aspect of the game, but the artwork, music, and unique storytelling will easily pull you into the engaging world of Mulaka, and the world of the Tarahumara people. Rating: 8 out of 10 Shamans Mulaka is available now on the Switch eShop for $19.98.
  19. Really enjoyed this game on Steam, it's a simple game (has no combat) but is very vibrant and charming.
  20. This week’s Nintendo Download includes the following featured content: Nintendo eShop on Nintendo Switch Kirby Star Allies – When a new evil threatens Planet Popstar, Kirby will need a little help from his … enemies?! By making friends out of Kirby’s foes, up to three players can drop in or out of the adventure at any time. With new and expanded copy abilities, classic Kirby action is deeper than ever. Combine abilities with elements such as ice or fire to create new friend abilities. The Kirby Star Allies game will be available on March 16. (Additional accessories may be required for multiplayer mode. Game, system, and some accessories sold separately.) Attack on Titan 2 – Experience the immense anime story alongside Eren and his companions as they fight to save humanity from the threat of the deadly human-devouring Titans. Try your hand at operating the omni-directional mobility gear, maneuvering and flying through the sky to counter the Titans, and feel the thrill and satisfaction of battling giant opponents. The Attack on Titan 2 game will be available on March 20. New DLC: Splatoon 2: Octo Expansion – INKoming DLC! Play as an Octoling for the very first time in this large-scale downloadable content for the Splatoon 2 game. This full-on single-player adventure launches this summer and spans 80 missions starring Agent 8, a new character who awakens on a dark subway platform. Navigate this mysterious underground test facility in a desperate battle to reach the surface of Inkopolis. Escape from these twisted depths, and you’ll finally be able to join multiplayer matches as an Octoling! You may think you know everything about the world of Splatoon, but these waters run deep, and so does the lore. Octo Expansion launches this summer, but players can purchase this content in advance today for $19.99 for immediate access to special octo-themed in-game gear. (The full game is required to use the DLC. Additional games and systems required for multiplayer mode.) Nintendo eShop sales: Nintendo eShop on Nintendo Switch, Nintendo 3DS and Wii U Great deals this week! Check out the full list of deals available this week at http://www.nintendo.com/games/sales-and-deals. Activities: Mario Jumps to Google Maps – We’ve collaborated with the team at Google to let Mario accompany you on all your driving adventures with Google Maps. Just remember to practice safe driving on the road – we don’t encourage throwing bananas or red shells at other drivers in real life. Navigate with Mario in Google Maps and share your #MarioMaps experience with us. Check out the limited-time event before it ends March 17 at 9 p.m. PT. My Nintendo March Rewards – My Nintendo is celebrating March with Mario-themed rewards! Redeem your points and get these rewards: Mario’s Mighty Mustache Nintendo 3DS HOME Menu theme Mario Wallpaper (red) Mario Wallpaper (white) Official Prima eGuides for the Super Mario 3D Land and Paper Mario: Sticker Star games You can redeem your points to get discounts on these great games and keep the MAR10 Day celebration going all month long: 30 percent discount on Paper Mario: Sticker Star (Nintendo 3DS) 30 percent discount on Mario Party 10 (Wii U) 40 percent discount on New Super Mario Bros. 2 (Nintendo 3DS) 40 percent discount on Super Mario Bros. Deluxe (Nintendo 3DS) 30 percent discount on Mario & Luigi: Dream Team (Nintendo 3DS) 40 percent discount on Mario Kart 7 (Nintendo 3DS) 30 percent discount on Super Mario 3D World (Wii U) 40 percent discount on Dr. Luigi (Wii U) 40 percent discount on Dr. Mario: Miracle Cure (Nintendo 3DS) Also new this week: ACA NEOGEO Aero Fighters 3 (Nintendo eShop on Nintendo Switch) Bad Dudes (Nintendo eShop on Nintendo Switch) – Available March 21 BINGO for Nintendo Switch (Nintendo eShop on Nintendo Switch) Clustertruck (Nintendo eShop on Nintendo Switch) Deep Ones – Demo Version (Nintendo eShop on Nintendo Switch) – Available March 19 Enchanting Mahjong Match (Nintendo eShop on Nintendo Switch) Gem Smashers (Nintendo eShop on Nintendo Switch) Kona (Nintendo eShop on Nintendo Switch Last Day of June (Nintendo eShop on Nintendo Switch) – Available March 16 Neonwall (Nintendo eShop on Nintendo Switch) Plantera Deluxe – Demo Version (Nintendo eShop on Nintendo Switch) Shantae and the Pirate’s Curse (Nintendo eShop on Nintendo Switch) – Available March 20 Sparkle 3 Genesis (Nintendo eShop on Nintendo Switch) Tesla vs Lovecraft (Nintendo eShop on Nintendo Switch) – Available March 16 Swim Out (Nintendo eShop on Nintendo Switch) The Long Reach (Nintendo eShop on Nintendo Switch) TorqueL -Physics Modified Edition- – Demo Version (Nintendo eShop on Nintendo Switch) Vostok Inc. – Demo Version (Nintendo eShop on Nintendo Switch) WorldNeverland – Elnea Kingdom (Nintendo eShop on Nintendo Switch)
  21. I'm sure some other people here have been looking forward to the next Bit.Trip Runner game as much as I have, and now the release date is just a couple months away! Choice Provisions has announced that it'll be $30 for a digital copy and $40 for the physical release, but you'll also get a variety of bonus goodies (see above). Check out the game's site for more details.
  22. UPDATE: ---------------------------------------------------------------------------------------------- A recent update to the Nintendo Switch parental controls app for iOS/Android has made mention of firmware 5.0.0 for Switch. Could we be seeing the update sometime soon? I just hope this update adds themes, a web browser, and Kirby profile icons. I find it odd that the Switch still doesn't have at least one Kirby icon. Well, Nintendo loves adding new profile icons when new games in one of their big franchises hits Switch and Star Allies coming out soon... So, here's hoping.
  23. smashbros.com This topic is for all your daily thoughts as we await another entry in the Super Smash Bros. series coming to Nintendo Switch in 2018. Get on board this train and share your hopes and dreams!
  24. This week’s Nintendo Download includes the following featured content: Nintendo eShop on Nintendo Switch The Trail: Frontier Challenge – Join pioneers from across land and sea in an epic journey across an undiscovered country. Walk down the single-track path of destiny at a calm and measured pace. Get out there and make your mark upon the world, adventurer! Every person you meet on The Trail is another player who will trade with you at campfires located along the way. TurtlePop: Journey to Freedom – TurtlePop: Journey to Freedom is a platform puzzle game that introduces Bebo, Deephi, Slimmie, Smarts, Willis and Sparky the Turtle. Master the gameplay with multi-character control and turtle-linking, environment manipulation and item deployment and match-three mechanics that make challenges even more fresh, intense and fun. TurtlePop: Journey to Freedom launches March 9. Nintendo eShop sales: Nintendo eShop on Nintendo Switch, Nintendo 3DS and Wii U Great deals this week! Check out the full list of deals available this week at https://www.nintendo.com/games/sales-and-deals. Activities: Super Mario Run MAR10 Day Discount: Take advantage of a 50 percent discount on the Super Mario Run game from Mar. 10, 2018, through Mar. 25, 2018. Time your taps to pull off stylish jumps, midair spins and wall jumps to gather coins and reach the goal. You can download and enjoy a portion of Super Mario Run for free on the App Store and Google Play. Turn Gold Points into Games: Members of My Nintendo, Nintendo’s free rewards program, have a new way to use their rewards points. Members can now redeem Gold Points toward the purchase of digital games (and DLC!) for the Nintendo Switch system, whether they buy on Nintendo.com or Nintendo eShop on the system (where available). Learn more about the program and this update at https://my.nintendo.com/about_gold_point. Also new this week: ACA NEOGEO Real Bout Fatal Fury (Nintendo eShop on Nintendo Switch) A Hole New World (Nintendo eShop on Nintendo Switch) Bit Dungeon Plus (Nintendo eShop on Nintendo Switch) Bleed 2 (Nintendo eShop on Nintendo Switch) Coffin Dodgers (Nintendo eShop on Nintendo Switch) – Available March 13 Danmaku Unlimited 3 (Nintendo eShop on Nintendo Switch) – Available March 13 EARTHLOCK (Nintendo eShop on Nintendo Switch) Flinthook (Nintendo eShop on Nintendo Switch) – Available March 9 I, Zombie (Nintendo eShop on Nintendo Switch) Midnight Deluxe (Nintendo eShop on Nintendo Switch) One Eyed Kutkh (Nintendo eShop on Nintendo Switch) – Available March 9 Spiral Splatter (Nintendo eShop on Nintendo Switch) – Available March 13 Spy Chameleon (Nintendo eShop on Nintendo Switch) – Available March 9 Steredenn: Binary Stars (Nintendo eShop on Nintendo Switch) The Men of Yoshiwara: Ohgiya (Nintendo eShop on Nintendo Switch) World Conqueror X (Nintendo eShop on Nintendo Switch) BRICK THRU (Nintendo eShop on Nintendo 3DS)