Jump to content

Search the Community

Showing results for tags 'Minit'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Forums
    • General Nintendo
    • General Gaming
    • Power On

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me


Member Title


Nintendo Switch


Nintendo 3DS


Nintendo Network


PlayStation Network


Xbox Live


Steam


Discord


Twitter

Found 1 result

  1. How much of an action-adventure game can you finish in sixty seconds? As it turns out, a whole lot! Minit takes classic 2D adventure gameplay and puts a unique time limit on the player: every sixty seconds, you'll die and have to restart from the last safe house. Simplicity and speed is the name of the game here, and rather than feel like a restriction, it proves to be a wonderfully inventive way of framing an adventure. The story begins with your character (some sort of duck, maybe?) waking up in his house and wandering down to the nearby beach where he picks up a cursed sword that causes the sixty second time restriction. From there your goal is to find a way to break the curse while also helping out any townsfolk you encounter. Minit is not a story rich game, and in fact the sixty-second restriction can be a real hindrance to story-telling since it limits your ability to really soak in the plot or lore of the environment. Regardless, Minit doesn't offer much plot anyway, and instead has plenty of personality and charm from your brief interactions with other characters, most of which offer short, goofy bits of dialogue as well as helpful hints. Minit's sixty-second lifespan might sound a lot more confounding than it actually is. The truth is, you can get quite a lot done in sixty seconds when you don't dawdle, and obviously the game is built around the limitation as well, so there's very little fluff to waste your time. You might end up wandering a bit as you look for your next objective, but that's really the core appeal of Minit: see how much you can get done before you're pulled back to the last safe house and have to start over. You're given only vague directions on what to do next, so exploration is the real core of the game Plus, there are several safe houses over the extremely short length of the game, so you're never too far from your last checkpoint. It's also important to note that anything you accomplish is saved when you're revived—you don't need to grab key items again, they'll stay with you. The exceptions are monsters or breakable/moveable objects, such as cutting down bushes, but that's no different from a normal adventure game anyway. And as mentioned, Minit is designed to let you make the most of your minute, with the only truly tricky, multi-part puzzle being the final approach to the end boss. The developers clearly know their adventure game formulas—there's something familiar about the kinds of tasks you accomplish in Minit, but the time limit lets you see them in a fresh, challenging light. The result is a uniquely addictive adventure: every time you restart you'll want to make the most of the brief time you have. It's no surprise that Minit would employ a fairly minimal, simple visual style as well. The black and white visuals are striking, and also serve a valuable gameplay purpose—everything on screen is so clearly laid out that your eyes never have to hunt for what to interact with or focus on in any given area. It's another clever way of cutting out the fluff of game design to let the player focus on the most crucial elements. And on top of all that, Minit still manages to have a cute, quirky art style thanks to the odd little creatures that inhabit this world. The music is excellent as well. Thankfully it's not quite as minimalist as the visual design, and the handful of songs found in the game are delightfully catchy. The one area Minit might be lacking is in sheer amount of content. Sure it makes sense that the overall length of the adventure would be fairly short given the sixty-second time restriction, but it's still shocking just how quickly you can finish Minit—easily under two hours. However, the game is filled with little secrets to uncover, and you'll likely finish the game the first time with well under 100% completion, so players that enjoy seeing everything a game has to offer will still get plenty of replay value out of Minit. There's also a second quest mode that adds even harder restrictions—including just forty seconds per life instead of sixty—so there's at least a modest amount of replay value to enjoy. Minit cleverly distills the adventure formula down to its most essential parts, and puts pressure on the player to make the most of his or her time. The result is an extremely addictive experience—like any game where dying/retrying is common, you'll be eager to try again every time the clock restarts in order to explore a little further, see what else you can find under the time limit, and progress just that much farther into the adventure. Perhaps by its very nature the game is disappointingly brief, but that short time spent with the game is awfully unique and clever. Rating: 8 out of 10 Minutes
×
×
  • Create New...