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Found 16 results

  1. I haven't played Splatoon 2 in forever!, though I should probably jump in on this Splatfest since it's the final one and all. I'm going Team Order, cuz Team Marina!
  2. YESSSS!!!! I'm glad this is not just a Splatfest with Halloween themed teams, but they also went all out and decorated everything for Halloween (even the stages!). ^_^ This is gonna be fun! Hmmm...I think I might go with Team Treat. EDIT: Here's a look at the Splatoween gear that will be given out via the Switch News app...
  3. I'm totally digging that song in the 4.0 trailer! Nice to see they're adding features to incite people to get the NSO service to continue playing online. It's also nice that we finally don't need a full team to play friends in Splatfests! As for the gift for 12-month NOS members, it's not that great IMO, but at least they're giving you something. I haven't played Splatoon 2 in quite a while, and this looks like it might get me back in. I hope they continue adding fun new features now that we have to pay for online.
  4. The Splatfest we've been waiting since the first game. Inkling versus Octoling! Pick your preferred kid for turf war starting July 6th and war commences on July 21st. Also, for those who have not purchased the octo expansion or completed, (the latter on is me) you can play as the Octoling just for this Splatfest. Kick-off of this Splatfest is: Friday July 20th 12:00am til Saturday July 2st 12:00am. This is a global splatfest as well. I wonder with that open where the tide will more lean to and if this means maybe for once the popular team might win for once? Where will you be when the these two sides clash?
  5. I think this is easiest Splatfest to choose a side with that said, there's no right or wrong choice but it is easy in the sense that you should know right away what side you're gonna choose. Who's ready to get their vitamin C on?
  6. This upcoming weekend from Sat 12am to Sun 12am is another Splatfest in Splatoon 2. Theme as shown above is Money vs Love. They say love don't cost a thing but where do you stand over the old debate of money vs love? There's only right answer....choose wisely.
  7. The fun starts on 01/12 at 8pm PDT till 01/13 8pm PDT, also I'm not sure this is another first but this Splatfest is worldwide for Splatoon 2 so no different region Splatfests. I'm curious to see who else I'm friends with me here on Switch shot me in the back and went with Comedy. Why you do me like this guys? Alright, you leave me no choice but to decimate you all on the Splattlefield. Bring it! #TeamAction!
  8. I've meant to make this thread for a while but I haven't actually played that much of Clam Blitz since it was added last month. With the Splatfest this weekend I've been playing more Splatoon 2 in the past few days though and that includes working my way up a few levels in this new ranked mode, and I'm curious as to what people think of it. I rather like it. What's interesting is that it feels much more team oriented than other ranked mode games. In say, Splat Zones, one player can (theoretically) hold down or overtake the entire zone by herself, and this is more or less true of the other original ranked modes as well. In Clam Blitz though, a solitary player generally isn't going to score much, although sometimes just breaking the opposing team's barrier is good enough for a bit of interference/disruption. When the team is really in sync though you can score a huge amount of points in just a few seconds, which is pretty satisfying when it works out. That's also what makes it kind of frustrating in solo queue though, especially since there is only limited communication with your teammates. Even something like trying to pass your clams to a teammate that almost has ten can be dicey when they just don't notice you and swim away. But overall I like it, and it feels like a more unique mode compared to Tower Control and Rainmaker which are a little similar to one another. Your thoughts?
  9. Rolling Stone recently published an interview with Jordan Amaro, a game designer at Nintendo who previously worked and trained with Western developers including Ubisoft. GoNintendo posted the interview highlighting a section where Amaro talks about why Nintendo would restrict player options in Splatoon 2, i.e. rotating maps and limited Salmon Run availability, but the whole interview is a pretty interesting insight into game development philosophy, particularly how Japanese and Western approaches differ. Check out the article here. The restaurant analogy in particular seems quite apt, considering the way players sometimes complain about wanting to play a game their way instead of within the confines that the developers have created. It may still seem like arrogance to set strict boundaries but it's interesting to see it explained a bit.
  10. Not a bad bundle if you haven't gotten a Switch/Splatoon 2 yet, but more importantly for those of us that have there'll be another Splatfest in two weeks. Unfortunately I'm going to be out of town that weekend (it's PAX West weekend!) but I think I'll be rooting for team flight. Kinda seems like they should've released the bundle before the Splatfest though to get new players in on the action.
  11. Who could have predicted the explosive success of the original Splatoon on the Wii U? Not only was it a new IP on a poor-performing system, it was frankly a pretty odd take on third-person shooters. It even started out with relatively minimal content until the regular updates helped build the game into one of the best reasons to own a Wii U. Splatoon 2 is in the unenviable position of following up that performance on a nascent system, but I'm happy to say the Splatoon formula is as wonderfully addictive and charming as it was in 2015. Pick out your favorite gear and weapon, there are whole new maps in need of inking. The story mode in the original game was enjoyable but fairly simple–a product of the game's focus on multiplayer. Splatoon 2 pushes the single-player campaign a bit further with more elaborate maps and a wide variety of weapons to use, though the number of levels hasn't changed. While neither game is the kind that you would want to play solely for the story mode, Splatoon 2's campaign is still a lot of fun and valuable practice for learning the basics of kid/squid gameplay. There's a great variety of challenging and imaginative level design, and although storytelling still isn't a big part of Splatoon the plot is a bit more personal–especially if you're a fan of the original game–enough to make the final battle more meaningful. Not much has changed with the basic concept of Splatoon 2. The focus of the game is online battles, particularly Turf War where two teams of four try to cover as much ground in their team's ink within three minutes. Just like the original game this is a brilliant twist on third-person shooters–you still battle and shoot opponents but the main objective is just unique enough to stand out against other games. You're always contributing to the objective even if aiming and killing opponents isn't your forte, which helps prevent the game from feeling discouraging. Three minutes is just the right length for a match too since generally the last thirty seconds of the match is the most important anyway, so three minutes is just enough to keep the entire match interesting without dragging on too long. Splatoon 2 offers the three Ranked Mode games: Splat Zones, Tower Control, and Rainmaker right off the bat–well, once you reach level 10 at least. Players in the original game had to wait a while for some of these features to trickle in through free updates, but thankfully Splatoon 2 is far less bare-boned at launch. Ranked matches are generally more intense than Turf War since they have a more specific goal, so it's great to have that variety in game-type relatively quickly. These modes truly help you hone your Splatoon skills and help show off the surprising depth that the gameplay can offer. Strategy quickly becomes a key part of how you play, as well as finding your preferred play style. Do you like to hang back with a charger weapon and snipe opponents, or get in their faces with a short range weapon? Just like the first game there is a wide variety of weapons as well as abilities to complement them that help customize your specific approach to each match. Splatoon 2 has eliminated some of the broader abilities like attack up and defense up in favor of more specific ones, which should make each player's approach more nuanced. The weapon selection is also largely the same but with some new quirks like the Dualies' ability to dodge roll. It takes some getting used to but otherwise it feels right at home in Splatoon's crazy weapon collection. Special weapons–which charge up as you ink turf–have gotten the biggest overhaul. Almost all of them are new but most have the same basic uses as the first game's specials: they're perfect for emergency use deployment or to put some pressure on the enemy team and force them to work around your special. With the variety of weapons, specials, and abilities Splatoon 2 is ripe for experimentation. Sometimes just testing out a new weapon is half the fun of the game. The most significant, brand-new addition to Splatoon 2 is Salmon Run, a four-player co-op mode that has players battling waves of vicious salmon in order to collect golden eggs. I'll be succinct here: Salmon Run is fantastic. Switching focus from competitive to cooperative moves the emphasis to managing your ink and working well with your teammates, which is great for practicing ink and spatial awareness. Salmon Run gives you a random weapon to use each round (and clothing has no effect here), so it's also valuable practice for using weapons that you might not normally use when the stakes are a little higher in competitive matches. There's a good variety of boss enemies plus special events that randomly trigger so even though there is only one map open at a time there's still a good amount of variety. It's the perfect palate cleanser when you need a break from the intensity of online battles. The only problem with Salmon Run is that it isn't available 24/7. The mode is restricted to certain times of day (you can see a schedule in-game). Presumably this is because the rewards from playing Salmon Run can be particularly valuable when applied to competitive matches, but that's a weak excuse. The developers absolutely need to patch this to allow Salmon Run all of the time, it's too much fun to lock it behind arbitrary time limits. Speaking of which, the online map rotation from the first game is back too. Thankfully it's less obnoxious since maps change every two hours instead of every four so you're not stuck on the same two maps for as long, but it wasn't a particularly valuable feature from the original game and did not need to return. And there are a handful of other small annoyances that have stuck around as well. You can't back out of a lobby once you've entered without turning the game off completely, nor can you change equipment in the lobby. This is meant to make match-making faster but there are still times where you're stuck waiting anyway, and the convenience would far outweigh any small time delays. These certainly aren't huge problems but they are a bit more annoying for being in two Splatoon games now. Part of the appeal of the original Splatoon was its impeccable sense of style, and not just in the clothing options. The art design is beautiful, with a distinct, colorful look that somehow makes kids, squids, and the Shibuya fashion scene all seem perfectly at home with one another. Splatoon 2 is exactly the same in that regard, with a few more little touches that really give the Inkling universe flair. The stages aren't just fun to play on, they look fantastic–not that you'll ever have time to enjoy the scenery, there's turf that needs inking! And although there are two new leading ladies hosting the game they're still a musical duo and lend some incredibly catchy tunes to the game's soundtrack (how do they manage that while speaking a gibberish language?). Again, you may not fully appreciate the music in the heat of battle, but it's definitely worth giving the soundtrack a listen from the jukebox in the main plaza. Rest assured: if you're the type of player that spent hundreds of hours on Splatoon, participated in every Splatfest, and experimented with every weapon/ability combo to find your perfect set-up, you're going to love Splatoon 2. It's everything that was great about the original game plus a few new snazzy features as well. It may not be a wildly new take on the game and it still has a few of the original game's faults too but they're easily overshadowed by the pure fun of battling teams of Inklings for dominance of the turf. And even if you're not a Splatoon veteran you can expect an impressively addictive game perfect for bringing out your inner competitive squid. Whether you favor Turf War, Ranked, or Salmon Run, just remember–don't get cooked, stay off the hook! Rating: 9 out of 10 Super Sea Snails
  12. Figured this was worth its own thread. The second Splatoon 2 demo kicks off tomorrow, 7/15, with a mini Splatfest: Cake vs. Ice Cream. The battle runs from 3pm - 7pm Pacific (6pm - 10pm Eastern) and it looks like we'll be limited to four weapons for the event–the same four from the last demo I think? So are you rooting for cake or ice cream? I think I have to go with ice cream. Seems like an odd choice to use ice cream instead of pie though, especially since ice cream cake is obviously the best choice.
  13. The next Nintendo Direct will be this Thursday, 7/6, at 10am Eastern/7am Pacific and will be all about the new features in Splatoon 2. Watch it here: http://www.nintendo.com/nintendo-direct/07-06-2017/ I wonder if there is anything major left to unveil that they didn't already show at E3.
  14. I admit I don't follow competitive gaming well enough to recognize any of the names here, either players or announcers, but these tournaments should be fun to watch!
  15. AWW YEAH! 😎 From what I played at the Switch event, the new stuff is super fun, especially the Splat Dualies. I wonder if this means the game isn't too far off from that date?
  16. OMG! These are friggn' awesome!!! I wonder if they will release other Splatoon weapons?
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