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Showing results for tags 'Interview'.
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Rolling Stone recently published an interview with Jordan Amaro, a game designer at Nintendo who previously worked and trained with Western developers including Ubisoft. GoNintendo posted the interview highlighting a section where Amaro talks about why Nintendo would restrict player options in Splatoon 2, i.e. rotating maps and limited Salmon Run availability, but the whole interview is a pretty interesting insight into game development philosophy, particularly how Japanese and Western approaches differ. Check out the article here. The restaurant analogy in particular seems quite apt, considering the way players sometimes complain about wanting to play a game their way instead of within the confines that the developers have created. It may still seem like arrogance to set strict boundaries but it's interesting to see it explained a bit.
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NE - THQ Nordic on continued Wii U support, updates on various IPs, more The interview goes into quite a bit more such as why they decided to revive the THQ name, Wii U support and more but within they do mention that they have two projects in the pipeline for Switch. I remember reading the original article that only mentioned two games were set for Switch and people immediately speculated that they may end up being Switch versions of the recent remasters of Darksiders and Darksiders 2 but who knows? With talk about bringing back De Blob and Deadly Creatures and the slate of properties that Nordic acquired prior to becoming THQ Nordic there could be surprises in store for sure.
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