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  1. Still don't know why my heart skips a beat anytime I see anything Thousand Year Door related but here I am, Tho, my mind was playing tricks on me in this trailer, I don't recall opening being animated. (It's been a few year since I last played TTYD, 2 years to be exact) It's greatly appreciated. Thought I had to boot up my Gamecube to be sure but thanks Gamexplain for comparison. May 23rd can't come fast enough despite how many times I have played this title. I use to start a new game on b-day but haven't done that in a few years.
  2. Both Super Mario Bros. Wonder and The Legend of Zelda: Tears of the Kingdom have been nominated for Game of the Year and this year's Game Awards... 🔗https://thegameawards.com/nominees/game-of-the-year Such a great list of nominees this year for GotY (I'm kind of surprised that Starfield didn't make it). As much as I'd love to see a 2D Mario platformer win, I think I'm going to have to go with TotK. How awesome would it be if both BotW and TotK won GotY at the Game Awards?
  3. UPDATE: Special Message from Miyamoto and Martinet OMG! I never thought this day would come so soon! This news absolutely breaks my heart!!! T_T I love hearing Charles Martinet doing his SMB character voices and it always puts a big stupid smile on my face when I hear them. This is sort of starting to make sense, given how people were freaking out about how Mario sounded a bit off the the Super Mario Wonder trailer. Sill, it makes me wonder what the reason for this is and how Nintendo will voice the characters going forward..? A.I. or Sound-a-like? I mean, they probably have enough recordings of Charles to stitch together an A.I. voice and keep him voicing the characters long after he's gone. Thank you so much for bringing smiles to so many faces and giving Mario & Co. their iconic voices, Mr. Martinet. These characters wouldn't have became what they are today without you. Your voice(s) will be deeply missed.
  4. Heh, heh they said pirate booties. *Ahem* Mario + Rabbids : Sparks of Hope - Rayman in the Phantom Show releases August 30th.
  5. We're finally going to get our first look at the Super Mario Bros. animated movie!... Odd that our first look will be at New York Comic Con. I would have totally expect our first look to have been in a Nintendo Direct. Hopefully we'll get our first full trailer in a Nintendo Direct.
  6. I was really looking forward to this, but... Taking a bit more time to make a product good, is always a good thing. Though, after the voice cast reveal, I don't have much hope. Miyamoto promises it will be worth the wait, so I got to trust him. Hopefully we don't have to wait too long of some sort of trailer. BTW, I love how this tweet starts with "This is Miyamoto." I literally had to do a double take to make sure it was legit.
  7. It seems that Charles Martinet may not be voicing any characters in the upcoming Super Mario movie that Illimitation/Nintendo are working on. (see link in tweet below) Here's some thoughts on why Charles Martinet said he has yet to be asked... He's under a massive NDA, more than any other Mario project. Illimitation/Nintendo felt it would best to not use Martinet, as Mario only ever says a few words/phrases. Mario & Co. aren't fully voiced and they can just reuse use recordings Nintendo already has. I really hope this isn't the case, because I absolutely love hearing Martinet go full on with his Super Mario character voices. It puts the hugest, most stupid smile on my face. If Nintendo really isn't going to use Martinet, I'm sure they're going to make damn sure the voices for Mario & Co. are spot on. I mean they didn't use the Roger Craig Smith who did the voice of Sonic in the video games (Now no longer doing Sonic's voice) for the Sonic movie or the animated series of the time (minus Sonic Boom) and that worked well. Though, if the first trailer comes out and the voices aren't good (assuming they aren't using Martinet), fans better speak up and request Martinet! Hell, it worked for for the Sonic movie when they tried to pass off that disusing, nightmare-fulling, abomination as Sonic. Plus, rerecording lines doesn't take nowhere near as long as redesigning and reanimating a character. Let's all hope Charles Martinet is indeed doing voice work for the Super Mario movie. 🤞
  8. I am writing this because I feel I owe it to the public, as I never claim to be something I am not. After fourteen years, I hereby relinquish the title of “Ultimate,” at least in so far as it is to be taken by its literal meaning. Albeit I still could be considered “Ultimate” in some ways, I truly hope there are others who love Mario more than I do. The years have changed me, for reasons I will explain below. In middle and high school, I lived and breathed Mario constantly. For me Mario was the greatest good, the personification of joy and innocence itself. As high school became college, I began to withdraw my ostentatious display of affection and attention toward Mario, simply because I think it drew the wrong kind of company and attention (a lot of the nerdy kids wanted to hang out with me, but I am not nerdy so much as I am passionate in the scholarly sense). It was during college that my collection reached incredible levels of success on a worldwide basis: All Mario games, books and soundtracks were collected, including absolute rarities, and I even acquired promos, rare merch and one-of-a-kind materials. It finally rivaled and even put to shame renowned international collectors like Nightram and Kikai. At that point, people started paying serious attention to me, even Nintendo Co. Ltd. itself (they sent me a signed card from Miyamoto and Tezuka), and I began getting contacts from around the world. However, the more that people wanted me to share my collection with them, the more withdrawn I became. Something just didn’t seem right to me; I never collected Mario for fame or to “show off” but simply to surround myself and prove to myself how much I adored Mario. I think over the years my displays of intense admiration for Mario had come across to some as a form of self-aggrandizement, which I had never intended. My only goal was to aggrandize Mario. As the years progressed, I fell in love, had relationships, learned four languages, traveled abroad to Italy and Japan, worked for the government, starred in plays, wrote theses, published articles, debuted a comic strip, started a website, and graduated with my degrees. As I then gazed at my massive Mario collection, now towering over me, as I had owned virtually everything Mario I could possibly want (which was everything). And then I began to realize something: My collection was owning ME. An incessant labor of love, I had made major sacrifices to accrue a collection of this magnitude. I found myself in heavy credit card debt, paying rent for an apartment I didn’t want to live in, working at a job I hated. I had sacrificed almost everything for Mario, and while I was happy to do so in the past, there was something that occurred that changed all of that. At the beginning of this year, I acquired my Mario holy grail, the one item I vowed I would collect NO MATTER WHAT before I set out to complete my mammoth collection fourteen years ago. That item was a complete VHS copy of Peach-hime Kyushutsu Dai-Sakusen. And after over a decade of daily searching, I had finally acquired it. TWICE. That’s right, I acquired this tape loose, and a few months later, I bought another tape sealed, the only known extant sealed copy of the 1986 Peach-hime Kyushutsu Dai-sakusen in the entire world, Mario’s first film. After I accomplished this pivotal feat, something shifted within me. It dawned on me the level of responsibility I had to this franchise and to myself. I had collected so much Mario at this point that I had become a curator for a closet/room museum. I owned Mario things that no one else had in the world, and completed entire international book, film, soundtrack, and game collections. I truly had become the Ultimate. And not only that, I had become lonely; as the poignant saying goes, it’s lonely being at the top. No fans could understand me, and I didn’t understand other Mario fans, who were either casuals, DeviantArt perverts, or obsessed with trivia/game mechanics, showing no admiration for the actual plumber himself. I then asked myself why I collected Mario in the first place, since I had completed virtually all that I had set out to do. The accomplishment, while impressive, felt hollow. I have always loved Mario because of who he is and what he represents, not because of what he can do for me. Mario would continue to exist regardless and I could glorify him without owning countless swathes of his merchandise. Owning the Dai-Sakusen VHS tape made me realize how much MORE I appreciate parts of my collection than others, and the sheer extent that my collection was weighing me down. So I then made an excruciatingly painful decision, which I never would have even remotely considered a few years ago: I decided to sell off most of my collection. (This is only about a third of it) Selling Mario felt like selling pieces of myself. I began with the big box items and caringly moved through piles, packaging merchandise as I had simply acquired too much and it took up too much space. Yes, it felt good to display the collection to myself and others, but at this point I was less impressed in what I wasn’t doing than I was impressed in what I had done. I had to make a sacrifice, because sacrifices will happen whether we like it or not. I aimed to pare my collection down by 2/3 of what it was, and will try to see if I can get it down to 1/4 total. The rarest and most irreplaceable items I will still keep, as well as all the movies and games and soundtracks (and most of the books), but I could no longer keep all this Mario to myself as it was weighing me down physically, spiritually, financially, emotionally. It wasn’t even so much Mario either, it was just owning so much of one thing. I began going through all my things and selling them, Mario included. What helped me was to consider that we are stewards of what we own; nothing can we own forever. I had bought my Mario items and had no regrets, deriving enjoyment out of owning them, but it was time to bring them to someone else who would appreciate them hopefully more than I presently am able. Selling objects dear to me felt weird, but I look at it not as getting rid of them, but as transferring them with great care to other homes, sharing what I have collected with others. Overall, this has been quite a painful process. But it has also been very rewarding. I am a very ambitious person and the collector mentality, regardless of what the collection is, no longer coincides with my life goals. I collected everything Mario and have over 2000 video games to boot. I am proud of what I have accomplished. I am also proud of what I have been able to let go. But the process has also been humbling, as it’s made me realize that maybe I wasn’t as right as I thought I was, that maybe I should have realized that those massive collectors aren’t acting out of common sense, at least as far as I can understand it. While I feel incredibly strongly about Mario and video game preservation, there is only so much you can amass before it starts to cling to your feet. By owning gigantic collections, one creates more and more ties and potential losses, more worries, more liabilities. This has been an amazing learning process and I don’t rue the countless thousands of hours I have spent collecting, contemplating, and engaging with Mario. They comprise very fond memories of my life. And showing the community my love for Mario, proving how deep my enamor goes and how much he deserves to be enamored, has been fulfilling and fulfilled, even though there was never any need for it. I will remain an extremely selective Mario collector of the ultimate rarities and will bury his games with me in my casket, but I no longer will be purchasing other Mario items that I have no overt immediate use for. Why do I write this? Because I believe in coming clean, in not professing to be something I am not, which I have not done up to this point. But if the “Ultimate” is gauged by how much of something one owns, then I hang my hat and am “Ultimate” no longer. Mario lives on in my heart and soul. Forthwith there will be far less of him living in my home. It’s time I get back in touch with what made me love Mario in the first place, rather than prove to myself and others what has always been the case regardless, and that is that I love Mario more than anything else there is. Mario for life. Thank you so much for to playing my game! @(:o}D
  9. This is pretty cool, but how will this work without a head strap? So, you basically have to play in handheld mode with the Switch shoved into your face? I feel like they should have a first person mode for the VR support in BotW. Anyway, it might be worth looking into getting Labo VR at some point.
  10. A bunch of classic Nintendo and other video game cartoons are available to stream for FREE and legally on YouTube. Some of the cartoons, include the Super Mario Cartoons, The Legend of Zelda, Captain N, Mega Man, some Sonic cartoons, Double Dragon, etc. Link: https://www.youtube.com/channel/UCUVnfQaEmCIhFZC5d_JniyQ/playlists Mega Man Here: https://www.youtube.com/channel/UC8Qz20sPciU-ynMRdKtJw-A/videos OMG this is awesome! I haven't seen some of these before as they were a bit before my time (90's kid). I guess I know what I'm doing this weekend..
  11. Happy birthday Charles Martinet! You're a SUPER guy and we all love you!
  12. Happy birthday Shigeru Miyamoto! We all love you.
  13. (If you can make a banner, please let me know! You will be credited.) Welcome to the revived and revamped Mario: The FAQ v5! This is place where we answer all your questions about Mario, the Marioverse and the Mushroom Kingdom. If you need codes or strategies on certain games, it's best to look elsewhere around the board or start a thread. This thread addresses questions on the Mario series as a whole. If you have any comments or suggestions you'd like to share, please PM me! This thread is always being updated, so keep checking back for more info and upcoming game release dates! (Credit goes to MARIO from old Nsider, who started the original FAQ. Pinned here for preservation purposes.) TABLE OF CONTENTS * Mario * Friends * Foes * Other Things MARIO Q: How did Mario get his name? A: The story goes that Nintendo of America had a conference and one of the matters of business was to decide what Mario's localized name would be. During the meeting Nintendo's landlord at the time, Mario Segale, burst in and demanded his rent. They noticed his aesthetic similarity to the Mario character and decided to name Mario after him. Q: What's with Mario's look? A: Believe it or not, Mario looks the way he does due to hardware limitations. He got his hat because they didn't have the pixels required for hair animation, his mustache in order to make his facial features stand out (namely his nose), and overalls so you could better see the movement of his arms. Q: Why is Mario's mustache black while his hair is brown? While it may seem odd at first, head hair and facial hair are separate genetic traits and can result in different colors. So Mario's black 'stache is a result of his genes. Q: Does Mario have a full name? A: Not exactly. According to the Super Mario Bros. feature film, Mario's name is "Mario Mario" and Luigi's is "Luigi Mario," hence the "Mario Bros." However, Nintendo currently states Mario and Luigi do not have any known last names, and are called the "Mario Bros." simply because Mario is the headliner of the pair. Your guess is as good as mine! Q: And has his name been Mario all along? A: When Mario debuted in his first game, he was actually known as "Jumpman." The first appearance of the name "Mario" was in Donkey Kong Jr. Q: What was Mario's first game? A: It was none other than Donkey Kong, a highly successful arcade game released in 1981. Interestingly enough, it was originally planned to be a "Popeye" game but Nintendo couldn't secure the rights so they created the characters we now know as Mario, Donkey Kong, and Pauline instead (based on Popeye, Brutus, and Olive Oyl, respectively). Q: Has he always been a plumber? A: In Mario's first game he was actually a carpenter, most likely to fit in with the construction and hammer themes of Donkey Kong. When Mario Bros. was released his profession was changed to plumber, most likely to tie in with the pipe theme. The developers have stated their reasons for this was because they wanted Mario to appear "hard-working." The Official 1993 Nintendo Character Guide even describes Mario as being destined to become a plumber after fixing his friend's broken squirt gun. Q: Are those his only jobs? A: Mario has held all sorts of other positions, a jack-of-all-trades if you will. They include sportsman, kart racer, doctor, partygoer, construction worker, factory operator, chef, cyclist, archeologist, artist, dancer, teacher, and referee. Q: How many games has Mario made appearances in? A: To date, Mario has been in over 200 games. His games have sold over 500 million units, far more than any other video game franchise out there. That's more than your average plumber! Q: Who does the voice for Mario? A: Charles Martinet portrays Mario's voice, as well as other notable characters. They include: Luigi, Wario, Waluigi, Toadsworth, Baby Mario, and Baby Luigi. The first game Martinet began voicing for was Mario's Game Gallery on PC, but the game that introduced his voice to the world was Super Mario 64. Q: Does Mario have his own website? A: Mario has had numerous websites over the years for his games, but far and few regarding the conjoint series as a whole. Nintendo of Europe opened its own website many years ago to commemorate the Mario series known as the Mario Megasite, but it has since been taken down. Currently, Nintendo of America has opened an official portal for Mario that can be found here. Of course, like anything on the Internet, this may be subject to change. FRIENDS Q: I've always wondered, is it Princess Peach or Princess Toadstool? In Japan, she has always been known as "Peach." When Super Mario Bros. was brought to America, the localization team renamed her "Toadstool," most likely to tie in with the mushroom theme present in the game. It wasn't until a Super Scope Super Nintendo game called Yoshi's Safari that her name would be referred to as "Peach." Now her full name is "Princess Peach Toadstool," royal ruler of the Mushroom Kingdom. Q: Has Peach's voice actress changed over the years? A: Yes. Starting in Super Mario 64 and a few games after, Leslie Swan provided the voice for Peach. After that, Peach's voice has been provided by Asako Kozuki, Jen Taylor, Nicole Mills, and Samantha Kelly, respectively. Sam Kelly is currently voicing Peach. Q: Are Mario and Peach romantically involved? A: It has been hinted that Mario and Peach's relationship runs deeper than your average friends. After all, Peach often gives Mario a kiss, bakes cakes for him, cheers him on, and pairs up with him. Mario also never fails to run to her rescue when she is in danger. Their actual relationship is often implied in the games, however it has never been elaborated upon and hence remains a mystery. Though if the ending of Super Mario Odyssey is any indication, they won't be getting married any time soon. Q: Where did Princess Daisy come from? A: Daisy debuted in Super Mario Land on the Game Boy. She is the ruler of Sarasaland. Q: What about Luigi and Daisy's relationship? A: This has been hinted at very lightly to the point where there isn't much proof toward its existence. Luigi is often paired with Daisy and she has been shown to get along quite well with him but there is no answer yet as to whether or not their relationship is more than simply platonic. Q: Who is Pauline? A: Pauline comes from the original Donkey Kong arcade game, where she was originally referred to as simply "Lady." She was considered Mario's "girlfriend" at that time, and holds the distinction of being the first ever damsel in distress Mario saved. She recently took on a brand-new role in Super Mario Odyssey as mayor of New Donk City. Q: When did Baby Mario and Baby Luigi come into the picture? A: Their first appearance was in Super Mario World 2: Yoshi's Island. Since then they have appeared in all sorts of games alongside their full-grown counterparts, creating a time paradox... Q: Wait a minute... What about Baby Peach, Baby Daisy, Baby Wario and Baby Donkey Kong? A: Hold your rocking horses, those babies came from many different games. Baby Peach first appeared in Mario & Luigi: Partners in Time, Baby Daisy first appeared in Mario Kart Wii, and Baby Donkey Kong and Baby Wario first appeared in Yoshi's Island DS. Baby Donkey Kong is not to be confused with Donkey Kong Jr., who is an entirely separate character. Q: Okay, I have to get this out of the way... Is Birdo a guy or gal? A: The most accurate answer I can provide is that Birdo likes to be called a girl and is generally referred to as a girl. The cause of the gender confusion is due to the Super Mario Bros. 2 English manual, which states "Birdo is a guy who thinks he's a girl." In games following, Birdo went by "she" and acquired more girly attributes. However, in Super Smash Bros. Brawl, Birdo's trophy claims that Birdo is of "indeterminate gender" and only uses "it" to describe her. This was played up on even more in the Japanese-only Wii game Captain Rainbow, where Birdo was given a distinctly male voice. This is one of the biggest controversies in gaming, but I have come to the conclusion that Birdo very well may be gaming's first transgender character. This is never referred to in the games however, most likely due to the young target demographic. Q: What is Toad? A: Toad is one of the mushroom people who inhabit the Mushroom Kingdom. The name "Toad" refers to him being a toadstool. Q: What is Yoshi? A: Yoshi is none other than a dinosaur. Like Toads, "Yoshi" can also refer to the collective species. According to the 1993 Nintendo Character Guide, the full name of the Yoshi that Mario rides is "T. Yoshisaur Munchakoopas." Another fun fact: Yoshi was originally planned to be a Koopa, and his red saddle was to be his shell. Q: In what game did Yoshi first appear? A: Yoshi debuted in Super Mario World, the launch title for the Super Nintendo Entertainment System. He later appeared in some of the last games for the Nintendo Entertainment System but really made a name for himself in Super Mario World 2: Yoshi's Island, the first game in which he took the lead role. FOES Q: Is it Bowser or Koopa? A: This is another one of those Japan/USA regional differences. In Japan he has always been known as "Koopa." When he was brought over to America however he became known as "Bowser." His official full name is "King Bowser Koopa," but if you say "King Bowser" or "King Koopa" people will still recognize who you're referring to. Q: Who are the Koopalings? A: The Koopalings are the seven loyal underlings of Bowser. Here are their names, descending in order of age: Ludwig von Koopa, Lemmy Koopa, Roy Koopa, Iggy Koopa, Wendy O. Koopa, Morton Koopa Jr. and Larry Koopa. They made their debut in Super Mario Bros. 3, returned in Super Mario World, made a comeback in Mario & Luigi: Superstar Saga, resurfaced in New Super Mario Bros. Wii, struck havoc in New Super Mario Bros. 2, and are back for another helping in New Super Mario Bros. U. In each of their game appearances they have acted as end-world bosses, except for Mario Kart 8, where they debuted as playable characters. They reappeared as playable characters in Super Smash Bros. for Nintendo 3DS and Wii U as alternate costumes of Bowser Jr. Q: Are the Koopalings Bowser's children? A: Originally in Super Mario Bros. 3 they were described as such, but later in a 2012 interview with GameInformer magazine Miyamoto stated that the Koopalings are currently not Bowser's children. I like to think of the Koopalings as very close servants to Bowser, akin to a familial relationship, but not actually his biological children. Q: Is Bowser Jr. one of Bowser's kids? A: Yes, he definitely is. First appearing in Super Mario Sunshine, Bowser Jr. is shown to have a close relationship with his father. It is never explained how old he is in relation to the Koopalings, but due to his late appearance it can be assumed he is one of the younger. As the Koopalings currently share no relation with Bowser, Bowser Jr. is not considered a Koopaling himself. Q: If that's the case, who's the mother? A: No one really knows. No light has been shed on this by Nintendo, other than an implication by an Official Nintendo Magazine issue that referred to her as "Clawdia." Q: Where do Baby Bowser and the Koopa Kids come in? A: Baby Bowser is King Bowser as an infant and was first introduced in Super Mario World 2: Yoshi's Island. He is not to be confused with Bowser Jr., an entirely separate character. The Koopa Kids originally and exclusively appeared in the "Mario Party" games, and are not Bowser's children. Q: What are Goombas? A: Goombas are mushrooms who defected from the Mushroom Kingdom and joined Bowser's Koopa Troop. Your classic garden-variety baddie, they have appeared in almost every Mario game. Q: Where do Wario and Waluigi fit in all this? A: Their exact relation to Mario is unknown. Some sources state that they are cousins or childhood friends to Mario, or brothers to each other, but none of this has been confirmed. Wario first made his appearance in Super Mario Land 2: 6 Golden Coins and Waluigi made his in Mario Tennis on the Nintendo 64. They are shown to have a positive if at times bumpy friendship and are usually seen scheming their latest dastardly plot together. OTHER THINGS Q: How have Mario, Luigi, Peach and Bowser evolved over the years? A: Here are some pictures of how Mario and company have changed over the years: Q: Who created Mario? A: I'm sure if you're here you already know, but it was none other than Shigeru Miyamoto. He is generally credited as executive producer or supervisor for Mario games, and has played an eminent and principal role in Mario's development throughout the years. He is also the mastermind behind other successful game franchises such as The Legend of Zelda, Star Fox, F-Zero, and Pikmin. Q: Who produces the music for Mario games? A: Most famously it has been Koji Kondo, who has scored Mario's most iconic tunes. He did the music for Super Mario Bros. on the NES as well as other games in the core series, and even composed for other games such as The Legend of Zelda. He has been "instrumental" to the Mario series to say the least. Q: Did Miyamoto create all the Mario characters? A: No, he did not, the most significant of these being Yoshi, Daisy, Wario, and Waluigi. Yoshi was created by designer Shigefumi Hino, Daisy and Wario were created by Miyamoto's mentor Gunpei Yokoi, and Waluigi was created by Camelot employee Fumihide Aoki. Q: I have to know... How did Donkey Kong get his name? A: The "Kong" part was inspired by the 1933 film "King Kong," but the origin of "Donkey" is more complex. According to an interview, before the release of the original Donkey Kong arcade game Miyamoto intended for Donkey Kong to be known as "Stupid" Kong, however when he looked for "stupid" in his Japanese-to-English dictionary he came up with the word "donkey" instead. This name eventually stuck, likely because a mule/donkey is a common metaphor for stubbornness, which is a trait Donkey Kong definitely exudes. Q: What's up with Waluigi's name? Is it some cheap knock-off of Wario? A: No, it's actually a very clever play on words, just lost in translation. In Japanese "warui" means "bad" or "evil" and Luigi is pronounced "Ruiji." Therefore, by adding the "Wa" it turns into the portmanteau "Waruiji," or "Evil Luigi." Q: I heard that America got a different version of Super Mario Bros. 2 than Japan. Is this true? A: Indeed it is. Super Mario Bros. 2, a direct and more challenging Famicom Disk sequel to Super Mario Bros., was released in Japan. When it got to the US it was deemed to be too difficult for American players, so they took the Japanese platformer Yume Kojo: Doki Doki Panic!, replaced the previous playable characters with Mario ones and released it here. Later they included the Japanese SMB2 on the SNES game Super Mario All-Stars and called it "The Lost Levels," and Japan released our SMB2 as Super Mario Bros. USA. Q: Has Mario only appeared in video games? A: No, Mario has appeared in all sorts of other media, including full-length movies, TV shows, comic books, manga, and anime. Q: Mario had a movie? A: Mario has had two full-length movies. On July 20, 1986, a Japanese animated film called "Super Mario Bros.: The Great Mission to Rescue Princess Peach!" was theatrically released in Japan, borrowing numerous elements from the games. Later, on May 28, 1993, a live-action Mario film was released in America simply entitled "Super Mario Bros." It was a bomb at the box office and was criticized for its radical departure from the games, however it did receive some credit for its clever screenplay and impressive special effects. It's a film you have to see with an open mind. Q: What about his TV show? A: Mario had three TV shows. The first and most successful was "The Super Mario Bros. Super Show!", premiering in the late 80's. It was a cartoon based primarily off of "Super Mario Bros. 2" that interspersed comedy with pop culture elements and also contained live-action sketch segments as well. Then there was "The Adventures of Super Mario Bros. 3," a show based off the game "Super Mario Bros. 3," and shortly after that "Super Mario World," based on the eponymous game. Both premiered in the early 90's. Q: And how about his comic books? A: Mario had many comic books published by Valiant under the name "Nintendo Comics System" throughout the early 90's. They featured various comedic adventures inspired primarily by Super Mario Bros. 2 & 3. They also shed interesting light on subjects such as Peach's father, what became of Wart after SMB2, and Mario and Luigi's relationship growing up. Mario also has a Japanese manga called "Super Mario-kun" which began in 1991 and continues in publication to this day.
  14. Mario Tennis Aces is releasing June 28, 2018 on Nintendo Switch! What are your impressions about the game? Will you be buying it? What are you looking forward to and would you like to play against anyone here? Let's discuss Mario Tennis Aces before/after it is released this summer! Personally, I'm really liking the new advancements to the gameplay, including trick shots and charges, but I also appreciate the purist mode as well. This title is TOTALLY going to serve an ace!
  15. So as you all know, a Mario film is in the works. It is being produced by Illumination Studio, the same company that made films like Despicable Me. I was a fan of the original SMB movie, but I do hope this film stays close to the source material while also treading some new ground. What do you hope to see in this new film? What do you think Illumination will include? What are your thoughts? Will you be buying a ticket to see it?
  16. Back in the day, I used to really dislike anything fan-related when it came to Super Mario. I'm not really sure why, maybe it's just because I was a purist or something. But I've come to find that the fans have done some pretty incredible things, especially in the realm of fan games! What are some of your favorite mods, hacks, and homebrews? I honestly used to know nothing about this topic until a few weeks ago when someone recommended I play Mario Adventure on NES, which is a SMB3 hack. While I still don't think any fan games hold a candle to the real thing, I was nevertheless impressed by just how extensive Mario Adventure was, with weather effects, tons of levels, and brand new power-ups! Another one of the best hacks I found is called Super Mario World 1: The Twelve Magical Orbs. As far as SMW hacks go, the level design isn't the greatest, but it has 9 different power-ups (including FLUDD) and every stage has its own unique music. And the music is phenomenal! While in the past I never would have even considered playing a hack, I've become more open to the idea. Sure, they're no official games, but they still can be fun. SMB2 was an official hack after all, and that's become one of my favorite games of all time. Super Mario Maker now lets us customize Mario games whenever we want. What are some Mario hacks/homebrews you would recommend?
  17. Ciao paisanos! Welcome to the new pad for all fellow Mario fans! Let's kick the shell off by asking the age-old question... What is your favorite Mario game? My favorite Mario game ever is Super Mario 64. It was the game that introduced the world to 3D gaming and was just overflowing with so much fun! I love the music, the gameplay, the graphics, and just about everything about it. I've completed it more often than any other Mario game to date.
  18. Mario Kart is coming to smart devices within the next fiscal year!
  19. http://www.nintendoworldreport.com/news/45766/super-mario-odyssey-fastest-selling-mario-switch-game-ever CRUSHING IT IN SALES..... #1 fastest selling Mario title.
  20. Who else is ready to do the Odyssey this weekend? I've got my pre-load in already and am excited to play after work tonight!
  21. I'm not going to be anywhere near these locations but a trailer with a giant inflatable Cappy would certainly be something to see.
  22. Nice to see an new mode coming to SMR. I enjoyed SMR for what it was, but still haven't bought the full game for some reason. I might actually get the full game since it's 50% off. Personally, I think the game should have been $5 to start with, though I have no issues paying $10 for. EDIT: More info...
  23. DISCLAIMER: This is a reproduction of a thread on NS2, which has long since been lost to the flow of time. I am re-posting it here for archival purposes only, as it is the origin of an inside joke that few people would otherwise understand. The opinions expressed in this thread are solely those of the people being quoted, and do not reflect the views of N4A or any of its affiliates. Additionally, N4A is not responsible for any brain damage caused by prolonged exposure to this thread. Since I'm shit at editing, I'll just tag each post by putting the person's name in front of it. The_Ultimate_Mario_Fan: @DLurkster: The_Ultimate_Mario_Fan: @DLurkster: @Youngster Joey: @Carl321: @Chrom: @K The_Ultimate_Mario_Fan (from here on out referred to as TUMF): Sorry, but Romans ARE Italians. There's a reason Rome is known as "The Eternal City." Just because we call Rome part of Italy now doesn't mean Rome can't be considered Italian history as well. "Felicità" means "happiness" in Italian, so it does seem they are decidedly focusing on Italian themes, even if in ostensibly minor ways. I hope they continue to inject more of this culture into the game. Also, "if" in Italian is "se." I wonder if that means anything.... (SE.... Square Enix? :o) @K: Except you used the word culture not history, Roman culture is not italian culture. And no Romans are not italians. TUMF: No, it is, at least in a matter of speaking. It isn't current Italian culture, no, but historically Rome is inextricably tied with Italian history and its culture. Think of Rome as the Proto-Italy. And that second sentence is almost as dense as saying New Yorkers aren't Americans. @Chrom: The first two Fire Emblem games on the GBA also had some minor Italian flavor, for what it's worth. For example, there's a territory called Tuscany and an entire region named after Etruria. In fact, the whole continent of Elibe (the setting of the aforementioned games) is even shaped like Europe, so those games are rife with a ton of similar European references, although none as blatant as the Mouth of Truth monster. @K: That's not what your original sentence meant though, what you're saying now is that it's tied to Roman culture, which is true, but it's tied because roman artifacts an and ruins are in Italy and they have based their daily lives around those things. To say Roman culture is Italian culture is a fallacy. And Rome is in no way a Proto-Italy. Only if New Yorkers lived thousands of years ago and had been conquered a dozen or so times. Making that comparison is dense. TUMF: Uh dude, yes it is. "Proto" means "earliest" or "ancestral" and Rome indeed far predates the Italy as the way we know it today. Also, numerous Roman customs carried over into the Italian way of life. The Mouth of Truth has since been adopted as a quintessential part of Italian cultural history as well. So many aspects of Rome have been enmeshed with the Italians that you can't just cleanly separate them like that, especially considering that Rome hasn't exactly changed locations. And let me just make sure: Are you aware that Romans still exist? Yes? Then you'll see how silly you sound. Ancient Romans on the other hand technically aren't Italian because Italy didn't exist yet. However, it isn't a stretch to call these Romans a part of Italian history, as without Rome, the Italy we know today basically wouldn't exist. Now let's please get back on topic. @K: Clearly you don't get how proto is used, just because they were a civilization that existed in the same space as the current italy and borrowed some customs doesn't mean they were Proto-Italians, they were completely different culturally. And I didn't say you couldn't say that there are parts of Italian culture tied to Roman culture I said that Italian Culture is not Roman culture. You know I was talking about Ancient Romans, or did you not read when I was talking about thousands of years ago. You even saying something like that just makes you seem spiteful. And I said from the beginning that I wasn't arguing that Romans weren't part of Italian history, I've been arguing your use of the word culture this whole time and yet you seem to not get that. TUMF: That's what I'm trying to get through to you: Romans were not "completely" different culturally--which also depends on what era of Italy you are drawing a comparison with--and were the same geographically. "Proto" can indeed be used here. Your point of contention was that the Mouth of Truth is not Italian, which simply isn't true--it is both Italian AND Roman. I frankly found it disrespectful that you would deny this artifact is in any way Italian when it has resided in Italy for centuries (millennia geographically), regardless of its origin, but to each his own. Italian is one of the few things I take very seriously around here and if I have learned anything from this prattle, it's that you're exceedingly persnickety when it comes to subjective semantics. For the record, I never said nor meant that Italian culture was the same as Ancient Roman culture. @K: So you would call Roman Armor Italian Armor as well? America isn't completely culturally different from Rome or Japan or Irish. There isn't a culture out there that doesn't take some small things from another, but if you're gonna tell me that Italian culture is even close to what Roman culture was then you're sadly misinformed. You know arguing semantics is not an insult right? You said things that were incorrect and now your saying that's not what you meant? @Iridium: This would almost be a good comparison if you'd at least said "New Yorkers aren't English", considering that that's far closer to what you're trying to compare it to. They were English at one point. Aspects of English culture carried into their society. That doesn't make them the successor to England or Modern Englishmen or anything like that. English history/culture/society, for the most part, is not the history/culture/society of New York. @Malkon: TUMF: It wasn't intended to be an insult, it was a tired statement. And please point out where I say the Italian and Ancient Roman cultures are the same, because I never did. However, I cannot agree that Ancient Rome, and especially Rome, shares no relation with Italy or its history and culture. The Romans and Ancient Romans are different, my friend. If you want to trade blows, take it to PMs. In the interest of conserving space, I'm cutting it off here at the end of page 1. Pages 2 and 3 will be up sometime after dinner.
  24. http://comicbook.com/gaming/2017/05/23/mario-rabbids-kingdom-battle-confirmed-key-art/ http://www.nintendoworldreport.com/news/44682/new-details-about-mario--rabbids-kingom-battle-confirmed-for-switch – Out this summer – RPG that mixes exploration and turn-based combat – The exploration is estimated at 35% of the game – Combat makes up 65% – Each of the four worlds are “twisted” Mario worlds filled with references – Combat is weapon-based – Mario and company can use guns for the first time – 8 different characters can be used: Mario, Luigi, Peach, Yoshi, and Rabbids dressed up as each of them – Combat is described as more tactical – More akin to a strategy RPG than what you might expect from a Mario RPG – Can be played in co-op for two players as well – Ubisoft appears to be publishing – Estimated to be 20 hours long – Again, runs on Ubisoft’s Snowdrop engine – Ubisoft Paris and Milan developing – The goal of Mario + Rabbids: Kingdom Battle was to be a surprise announcement at E3 that came out shortly after the announcement – Still due out in August or September More at E3 next month!
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