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  1. Iunno if any of you guys are familiar with these, but I just recently stumbled on them and it slew me so much, my sides are hurting. My personal fav is Azura's burn on Corrin in Conquest.
  2. Been seeing this idea around lately and I thought I'd bring it over here. Hopefully there's enough interest. Do you have Fire Emblem Fates? If so, you can get involved with this one of a kind campaign: CorrinQuest! The idea is to have a host (yours truly) play through one of the routes of Fire Emblem Fates using only Avatars recruited through other players' (your) My Castles. Let's fix the terrible story of Fates and create our own! The main character of this campaign is a reincarnated Chrom. We'll be playing through Conquest on Hard Classic (with resets upon death). Xenologues (DLC maps) and other free forms of grinding are prohibited during the campaign. Everything else is free to access. To join our CorrinQuest, please provide and prepare your game with the following information: Your Castle Address (must be an easy seize castle, North America only) Your Avatar's... Name Base Class (must be around Level 10 in any non-promoted class, no permanent stat booster items used) Advanced Class (what class you want to promote to) Personal skill (have one and only one skill of your choice equipped, legal or otherwise) Anything else is anything goes. Other information isn't really required to share, but if you want to share your boon/bane, talent, or even a background story behind your character, feel free to do so. I'll stop by your castle to pick up your character and we'll get started once when we have a decent sized group to begin with. I'll try to provide regular updates on how we're progressing. Here goes nothing.
  3. The votes are in for the N4A Fire Emblem Awakening Character Popularity Poll, which took place in October 2016. Thanks for participating! The top winners of the male and female divisions were Stahl and Anna. Congratulations! Runner-Up Males 2nd: Chrom 3rd: Henry and Lon'qu (tie) Runner-Up Females 2nd: Tiki 3rd: Lucina Full results:
  4. https://fecipher.jp/ New challengers from Jugdral and Nohr await in the newest expansion of Fire Emblem Cipher, the Fire Emblem trading card game! Basic Rules In Fire Emblem Cipher, players create their own army of characters from the Fire Emblem universe, with one of their characters being assigned the role of the Leader of the army during battle. Any card with a Field Cost of 1 can act as the army's Leader, so many of your favorite characters can step up to the front line and guide your way to victory! A player's army is contained in a single Deck, which must contain at least 50 cards in order to do battle. There are a variety of themed starter decks that you may purchase to get ready to play, or you can buy booster packs for even more ways to strategize. Or you can just collect them, that's fine too. The objective of any battle in Fire Emblem Cipher is to best your opponent's army with the strength of your own. Draw a card from your Deck to your hand and choose which one to set as a Bond card in your Bond Row each turn, having them serve as the resource for deploying the cards from your hand to the Battlefield by paying their respective Field Cost or Class Change Cost with your Bond cards. Then, after your preparations have been made, direct your units to utilize their skills and combat prowess to overcome their enemies! To win the battle, you must defeat the Leader of your opponent's army before they do to your own. Each army Leader carries a shield, the Fire Emblem, equipped with five Orbs that protect them from falling in combat each time they normally would otherwise. However, each defeat of a Leader shatters one Orb, and if no Orbs remain when a Leader is defeated in combat once more, they will fall and the opposing army claims victory! Of course, your Leader isn't battling alone. Other members of your army can join up in the Battlefield and fight alongside your Leader, each with their own unique skills and traits. To do this, you must deploy your units from your hand to your Battlefield by paying a cost. This cost is paid by counting the number of cards set in your Bond Row, which are called Bond cards, and at least one of them must have a Symbol (or color) that matches the card you wish to deploy. You may only add a Bond card to your Bond Row once per turn, and cards set in the Bond Row cannot join the Battlefield, so choose wisely! Put simply, you may deploy any number of cards from your hand to your Battlefield that can total up to the number of Bond cards that are set in your Bond Row each turn. Command your units to attack your opponent's units and defeat them in combat to remove them from their Battlefield and send them to their Retreat. In this game, defending units do not counterattack, so attacks that fail to defeat an enemy will not cause anyone to lose their combatants. When a round of combat begins, both players draw a card from the top of their Decks and assign them to their Support Space. Cards set in the Support Space become a support unit and team up with their friendly combat unit to assist them by lending their strength and utilizing support skills. To determine the winning side of a round of combat, compare the sums of the combat unit's Power (left number) and the support unit's Support (right number). If the offense side's total Power is greater than or equal to the defense side's total Power, then the offense side wins and the defending unit is sent to their Retreat. If the offense side's total Power is not, then nothing happens to either combat unit. When combat resolves, the support units of both sides will always go to their Retreats, regardless of the outcome of combat (unless otherwise stated). Check out the official introduction video to see another explanation of the basics on how to play. For more rules, check out the official how to play guide (Japanese), EmblemWiki's comprehensive rules, and ShadowDrifter's in-depth video tutorial. Refer to all of that before asking any questions. Please note that some terms used therein may not match the terms used in this topic. FECipherVit (online play) Card list Starter decks and booster packs Series 7, featuring characters from Fire Emblem: Blazing Sword and the Hoshido side of Fire Emblem Fates: Revelation, releases December 8, 2016. Series 8, featuring characters from Fire Emblem Awakening and Fire Emblem: Genealogy of the Holy War, releases 2017.
  5. Let's do a popularity contest on the most popular characters from Fire Emblem Awakening. How this will work: This poll will be open starting October 15 and will close after October 30 (the voting period) A new topic tallying the votes and announcing the winners will be posted on October 31 You may vote up to once per day by posting in this topic with your choice You may only vote for one male character and one female character per day You may vote for any character for any number of days Any characters with multiple genders are treated individually
  6. Is anyone else picking up the official Fire Emblem Awakening artbook later this month? I'm really looking forward to it. Amazon link
  7. I've heard nothing but great things about this game. The gameplay is supposedly great, the dialogue is supposedly fantastic, and lots of people are saying it's a must-have for Wii U owners. The visual presentation isn't to my tastes and it's a bummer to me that we didn't get English VAs, but I can easily look past those. But I can't stand J-pop and the entire game is supposedly based around it, from one of the characters trying to become a pop idol to the mirages actively being drawn to performance talents of the characters. I've listened to some of the soundtrack on YouTube and the instrumental tunes are hit-or-miss for me and the vocal tunes are not at all to my tastes. This alone has kept me from considering getting it because I'm afraid my opinion of the soundtrack will distract me from appreciating the game as a whole. And so, I ask: should I get this game, anyway? Is the game not centered as heavily around J-pop as I've been led to believe? Have any of you ever found yourselves enjoying a game with a soundtrack you rather strongly disliked? For those in particular who have played it and aren't into J-pop, either, what are your thoughts?
  8. Everyone likes to compare Tokyo Mirage Sessions ♯FE with Persona, but how does it actually stack up to those games? I've seen some people say that actually prefer Tokyo Mirage Sessions ♯FE to Persona 3 or 4, but I'm curious how popular that opinion is from those who've played them.
  9. https://corporate.bestbuy.com/lucina-is-back-pick-up-the-rare-amiibo-exclusively-at-best-buy/ Best Buy exclusive restock, pre-orders live now. Release October 14. Featured amiibo: Lucina Gold Mario Pit Samus Mega Man Sonic Dark Pit Shulk Ness Ordered a Lucina myself just now.
  10. So apparently the scale figure for Camilla from Fire Emblem Fates has already been painted and showed up at New York Comic Con this week. Found a couple of photos of it on Twitter and compiled them to this Imgur album, which you can find here. Enjoy! Release date TBD.
  11. Bought an Awakening starter deck from a friend. Photo above isn't actually mine but it's better than any I could take to show all the cards that come in it, so just look at that instead. In addition, I also got the following cards that aren't found in the aforementioned starter deck. The third card isn't the first edition, it's the 1st year anniversary reprint from Cipher Caravan. The last one is a card sleeve. The only Chrom card I'm missing now is his SR (Super Rare) card from the Series 1 booster pack. Other photos I took: Series 6 launches this week, but that's no excuse to not jump in now.
  12. Has anyone ever tried referring to IGN's user-managed walkthrough wiki for help on how to get through the Lunatic mode of Fire Emblem Fates: Conquest? If not, keep it that way, because it's the last place you should ever use as a resource. It provides advice so poor and inefficient that it's humorous in its own right. Anyone with a basic understanding of how the game works should be able to see how bad it is. Allow me to highlight a few key examples for your amusement. Chapter 9: Another Trial (Fort Dragonfall) - To save Azura, make use of both uses of a Rescue staff. Oh my god, talk about unnecessary. In Conquest, Rescue staves are extremely precious and you are realistically only going to find about a grand total of two during the campaign. So why would you dedicate an entire staff for a strategy that only requires keeping Azura on the move and out of the way until she can regroup with your main force. It works the same way on every difficulty mode. You don't need to use Rescue to bring Azura back; it's not like she's not trapped and is in unavoidable danger. Just have her pick up the Brass Naginata, use the Dragon Vein, maybe fend off the Mercenary if you want (you never need to engage with them), and have her sit in an untouchable corner until you make a path for her. Jeez. Chapter 10: Unhappy Reunion (Port Town of Dia) - Niles equipped with Replicate is a must to beat the chapter. Everyone's favorite defend map, and for good reason. There are a variety of ways to handle this, and one of the most common varying factors is how you handle use of the ballistae (particularly the eastern one), as you normally only have access to one bowman, that being Niles. Niles is a must because he has the natural ability to fend off the Pegasus Knights, who are extremely difficult to handle otherwise due to their high Movement. A second Niles with Replicate, a skill that would require several hours of grinding in a whole different class just to be able to give you a second Niles (unless you happen to find a Niles with Replicate in another player's castle, good luck with that), is not a must. There are other ways to obtain another bowman that do not require such investment, like reclassing Mozu to an Archer, or even just using Niles to capture an enemy Archer from a previous chapter and use them as fodder. Suggesting you give him Replicate is ridiculous by comparison, and I say this as someone who beat Chapter 10 on Lunatic without using more than one Archer or any superfluous grinding. Chapter 11: Rainbow Sage (Notre Sagesse) - Bring a Level 200+ unit with Replicate to solo an entire side of the map. First off, there isn't even such a thing as Level 200+ because the cap only goes up to Level 99, and it's only possible to reach that with gross abuse of grinding and Eternal Seals; you're otherwise only going to find your units stop at Level 20/40. Conquest's campaign does not expect you to go beyond this to beat Chapter 11, let alone rely on another player who's already beaten the game to have a super unit to steamroll through half of the map. It is entirely possible to beat both sides of the map with your main force with careful planning, especially if you take the slow and easy approach and just drag everyone from one side to the other as opposed to divide and conquer. This advice encourages you to just not rely on strategy anymore, which is completely antithetical to the design philosophy of the entire game. Whoever came up with this is a casual and undermines what's so great about Conquest and shouldn't be providing any advice for the game on Lunatic. Chapter 12: Bitter Intrigue (Macarath) - Be prepared to sacrifice a female unit. They're not even trying anymore. Use one of your female characters as a meatshield to hold any chokepoints when necessary (because males are a priority for being the ones who determine children), and not enemy fodder you could capture with Niles. What even happened to the Level 200+ unit who was suggested in the last map? They could just solo the rest of the game... Found this on Reddit and wanted to share, but I thought it would be good to provide in-depth explanations to anyone unfamiliar in order to illustrate why this walkthrough is so bad and that Conquest isn't some game that's impossible to beat on Lunatic without such extreme methods.
  13. In your opinion, which was the better Fire Emblem game and why? For Fates feel free to compare the paths individually or collectively versus Awakening.
  14. Don't think there was ever a topic talking about this, but for the past few years Yusuke Kozaki, character illustrator of Fire Emblem Awakening and Fire Emblem Fates, has often posted one of a kind illustrations of various Fire Emblem characters on his Twitter account (@kymg). Someone on Reddit recently compiled the majority of them in an Imgur album, which you can find here. Just thought this was worth sharing because some of them are seriously cool and don't get passed around as much as they deserve to be.
  15. Seriously. I've been playing it recently and it's really refreshing to play a very traditional Fire Emblem game after Awakening and Fates.
  16. I've been tricked into doing this, and it's fantastic. Let's look at the rules shall we? Blind Run - Okay, most of the games I play are blind runs, so whatever. Permanent Deaths - Hey, that's the fun of Fire Emblem. No Translation Patch - Ah, so this run will be me making lame comments on the looks of things and having no clue what the chapter objectives are. Awesome. No longer doing, which many people are sure to be happy about. Well, what's premise of the game? Surely a little backstory would be helpful, right? That helped not at all. Maybe I should go read Tyranogre's playthrough of Genealogy of the Holy War to know the backstory and characters.... LATER! For now, welcome to: Chapters: Chapter 1 - Japanese Run - Fuck This Chapter 1 - English - Much Better
  17. something something green blue hair i'll update this to better standards soon but for now here's the complete fire emblem gaiden lp in its purest form feel free to shitpost so the loading times aren't as bad discuss
  18. something something silver hair micaiah sucks trails joke this run is shit don't read it will fix formatting later i guess discuss
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