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  1. Take some Zelda gameplay inspiration, sprinkle in some precise combat mechanics, and put a sword in the hands (wings?) of a crow and you've got the formula for Death's Door. But the most important thing to know is how sharply polished this action-adventure game truly is. Though the fundamental building blocks seem familiar, Death's Door is a charming and wonderfully engaging experience from start to finish. You play as a cute little crow who works for the Reaping Commision Headquarters, a bureaucratic afterlife office. Your job is to enter the land of the living through special doors, reap souls, and return to headquarters. As soon as you've harvested your first soul though something goes wrong and you're pulled into a quest to collect three extra-powerful souls to open up the massive Death's Door. The game's writing does a lot with very little. This isn't a story heavy game but every time a piece of dialogue or lore pops up it's clever, interesting, and fleshes out the world in a fun way without providing exhaustive lines of text. And the further you get through the game the more that the quirky, funny writing shines. Death's Door is an isometric action-adventure. Armed with a sword (or other melee weapon, including an umbrella) you'll cut your way through enemies and explore a mostly linear but densely interwoven world. You don't have the freedom to go anywhere, but within each region you'll often be unlocking shortcuts that allow you to travel from checkpoints more quickly. That's especially helpful in Death's Door since you'll probably be dying a lot. This isn't an overwhelmingly difficult game but it can be challenging, and the limited healing options mean that every time you get hit it's a problem. The good news though is that if you do die you won't lose progress, you're just sent back to the last checkpoint with any items, unlocked shortcuts, and experience points (i.e. souls) retained. So sometimes exploration feels like a slow, twisty process, but it's also pretty satisfying when you've mentally mapped out the whole region and unlocked everything possible. It helps that there's a charming simplicity to Death's Door's exploration system. In each region of the game you gain a new ability that lets you explore and uncover secrets, but since there are only three abilities there's nothing super fancy going on here. Fundamentally Death's Door feels like a lot of other action-adventure games, but it does the formula so well that it's hard to complain about it. Lighting torches to unlock secrets, blasting weakened walls with bombs—it's all stuff that's been seen before, but this game knows how to do them well and keep the player engaged with plenty of little secrets to uncover. Most importantly, the souls that you collect act as experience points to level up your abilities, so you're always making some degree of progress even when you're wandering. The combat system might be where Death's Door shines the most though. Again there's nothing really fancy at work here. You've got a few weapons that have slightly different properties, but mostly combat is all about knowing enemies' openings so you can get some hits in and dodge away. It's simple, satisfying, and quite challenging, as anyone that plays Soulsbourne games can attest. What's so important though is the smooth, snappy controls in Death's Door which give you a good sense of weight and balance that makes every hit feel earned. And again the game doesn't feel unfairly difficult—in fact your dodge roll has significant invincibility frames, so even though you do need to know your timing well it's not so precise that you'll be tearing your hair out trying to master it. The flow of combat feels great and will easily pull you into the adventure. Death's Door lasts a good eight to ten hours, which feels about right. Nothing about the adventure drags nor do your accomplishments feel unearned. Completionists will enjoy finding every little secret that the game has to offer, and there might be a little extra post-game content for particularly dedicated players that want to do everything possible in the game. The presentation in Death's Door is just as charming as the writing. When it comes to art design, less is more here, as the player crow is pretty adorable despite not having much detail and the environments feel mysterious and deep even without much ornamentation. The character design is easily the best part of the game, though it's a shame that there are really only a handful of characters throughout the whole adventure. The soundtrack is also pretty sharp. It adds to the moody atmosphere of the exploration gameplay and helps elevate the intense boss fights. Death's Door takes the action-adventure formula and polishes it to a perfect shine. The exploration is rewarding, combat is satisfying, and the story moments, though infrequent, provide a ton of personality and charm. The difficulty level can be challenging, but for this little crow's adventure, it's worth taking the time to master your combat skills and to explore every nook and cranny possible. Rating: 8 out of 10 Souls
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