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  1. A balletic murderer teams up with a floating psychic banana—honestly sounds par for the course for publisher Devolver Digital. My Friend Pedro sets players on a path of acrobatic destruction as you gracefully leap, spin, and shoot your way through side-scrolling levels of bloody mayhem. The game's stylish combination of shooting and platforming has its rough spots, though. As the game begins, the player character wakes up with no recollection of what is happening, but a friendly banana (imaginary? Hallucinatory? It's unclear) tells you to start shooting people, so that's what you do. It's totally absurd, in a good way, and to the game's credit it doesn't try to be much more than that. The game never bogs down the player with lengthy explanations of what is happening. At most, each level begins with a few odd, funny comments from your friend Pedro the banana, and then it's time to get into the ballet of carnage. My Friend Pedro puts a distinctly acrobatic spin on the side-scrolling shooter genre. Each level has you careening through a stage, shooting down enemies while diving through the air, ricocheting bullets off of frying pans, and pirouetting to dodge enemy fire. The basic goal is to reach the end of the level, but more importantly you want to do it with style and earn a high score by maintaining a chain of kills. In concept, My Friend Pedro is a delightfully energetic and stylish side-scrolling shooter. The execution, however, leaves something to be desired. For a game that is fundamentally built around smooth, acrobatic movements, the controls are surprisingly awkward. Your movements are far from graceful when just leaping over a small obstacle feels clumsy, which is only exacerbated in the platforming-heavy sections of the game. For some reason the default control scheme also just doesn't feel quite comfortable—I felt my fingers tripping over themselves to smoothly fire, reload, dodge, and activate slow motion with any sense of fluidity. At the very least, My Friend Pedro carries a high difficulty curve when you first start out. The first few levels—in fact, really the whole first half of the game—might leave you feeling like you just can't get the hang of what the game clearly wants you to do. The good news though is that each level is quite short, so a bit of trial and error isn't too time-consuming. The bad news is that the game is fundamentally quite repetitive. There's some variety in the kinds of enemies and hazards thrown at you, but overall the levels blend together in a pretty repetitive pattern, so taking the time to replay each level to perfection will likely only appeal to the most dedicated players. Though at least you can show off your skills with the online leaderboard. The game's presentation can be fairly repetitive as well, unfortunately. Your simple yellow outfit does have a nice way of popping against the more drab, industrial scenery, but after several levels of just that, the visuals can feel bland. Aside from one brief section in the middle of the game, My Friend Pedro surprisingly doesn't play up its surreal aspects. The music is in a similar mixed-bag position. The soundtrack, on it's own, has some great energetic tunes, but while you're playing it's hard to pay attention to any of it over the constant sound of gunfire. My Friend Pedro puts a stylish spin on side-scrolling shooters, but the result may only appeal to the most dedicated high-score-chasing players. Considering the short length of the game it's a shame how long it takes for the controls to feel comfortable, and even once you've got the basics down the challenge of actually earning a decent score might dissuade most players. My Friend Pedro is a unique experience, but ultimately a little too niche. Rating: 7 out of 10 Bananas
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