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Found 3 results

  1. Hackers have found a way to create costume profile pics and are now using that abilty to spread pornographic images in Super Mario Odyssey via the Balloon World mode. Parents playing the game have noticed this and aren't very happy. This is taking things way too far. I know Nintendo has been cracking down on hackers lately, but they need to go out in full force. Hacking wound't have taken off so fast if Nvidia had locked down their chip. I guess will be seeing the rumored revised chip hitting newly manufactured Switch units sooner than we think. Hackers always ruin every thing! "It's just for homebrew!" they say... MY ASS!!! I wouldn't be surprised if Nintendo removes this feature because of this.
  2. What was the most memorable thing for you about Super Mario Odyssey? I had a lot of trouble thinking about this, as I feel like everything in the game has the potential for being unforgettable nostalgia. I loved when I first arrived at the Mushroom Kingdom and the Moon, but my personal favorite memory is... celebrating the New Donk City festival with mayor Pauline! It was just so exciting and was an homage to all things Mario, both old and new!! Donkey Kong is often overlooked when people celebrate the longevity of the series, and I was beside myself with joy to see Nintendo combine all of these old elements into something thrilling, joyous, and legendary.
  3. It's a testament to Nintendo's developers and designers that Mario has endured as a gaming icon for over three decades now. And it's not from resting on Mario's laurels—though Super Mario has possibly the most consistently outstanding catalogue in all of video game-dom. Each new Mario platformer goes above and beyond to provide an exhilarating, fresh, and most importantly a fun adventure. Adventures that may give you new ways to control everyone's favorite Italian plumber, or new features to explore in the colorful Mushroom Kingdom, but adventures that are, at their core, joyous experiences for the child in all of us that just loves to play. And that's exactly what Super Mario Odyssey is. Let's set the scene first for Mario's latest adventure: in the skies above Peach's castle, aboard Bowser's airship, Mario and his longtime rival are locked in a heated battle. Bowser has, yet again, kidnapped Princess Peach, and this time he is intent on marrying her. King Koopa gains the upper hand and knocks Mario down to the Cap Kingdom, where Mario meets Cappy, and the two team up to rescue Peach and Cappy's sister, Tiara. The duo must travel from one kingdom to the next, collecting Power Moons to improve their vessel, and put a stop to all of Bowser's wedding preparations (stealing a suitable ring, dress, cake, etc.). Fundamentally it's the same "Mario rescues Peach" story that has been found in almost every Mario platformer, but it's still a suitable enough spark to start Mario on his latest odyssey. More importantly, it sets the scene for a globe-trotting adventure with Cappy's unique powers. It's no secret that Odyssey draws inspiration from Super Mario 64, and in this game Mario has all the same 3D movement abilities—long jump, back flip, triple jump, etc. Longtime fans will find such controls immediately familiar, and new players shouldn't have trouble picking it up either as the game eases you into the finer points of gameplay in the first couple kingdoms. The important addition in Odyssey is Cappy and his ability to cap-ture enemies, which allows Mario to control them. Your first introduction to this is with a simple little frog, and as a frog Mario can leap even higher than his legendary skills normally take him. Every enemy provides new abilities, some of which feel familiar to classic power-ups and some of which are wonderfully inventive. The capture system is a brilliantly clever way of integrating new features into Odyssey's gameplay without overdoing Mario's core abilities. With the capture system there are dozens of new abilities to play with throughout the game, but since they're limited to the enemy you capture you can only use them in specific areas/kingdoms, so you won't be overwhelmed with possibilities. The developers have also done a fantastic job of making each captured ability feel unique and still give the player room to experiment and discover new uses for each captured enemy. This gets to the heart of what Odyssey is all about: explore, experiment, and discover fun little features on your own and at your own pace. Plus when Mario captures a creature the creature looks completely adorable, so that's a plus too. Cappy isn't just used for capturing enemies either. Mario's new hat toss can be used to stun foes or break blocks, uncover hidden moons, and for a little platforming boost. Mario can toss Cappy then jump on the hat for a little extra height. It's a tricky move at first but incredibly useful once you get the hang of it, because although there are plenty of fantastic platforming sequences using captured enemies, there is still a lot of classic 3D Mario platforming to navigate as well (as well as some sequences that go even further back in Mario's history for platforming inspiration). For the most part though Odyssey's platforming finds the perfect balance of challenge and accessibility. Veteran players may not find too many truly difficult areas but there's enough complexity to keep you engaged regardless. The design of each kingdom plays a huge part in how easy it is to simply get sucked into Mario's adventure. Each kingdom is open-world and is absolutely packed with things to discover, and not just Power Moons (though a moon is usually your reward for exploring). The level design itself is so well balanced that, no matter where you are in the kingdom or what you might be focusing on currently, you'll see something else to interest you nearby or in the distance. This makes Odyssey incredibly difficult to put down; there's always something enticing you to keep playing. Just like in Breath of the Wild, Odyssey is almost dangerously addictive in how compelling the environments are to explore, and how easily you can get hooked on finding Power Moons. And oh boy are there a lot of moons to discover. Super Mario 64's 120 stars looks paltry next to Odyssey's Power Moon count—most kingdoms have dozens of moons to find. On the other hand moons are much easier to come by in Odyssey. Sometimes you can literally find them just lying around! But since you don't have to restart the level every time you find a moon (outside of a few story-centric moons which change the layout of the kingdom) you're free to simply wander and find what you can find. Odyssey is the best Easter egg hunt you'll ever play. It wouldn't be a modern Nintendo game without a couple of touches to make the game easier/more accessible to any player. For one thing, Odyssey includes an Assist Mode—essentially an easy mode where Mario has more health and you aren't penalized as much for dying. Even in the normal mode though Odyssey takes it a little easy on the player. Unlike other Mario adventures there are no lives in this game, you just lose a few coins for dying, so it really encourages you to just keep exploring at your own pace. Additionally, there are a couple of in-game hint systems to help you find moons. There's Talkatoo, a chatty bird that tells you the name of a hidden moon, thereby giving you a hint as to how to reach it, and a Hint Toad which will tell you the location of a moon (for a small fee). You can even use amiibo to help point you toward a moon. Some moons may be out in the open but others require a fair bit of hunting to find, so the hints are definitely a welcome feature. Of course, you can always choose to simply not use these and tough it out yourself, but there really is an insane amount of moons in Odyssey, and a hint or two can be a big help. Possibly the only minor downside to Odyssey comes from its controls, and more specifically the motion controls. You can toss Cappy with a simple press of a button but to perform more stylish moves you need to literally move the controller. Even after hours of gameplay and adjusting the sensitivity the motion controls just don't feel completely smooth. Thankfully at least the motion controlled actions are very rarely required to progress or find a moon, but it's kind of a bummer that the fancier attacks end up feeling useless just because activating them isn't super consistent. It should be no surprise that Nintendo would pull out all of the stops to make Mario, their flagship mascot, look absolutely gorgeous on the Switch. Every visual aspect of Odyssey exudes the bright, colorful, charming style that helps make the game such a joy to explore. The game covers the standard video game zones (desert, forest, snow drifts, etc.) but it's the levels that buck the trend like the Metro Kingdom that are particularly impressive and imaginative. As already mentioned Mario looks adorable when capturing an enemy, but even the regular creatures are utterly charming as well—just try to look at the chubby seal-like Shiverians without smiling. And then there's the music which is just as fun and energetic, and pulled from a variety of inspirations to match each location Mario visits. But the standout star of the soundtrack, by far, is Jump Up, Superstar, the ridiculously catchy song that perfectly speaks to the Mario franchise's sense of fun and whimsy. You could probably finish Odyssey in around ten hours or so, but it's unlikely that you would limit your playtime to only that. Even though you could get through the story in that time there is an incredible amount of optional content in the game, as well as post-game content, and finding all of it is really what Odyssey is about. This game isn't about finishing a level and moving on to the next one, it's about exploring and playing in these sandbox levels to try to uncover every little secret you can. And the exploration is so much fun that you probably won't want to move on until you've seen as much as possible in each kingdom. For fans of the sandbox structure of Super Mario 64 or Sunshine, Super Mario Odyssey is everything one could hope for and more. The kingdoms are jam-packed with secrets to uncover, and it's an absolute delight to just wander in one direction, picking up any moons to be found along the way. All of that freedom is matched with some truly fantastic platformer stage designs, along with imaginative creature abilities that provide new, exciting challenges in each kingdom. Every aspect of Odyssey's design breathes excitement and the thrill of adventuring through creative, colorful landscapes. I truly don't know how you could play this game and not have fun, not have a huge grin on your face—Odyssey is simply an exhilarating adventure. Nintendo once again proves that they are masters at making, above all, a fun game. Rating: 10 out of 10 Moons
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