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Found 18 results

  1. Available October 8th | https://metroid.nintendo.com/ Join intergalactic bounty hunter Samus Aran in her first new 2D Metroid™ story in 19 years Samus’ story continues after the events of the Metroid™ Fusion game when she descends upon planet ZDR to investigate a mysterious transmission sent to the Galactic Federation. The remote planet has become overrun by vicious alien lifeforms and chilling mechanical menaces. Samus is more agile and capable than ever, but can she overcome the inhuman threat stalking the depths of ZDR? Face off against unrelenting E.M.M.I. robots Once DNA-extracting research machines, the imposing E.M.M.I. are now hunting Samus down. Tensions are high as you evade these E.M.M.I. to avoid a cruel death while finding a way to take them down. Find out what turned these robotic wonders into the scourge of ZDR and escape with your life. Feel Samus’ power grow as you gain maneuvers and abilities Acquire new and familiar abilities as you traverse the many environments of this dangerous world. Parkour over obstacles, slide through tight spaces, counter enemies, and battle your way through the planet. Return to areas and use your new abilities to find upgrades, alternate paths, and a way forward. Explore the sprawling map, evade and destroy E.M.M.I. robots, and overcome the dread plaguing ZDR. *About from Nintendo.com Price: $89.99 Includes: Standard copy of the game Steelbook game case 5 cards featuring art from Metroid 1-5 190 page art book Pics: Price: $29.99 Functionality: Samus - Gives you an extra energy tank to increase your health by 100 (Once per day). E.M.M.I. - Grants a Missile+ tank to increase Samus’ missile capacity by 10 (once per day). Pics:
  2. I've seen this question making the rounds on the net for a few days. Tho, I think this opinion is minor, most who play Metroid titles are going to get this game no mater what. Where you stand with the $60 price of this game? ($79.99 up here in Canada)
  3. This is bizarre learning now about 10 years later, but whoever translated & dubbed Other M seems to be responsible for most of the discourse that came of the game. The original Japanese lines were much closer to Samus’ previous characterization like in Fusion and the manga, like this instance here with the latter, with the top part being the original Japanese line. None of that infamous shit like the Adam authorization is in the original Japanese script. What the hell. Obviously, this doesn’t absolve the game of all its flaws and faults, but NoA or some division failed everyone with the localization. I wouldn’t bring up such a dead horse otherwise, but this is an important revelation. Had Other M been localized correctly, things might’ve been different. It probably would’ve still been divisive in the same vein that like Fusion and Prime 3 were, but it may have not been volatile enough to be the franchise killing/brand damaging game it became...
  4. We all know MPT for Switch is a thing...It's just a matter of when Nintendo is actually going to reveal it. As for Super Metrioid, I'd love to see them do something similar to what they did with Metroid II and Samus Returns on the 3DS. I'm surprised that game wasn't a Super Metroid remaking. I guess they were saving that for the Switch...?
  5. 1. Metroid Prime: Hunters 2. Metroid Prime: Federation Force* 3. Super Metroid 4. Metroid Prime 5. Metroid Other M - AM2R 6. Metroid Fusion 7. Metroid 8. Metroid Zero Mission 9. Metroid Prime 3 10. Metroid Prime 2 11. Metroid Prime Pinball* 12. Metroid: Samus Returns 13. Metroid II** Metroid games that I've 100% completed: Metroid Prime: Hunters, Metroid Prime: Federation Force, Super Metroid, Metroid Prime, Metroid Other M, Metroid: Samus Returns * I ranked Federation Force and Prime Pinball purely on how I enjoyed them as games against the item-based progression design Metroid games typically go by. - I'm going to show love to AM2R for being the better Metroid II remake. With how much time I have in my Top 5, it'll be hard for AM2R to close the gap, but it's definitely a game I should replay at some point. ** Metroid II is at the bottom of my list for being monochrome, but I enjoy the game more overall than I do Metroid: Samus Returns which had gameplay designs that didn't appeal much to me. I'm mainly giving credit to what Metroid: Samus Returns did atmospherically in ranking it higher.
  6. With some fans speculating that Metroid Prime 4 will appear at the Game Awards, what are your expectations for the game when it is first shown and what are you hoping for from the final product? When do you think the game will release and does a later release date impact your expectations for Prime 4? I currently expect to see Metroid Prime 4 fill up that December release for 2019 as I expect Pokemon to be their big November release. Ideally, I would've wanted to see Metroid Prime 4 release around the anniversary of Prime 1, but I think December would be a good fit given the month has been used for big Switch titles already like Xenoblade Chronicles 2 and Super Smash Brothers Ultimate. If Prime 4 slips to 2020, the later in the year it releases the more I would want a multiplayer experience to be present. Multiplayer to me is the main reason why the game could end up in 2020, but I'm not really anticipating a full fledged multiplayer experience out of Metroid Prime 4. I would like to be wrong though and it is something I would like to see happen again in both a cooperative and competitive fashion.
  7. Never thought I'd see the day. Since Metroid Prime 4 is all but officially conformed to be done by Namco, or at the very least a new team handling MP4, am not too worried about it, but I'd be a bit more concerned about Donkey Kong Country's future if this is all true, given the state DK was in for awhile after the Rare buyout. I don't know, but maybe if Retro's lucky, it'll just be some change in management, though with how quiet it's been on Retro's end for awhile now, talks of a possible shut down doesn't surprise me too much at this point, sorry to say...
  8. UPDATE: Eurogamer is confirming that though multiple sources Bandai Namco (Singapore) is indeed working on Metroid Prime 4... ----------------------------------------------------------------------------------------------------------------------------------------------------- Seems very plausible to me. Nintendo has worked with Bandai Namco in the past, like on SSB4 and people loved that. Still, it makes me wonder what the hell Retro is working on since they aren't working on MP4 and we haven't seen anything from them since DKC: TF. Anyway...I guess we'll find out for sure who's working on MP4 at E3 this year.
  9. This game needs no introduction. Metroid is back. Who's playing?
  10. 2 weeks out from Metroid Samus Returns, a little over a week ago, I really started getting very hyped for the upcoming release. Now I'm definitely trying to avoid any kind of spoilers, and I personally have not seen much beyond the initial announcement trailer. I did decide that before I get my hands on Metroid Samus Returns this Friday I would complete AM2R, Another Metroid 2 Remake. Goal was accomplished a couple of days ago, and I've got to say that AM2R is definitely one of the better Metroid experiences I've had. AM2R has been on my laptop since its release, but I only played a couple of hours of the game before I moved on to play through Metroid Prime Federation Force. I'll say this now, I prefer this fan project to Federation Force...Most of the problems I have with AM2R are very minor. I did occasionally have performance issues in a few of the deeper regions of SR388 which thankfully were brief. If AM2R had cleared a release on the eShop through a deal with Nintendo, I'm sure those performance issues would have been non-existent...or for that matter a better laptop would have likely had the game running smoothly through its entirety. Other than those brief slowdowns, AM2R outclassed Federation Force: gameplay, environmental design, enemy design, boss design, sound design, visual design and possibly even lore. I say possibly lore with some bias towards Federation Force, as it clearly is building up for Sylux to have an epic return in Metroid Prime 4 with the events that play out over the game's 22 missions. I'm also not particularly into the Chozo race, and find myself much more intrigued with the Alimbics and even the Luminoth. Having said that, AM2R had me more invested into the Chozo than I think I have ever been in a Metroid experience. The only exception may be Super Metroid. What I enjoyed, and what typically doesn't get displayed too much in the series, is the technological prowess of the Chozo being emphasized on SR388 and that prowess being highlighted in a number of ways. The best in my opinion were the quick travel tubes that were stationed in the planet's water region, as it opened up the world to further exploration with a better equipped Samus Aran without the need to navigate back through the main tunnel. Unlike the original game, I really appreciated that AM2R showcased what occurred to the Galactic Federation research and rescue teams dispatched to SR388 that were referenced in the classic's manual. It was a nice touch and helped offer more perspective to the mission. The Metroids certainly benefitted from their inclusion and demise, helping to truly elevate their threat to the galaxy...The biggest winner being the Omega Metroids. Metroid IIs' Omega Metroids and Metroid Fusion's Omega Metroid are no where near as vicious as what AM2R offers up for Omega Metroid encounters. To introduce the Omega Metroid evolution by having it slice through four Federation commandos was really perfect and as the player, even as a well equipped Samus Aran, it definitely had me anxious to battle the beast. In general, AM2R raised the bar with its take on the Metroid evolutions. Much like in Metroid II, I felt like each encounter with an evolution above Alpha stage was its own mini-boss. The difference between the two is that AM2R added more believability, lethality and difficulty to those encounters by expanding the abilities of those evolutions. Nothing felt added just to be added in; the new abilities felt sensible for each evolution. The Gamma Metroid's new ability to catch Samus in an electrifying vice grip or the Omega Metroid's ability to knock back Samus with a miniature, localized quake are both examples that added more personality and intensity into the atmosphere of each new Metroid encounter. Going through AM2R has done the job; I'm more hyped for the 15th. It gave me an excellent "Zero Mission" styled remake of Metroid II, so I'm now ready for the remake of Metroid II that looks to be trying to evolve the gameplay of 2D Metroid. My hope is that Metroid Samus Returns builds on the lore and viciousness of SR388 just as AM2R did, and from what I've seen, I do think the final product will succeed at that in its own way. To rank AM2R next to Nintendo's own Metroid titles, I would say it is in my Top 5. In my opinion, if it weren't for some brief slowdowns, it would be a solid 3rd favorite, but I think I would put it just a hair off of Metroid Prime as my 4th favorite Metroid experience. I do still think Super Metroid is the best 2D Metroid. The gap is a lot smaller now though, and may get even smaller Friday. Who here has had the chance to experience AM2R? What were your thoughts on the game? Dislikes? Favorite moments? What did you think of the Metroid evolutions and the lore expansion provided in the remake? Final Boss impressions? Opinions on the Fusion and Super Metroid references?
  11. The Fusion Suit's an awesome added feature, in a similar vein to how you could have it in Prime 1, though don't know how it'll change the difficulty in Samus Returns' case. Fusion itself was one of my most replayed of the 2D's for 100% speedruns and low % attempts, so the Fusion difficulty in SR will probably feel right at home for me in that sense.
  12. I'm a little hungry for Metroid discussion, and I haven't done a ranking since Metroid Prime Federation Force, so... 1. Metroid Prime Hunters 2. Super Metroid 3. Metroid Prime 4. Metroid 5. Metroid Prime Federation Force 6. Metroid Fusion 7. Metroid Other M 8. Metroid Prime 3 9. Metroid Zero Mission 10. Metroid Prime Pinball 11. Metroid Prime 2 12. Metroid II 1-3: The top 3 for me are pretty automatic. Metroid Prime Hunters is Metroid Prime Hunters, and I definitely feel Super Metroid has an edge over Metroid Prime. 4: The original Metroid may be my third most replayed single player experience within the series behind MPH and Other M, so I love it for how enjoyable it is to return to especially with the NG+ active. I find a lot of charm to the simplicity of the game graphically and mechanically, with certain upgrades like Bombs and Screw Attack feeling very valuable/useful with the absence of diagonal aiming. 5: Federation Force, if I play more of the games I've ranked below it, would drop down due to how frustrating it ends up getting after the credits roll; however, before that, it still is the Metroid game that I feel has the most diversity in gameplay scenarios, most of which I did like. It also has the most diversity in terms of a tool set to use within the game's environments, so I really appreciate the game's customization there. 6-9: Almost completely thrown together here in the list. Being very similar in structure, I do think Metroid Fusion accomplished a better overall result than Metroid Other M. Metroid Other M, being my second most replayed Metroid game, barely edges out my current experiences with Metroid Prime 3 and Metroid Zero Mission. If I ever get back into it, I would say of these 4 games that Metroid Zero Mission has the best chance to rocket near or into my Top 5 Metroid games in the future due to its replay value and structure. 10-11: While it is not traditional, I find Metroid Prime Pinball a more enjoyable game for what it is than I do Metroid Prime 2 for what it is. I cannot think of a better pinball game experience I've had, where as I cannot say the same about Metroid Prime 2 as a first person adventure. Lore-wise and atmospherically, Echoes is at least second in the series in both aspects, but the game surrounding them has me going to other entries in the series (except when it comes to boss encounters, Echoes is great there). 12: I mainly put Metroid II down at the bottom simply due to its lack of color. Metroid II, as a game, is one I enjoy playing more than I do Metroid Prime 2, but there is not as much connecting with me in terms of atmosphere here. It's a bit unfortunate as, with AM2R, there is plenty of vibrancy around SR388.* * Since I have not finished the game, AM2R is not in my rankings. Based on about ~3-4 hours of play time, I will say that AM2R was on track to be one of the better Metroid experiences I've had...likely breaking Top 5. I still have AM2R on my laptop, but I'm not sure when I'll be getting back into the game to finish it.
  13. http://www.nintendo.com/games/detail/metroid-other-m-wii-u yay
  14. For those that do not know, Mission 17: Infestation in Metroid Prime Federation Force primarily focuses on the Space Pirates trying to breed a horde of large Metroids on Talvania to use as a broader galactic threat. The production of these large Metroids is due in thanks to the Space Pirates creating their own variation of the ancient Bion race's amplification technology. Ultimately, the Federation Force does end the breeding operations on Talvania and later destroy the amplification technology the Space Pirates had stored in their DOOMSEYE super weapon. Talvania however is not the only place where there is a giant Metroid threat, as later in the timeline chronology, Samus has firsthand experience with the iconic big Metroid in Tourian on Zebes during the finale of Super Metroid. After seeing what the Space Pirates did on Talvania and their ability to replicate the amplification technology of the Bion race successfully, I'm leaning towards the idea that the Space Pirates might have built an amplification mechanism later on Zebes which ended up being used on the infant Metroid. Having played through the rest of the series, I have not come across any other explanation for why the infant Metroid ended up so giant while upon Zebes until after I played through Federation Force. If that is the case though, why stop with just one giant Metroid on Zebes? I mean, we saw quite a large number of big Metroids produced in the Talvania facility. The difference I believe is that there are far less resources available around Zebes compared to what power sources the Space Pirates had access to in the Bermuda System. Implied by the two Bion power cells placed just outside of the DOOMSEYE chamber where the Pirates' amplification technology is, the mechanism would require an absurd amount of power to maintain successful results. Remember exploring Crateria at first, seemingly shut down, and the complete absence of power at the Wrecked Ship while Phantoon was present, I think those instances are signs that power may have been diverted to fuel and recharge possible amplification technology on Zebes. I would argue that before Samus eliminates Phantoon and reconnects power to the Wrecked Ship, that that is the window in which the small infant Metroid became the fearsome giant Metroid later seen in Tourian. What are your thoughts? How do you think the Space Pirates managed to grow the infant Metroid to a monstrous size?
  15. Said what I want to about the game better than I ever could. Discuss.
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