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Found 2 results

  1. After a 2015 Indiegogo crowdfunding campaign, the creators behind Skullgirls brought their 2D artwork and animation talents to an unusual mashup of gameplay genres. Indivisible combines side-scrolling platformer environments, Metroidvania backtracking, and action-RPG battles for a pretty unique experience. Not all of the game's elements are perfectly fleshed out, but there's still a lot to enjoy in this hybrid adventure. The story follows Ajna, a hot-headed but friendly young woman who sets out on a quest for revenge after the evil warlord Ravannavar destroys her village. Equipped with her martial arts skills as well as a strange ability to absorb Incarnations of other warriors into her mind, Ajna travels the world in an attempt to right wrongs and learn more about her abilities. The plot itself has some fairly typical video game beats but it's buoyed by its oddball cast of characters and southeast Asian influence. Indonesian and other southeast Asian mythologies aren't often represented in games and it's a lot of fun to get a glimpse at some of those stories in Indivisible. The allies that Ajna picks up along the way are delightful as well, and even if their personalities or roles in the narrative aren't terribly unique they're still a delightful bunch to fight alongside. The gameplay combines two main aspects: on one hand you've got the side-scrolling platforming with Metroidvania elements—i.e. Ajna gradually unlocks new abilities that allow her to reach new areas in previously visited locations—and on the other hand you've got real-time RPG battles that allow you to use varied attack combos by stringing together button presses. It's a strange combination of gameplay that works for the most part—small issues notwithstanding. The platforming and exploration takes a bit of time to get interesting since Ajna's initial movement abilities are so limited, but by the end of the game there are some great platforming challenges that require mixing all of the skills you've acquired to perform a chain of mid-air acrobatics. But again, that means for a lot of the game the platforming is rather dull, and it doesn't help that Ajna's basic jump is so weak and stiff that moving around just doesn't feel great throughout the first chunk of the game. The backtracking also gets a bit tedious since there are so few opportunities to fast travel or warp to a specific area, which means you'll spend a significant amount of time just retreading ground. The combat system also has its ups and downs, though it has the benefit of a unique control scheme and a great variety of playable characters. Combat feels like a mix of fighting-game button combos and action-RPG mechanics: in battle you control Ajna and up to three Incarnations, each of whom is assigned to one of the ABXY buttons. Each character has a unique skill set, and pressing up or down while attacking can alter attacks—for example, one character can increase damage by charging elemental power by pressing down before unleashing it on the next attack. You can only attack a few times before that character is put on a cooldown timer which is determined by their speed, but for the most part it's pretty quick so you're not spending a ton of time in battle just waiting around. Additionally, when enemies are attacking you can block or perfect parry by blocking at just the right time, which mitigates all damage. Finally, attacking charges up your Iddhi, which is basically your party's super meter and allows you to use extra powerful attacks. All of that is to say that battles in Indivisible feel incredibly unique, and once you're actually playing it's not nearly as confusing as it might seem at first glance. There's a satisfying ebb and flow to battles as you time your attacks between all four characters to rack up a big combo chain and deal extra damage, and a fair bit of tension since failing to block enemy attacks can be painful. The variety of characters also helps keep battles interesting. You can swap characters at any time outside of battles and each one has a pretty distinct combat style. Learning to master all of them provides a nice incentive to experiment regularly. However, the battle system can be rather repetitive at times as well. Even once you're good at it enemies can feel like damage sponges sometimes, and battles feel like you're just going through the motions. But with so many characters to choose from you can always challenge yourself with different party combos. Indivisible is a good twenty hours or so, which feels about right, though maybe a bit too stretched out by the necessary backtracking and occasional bland battles. Exploration does have its uses though since you can find Ringsels which are the only way to increase your attack or defense power. The game also has a few bonus features: there's paid DLC for additional challenges, a New Game+ mode for increased difficulty, and drop-in, drop-out co-op that allows other players to control characters in battle. It doesn't wildly change how you play the game but it can be fun to have a friend or two along for the ride. The undeniable highlight of Indivisible is its presentation. The character designs are stylish and inventive, the environments have a beautiful hand-drawn quality to them which is particularly eye-catching in cities, and the fluid animation of the characters ties everything together wonderfully. Each character has such a distinct visual personality that every new character is a joy to meet. You'll probably be swapping characters regularly just to test them out in battle anyway, but it's really a delight to see each one's attack animations as well. The soundtrack is also a lot of fun and impressively varied, and the voice cast does a fantastic job of bringing to life so many and such varied characters. Indivisible is an ambitious game that perhaps doesn't bring together its disparate elements perfectly but still crafts a unique, enjoyable game. The platforming is dry at first but gradually ramps up to some solid challenges, and the combat system is interesting, flashy, and satisfying even when it gets a bit repetitive. However, the gorgeous style of the game, top-notch voice work, and charming cast of characters make Indivisible a delightful and memorable experience that you won't soon find in any other game. Rating: 8 out of 10 Incarnations
  2. Indivisible is a Platformer/RPG hybrid currently in development for PS4, Xbox One, and Steam, and today they just announced it will also release on the Nintendo Switch alongside all other versions in early 2018. The game is developed by Lab Zero Games, the studio behind the Skullgirls fighting game, and published by 505 Games. In Indivisible you play as Anja, a good-natured tomboy whose home is attacked, sparking a mysterious power within her. Anja will explore a vast 2D world via side-scrolling platformer gameplay, and she can summon incarnations of other warriors to fight alongside her in RPG style battles. Indivisible boasts hand-drawn 2D animation and a soundtrack from legendary Japanese game composer Hiroki Kikuta. Indivisible will also have a collector's edition release featuring a custom tin, art manual, and physical edition of the game. You can pre-order at their website http://www.indivisiblegame.com/ and check out more information on the game there. ****************************************** I hadn't heard of this game before now but it looks beautiful. I'm definitely going to keep an eye on its release now.
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