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  1. From indie developer Rayark, creators of Deemo and VOEZ, comes a third rhythm game for the Nintendo Switch. And just like those games, Cytus α offers a wide selection of techno, electronic, and pop music from Taiwan, Japan, South Korea, and Hong Kong, all of which offer catchy beats for you to tap along to on the Switch's touch screen or using a controller. Even if this type of music isn't your normal forte, you may find yourself a new fan of the style thanks to the game's relatively low barrier of entry and addictive gameplay. Like all rhythm games your objective here is to keep up with the rhythm of the song by hitting notes as they appear on screen. Notes can either be a single tap, an extended hold, or require you to drag your finger along the screen while following the path of the note—sometimes you even have to hit two notes at once, though I found myself wishing there were a better visual indication of this since it's an easy cue to miss on the particularly fast songs. Since notes can appear literally anywhere on the screen it can be daunting and chaotic at first, but there are some important rules to remember. There's a black bar that moves up and down on the screen, and when it passes through a note that's your cue to tap. Notes are also color coded, so you can see at a glance whether you need to hit a note as the bar is moving up the screen or moving down. And of course, above all you need to listen to the rhythm of the music. Even once you're in the groove with the game, earning a high score can be a serious challenge; some songs will have you tapping the Switch's touch screen in such a flurry that you can barely register what's happening with your eyes, you just have to give yourself over to the rhythm of the song. And when you tap into that rhythm, Cytus α is a blast. The best part of any rhythm game is getting into the flow of the music, and Cytus α has tons of great tunes to bob your head to. There's an incredible variety of songs, and the good news, if you just want to unlock them as quickly as possible, is that you don't have to complete every song in a chapter to unlock the next, so you can focus on the songs you like. Completing a song, even with a low score, isn't terribly difficult thanks to the game's leniency when it comes to your timing—you don't have to be perfectly precise in order to get a high score. There's a separate accuracy rating though, and that's where you'll measure your skill once you're good enough to earn a max score on any song. Though even getting to that point can be a gargantuan task. Cytus α features over 200 songs, including tracks from the game's original release on mobile devices as well as entirely original and exclusive tracks for this Switch release. Each song has an easy and a hard mode as well as a numerical rating to let you know how difficult it is (e.g. you might be willing to tackle a level 5 song on hard mode, but a level 8 song on easy would be even more challenging). Just playing every song once will last hours upon hours, and perfecting your skills on each gives the game a huge amount of replay value. Once you've developed your tapping skills you may want to tackle the online multiplayer mode and compete with up to two other players on the same song. The mode feels a little bare-boned though, and not just because it's difficult to find anyone to play with online. The matches are simply score battles, so you don't interact with your opponents—it kind of seems like an unnecessary mode, in fact, since Cytus α also features online leaderboards for every song. Still, multiplayer can be a fun way to compete with a friend and show off who has better rhythm. It also feels like a bit of a missed opportunity to not include any kind of music player mode to simply listen to the songs. There are tons of great tracks and it would've been nice to listen to them outside of the gameplay. I mentioned previously that Cytus α can be played on the Switch's touch screen or by using a controller, and while both are totally viable methods, it's safe to say the touch controls feel better overall. Somehow it's easier to get into the rhythm when your fingers are flying around the screen instead of simply pressing buttons on a controller—buttons just doesn't have the same satisfying tactile feedback. The downside to playing on the touch screen though is that your fingers might end up blocking the screen at times, and since notes can appear anywhere on screen it's a little too easy to trip yourself up this way. Although you might not expect it from a rhythm game, Cytus α does tell a story through unlockable data entries. It's not much—and doesn't quite tie into the gameplay precisely—but it's a neat little sci-fi story and worth taking the time to read through once you've unlocked them all. The writing itself leaves something to be desired but the sci-fi premise alone is worth reading. Cytus α offers a wealth of rhythm gameplay on the Switch, perfectly suited to the system's touch screen. The sheer amount and variety of songs means that anyone will find something to enjoy, and rhythm fans will love the challenge of perfecting every song on both easy and hard modes. Although the multiplayer mode is a bit lackluster and the $50 price tag might seem high for what was originally a mobile game, Cytus α is a treasure trove for rhythm fans. Rating: 8 out of 10 Taps
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