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  1. From what I've seen posted on GoNintendo and the official Twitter for the game, I did some mock-ups for the controls for each style using the info from here; http://gonintendo.com/stories/280805-arms-control-schemes-breakdown and the pics from their Twitter sans one of them. This one was a GIF. These others I basically translated and corrected what was written in the control schemes story on GoNintendo since some of the button placements made no sense.
  2. Article Link: http://gonintendo.com/stories/281050-switch-selling-10-faster-in-us-than-wii-during-the-same-period-o Wow, that's pretty impressive, because I remember how hard it was to find a Wii. Everybody's mother and grandmother were snatching them up for the motion control fad. I'm just damn glad I got a Switch pre-order. I can only imagine how hard it must be to find one right now. In most stores in my area the Switch section in nearly barren. Hardly any accessories and no systems (never seen any in stock). Games on the other had are pretty easy to find, even MK8DX and LoZ:BoTW. Let's just hope Nintendo can keep up this moment!
  3. Puyo Puyo is a well-known franchise in Japan, but here in the US there have only been a couple of localized Puyo games, with some of the earliest released under different names, such as Dr. Robotnik's Mean Bean Machine. The core concept of Puyo Puyo is fairly similar to Tetris, though: in both games you either play alone for a high score or go head to head with an opponent to clear out Puyos or Tetriminoes and pile up garbage Puyos or blocks on your opponent's side. Anyone that has played Tetris knows it is fiendishly addictive, and Puyo Puyo is much the same. Their combo in Puyo Puyo Tetris yields one of the best multiplayer games in the Switch's early line-up, whether you like Puyo Puyo, Tetris, or the chaotic combination of both on one screen. Before we dive into the multiplayer aspects of Puyo Puyo Tetris, I should mention the game does feature a single-player adventure mode, which may be a helpful introduction to players unfamiliar with either puzzle franchise. Worlds collide when the characters of the Puyo Puyo universe–from games not released outside of Japan–find their hometown inundated by strange blocks falling from the sky. Similarly, the inhabitants of the spaceship SS Tetra–characters named after Tetriminoes, i.e. Tee, Jay, Ess...you get the idea–find their ship plagued with Puyos. The two groups team up to clear out the respective infestations and find the source of the trouble. It's a totally goofy story, but then how could anyone take a puzzle game mash-up story seriously anyway? The writing is somewhere on the level of a Saturday morning cartoon, so don't expect much hard-hitting drama. It's charming for what it is, but just as easily skipped, especially since players outside of Japan won't recognize the Puyo Puyo cast anyway. Individually Tetris and Puyo Puyo are great puzzle games. Most people know Tetris so I'll spare the explanation there, but Puyo Puyo has elements of both Tetris and Puzzle League (or Panel de Pon). Puyos drop in from the top of the screen and you need to decide where to place them, but rather than just clearing Puyos your ultimate goal is to build combos by chaining Puyo clears. It's a little trickier than Tetris, but arguably more satisfying when a plan comes together. Regardless, both puzzle games are ridiculously addictive, and Puyo Puyo Tetris even includes handy lessons to teach new players some of the finer points of playing both games. Things get really interesting when Puyo Puyo Tetris combines its two game modes. There are several modes for playing the two separately–standard stuff like score or time attack–and when playing against another player both of you can choose which game mode to play, but there are also Swap and Fusion modes. Swap has you playing both games at once. At set intervals the screen swaps–or switches, eh?–to the other puzzle. It's pretty seamless and it requires you to be at least basically fluent with both since the garbage can pile up before you know it. Fusion takes it to another level and has you play both puzzles on a single screen. Tetriminoes and Puyos filling up one screen, cats and dogs living together, mass hysteria in the streets–well maybe not that far, but Fusion is crazy–in a good way. What's interesting is that Tetriminoes are "heavier" than Puyos so they always fill the bottom of the screen. This can lead to some advanced strategies, like "pushing" Puyos up in order to set off combos. Plus Tetriminoes can destroy garbage Puyos by squishing them which can be a lifesaver move. For anyone that has played Tetris for years this is a fun new way to play, plus it might help new players understand Puyo combos a little better. The other unique game modes in Puyo Puyo Tetris are a bit less exciting. Party mode includes items which are set off by clearing a line or combo next to them. It's simple enough for Puyo Puyo but in Tetris it can be tricky since items are square 2x2 blocks and clearing only half of one will leave a hole in your board. More importantly the items can feel a little too powerful at times, and since they are randomly selected it makes a game that is focused on skill feel a little too chaotic. Still, Party mode is okay as a quirky break, it's just a little obnoxious in adventure mode when it is required to progress. There is also Big Bang mode which is basically a test of speed: clear as many boards as you can in the time limit, and whoever earns more points from this will damage the opponent's health bar. It sounds like a fun idea but in practice it's more like the equivalent of puzzle game button mashing, especially in Tetris. And when a match goes on for a while it can be fatiguing. Big Bang probably would work better in short bursts rather than an entire game mode. Multiplayer, naturally, is a lot more fun than trading Tetriminoes with the CPU, and Puyo Puyo Tetris has a few different ways to let other people in on the action. First there's local 4-player multiplayer, which also allows for teams which is perfect if one or two players is a Tetris savant and the others are more casual. The game also features multiple customization options such as handicaps to help even the playing field. Multiplayer includes all of the major game modes aside from single-player challenges so there is a ton of potential for replay value. There is also local wifi if you have another Switch console and just really want a screen to yourself. Finally there is online multiplayer, which includes free play and ranked matches. As of the posting of this review free play seems to be mostly a ghost town unfortunately, so you're best off coordinating with friends, but you may be able to find players in ranked. Like a lot of games the real value of ranked is to add stakes to the match to keep you coming back for more. This is one place where Party and Big Bang feel like true nuisances but thankfully there's an option to avoid playing those modes. For the most part the online connection feels fine, though even a bit of button lag feels problematic when you're used to playing Tetris as quickly as possible. Thankfully there's an option to search for other players with a strong internet connection as well, though that may limit your pool of potential players even further. For most people the Tetris controls should feel like second nature, and the Puyo Puyo controls aren't too different so it's easy to jump right into the game. Surprisingly the game offers several control options, including a one-handed mode, so if you need to you can customize the controls to your liking. On the presentation side of things Puyo Puyo Tetris is just as cute and bubbly as the adventure mode's writing, complete with cuddly side-kicks too. There's not a ton of variety to the visuals but what more could you really want out of a puzzle game. There are options for changing the look of Puyos and Tetriminoes, and even that feels like going above and beyond. The music isn't particularly noteworthy; it's fine, and it includes the recognizable Tetris theme in a fresh remix, but the music tends to be overshadowed by the voice acting. Again the voices are bubbly and cartoonish and just a tiny bit obnoxious when they spout out catchphrase after catchphrase, but the good thing about puzzle games is that you can completely ignore them with pretty much no repercussions. Adventure mode only lasts around six hours or so, depending upon how good you are and how much you need to retry levels. That's not bad for a game that is focused on multiplayer, though. Plus you can try to earn three stars on each level, which will definitely take some time, and there are bonus levels after you complete the story. Even if you are playing strictly in single-player Puyo Puyo Tetris has a good amount of content. Of course, in multiplayer the game is endlessly playable, especially since you can easily play online. The game also has a neat feature: you can save replays of your matches, so if you have a particularly satisfying victory you can keep it for posterity, or maybe even reference smart strategies. Puyo Puyo Tetris is two great games in one, and the point where they meet is surprisingly fun as well. The combination feels almost shockingly natural, and provides a great twist for players that are used to Tetris but may not be familiar with Puyo Puyo. Puyo Puyo Tetris is a great pick-up-and-play title for puzzle experts, multiplayer enthusiasts, and most importantly the point where they meet. Rating: 8 out of 10 Puyos
  4. This week’s Nintendo Download includes the following featured content: Nintendo eShop on Nintendo Switch Ultra Street Fighter II: The Final Challengers – The newest iteration of Street Fighter II in 10 years, the Ultra Street Fighter II: The Final Challengers game is now available for the Nintendo Switch console. The fighting game features the full Street Fighter II roster, plus two new roster additions – Evil Ryu and Violent Ken – as well as a host of new single- and multiplayer features. Ultra Street Fighter II: The Final Challengers will be available on May 26. Disgaea 5 Complete – In the Disgaea 5 Complete game, lead Killia and his tenacious army of rebels on their dark and dangerous path to vengeance. This strategy RPG offers hundreds of hours of over-the-top, award-winning gameplay, and marks the first time the core game is available on the go. The game includes all eight bonus scenarios, four fan-favorite characters and three character classes that were originally only available as DLC. For people who want to try before they buy, a free demo for the game is also available in Nintendo eShop on Nintendo Switch. Nintendo eShop on Nintendo 3DS Fire Emblem Echoes: Shadows of Valentia DLC – All DLC packs, as well as the individual components included in each pack, can be purchased separately, giving players the flexibility to buy as many or as few as they want. The full version of the Fire Emblem Echoes: Shadows of Valentia game is required to use downloadable content. Season Pass ($44.99, 22 pieces of content): The Fire Emblem Echoes: Shadows of Valentia Season Pass includes all five DLC packs as they release. By purchasing the Season Pass, fans who want to receive all DLC will save more than 30 percent compared to purchasing all 22 pieces of content on their own. DLC Pack #2 – Undaunted Heroes Pack ($9.99, three pieces of content): In addition to a new dungeon (The Inner Sanctum), this pack also includes two challenging new maps that stronger, more seasoned heroes will want to tackle. DLC Pack #3 – Lost Altars Pack ($14.99, 10 pieces of content): The mysterious dungeons included in this pack hold the power to upgrade characters to exclusive classes that don’t appear in the main game. Nintendo eShop sales: Nintendo eShop on Wii U and Nintendo 3DS Great deals this week! Check out the full list of deals on Nintendo 3DS and Wii U available this week at http://www.nintendo.com/games/sales-and-deals. Activities: New Pikmin My Nintendo Rewards: Celebrate all things Pikmin with these fun rewards: Adorable Pikmin Working Together Nintendo 3DS theme (Nintendo 3DS) 30 percent off on the original Pikmin game (Virtual Console for Wii U) 15 percent discount on the Nintendo Selects: Pikmin 3 game for the Wii U console Online access to Pikmin 3: Prima Official Game Guide Three Pikmin 3 DLC Packs*: Pikmin 3 Map Pack 1 Collect Treasure! Stages 7-10 Pikmin 3 Map Pack 2: Battle Enemies! Stages 7-10 Pikmin 3 Map Pack 3: All-New Mission Stages 12-15 *The content cannot be played without the full Pikmin 3 game for the Wii U console. Also new this week: Astro Duel Deluxe (Nintendo eShop on Nintendo Switch) – Available May 30 ACA NEOGEO THE KING OF FIGHTERS ’99 (Nintendo eShop on Nintendo Switch) Drone Fight (Nintendo eShop on Nintendo 3DS) Block Zombies! (Nintendo eShop on Wii U) The Girl and the Robot (Nintendo eShop on Wii U)
  5. http://comicbook.com/gaming/2017/05/23/mario-rabbids-kingdom-battle-confirmed-key-art/ http://www.nintendoworldreport.com/news/44682/new-details-about-mario--rabbids-kingom-battle-confirmed-for-switch – Out this summer – RPG that mixes exploration and turn-based combat – The exploration is estimated at 35% of the game – Combat makes up 65% – Each of the four worlds are “twisted” Mario worlds filled with references – Combat is weapon-based – Mario and company can use guns for the first time – 8 different characters can be used: Mario, Luigi, Peach, Yoshi, and Rabbids dressed up as each of them – Combat is described as more tactical – More akin to a strategy RPG than what you might expect from a Mario RPG – Can be played in co-op for two players as well – Ubisoft appears to be publishing – Estimated to be 20 hours long – Again, runs on Ubisoft’s Snowdrop engine – Ubisoft Paris and Milan developing – The goal of Mario + Rabbids: Kingdom Battle was to be a surprise announcement at E3 that came out shortly after the announcement – Still due out in August or September More at E3 next month!
  6. Anyone interested in going? You might get a free gift with your My Nintendo account.
  7. This week’s Nintendo Download includes the following featured content: Nintendo eShop on Nintendo 3DS Fire Emblem Echoes: Shadows of Valentia – On a continent that was torn asunder by warring gods, guide two armies through brutal tactical battles, as this reimagined RPG epic invades the West for the first time. Uncover the intertwining stories of Alm and Celica, engage foes, fend off dragons and explore 3D dungeons. Your prowess will grow as you master this melding of modern and legacy Fire Emblem gameplay. The Fire Emblem Echoes: Shadows of Valentia game is available May 19. Fire Emblem Echoes: Shadows of Valentia DLC Season Pass ($44.99, twenty-two pieces of content): The Fire Emblem Echoes: Shadows of Valentia Season Pass includes all five DLC packs as they release. By purchasing the Season Pass, fans who want to receive all DLC will save more than 30 percent compared to purchasing all 22 pieces of content individually. DLC Pack #1 – Fledgling Warriors Pack ($7.99, three pieces of content): Ideal for early- to mid-game adventurers, this pack includes a new dungeon (The Astral Temple) and two new maps, great for gaining more items, in-game currency and experience points. The remaining four DLC packs will be released in the coming weeks. See the full schedule here. Nintendo eShop on Nintendo Switch Disgaea 5 Complete – Demo Version – Download the free Disgaea 5 Complete demo and try the strategy RPG game before it launches on May 23 on the Nintendo Switch console. Get a taste of Disgaea 5 with the first few stages of the game. Virtual Console on Wii U Blazing Lazers – Players control the extraordinary firepower of their Gunhed Star Fighter in this classic TurboGrafx-16 shooter. Collect power-ups to increase your ship’s battle strength so it can cut through enemies and defeat the bosses in all nine action-filled areas. Of course, as part of the “Soldier” series, the game contains a good combination of fast-paced speed with catchy, drum-propelled background music. Nintendo eShop sales: Nintendo eShop on Wii U and Nintendo 3DS Great deals this week! Check out the full list of deals on Nintendo 3DS and Wii U available this week at http://www.nintendo.com/games/sales-and-deals. Theme Shop on Nintendo 3DS: New themes this week include: Fire Emblem Echoes: Alm’s Army Fire Emblem Echoes: Celica’s Army Also new this week: Dark Witch Music Episode: Rudymical (Nintendo eShop on Nintendo Switch) ACA NEOGEO GALAXY FIGHT: UNIVERSAL WARRIORS (Nintendo eShop on Nintendo Switch) Thumper (Nintendo eShop on Nintendo Switch) Drancia Saga (Nintendo eShop on Nintendo 3DS) Mysterious Stars 3D: Road to Idol (Nintendo eShop on Nintendo 3DS) Mysterious Stars 3D: A Fairy Tale (Nintendo eShop on Nintendo 3DS) Dodgebox (Nintendo eShop on Nintendo 3DS) Darksiders: Warmastered Edition (Nintendo eShop on Wii U) – Available May 23 PINBALL (Nintendo eShop on Wii U)
  8. Did you know you can send Switch error reports to Nintendo? Yup! Here's how... I knew the system kept track of all your errors, but I had no clue you could send them to Nintendo. Something like this shouldn't be so cryptic! So, if you keep getting error messages in a game (1st or 3rd party) and you know it's not on your end, you might want to report the error to Nintendo, so they can make sure it gets fixed (if they get enough reports).
  9. I could have sworn I remember a scene where drops of water start hitting a pond or puddle, and piano notes are played as they hit the larger body of water. IIRC, it starts one of the more remarkable pieces of music in the game, but now I can't seem to find it anywhere. I would really like to find the music that accompanied that scene, so any help is appreciated!
  10. The Binding of Isaac: Afterbirth+ gathers up every last item and feature in the history of The Binding of Isaac and puts them right at your fingertips on the Switch. Although the Rebirth version of the game is available on Wii U and 3DS, Afterbirth+ takes the game a step further with even more content. The Binding of Isaac may not be a game for everybody, either for its subject or gameplay, but once you dive deep it's hard not to become engrossed in the rogue-like gameplay. The game retells the story of the Binding of Isaac from the Bible, albeit with a distinctly macabre sense of humor. In order to prove her faith in god Isaac's mother prepares to kill him, but he manages to escape into the basement before she can carry out the deed. Isaac must then navigate the depths of the house to find freedom. The Binding of Isaac revels in its own twisted humor, though the simple art style helps soften some of the darker aspects. It's a lot like South Park in that respect: rather than being truly shocked you'll just laugh and shake your head. The Binding of Isaac is a rogue-like dungeon-crawling twin-sticks shooter–in more simple terms, you explore randomly generated dungeons and defeat enemies by shooting tears at them. Like other rogue-like games the basic gameplay concepts are fairly easy to grasp while the complexity comes from the massively randomized dungeons and items you may encounter. Every playthrough is different, for good and for bad, since the luck of the items can have a huge impact on your playthrough. Afterbirth+ ups the ante from previous versions of the game to support even more items, making the variability even greater. Frankly there is a staggering amount of content packed into this game. However, it would have been nice if the game took a bit more time to explain items and their effects. Some are straight-forward enough–HP up, wide shot tears, etc.–but some descriptions are so vague that even while using and experimenting with items it can be hard to understand what they actually do. Even if they didn't want to include that information while you're in a dungeon it could have been clearer in the main menu, like how they added a bestiary to track all of the enemies you encounter. Perhaps not surprisingly, The Binding of Isaac can be pretty difficult. Rogue-like games pride themselves on harshly challenging the player, and this one is no different. For the most part though the difficulty feels earned. Sure you might feel a bit screwed over by unlucky item drops sometimes, but each playthrough is short enough that it doesn't feel like a waste. The controls do leave a bit to be desired though. Isaac's aim while shooting his own tears and enemies isn't very precise, and it does get a little obnoxious when you need to land a narrow shot against an enemy that is constantly shooting back. The twin-sticks aspect of the gameplay could be a little tighter. Like I mentioned there is an insane amount of content in this game, and it's not just in the number of items. There are multiple difficulty levels that you can tackle once you feel like you have a handle on the game. There are a few dozen challenges which, once completed, add more items. There are numerous endings you can achieve and a surprisingly long list of "final bosses" that expands the more playthroughs you finish. There are different characters with unique starting stats who also have specific requirements to unlock. And finally there is multiplayer for up to four players. Extra players use up one of Isaac's hearts to become a familiar, each with their own attack pattern. It's a bit of a risk/reward system since you are draining your own health, but it's usually worth it for that extra floating baby (there's a sentence you don't see often enough in reviews). In short, you can replay this game for months and have a mostly fresh experience each time. The visuals carry Edmund McMillen's distinctive art style, also seen in Super Meat Boy. It's simple but undeniably stylish, the only downside being the hard to see details on some of the smaller items and familiars. Still, the art is equal parts charming and grotesque, which suits the game perfectly. And while the music isn't anything too elaborate it's a good background for dungeon exploring and weird baby monster shooting. The Binding of Isaac: Afterbirth+ builds on an already massively varied game by throwing in even more content that would last even veteran players hours and hours of playtime. Although the rogue-like structure might cater to niche gamers, the gameplay is polished enough that any level of player can easily catch the appeal. Most importantly the game is built for short burst play sessions, which makes it a perfect match for the Switch–just be prepared for some odd looks if you're playing this on your morning commute. Rating: 7 out of 10 Human Sacrifices
  11. As some of you may or may not know RiME is an upcoming adventure-puzzle game releasing on multiple platforms, and like a few other multiplatform releases it's going to cost a little more on the Switch than on other systems ($40 instead of $30). However today the publisher Grey Box announced a couple of positive compromises. For one thing the digital version on the Switch's eShop will now cost $30 just like every other version of the game. Secondly the physical version will include a printed download code for the game's soundtrack, which will also be sold separately for $10. So essentially the value is the same, though if you really don't want the soundtrack you can also opt for the digital version. It's good to see a publisher take some action to deal with the price difference. Like they say in the announcement on their website, nobody wants to pay higher prices for what is essentially the same product. Here's the announcement on their website Also here's the reveal trailer for the game if you aren't familiar with it:
  12. This week’s Nintendo Download includes the following featured content: Nintendo eShop on Nintendo Switch Minecraft: Nintendo Switch Edition – Explore randomly generated worlds and build amazing things from the simplest of homes to the grandest of castles. Play in Creative Mode with unlimited resources or mine deep into the world in Survival Mode, crafting weapons and armor to fend off dangerous mobs. Share the experience with four-player split screen or up to eight players online*. Several fan-favorite add-on packs, including the Super Mario Mash-Up pack, are included in the Minecraft: Nintendo Switch Edition game, available at 6 p.m. PT on May 11 in Nintendo eShop. Nintendo eShop sales: Nintendo eShop on Wii U and Nintendo 3DS Great deals this week! Check out the full list of deals on Nintendo 3DS and Wii U, now available at http://www.nintendo.com/games/sales-and-deals. Activities: Mario Kart 8 Deluxe My Nintendo Rewards – To help celebrate the launch of the Mario Kart 8 Deluxe game for the Nintendo Switch console, My Nintendo is offering three new rewards: A cool June calendar featuring Link A fun wallpaper featuring Mario and friends Starter Guide of the Mario Kart 8 Deluxe: Prima Official Guide to help you race to victory! To learn more about these and other My Nintendo rewards, head over to https://my.nintendo.com/. Also new this week: ACA NEOGEO GAROU: MARK OF THE WOLVES (Nintendo eShop on Nintendo Switch) Elliot Quest (Nintendo eShop on Nintendo 3DS)
  13. The one problem people have been having is with connecting online with their Nintendo Switch. Another being the lag in Bomberman while playing online. I was planning on making this topic a few days ago but I decided to wait until I got my Ethernet Adapter up and running (which took a few days because I thought the problem with it not working was with the adapter itself but it ended up being the router, so I had to change some settings and configurations to be able to use one of the other Ethernet ports for the Switch). We've all probably heard that the range or connection isn't that great with the Wi-fi which is surprising to me since I've never really had a problem until the Switch. So the point of this topic is gauging and comparing our Switch's connection speed (Wi-fi and/or Wired) to what we get through our ISP's connection (or through your phone if you tether to it). Feel free to share that and/or what you pay for those speeds if you'd like. I know I will. So I pay for 12mbps Download speed from AT&T. Currently paying $52 until I think May or June where it goes back up to $57 (upgraded for $5 off for 6 months). Speedtest.net gives me (although the test server is a comcast one): On Speedtest.att.com it gave me: Now to compare the speed on the Switch. First is the Wi-fi speed. The thing is it fluctuates heavily. It could be 5mbps at the highest and around 2mbps or lower. The upload is always low but this is from recently checking it before I got the wired connection working. Be sure to block out the IP Address before sharing if you're sharing a screenshot of the Switch speed test. And this is the speed that I got when the wired connection started working. A whole lot better. Just something a little extra, this is what it says my speed (sync rate) is in my router settings: In a way that will give you an idea on what my connection is currently. On the Wi-fi side it's something they should fix. Share your speeds. Something unrelated when I was going through my Switch's SD Card on my computer for the pictures. It's cool how the album folder separates the pictures into different folders depending on the year, month and day you take a screenshot. An example would be, let's say you took 20 pictures in March scattered throughout the month. Three on launch, five on the 7th, four on the 20th, and eight on the 30th. It would be separated like this: Inside the Album Folder 2017 -the year Inside that would be a 3 Folder (the month of March) Inside that would be another 3 Folder, a 7 Folder, a 20 Folder and a 30 Folder (Indicating the days in that month) And inside those folders would be the screenshots taken on those respective days during that month I think every pic was 1280 x 720 as jpeg pictures. I'm sure that last thing was known already but I thought I'd share all that. My part 10 of BOTW will be up later on today.
  14. Note: This review focuses on the new elements of Mario Kart 8 Deluxe. If you want to see my original review from 2014 for the Wii U game I've included it in the spoiler below this review. It was only three years ago that Mario Kart 8 released on the Wii U, with DLC support afterward to make the biggest Mario Kart game yet. So it may seem a little recent to release an enhanced port, but Mario Kart 8 Deluxe features everything that was great about the original and improves on the few areas where it faltered. The rest of the changes in Deluxe aren't huge but they help make one of Nintendo's biggest franchises just a little bit more accessible without diminishing the essential kart racing fun. Even though Deluxe doesn't add fresh tracks it does introduce a few new features, mainly catered toward novice racers. The new steer assistance mode helps keep your kart on the track by automatically preventing you from steering off into the dirt or into a pit. This feature is definitely made for inexperienced players–it feels incredibly odd if you're already used to Mario Kart, and it comes with two significant disadvantages. For one, you can't go off track even to hit a shortcut–a common component of many Mario Kart tracks. For two, steer assistance prevents you from using an ultra boost, another new feature in Deluxe which is essentially an even better drift mini-boost. Hence skilled players will want to steer clear of this "easy mode" in Deluxe. It's helpful while you're learning the tracks or just need a helping hand, but its negatives far outweigh the positives once you know how to race properly. Deluxe adds another "easy mode" addition that is somewhat less problematic: auto acceleration. This is basically cruise control–instead of holding down the A button to accelerate your kart simply moves forward on its own. This is another feature that will feel odd to veteran players, but if you're on hour three of a marathon Mario Kart session this feature is actually kind of nice since there are usually few reasons not to hold A throughout an entire race. It's just those few exceptions that make auto acceleration seem like a bad idea. You can still press B to brake but sometimes it's better to just take your thumb off the accelerator, which you can't do now. You also can't use the brake to do a full stop or move in reverse, and while these are rare scenarios in a typical race auto accelerate still eliminates these options. The rest of the time though auto accelerate can be a nice break for your thumb. One of the more significant changes that veteran players will be happy to see is the ability to hold two items. And not just drag one behind you with one in reserve; Deluxe has double item boxes as in Double Dash. In the original version of Mario Kart 8 it was so easy to be caught defenseless since you could only hold onto one item at a time, but now Deluxe has opened up far more strategy–and far more item chaos. Additionally you can't swap between your items, you always have to use them in order (although the boomerang flower makes for a unique exception). Still, the advantages outweigh the disadvantages, and this is probably the main way to make Deluxe feel fresh for players who already spent plenty of time with the original on the Wii U. The other major addition is of course the full, proper battle mode that the original game was lacking. Battling on a track just isn't the same as duking it out in an arena, plus Deluxe goes all out with five battle modes. Four are classic modes while Renegade Roundup is brand new and pretty unique. Players are split into two teams, the authorities and the renegades, and the "cops" try to catch all of the "robbers," while the robbers try to stay free until the time runs out. It's a cat and mouse game that is perfect for a racing game, especially when you throw in items into the mix to help you make a getaway, or catch the crook. The only minor downside is that matches can end up being very short if all renegades are caught quickly, which can be disappointing in online play when setting up a room might take longer than the actual match. Plus it'd be nice if online matches gave both teams a chance to play both sides in a single match since this is the only asymmetric mode. Regardless, Renegade Roundup is a great addition to the now full-fledged battle mode, and Deluxe tops it off with several great arenas to battle in. There are a handful of other minor additions, including new characters like Inkling Girl and Inkling Boy from Splatoon, but otherwise the core of Mario Kart 8 Deluxe is the same as the Wii U game (assuming you bought all of the DLC as well). And like the Wii U game, Deluxe is a fantastic culmination of Mario Kart gameplay, with plenty of imaginative track designs that never seem to grow stale. If you already bought the Wii U version with DLC you may need to debate whether or not you're willing to buy it all again, but if you haven't played Mario Kart 8 before this game is a must-buy for the Switch. Rating: 9 out of 10 Blue Shells Original Mario Kart 8 review:
  15. This week’s Nintendo Download includes the following featured content: Nintendo eShop on Nintendo Switch NBA Playgrounds: Classic NBA arcade action is back! Take your “A” game to the playground and beat the best in high-flying 2-on-2 basketball action. Collect your favorite players from a massive roster of current and retired NBA superstars from every team. NBA Playgrounds will be available on May 9 in Nintendo eShop for the Nintendo Switch console. Blaster Master Zero – Demo Version – Blaster Master Zero, the 8-bit style action-adventure game, is getting a few new updates – starting with a free demo on Nintendo eShop for the Nintendo Switch console. If you were curious about the game, now’s your chance to try it out and blast some mutants. And if you have the game already, the version 1.2 update adds some fun new experiences, like a new “hard mode” that you can access after clearing the game. Also new is the EX Character Mode, which allows you to play through the entire game as one of many new DLC characters that will be available for purchase. Virtual Console on Wii U Bonk’s Revenge – Bonk is back in this TurboGrafx-16 sequel! Bonk’s Revenge is a side-scrolling action game in which you Jump and “Bonk” (headbutt) your enemies while you make your way to the goal at the end of each stage. Double – even triple! – your attack power by eating the meat that appears in a stage. There are eight different hidden bonus stages, and the Dinosaur Train that appears after you defeat a boss will change depending on how many Smileys you’ve collected. Nintendo eShop sales: Nintendo eShop on Wii U and Nintendo 3DS Great deals this week! Check out the full list of deals on Nintendo 3DS and Wii U available this week at http://www.nintendo.com/games/sales-and-deals. Activities: New Street Fighter themed My Nintendo Rewards – To celebrate the release of the Ultra Street Fighter II: The Final Challengers game for the Nintendo Switch console on May 26, My Nintendo is offering rewards featuring select games in the Street Fighter franchise! 40 percent off Super Street Fighter IV 3D Edition (Nintendo 3DS) 40 percent off Super Street Fighter II: The New Challengers (Virtual Console on Wii U) 40 percent off Street Fighter Alpha 2 (Virtual Console on Nintendo 3DS) Wallpaper: Ultra Street Fighter II: The Final Challengers To learn more about these and other My Nintendo rewards, head over to https://my.nintendo.com/. Also new this week: Triple Breakout (Nintendo eShop on Wii U and Nintendo 3DS) Blaster Master Zero – Demo Version (Nintendo eShop on Nintendo 3DS) Infinite Golf (Nintendo eShop on Nintendo 3DS) WinKings (Nintendo eShop on Wii U) Citadale – The Legends Trilogy (Nintendo eShop on Wii U) FIFTEEN (Nintendo eShop on Wii U)
  16. http://zelda.com/breath-of-the-wild/news/expansion-pass-dlc-pack-1-detailed/
  17. Not sure how much timeline discussion has gone on here in terms of where BotW fits in and I'm not looking to sift through a 60+ page thread to find out, so I'mma just make a new thread and see what we've come up with so far. Not that anyone ever really wants to discuss the Zelda timeline, anyway, but these thoughts popped into my head the other day and I'm getting them out there somehow. SPOILERS FOR MOST OF THE GAME AHEAD. If you haven't done too much of the story stuff in BotW, then you might want to turn back now. I feel it's obvious that this game takes place in the adult timeline. The largest pieces of evidence pointing towards this are 1) the existence of the Koroks (near identical to their tWW appearance) and the Rito, and 2) the name of the Rito divine beast, Vah Medoh, named after Medli, which couldn't happen in a timeline without Medli. The only other thing that would make sense to me is if all the timelines somehow merged, which is something I don't want to think about because thinking about the Zelda timeline in general is torture enough. While I'm confident in this placement, there are some holes that need filling and I have some questions and possible explanations. Keep in mind all of my questions are based on the assumption that this game takes place in the adult timeline. If you disagree, that's another matter open for discussion. 1) New Hyrule or Old Hyrule? I haven't looked at the geography too closely just yet. I also haven't played Spirit Tracks since its release. Evidence to me points toward Old Hyrule, simply because of the existence of the Deku Tree, which would mean the Koroks succeeded in reuniting the islands (or the sea somehow lowered to allow Hyrule to rise again). This raises some other questions, though: what happened to New Hyrule? Did everyone migrate back? If so, what reason did they have? Or is New Hyrule still running independently while a new kingdom arises in the new land mass over the Great Sea? Alternatively, there's a chance that the Koroks gave up hope on reuniting the islands and somehow moved the Deku Tree to New Hyrule. Perhaps, the Goddesses acknowledged the new continent, gave it their blessing, and moved the Deku Tree and the Koroks to the new land? 2) If Rito evolved from Zora, then why are there still Zora?! Low key made this entire thread just for this joke. All different races appear in BotW, including Hylians, Gorons, Zora, Rito, Koroks, Gerudo, and Sheikah. Hylians, Gorons, Rito, and Koroks all appeared in tWW, so their appearance makes sense. The existence of the Zora, Sheikah, and Gerudo raise questions because it was established that the Goddesses transformed all the Zora into Rito preceding the Great Flood; Impa was established to be the last of the Sheikah in OoT, so we can assume they went extinct after she became a Sage; and I guess it's just kinda assumed that the Gerudo integrated with Hylians and became regular people. Starting with Zora, I have a theory that explains not only their inclusion, but also their difference in appearance from other Zora tribes: I think these Zora evolved from sharks. You may notice that, in Ocarina of Time, Twilight Princess, and even that one sage in Wind Waker, they're always fish people with head tails that look like just an extra piece of meat on the backs of their heads, but in Breath of the Wild, the Zora look like fish people with shark hats. I think this race of Zora might be entirely unrelated to previous Zora races. Perhaps, there were parasites that attached themselves to sharks, took over their functions, and, over time, grew a humanoid body with limbs, but still wearing the sharks as hats? Sheikah and Gerudo might be possible to explain if it turned out that this game takes place in Old Hyrule and the Goddesses decided to un-flood the old kingdom. In fact, this would be the only way to make sense of these extinct races becoming thriving communities with old traditions and knowledge of the ancient practices of these races. It would also involve some rather Nazi-esque genetic selection, trying to get the pale-skin/white-hair look of the Sheikah and the dark-skin/red-hair/female-only Gerudo aesthetic to be consistent with ancient practices. Thinking back, the only way for any of the races to have knowledge of their ancient counterparts (including the knowledge that led to the naming of the Divine Beasts, and especially Urbosa's knowledge of Ganon's original background as a Gerudo) would be for this game to take place in Old Hyrule and the Goddesses decide to un-flood the old kingdom with enough surviving records to restore certain histories and traditions. Again, just a rationalization for my own personal theory. 3) When did the original Calamity happen? Ten thousand years is a long time. Hundreds of years passed between the Great Flood and tWW, and during that time, all of OoT's history vanished. Stories from the Medieval Era are considered legends to us, and some of them are less than 1,000 years old. It's reasonable to assume that everything between OoT and tWW can happen within a span of 2,000 years, and Spirit Tracks is confirmed to take place 100 years after tWW, so that's 2,100 years accounted for. I thought there was a specific amount of time between the events of Skyward Sword's past and present parts, but my best effort is only bringing up, "thousands of years." I always thought it was 4,000, so I'll go with that for now. After that, we have Minish Cap and Four Swords between SS and OoT. I feel it's not too unreasonable to assume 1,000 years here. At that, we've accounted for 7,100 years, which means it's possible that the original Calamity coincides with the conflict that sets up Skyward Sword. Demise could have easily become Ganon over millennia of passing down the legend and the details about the Guardians could have emerged with enough research over the 1,000+ years I'm picturing between ST and BotW. Alternatively, going back to my first question, it's possible that those in New Hyrule had to immigrate back to Old Hyrule for some reason and brought their knowledge of train technology with them to build all the Guardians and stuff, and this game takes place 10,000 years after that, but I like the idea that most of the games—or all of them if the merging timelines theory makes any sense—happen between BotW's backstory and events. Thoughts about any of this? Have I missed out on any official news that throws any or all this out the window? Exactly how stupid is my theory? How much do you dislike talking about the Zelda timeline? Do you feel just as tortured from reading this as I did from thinking this?
  18. http://kotaku.com/source-the-rumored-mario-x-rabbids-rpg-is-real-coming-1794849712 Looks like it's happening.
  19. Pretty impressive for an enhanced port. If every major release for the Switch this year has the same momentum Nintendo might actually hit their Switch sales goals for this year.
  20. Note: This game was reviewed after the version 1.3 update Super Bomberman R represents the triumphant return of Bomberman, who hasn't had a new game entry in years despite its history that reaches back to the early 80s. The franchise's philosophy of multiplayer mayhem seems like a natural fit for the Switch, and Super Bomberman R offers several ways to blast away friends and strangers in local and online multiplayer. But although the core gameplay is solid there isn't much variety to keep the gameplay fresh. In Super Bomberman R's story mode the evil Emperor Buggler is wreaking havoc in the universe with the help of the Five Dastardly Bombers. The eight Bomberman Rangers must travel to five worlds to stop Buggler's nefarious plans. It's not an elaborate story but there are some fun cutscenes nonetheless. Each of the Bombermen has a distinct personality–at times it feels like Snow White's seven dwarfs–so it's cute to see them play off of one another. More importantly, story mode serves as a useful introduction to the gameplay of Bomberman. It's the perfect place to practice and learn the ins and outs of trapping enemies with bombs, and how to avoid getting cornered yourself. There are a variety of challenges across the five worlds so the gameplay never gets too stale, plus you can bring a friend for co-op gameplay which is always nice to see in a story mode campaign. Story mode is also quite short though, so don't expect too much depth. There are some obnoxious restrictions as well; for example you can't change to difficulty level once you've started a new world which feels a bit unfair. You also can't replay worlds until you've finished the entire campaign once–again, a seeming pointless restriction. The real meat of Super Bomberman R is in the multiplayer though, and in blowing up your friends across a variety of maps. Up to eight players can join in on one console (you can also add computer controlled Bombermen) and things get frantic with that many bombs on the field. There's an element of strategy to the game as you need to outwit the other players in order to corner them, though with a full eight players there is so much happening that you have to constantly stay on your toes. It's a blast to play (pun completely intended) though it would have been nice to see just a bit more instruction when it comes to power-ups. This is why story mode is a good introduction–you generally have more time and leeway to experiment with power-ups. There is also an online mode for the multiplayer though the experience isn't quite the same. As noted above this review is based on version 1.3 but there is still some noticeable input lag when playing online, and occasionally framerate stuttering as well. It's not enough to spoil the game but online matches feel noticeably more sluggish than offline ones, and when one ill-timed bomb toss is the difference between victory and defeat this lag can be frustrating. And these little errors become especially frustrating when you add League Battles to the mix. You can play online with friends in custom-made rooms, with random opponents in quick play, or you can play a bit more seriously with League Battles where you earn points in order to rank up. It can be fun to have some stakes to a match but ranking up can be agonizingly slow given how many points you lose with a loss compared to how many you earn with a win. Clearly the slow progress is meant to keep players invested for a long time but with the inconsistent input issues it almost feels not worth it. Similarly, Super Bomberman R tries to keep the player's attention with the high cost of unlocking new features. With gems you can unlock cosmetic head baubles to make your Bombermen more unique, new stages, and new characters once you finish story mode. The cost for these unlockables is huge considering how few gems you earn from League Battles and story mode. It's understandable that the developers expect you to keep playing week after week but the average rate of earning gems really ought to have been adjusted. Bomberman is not the type of game that demands high end graphics, so there's nothing particularly noteworthy about the visuals. That's okay though, the game looks fine as it is, while the occasional cutscene adds a bit more colorful spice. To balance things out the soundtrack has plenty of great tracks. Lively and bubbly, they're just what you would want as background music for this kind of action game. Super Bomberman R has classic multiplayer bomb fights, best enjoyed with a few friends on the couch, as well as a short but serviceable story mode. The problem is there isn't much else to sink your teeth into. Unlockables tend to feel more tiresome than rewarding, though they can add a bit more flavor to the gameplay. And despite the recent 1.3 update the online connection doesn't quite feel ideal. A few more updates might iron out the wrinkles, but for now Super Bomberman R at least delivers a decent couch multiplayer experience. Rating: 6 out of 10 Bombs
  21. Own a Nintendo Switch and looking to exchange friend codes with others? Share yours here! In addition, you may also register your Nintendo Switch friend code on your Ninfora profile in a dedicated field through your account settings. Feel free to make use of this too for convenience!
  22. This week’s Nintendo Download includes the following featured content: Nintendo eShop on Nintendo Switch Mario Kart 8 Deluxe – The Mario Kart 8 Deluxe game races to the Nintendo Switch console with more characters, karts and tracks unlocked from the start than any other game in Mario Kart history. The anti-gravity racing game is the definitive version of Mario Kart 8 and includes a revamped Battle Mode that players of all ages can enjoy together.* Mario Kart 8 Deluxe will be available on April 28. Puyo Puyo Tetris – Two puzzle game juggernauts collide as Tetris, one of the best-selling and most-recognized brands in gaming history, and Puyo Puyo from SEGA have combined to create a fun-to-play, fast-paced, competitive party game like no other. The game offers tons of game-play styles – from single-player Adventure and Challenge modes to ferocious competition with Arcade modes up to four players** – for tons of Tetris/Puyo Puyo variety. A free demo for the game is also available in Nintendo eShop. Nintendo eShop sales: Nintendo eShop on Wii U and Nintendo 3DS Great deals this week! Check out the full list of deals on Nintendo 3DS and Wii U available this week at http://www.nintendo.com/games/sales-and-deals. Theme Shop on Nintendo 3DS: New themes this week include: Kirby’s 25th Anniversary Runbow Pocket Theme Bundle Activities: New My Nintendo Reward! – To celebrate the upcoming launch of the Ultra Street Fighter II: The Final Challengers game for the Nintendo Switch console on May 26, My Nintendo is offering a May calendar featuring the “supreme master of the fist” himself, Akuma. To learn more about other My Nintendo rewards, head over to https://my.nintendo.com. Also new this week: TumbleSeed (Nintendo eShop on Nintendo Switch) – Available May 2 ACA NEOGEO OVER TOP (Nintendo eShop on Nintendo Switch) KAMIKO (Nintendo eShop on Nintendo Switch) Parascientific Escape Cruise in the Distant Seas – Demo Version (Nintendo eShop on Nintendo 3DS) Blasting Agent Ultimate Edition – Demo Version (Nintendo eShop on Nintendo 3DS) Use Your Words (Nintendo eShop on Wii U) Absolutely Unstoppable MineRun (Nintendo eShop on Wii U)
  23. Just a poll to gauge the interest of Mario Kart 8 Deluxe which releases this Friday. Who will get it on Friday? Who will wait until later to buy it? Who will not be getting it at all? Also, be sure to join us on Thursday night at 10pm EST for some regular Mario Kart 8 action.
  24. Kids meals' toys always bring me back. They were usually terrible quality but as a kid I'd love to get them. Also I feel like I should highlight the fact that you can enter the sweepstakes without purchasing McDonald's: just follow the link to http://www.PlayatMcD.com Worth a shot for anyone that hasn't bought a Switch yet!
  25. Well since I guess there's an option to have auto acceleration along with the smart steering, Luigi can once again win by doing nothing. Thanks to GameXplain.
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