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  1. đź”—https://themixgames.com/games/rugrats This looks great, especially the HD mode, which looks like an actual episode of the cartoon! Also, it's really cool that this will also be releasing on an actual NES cartridge. The only Rugrats game I own is Rugrats The Movie on GBC (Though I have rented 1 or 2 others), which I got around when the first movie came out. I know most of the Rugrats game from back-in-the-day weren't that great, but this looks like something I might have to pick-up (no sure about getting it on NES or not). I love these babies so much! <3 I'll never forget watching the first episode when Rugrats premiered and seeing the first movie in theaters as a kid. Rugrats has always been my favioret Nicktoon, though I do think that Hey Arnold! was the best. Now, don't get me started on that hot garbage that is the new Rugrats on P+ (I've mentioned before how bad it is during our Mario Kart nights). T_T
  2. E3 this is finally coming back this year, but it looks like neither of The Big 3 (Nintendo, PlayStation, Xbox) will be taking part in any form... *see tweet below* I know Sony hasn't been there the last few E3s and Nintendo has since been doing digital E3 presentations, but it's odd that with E3 finally coming back that neither Microsoft or even Nintendo will there. Maybe they realized during the pandemic that they don't need to speed all that money to go to E3 and create a massive booth, when they can just put out a digital event and be done. Is E3 dead?
  3. https://www.ign.com/articles/playstation-store-shut-down-ps3-vita-psp PS3 and P to shutdown on July 2; Vita on August 27th. If there are any PSP, 3, or Vita games or DLC that you haven't gotten yet, now would be a good time. ---- UPDATE: The PS3 and Vita stores will remain open. It's currently unknown whether PSP games will still be available for download on the Vita, but I'd go for it anyway, just to be safe.
  4. It's funny when this game was first revealed at Square Enix E3 this past June I had mixed hype and mixed expectations of this game. Some said it didn't need that long segment, others wanted more from the gameplay and most just hope it wouldn't be another Marvel Avenger situation. I was definitely in that camp tho I never bought the game, thank goodness. Here comes this hands-on preview of this game from IGN and what is said more than shown has me a little more hopeful that this game can live up to what ppl might expect from a Guaurdian of the Galaxy, whatever that is. I am just gonna leave there for those who seem interested or on the fence watch this vid and see if gonna get this game or not bother.
  5. A good review on this game, if you want the gist of the game scope and tropes.
  6. I've played the demo on PS4. I didn't even know this was coming to PS4/PS5, thought this was XBOX one and Series exclusive. Anyways, there's two protagonists you can plays as; a boy who wields a sword and use psychokinesis and a girl who wields short range daggers and also use psychokensis. I played as the boy first and as awesome it is to pull off moves, something felt off. Once I was done with his portion I went to the girl and everything just clicked. I don't have anything against ranged weapons in 3rd person games but I tend to lean to hand to hand combat whether that is with fists or a blunt object. At least for me and how the gameplay is with psychokensis, range weapons is a better fit for me in actually liking this game more. What's also funny is that the boy has more interesting abilities than the girl with psychokensis. I think the reason for that is the boy is a rookie on the scene while the girl is more a veteran on the scene. So depending on your playstyle and preference of weapon, you have a choice. As for playing as both, I don't think you can alternate these characters nor do I think there's section you play as either. Maybe similar but not exactly like the twin protagonists in Astral Chain, where if you play as one sibling the other will accompany you in some missions. This game plays nothing like Astral Chain but the feel and atmosphere of the world is similar. If you like the look, the gameplay and the feel of the world, I'd say it is worth playing the demo to see for yourself. Game comes out June 25th on PS4/PS5, XBOX one/ Series and PC
  7. PS Plus Free Games for December 2018: Soma, PS4 Onrush, PS4 Steredenn, PS3 Steinsgate, PS3 Iconoclasts, PS Vita (Cross Buy with PS4) Papers, Please, PS Vita I don't know anything about Soma but it seems to have garnered some good reviews (funny time of year to release a horror game though). I'm not interested in Onrush though, I'm totally over these racing game offerings on PS Plus. Iconoclasts though, that was one of my favorite games I played this year on the Switch, I highly recommend it. Not sure I'm going to replay the whole thing on PS4 though since it's a decent length adventure. Also it's a shame there isn't a version of Papers, Please on the PS4, or I guess it's a shame I don't have a Vita.
  8. PS Plus Free Games for November 2018: Bulletstorm: Full Clip Edition, PS4 Yakuza Kiwami, PS4 Jackbox Party Pack 2, PS3 Arkedo Series, PS3 Burly Men At Sea, PS Vita (Cross Buy with PS4) Roundabout, PS Vita (Cross Buy with PS4) Some big names for PS4 this month but not games I'm particularly interested in. I actually played a bit of the demo for Burly Met At Sea at PAX last year and it seems like a cute little game but not one that I would've bought otherwise, so it's nice to get that for free.
  9. https://blog.eu.playstation.com/2018/10/10/psn-online-id-change-feature-enters-playstation-preview-program-soon/ xXx_M3T4L_G34R_420_xXx, your days are finally numbered.
  10. PS Plus Free Games for October 2018: Friday the 13th, PS4 Laser League, PS4 Master Reboot, PS3 The Bridge, PS3 (Cross Buy with PS4 and PS Vita) Rocketbirds 2: Evolution, PS Vita (Cross Buy with PS4) 2064 Read Only Memories, PS Vita (Cross Buy with PS4) Surprised we're getting Friday the 13th so soon after Dead by Daylight, but 'tis the season I suppose. And like DbD I think it looks cool but I don't know how much I'll actually play it. And Laser League, another multiplayer focused game, is one I probably won't play much of either but eh, I guess I'll give it a try sometime. I do want to plug The Bridge though, that's a really fun puzzle game that I played on the Wii U, so I hope people here check it out. And 2064 looks kind of interesting, glad I'll get a chance to try it for free. Overall kind of an average month but after September I think that's fair.
  11. PS Plus Free Games for September 2018: Destiny 2, PS4 God of War III Remastered, PS4 Another World – 20th Anniversary Edition, PS3 (Cross Buy with PS4 & Vita) QUBE Director’s Cut, PS3 (Cross Buy with PS4) Sparkle 2, PS Vita (Cross Buy with PS3 & PS4) Foul Play, PS Vita (Cross Buy with PS4) Here They Lie, PS VR (Available until October 2) NOTE: Destiny 2 is available today because there will be a free trial of Destiny 2: Forsaken's Gambit mode on September 1. Well now, here's a pretty huge month (especially for PS4 since every game is available on it with cross buy). I never did pick up Destiny 2, despite getting the white PS4 bundle with the original Destiny, so this is a pretty huge get. It sounds like, much like the first game, to get the most out of Destiny 2 you need to get all the DLC, but if nothing else this is like an extended demo for that which is pretty nice. God of War III is appropriate since I just got the new God of War, though I haven't started it yet; I wouldn't mind replaying GoWIII since I never did buy it. The other games look, eh, fine. Stuff to try out when I feel like taking a break from all of the super long games in my backlog right now.
  12. PS Plus Free Games for August 2018: Mafia III, PS4 Dead by Daylight, PS4 Bound by Flame, PS3 Serious Sam 3 BFE, PS3 Draw Slasher, PS Vita Space Hulk, PS Vita Here They Lie, PS VR (available from August 7 to October 2) Knowledge is Power, PS4 [mobile devices+companion app required] (available from August 7 to November 6) Another middling month, in my opinion; not bad, but nothing I'm super excited for. I think I'm more intrigued by the concept of Dead by Daylight than in actually playing it; I love the idea of asymmetric multiplayer but unless I had a group of people to play with consistently I don't think I'll get much playtime out of this game. I've never played a Mafia game before so Mafia III for free sounds good to me, but I don't know when I'll actually play it. I'm so behind on trying out these PS Plus games, just because I've been playing Switch so much lately, and a lot of long games on Switch at that.
  13. PS Plus Free Games for July 2018: Heavy Rain, PS4 Absolver, PS4 Rayman 3 HD, PS3 Extreme Exorcism, PS3 (also available on PS4) Deception IV: The Nightmare Princess, PS3 Space Overlords, PS Vita (also available on PS4) Zero Escape: Zero Time Dilemma, PS Vita Almost forgot to make this thread for July! Still banking on the Detroit: Become Human hype with another David Cage game, I guess. I liked Heavy Rain better than Beyond: Two Souls but I still didn't like it that much so I probably won't play it again. I've never heard of Absolver; seems kind of neat but the PvP element doesn't interest me much. Overall a pretty "meh" month in my opinion. Also in case you missed the E3 announcement Call of Duty: Black Ops 3 is free for PS Plus subscribers until July 11th.
  14. PS Plus Free Games for June 2018: XCOM 2, PS4 Trials Fusion, PS4 Zombie Driver HD, PS3 Tom Clancy’s Ghost Recon: Future Soldier, PS3 Atomic Ninjas, PS Vita Squares, PS Vita I've never played an XCOM game and probably never would have bothered to buy a copy for myself, so that's pretty cool. Not interested in Trials Fusion though, and although I would give Future Soldier a try, I've packed up my PS3 and don't really feel like hooking everything up again just to play this game.
  15. PS Plus Free Games for May 2018: Beyond: Two Souls, PS4 Rayman Legends, PS4 Risen 3: Titan Lords, PS3 Eat Them!, PS3 King Oddball, PS Vita (Cross Buy with PS3 and PS4) Furmins, PS Vita Fairly big names for PS4 but they're both relatively old by now. Rayman Legends is a great game; I already own it on Wii U but it's been a long time since I played it, maybe I'll do another playthrough on PS4. Beyond: Two Souls I didn't really care for, probably won't bother to play that again. Fingers crossed Detroit: Become Human is better but I'm not going to get that right away anyway. The rest of this month's games look like random filler to me.
  16. PS Plus Free Games for April 2018: Mad Max, PS4 TrackMania Turbo, PS4 In Space we Brawl, PS3 Toy Home, PS3 99 Vidas, PS Vita Q*Bert Rebooted, PS Vita (Cross Buy with PS3 and PS4) Funny that Mad Max is going to be available, since I had it on my GameFly queue for the longest time thinking I'd give it a try sometime, but a few weeks ago I removed it when I realized I'm just never going to get around to renting it. Now I don't have to! Nothing else seems interesting this month though.
  17. PS Plus Free Games for March 2018: Bloodborne, PS4 Ratchet & Clank, PS4 Legend of Kay, PS3 Mighty No. 9, PS3 (Cross Buy with PS4) Claire: Extended Cut, PS Vita (Cross Buy with PS4) Bombing Busters, PS Vita (Cross Buy with PS4) I've heard a lot of good things about Bloodborne but I've never played it. Have to admit I'm not that interested in Souls or Souls-like games, but for the low low price of (sort of) free I'll give this one a try. I haven't played Ratchet & Clank either so this is a good month for me. I've played the PS3 games though and didn't like them, and haven't heard of the Vita games. Sony also announced that starting March 8th, 2019 they will no longer offer PS3 or Vita games as PS Plus free titles. I doubt this should really surprise anyone; if anything I'm surprised they're keeping them around for another year. I suppose the Vita has a little life in it but there's little reason for Sony to keep supporting free PS3 games five years after the release of the PS4. The real question is whether or not they'll offer more PS4 games per month, or keep it at two. I'm guessing they won't bother increasing the number of games, which would be a shame.
  18. PS Plus Free Games for February 2018: Knack, PS4 RiME, PS4 Spelunker HD, PS3 Mugen Souls Z, PS3 Exiles End, PS Vita Grand Kingdom, PS Vita (Also available on PS4) I've been waiting for Knack to show up here. I've always been mildly interested in it but never enough to bother buying it, so this works out nicely for me. And RiME is a great indie game but yet again we get a free game right after I already played it on Switch. Grand Kingdom seems interesting—I do like me a good tactical RPG—and Mugen Souls Z might be worth booting up my PS3 for, though it'll probably just add to my backlog of RPGs. Overall an okay month in my opinion.
  19. PS Plus Free Games for January 2018: Deus Ex: Mankind Divided, PS4 Batman: The Telltale Series, PS4 Sacred 3, PS3 The Book of Unwritten Tales 2, PS3 Psycho-Pass: Mandatory Happiness, PS Vita (Cross Buy with PS4) Uncanny Valley, PS Vita (Cross Buy with PS4) Deus Ex: Mankind Divided is a great addition; I played the previous game and liked it but I haven't gotten around to Mankind Divided yet so this is great for me. Batman though, I literally just played this last week on the Switch. Oh well. And the other games I'm not really interested in, though I might give Uncanny Valley a try.
  20. So I did that post on Nsider2 about Final Fantasy VII when I first played it back in 2015. I was convinced I had a unique perspective, never having played anything Final Fantasy until then. Recounting my experience of the game oft praised as the greatest RPG of all time through a set of eyes weathered by RPGs not from Square Soft was a lot of fun, and I figured I'd do it again when I got around to playing another Final Fantasy, to sort of chronicle my journey through the most historically important series of my favorite genre. So here goes. Be warned of late-game spoilers. This isn't a review, just my organized thoughts on the game. Truthfully, I don't really even care if anyone reads this. I just had fun writing it. In recent months my experience with Final Fantasy VII has retroactively become- in my own mind- decidedly holistic. As it stands now, it very nearly reaches the transcendental heights of some of my favorite RPGs like Radiant Historia, Chrono Cross, and Xenoblade Chronicles. It isn't often I develop nostalgia so quickly for a game, but despite its shortcomings, VII became something truly special for me. I closed the book on Final Fantasy VII faced with the strange reality that I actually care about the fate of the dubious upcoming remake. That is a weeeeird place to be for someone like me, to whom Final Fantasy for so many years was just a name repeated to the point of self-parody. Suddenly I understood all of the ranting and raving over this PS1 classic, and though I don't share the fanbase's rabid fanaticism or the desire to explore the other games in the Final Fantasy VII subseries, I do have a deep love for the original game. So as time went by I began to yearn to recapture the joy of Final Fantasy, and there is yet a lot ahead of me. Fast forward. Late summer, 2017. Enter Final Fantasy IX. While it doesn't carry the legacy of its predecessor or the pedigree of being the first of its kind, this one was built up for me over a period of years by a few of my dearest friends. Coming away from it, my experience was one altogether more candid than my experience with VII. Admittedly, a lot of that has to do with the fact that not as much of IX has been absorbed into the inescapable lexicon of pop culture, so I was able to experience it as it was meant to be, without major plot points having been spoiled for me years before picking it up. I was not surprised to find the ATB system of Final Fantasy VII and Chrono Trigger fame in play here. I've always appreciated the sense of urgency this approach brings to battles, though the frequency of its random encounter system is still a little on the high side. Fortunately, I quickly began to notice that IX fixes one of the bigger issues I had with VII. Contrary to VII, where any character could more or less fulfill any role depending on Materia loadouts, each character in IX serves their own function in a greater team, and feels like their own distinct class due to them having a unique moveset learned from equipment as well as an innate ability that costs no MP. This is a welcome development on the gameplay side of things, and I do prefer this to VII's dominant strategy of bottlenecking each character into a jack of all trades just in case a character leaves the party. On the other hand, Trance is a mechanic I can take or leave. I thought Limit Break was a more usable mechanic, since it comes into play more often. I'll take a marginally less useful mechanic that I can control over something that can trigger due to no fault of my own and be wasted right before a boss (or, for that matter, waste a boss by accident while trying to steal a rare drop). But I do have to admit, when the stars align and it triggers when you need it, it feels amazing. if Final Fantasy IX has a real weak point, it's the card game element. The rules, which are never really explained, are esoteric and at times feel arbitrary. Each time I thought I had it figured out and worked out my master stratagem to claim the opponent's cards, the game would show me just how little I understood about the minigame's mechanics, and I'd lose an important card. To be honest I gave up on it early in Disc 1. It only ever comes into play in the plot once at the beginning of Disc 3, and while I appreciate the idea of tying it into the plot, it can be won easily by picking the cards with the highest numbers on them. Even so, in this case I was glad to leave it well enough alone. But if the weak point of the game is some silly diversionary minigame, I think we're doing alright. Learning abilities through items is a refreshingly unique idea, and I do prefer it to the Materia system, even if it does facilitate grinding more than VII. Granted, some of the item and ability descriptions are really unhelpful, giving you a pretty poor idea of what something does until you actually use it, but more importantly, it mitigates the effect of having precious equipment closed off to you when you need it most, as most items grant abilities on a character-specific basis, meaning if you don't have access to a character, their equipment would likely be useless to you, anyway. This all but eliminates the problem I encountered in VII, when a character would leave my party and take all of my best Materia with them. The game takes very special care to make sure you always have access to a well-balanced party. In this way it's a more guided experience than VII, and though there is something to be said for the freedom offered by the arguably more versatile Materia system, it feels to me like less is wasted here. One of the ways Final Fantasy IX accomplishes this is by telling its story from multiple characters' perspectives, making use of all of the playable characters in both its storytelling and gameplay. VII was content to let you pick a party of three and stick with it for the most part, allowing each party member to have his or her episodic moment of character development and then letting them fade into the background. There were rare exceptions- I still hold that Tifa is one of the best supporting characters in the series- based on what I've played- because the story doesn't toss her aside once she's shown some character development. Her arc is spread over the entire game, and her development is central to fleshing out Cloud's foggy past in Disc 3. Unlike say, Cid, whose shenanigans in his hometown culminate in Cloud's party gaining access to the obligatory airship, after which his arc levels off as the story narrows its focus on Cloud and Sephiroth. In contrast, IX achieves the best of its character development in a few different ways. It not only forces you to play as different characters when the party splits up, but lets you listen in on what the other protagonists are doing while you're in town, offering a different perspective and reinforcing the idea that your allies have lives outside of what they do in the game. The all-encompassing quest you've undertaken together is but one small part of the stories of their lives, even if it is the defining moment therein. They came from somewhere. They had a history that led them to the exact moment in time they became your ally, and that history has fundamentally shaped the way they view the world. In this way IX treats its characters as ever-changing people, and their arcs happen all together as the story's events affect them each on an individual level. Vivi constantly wrestles with his own mortality, and despite his youth sees the game's events through the eyes of a dying man, desperate to find some meaning in his life that will affirm his right to exist. Steiner faces the quandary of doing his duty versus doing good, even when they're not one and the same. And poor Freya has everything taken from her- her home, her lover, and her people, and constantly fights to stave off despair. Even Amarant- whose entire arc as the group's resident edgelord is defined by slowly realizing how much weaker he is when he closes himself off to others- undergoes a gradual change that feels organic and real, and becomes rather likable toward the end of the game. Each of the characters in IX feels more like a Tifa, and less like a Cid or Vincent. The game isn't afraid to take its time unpacking its characters. The result is an arguably more natural flow in both writing and plot structure. I'm quickly beginning to discover that even among its contemporaries, one of Final Fantasy's strengths as a series is its ability to create a natural sense of story progression for characters that feel like ordinary people. Where modern RPGs like Bravely Default and Fire Emblem beat you over the head with grandiose save-the-world plots and tried anime tropes, Final Fantasy takes a calmer, slower, more nuanced approach to building narrative. Nothing is overblown, everything happens at its own pace. Your main character is not the warrior chosen by fate to save the world, or the hero of a great war with unmatched combat prowess. You're not as special as all of that. You're more relatable than that. You're Zidane Tribal, a philandering thief with a heart of gold posing as a humble play actor. You keep company with a nervous street urchin with a penchant for magic, a princess constrained by the sheltered life she's led, and a duty-bound but uptight royal guard who sees you for the lawbreaker you are. There's more to each of them, of course, but in a genre that favors war heroes and living weapons, they all come off as fairly ordinary and profoundly relatable, even where those tropes do come into play. This reinforces the idea that they're just people whom events pushed together, and who save the world in the process of discovering their own place within it. This is especially true- and rightfully so- of characters like Zidane and Garnet, who throughout Disc 1 and 2 travel together for decidedly circumstantial reasons. Indeed, the beginning of Disc 3 explores what happens to a party of adventurers after the adventuring is all over. What happens when the last boss falls, and our heroes must return to normal life? They don't always become best friends forever. We find that sometimes the adventure is the only thing uniting our heroes. Royals immerse themselves in the politics of coronation and reconstruction. The thief falls back in with his old gang. The knight errant sets out to rebuild the remains of her kingdom. They see each other around, but their friendship was built on the quest they undertook. With that gone, they no longer have anything in common. But those relationships served as the basis of their lives for so long. Each of them feels appropriately lost, disconnected as much from the world as from their dearest friends. This served as perhaps one of the most true-to-life moments in an RPG I've experienced. Zidane's plight- the aimlessness of not knowing how to go forward after the adventure of a lifetime- feels emotionally crushing. Especially given that he desperately wanted his friendship with Garnet to blossom into something more, only to have it cut short by her early coronation. A lesser RPG would have ended at Disc 2, and never fully realized its narrative potential. And I'd be remiss if I didn't talk about our hero. On the surface, Zidane is the polar opposite of someone like Cloud. Zidane is plucky and friendly where Cloud is standoffish and anti-social. But there is a fundamental similarity they share that turns them each from merely good protagonists into fully believable characters. More than demeanor or disposition, it is the way in which they both come to terms with loneliness and self-doubt that defines them. And in this, they have a lot more in common than meets the eye, as both Cloud and Zidane spend much of their adventures trying to hide their insecurities behind a mask. And although there isn't as much brooding navel-gazing on display in Final Fantasy IX, Zidane, too, must come to terms with an uncomfortable truth about who he believes himself to be, and it nearly destroys him. For the first three discs, Zidane acts like the kind of protagonist you'd want to hang out with. He's selfless and protective, always ready to lend a helping hand. He offers friendship to the outcasts, preaching of the give and take of friendship. He's most comfortable when he's supporting his friends, and is always willing to be the pillar of strength when someone needs it. This is who he is. But at the end of Disc 3, when it comes time for him to lean on someone else, he can't bring himself to let them get close, can't stand to place a burden on them. To do so would go against his caring, supportive nature. Because he's always been the protector, allowing himself to be protected is naturally difficult for him. In this way Zidane feels more human than the vast majority of RPG protagonists, and I certainly feel more kinship with Zidane than even someone like Cloud, who is brilliant in his own way. Where Cloud had amnesia and a life's worth of fabricated memories to service the story, Zidane's vulnerability stems from his own personality. It doesn't make for as dramatic a reveal, but it does make him a better character. The music, as always, shines as a high point and beautifully realizes the world of Gaia, and there are quite a few standout tracks for me. The foreboding weirdness of Gargan Roo. The utterly pleasant jangly mandolin of Eiko's Theme. The majestic, delicate mysticism of Esto Gaza. The raw power of the synths in Mt. Gulug. The ethereal, serene sense of mystery in Terra and the despairing heroism on display in You Are Not Alone, which plays over perhaps the most emotionally charged moment in the game. So how does it stack up against Final Fantasy VII? At the risk of copping out, it's difficult for me to say at this point. VII has the benefit of two years' burgeoning nostalgia. But IX has the benefit of being fresh in my mind, and the game I'm still sort of riding the kick from. VII has a better story, with a fascinating lore that is instantly engaging, and a roller coaster plot that continuously blindsided me despite my knowing the biggest twist was coming. IX has better characters, speaking broadly, and takes its time to unpack them in a way that avoids the gamey pitfall of episodically compartmentalizing character arcs. VII has Cloud, who serves as an allegorical stand-in for the player's own latent self-doubt and underlying fear of rejection. XI has Zidane, who displays the complexities and contradictions of a real person, and represents stoic protectiveness and selflessness, but also intensely relatable self-loathing and fear of vulnerability. I might give a slight edge to IX for its earnest storytelling and the sincerity of its characters, but it's a close call. That doesn't feel like an objective analysis, however, so I may need to let time weather my impressions of VII and IX. Perhaps it's telling that I don't consider myself at liberty to definitively choose a favorite at the moment- It's little wonder this series became the apotheosis of the genre. Between these two different flavors of this classic series, I've been able to identify what I like best about each, but more importantly, I think, I've gained an understanding of what it is they share. Video games are such a surface-level medium. We often talk about things we can see, hear, and palpably feel, and gloss over important through-lines such as tone and character. When one talks about what defines the soul of a game- or of a series, for that matter- we don't have to mean familiar gameplay elements or a continuing story. Despite tackling the genre with a completely different tone, Final Fantasy IX has something in common with VII that defies common explanation. It's less straightforward than simply having the same gameplay mechanics or the same composer. All of the game's elements come together in a very specific way that other RPGs can only mimic, and the result is something that is unquestionably, profoundly, simply Final Fantasy.
  21. PS Plus Free Games for November 2017: Worms Battlegrounds, PS4 Bound, PS4 R-Type Dimensions, PS3 Rag Doll Kung Fu: Fists of Plastic, PS3 Dungeon Punks, PS Vita (Cross Buy with PS4) Broken Sword 5: The Serpent’s Curse (Episodes 1 & 2), PS Vita (Plus Until Dawn: Rush of Blood, another free VR game) Well, I guess we couldn't expect Sony to keep up releasing AAA games every month. This line-up seems okay though, even if it's not amazing. I've never really been interested in the Worms games but since it's free I guess I'll try it. And Bound is kind of exactly the type of game that the PS Plus free games seems perfect for: a unique game that I never would have bought otherwise. The Vita games seem pretty decent too.
  22. PS Plus Free Games for October 2017: Metal Gear Solid V: The Phantom Pain, PS4 Amnesia: Collection, PS4 Monster Jam Battlegrounds, PS3 Hustle Kings, PS3 Hue, PS Vita (Cross Buy with PS4) Sky Force Anniversary, PS Vita (Cross Buy with PS4 & PS3) PS Plus has been hitting it out of the park lately with these high profile AAA games, though like inFamous: Second Son last month MGSV is unfortunately one of the few PS4 games I already own anyway. I'm looking forward to trying Amnesia though, and the other games are…also available, I suppose.
  23. PS Plus Free Games for September 2017: inFamous: Second Son, PS4 Strike Vector Ex, PS4 Truck Racer, PS3 Handball 2016, PS3 We Are Doomed, PS Vita (Cross buy with PS4) Hatoful Boyfriend, PS Vita (Cross buy with PS4) Plus Playstation is offering a free VR game for the next two months: RIGS Mechanized Combat League is free for PS Plus members in the US and Canada from September 5th to November 7th. Do you think they might start adding VR games to the regular monthly rotation? inFamous: Second Son is a pretty great game–at least, if you like the style of the other inFamous games. Shame I already own the game though, so this month is a bit bland for me. Strike Vector Ex looks okay, I'll give it a try. We Are Doomed doesn't look bad either as a time waster/high score chaser. And I'm not quite the target demographic for the PS3 games but wow they look terrible. And then there's Hatoful Boyfriend…I really don't know what to say about that one.
  24. PS Plus Free Games for August 2017: Just Cause 3, PS4 Assassin’s Creed: Freedom Cry, PS4 Super Motherload, PS3 Snakeball, PS3 Downwell, PS Vita (crossbuy with PS4) Level 22, PS Vita I've never played any Just Cause game, but that seems like a pretty big get; looking forward to trying that. Freedom Cry is a little weird since it's technically DLC but I haven't played it so I'll give it a try, why not. It should be a decent sized mini-campaign anyway. The PS3 offers continue to pull bizarre little games. Snakeball seems to be a competitive game of Snake, while Super Motherload looks like a spin-off of Dig Dug and Steamworld Dig. Could be fun, but doesn't seem to have the same charm as those other games. And I've played a bit of Downwell on mobile but it might be nice to play it with a controller.
  25. PS Plus Free Games for July 2017: Until Dawn, PS4 Game of Thrones, PS4 Tokyo Jungle, PS3 Darkstalkers Resurrection, PS3 Element4l, PS Vita Don’t Die, Mr. Robot, PS Vita (Cross Buy on PS4) I never played Until Dawn so I'm pretty happy to get that for free. TellTale's Game of Thrones is okay too, since I'd never actually buy it myself so it's nice to get a chance to try it. I feel like there have been a lot of episodic adventure games on PS Plus lately; I wonder if there's a reason for that. I've never played a Darkstalkers game either, though I'm not big on fighting games anyway so I'm not sure I'll really play much of that. And Tokyo Jungle looks...unique.
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