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  1. Twenty years after Pokémon Red and Blue launched in North America, sparking a wildfire of Pokémania in children across the US, Game Freak is ready to do it all over again with Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! For many of us this will be a trip down memory lane as the games are enhanced remakes of Pokémon Yellow, but the game also represents a meeting point between traditional Pokémon trainers and Pokémon GO fans, as some of the mobile game's features are recreated here. No matter how the details change though, the core Pokémon adventure remains wonderfully charming and addictive. Let's Go, Pikachu! is essentially a retelling of Pokémon Yellow, so once again you have Pikachu as your main partner and Team Rocket's Jessie and James pop up as you explore Kanto and collect the eight gym badges needed to challenge the Pokémon League. While it would've been nice to have perhaps some of the story beats be a little different, there's something to be said for the charming simplicity of the writing here. After all, if this is meant to be an introductory game to the main series of Pokémon, perhaps it helps to keep things basic. Just like in every Pokémon game you capture wild monsters, train them to do your bidding, then pit them in battle against one another (but in a cute way). However, in this game you don't actually battle wild Pokémon, and don't have to weaken them in order to capture them. Instead, wild Pokémon are visible on the map, and when you touch them you're given a chance to simply catch them directly by placating them with berries and throwing Poké Balls at them—literally, thanks to the motion controls. This will feel more natural to Pokémon GO players but for veterans it's an adjustment, especially given how this new method can feel both finnicky and a little boring after a while, especially the way the game encourages you to capture duplicates as well. It's not entirely a bad change but it does reduce some of the game's challenge. And that's a theme throughout Let's Go, Pikachu! Small details have been adjusted to make the game friendlier to new players and erase some of the more technical video game-esque" elements. For example, you no longer have to use a PC to access your Pokémon Box—your entire collection is available to you at any given moment. There's no need to prepare a team of six to take on a certain route, cave, or gym because you can swap out your current six-Pokémon party between any battle. You also don't need to worry about using Hidden Machines (HMs) for the vital abilities that allow you to explore (such as cut, surf, or strength) because Pikachu will learn these abilities without wasting a slot on his four-ability move list. And for most gyms you can't even challenge the gym unless you have a Pokémon of an advantageous type or are at a certain level. Again, none of these are bad changes—they're all done to the benefit of the player—but they show how Let's Go, Pikachu! has been simplified for less experienced players. Pro trainers might scoff at some of these—and frankly the original games weren't so difficult that they really need all of these adjustments—but they're undeniably helpful and can mostly be avoided if you want to maintain a more classic sense of challenge. Possibly the biggest way that Let's Go, Pikachu! makes things easier is the fact that a second player can jump in to play along at just about any point in the game. Player Two can also throw Poké Balls at wild Pokémon and even join in battle using one of your six main party Pokémon. Such 2v1 battles can be overwhelmingly easy but still, this is a fun way to get another player involved without the need for an entire second Switch/game. It's a perfect way to help out inexperienced players or just pique someone else's curiosity about the game, and since you only need one Joy-Con to play you don't even need a second set of controllers. It's a great way for Pokémon to embrace a more accessible approach for any player. Speaking of controllers though, that might be the one area that Let's Go, Pikachu! went a little overboard on the new features. You only need one Joy-Con to play, which is pretty neat, but frankly not terribly comfortable to hold sometimes, and the game flat out doesn't support the Pro Controller. You also have to use motion controls when throwing Poké Balls at wild critters which is novel the first few times but quickly grows tiresome, especially since throwing isn't super accurate—you can aim left and right but it always felt pretty inconsistent to me. The only way to use more traditional controls is playing in handheld mode, though of course that means you don't get to enjoy Pokémon on the big screen; it really is a shame that even using the Pro Controller isn't an option in this game. The game's presentation might best be described as aggressively cute. This may not be the series' first foray into 3D models, but as the first HD home console title it's certainly a landmark entry, one that does a great job of capturing the charm of Pokémon in smooth HD without overdoing it on unnecessary frills. Instead it's the perfect translation of what we remember Kanto being like, even though we played it all those years ago in pixely monochrome. And being able to get up close and pet Pikachu is simply too cute. The soundtrack also does a great job of modernizing the classic tunes of the series, capturing the same fun, bubbly, exciting background music that we remember. The adventure is pretty much exactly the same as Pokémon Yellow, which means conquering the Elite Four of the Pokémon League takes about twenty hours or so. There are, of course, more things to do if you want to truly be a Pokémon master, including post-game challenges, collecting every Pokémon, and trading/battling online. The online interface could be a little more robust here—it seems like in an effort to keep things simple the developers went too far and made it a little more tedious than necessary to find the specific trade you want—but even so there's more than enough gameplay here to satisfy any Pokémon Trainer. Pokémon: Let's Go, Pikachu! perfectly accomplishes what it set out to do: create a happy medium between Pokémon GO's more casual, capture-focused gameplay and the traditional main series Pokémon games. That means it's simplified some of the core aspects of the franchise's gameplay and includes a few features that make the whole journey much more forgiving, but these concessions don't spoil the enduring charm of capturing, training, trading, and battling pocket monsters. And for those of us that grew up on the original gen I games, Let's Go, Pikachu! also provides an adorably endearing trip down memory lane. Rating: 8 out of 10 Poké Balls
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