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  1. via Nintendo Life Download size of the game is out. Anyone looking to download this should be in the know. It's one of the largest games for the system, up there with the likes of Bravely Default. Pokémon Sun and Pokémon Moon release for Nintendo 3DS on November 18.
  2. For some reason, the mythical Pokémon Hoopa is currently being distributed via serial code in North America. Specifically, the universal serial code 2016HOOPA. To receive Hoopa, enter Mystery Gift from any sixth-generation game (i.e. X, Y, Omega Ruby, or Alpha Sapphire) and select "get with code." Then, input the above code (2016HOOPA). This Hoopa is level 50 and knows Hyperspace Hole, Psychic, Astonish, and Nasty Plot. If brought to a PokéMart in Omega Ruby or Alpha Sapphire, it will also allow you to obtain the Prison Bottle item that allows Hoopa to change form. Unlike recent serial codes, it doesn't matter whether or not you have previously received Hoopa -- this is a new event that everyone can claim, even if they have received Hoopa before. Consequently you should make sure to grab it before the code expires. The event ends on October 9th, right before the Volcanion event begins, so act fast! Don't forget to grab Keldeo and Darkrai as well -- they have ongoing events too! Volcanion will also have a serial code distributed via Gamestop beginning October 10th, so also keep an eye out for that. Discuss.
  3. Out of curiosity, I was browsing the pages for the new Zelda series amiibo that recently went up for pre-order on Best Buy this morning. For two of the amiibo items, namely the Ocarina of Time Link and Toon Link/Zelda 2-pack amiibo, they come with a description that indicates something I had never heard of before. This is...oddly specific? They blatantly say you can use these amiibo with the appropriate game (granted, 3D/HD isn't stated, but I wouldn't think they mean the original games), which isn't something that was announced by Nintendo. As of right now they're only known to have unique functionality in Breath of the Wild. I compared these descriptions with the ones for other amiibo (including the 8-bit Link amiibo which doesn't specify a game) as well as these same amiibo at different retailer sites, but it's just these two amiibo at Best Buy that mention that they're allegedly compatible with Zelda games that currently do not support amiibo. Thoughts on this? Could this be a mistake or an actual leak? Keep in mind that Animal Crossing: New Leaf is in fact getting amiibo support later this year despite being released many years ago, so this isn't necessarily impossible.
  4. Sonic Boom: Fire & Ice follows in the footsteps of 2014's Shattered Crystal as another side-scrolling Sonic game for the 3DS. Although both games are styled after the TV show which is squarely aimed at a young audience, Fire & Ice has some classic Sonic platforming to entice older gamers as well. The game does a fine job of capturing the core mechanics that made the blue hedgehog a legend in the first place, but any and all side features serve only to spoil the experience. When Eggman discovers a new element called Ragnium he starts to mine as much of it as he can out of the earth, which throws the environment out of balance. The effect gives Sonic and friends new fire and ice abilities which they use to once again stop Eggman. The writing in Fire & Ice isn't about to win any awards but it captures the Saturday morning cartoon tone of the TV show. It may not be particularly clever but there are jokes for kids to enjoy. Surprisingly though the game features few cutscenes, and the ones that it does have are pretty short. For a game tied to a TV show it feels like a missed opportunity to not have more plot and animation in Fire & Ice. Like Shattered Crystal before it this game is mostly classic side-scrolling Sonic gameplay, but unlike the previous game Fire & Ice finds a better balance between speedy, flashy level design and exploration. There are several collectibles in each stage but the level design also encourages speed running and blazing through obstacles. Searching for collectibles feels less like a full stop and more like a brief deceleration, so the flow of the game isn't interrupted. The level design in Fire & Ice is simply more naturally paced so Sonic's speed feels less awkward. Jumping, swinging from hooks, switching between fire and ice–the controls take a bit of practice to play smoothly. That doesn't mean Fire & Ice is flawless, though. The level design itself may be well done but switching between characters for their special abilities (Tails can hover, Knuckles can dig, etc.) spoils the sense of speed that the levels try to create. The only reason to use anyone other than Sonic is for a quick change to use their special ability, and even when you can tap the touch screen to change characters the mechanic feels like an interruption and a bother. The flow of the game would have been much better served by just using Sonic. On the other hand, the new Fire & Ice mechanic melds well with Sonic's speed, but the problem here is that it's not used to any interesting end. When there's an ice block in your way you can switch to fire mode to melt it and pass through. When there's a water block you can use ice to freeze it and give yourself a surface to run on. That's it. The new mechanic in Fire & Ice is disappointingly underused and not all that interesting as a gimmick. Between the fire/ice switching and character switching it seems that the developers couldn't quite nail down how to give Sonic and friends varied abilities but still stay true to the inherent rhythm of Sonic games. Sidekick abilities like Tails and his laser gun come across as unnecessary fluff. Fire & Ice is, unfortunately, full of these issues that can wear on your enjoyment of the game the longer you play. Encounters with Eggman take place as miniature races, which suits Sonic's speed just fine. The only problem is these races are 80% automated through things like boost pads, which makes them pretty boring actually. Homing attacks remain finicky which can be a real problem when you're on a long chain of them, since getting hit can set you back quite a ways. Boss fights, surprisingly, are the only sections that really feel like they justify having the other characters and their special abilities, plus the battles take place across both screens which is always fun to see. Fire & Ice has some strong Sonic roots but the overall quality of the game is a mixed bag. For the most part the controls work well, although they feel a little complicated at first. There are some annoying quirks as well: when you finish a stage the A button is for replaying the stage and the B button is for moving on. Why in the world would the developers bother switching this formula for Fire & Ice? Experienced gamers will need to check their reflexes after each and every level. Additionally, you can use the touch screen to switch characters or use it as a map, which is far more useful most of the time. You can use the map to check if there are branching pathways ahead, which usually lead to collectibles, or if there are upcoming hazards. The problem is the game never saves your preference for how to use the touch screen. The default is always character select every time you enter a level, so you'll constantly need to change it yourself. It's only one button press but it's a silly oversight nonetheless. Bot racing may use Sonic's signature speed but it lacks pizzazz. The presentation in Fire & Ice has a bad case of boring design. The graphics and audio aren't terrible but there's nothing even remotely interesting or exciting about them. For the Sonic series which often boasted incredible scenery and catchy music, the lack of style in the presentation is particularly disappointing. Although Fire & Ice has more levels than Shattered Crystal it ends up being about the same length, around five or six hours depending upon how adamant you are about collecting everything. And the collectibles unlock the usual minor extras throughout the game, including some sneak peek glimpses of season 2 of the TV show. Fire & Ice also includes a multiplayer mode which lets players race on the same tracks on which you face off against Eggman in the story. The is a paltry addition though, both for its lack of variety and the limitation to local multiplayer only (and no download play). Sonic Boom: Fire & Ice captures some of the thrill of classic Sonic platforming: the fast paced hazards and the sprawling level design. However, the game is also littered with annoyances such as the unnecessary character roster and the underwhelming new fire and ice abilities. Fire & Ice has its Sonic fundamentals down but otherwise there's no spark of creativity in the design. Rating: 6 out of 10 stars
  5. This week’s Nintendo Download includes the following featured content: Nintendo eShop on Wii U Paper Mario: Color Splash – A mystery’s afoot on Prism Island and only Mario can solve it by restoring the land’s vanishing colors with his new Paint Hammer. Puzzling battles await, but never fear – there’s always a clever way to deal out the powerful Battle Cards up his sleeve. These fresh layers of strategy make this one of the most action-packed Paper Mario adventures ever! Paper Mario: Color Splash will be available on Oct. 7. Virtual Console on Wii U Mario vs. Donkey Kong 2: March of the Minis – It’s opening day of the new Super Mini Mario World theme park, and Donkey Kong has kidnapped the guest of honor Pauline. In this Nintendo DS action puzzler, it’s up to you and an army of freshly assembled Mini Mario toys to rescue her. Guide your Mini Marios through more than 80 perilous stages while looking out for mini-minions. Virtual Console on Nintendo 3DS Mega Man X2 – Fresh from defeating Sigma and his Mavericks, Mega Man X tracks down the remaining rogue Reploids to an abandoned factory where they are continuing their rebellion. While Mega Man X is kept busy by eight new Mavericks, a new threat plots to resurrect a secret weapon that is all too familiar. Download this Super NES classic starting today! Nintendo eShop sales: Nintendo eShop on Wii U and Nintendo 3DS Word Search by POWGI (Nintendo 3DS and Wii U) is on sale until 8:59 a.m. PT on Oct. 13. Nintendo eShop on Wii U Hot Rod Racer is 40 percent off (reduced from $2.99 to $1.49) until 8:59 a.m. PT on Nov. 1. Infinity Runner is more than 40 percent off (reduced from $6.99 to $3.99) until 8:59 a.m. PT on Nov. 3. The Letter is 75 percent off (reduced from $1.99 to 49 cents) until 8:59 a.m. PT on Nov. 1. Chompy Chomp Chomp Party is 50 percent off (reduced from $11.99 to $5.99) until 8:59 a.m. PT on Nov. 3. Joe’s Diner is 25 percent off (reduced from $7.99 to $5.99) until 8:59 a.m. PT on Oct. 21. Christmas Adventure of Rocket Penguin is 20 percent off (reduced from $1.99 to $1.59) until 8:59 a.m. PT on Oct. 20. B3 Game Expo for Bees is 20 percent off (reduced from $4.99 to $3.99) until 8:59 a.m. PT on Oct. 19. Nintendo eShop on Nintendo 3DS Aqua Moto Racing 3D is 25 percent off (reduced from $7.99 to $5.99) until 8:59 a.m. PT on Oct. 13. Funfair Party Games is 25 percent off (reduced from $7.99 to $5.99) until 8:59 a.m. PT on Oct. 21. Me & My Furry Patients 3D , My Life on a Farm 3D and more games from TREVA Entertainment are on sale until 8:59 a.m. PT on Oct. 20. Castle Conqueror Defender, Glory of Generals The Pacific and more games from CIRCLE Ent. are on sale until 8:59 a.m. PT on Oct. 27. Also new this week: Act it Out! A Game of Charades (Nintendo eShop on Wii U) – Available Oct. 10 Hurry Up! Bird Hunter (Nintendo eShop on Wii U) Ninja Pizza Girl (Nintendo eShop on Wii U) PSIBO (Nintendo eShop on Wii U) SKORB (Nintendo eShop on Wii U) Disney 2-Pack (Frozen-Big Hero 6 Combo) (Nintendo eShop Nintendo 3DS) – Available Oct. 11 Epic Word Search Holiday Special (Nintendo eShop Nintendo 3DS) Pixel Hunter (Nintendo eShop Nintendo 3DS) Psycho Pigs (Nintendo eShop Nintendo 3DS)
  6. Another new feature has been announced for ACNL's fall update... You will able to take pics of your favorite Animal Crossing characters using the camera on the 3DS. I'm not sure if this will require AC amiibo cards, which will act like AR cards, though I'd assume it'd just work like how you take pics of pokémon in Pokémon GO (without the need for cards). Edit: On the other had since this feature is called amiibo camera, you might need the amiibo cards.
  7. It was announce shortly after that, that Megas are banned from Pokemon Tourny and supposedly banned from the online modes in S&M if NeoGaf is believed. Can't wait for the demo!
  8. Just wondering. Believe it or not I have been recently playing it again and that upcoming update for the amiibo thing didn't have anything to do with it.
  9. Today has begun another National Street Pass Weekend in NA. I found out by going to McDonald's earlier... I don't know how long it is running.... Anyways go get em Tiger!
  10. In honor of 20 years, blah blah blah, free ponies. To receive Keldeo, start up Mystery Gift on any sixth-generation Pokémon game including X, Y, Omega Ruby, or Alpha Sapphire, and select "receive via Internet." No serial code or trip to Gamestop is needed, just a basic Internet connection. This Keldeo is Level 100 and knows attacks. Be sure to claim Keldeo before the event expires on October 24th -- once this date passes, it will no longer be possible to obtain Keldeo in Generation VI without trading or cheating. Seeing as it's a free online event you can even reset for, you really have no excuse. There will also be additional merchandise centering around Keldeo for the next month, which will make an excellent gift if you have any younger siblings who watch MLP but aren't quite able to recognize the full cast and as such are vulnerable to being misled. I think next month is the Genesect event at Gamestop but you're probably more excited for the upcoming Volcanion distribution from there instead huh. Discuss.
  11. This week’s Nintendo Download includes the following featured content: Nintendo eShop on Nintendo 3DS YO-KAI WATCH 2: Bony Spirits and YO-KAI WATCH 2: Fleshy Souls – Watch out! The strangely charming troublemakers, Yo-kai, are back for a new adventure! Find, befriend and battle more than 350 new and returning Yo-kai. Hop on a train to seek out new towns and new Yo-kai. Teaming up with the heroic cat Hovernyan, travel back in time to save Springdale and witness the origin of the Yo-kai Watch! Both versions of the game, each containing unique Yo-kai, will be available on Sept. 30. Try out the new YO-KAI WATCH 2: Bony Spirits and YO-KAI WATCH 2: Fleshy Souls games with a special (and free!) demo, available now. Azure Striker GUNVOLT 2 – From INTI CREATES, Azure Striker GUNVOLT 2 is a 2D action/platforming game in the style of the Japanese classics of yesteryear, available exclusively on Nintendo 3DS. The great controls, crisp graphics, unique play mechanics and epic boss battles from the first installment are all here, along with a host of new features. Click here to view the trailer. Azure Striker GUNVOLT 2 is part of the #Nindies Summer Jam promotion, with a special introductory price through 8:59 a.m. PT on Oct. 6. Sonic Boom: Fire & Ice – Get fired up for this cool new game. Race through this epic new adventure as Sonic, Tails, Amy, Knuckles or Sticks to stop Dr. Eggman and new adversary D-Fekt. Harness the power of fire and ice to blaze through obstacles and puzzles, and freeze enemies in their tracks. Use Sonic’s speed, Tails’ flight, Knuckles’ strength, Sticks’ Boomerang and Amy’s hammer to explore, fight and race through an undiscovered land. Nintendo eShop on Wii U Soul Axiom – Collect unique hand powers to solve puzzles, manipulate the environment and unlock paths in this compelling cyber thriller. Immerse yourself in a dramatic story with more than 20 hours of gameplay and 40 distinct locations to explore. Choose your destiny and discover multiple endings as you unravel the mysteries of your digital afterlife. Wii Retail on Wii U Pikmin – Captain Olimar has crash-landed on a strange world, and his only hope for survival lies with odd creatures called Pikmin. Set out and explore the strange, lush planet before Olimar’s life support runs out. In this Wii version of the original Nintendo GameCube classic, command up to 100 Pikmin, swarm predators and haul critical parts back to your ship all by using the Wii Remote controller. Nintendo eShop sales: Nintendo eShop on Wii U and Nintendo 3DS Queen’s Garden (Wii U), 3D Game Collection (Nintendo 3DS) and more games from Joindots are on sale until 8:59 a.m. PT on Oct. 6. Nintendo eShop on Wii U Epic Dumpster Bear is 40 percent off (reduced from $7.49 to $4.49) until 8:59 a.m. PT on Oct. 27. Blackjack 21, Super Hero Math and more games from Skunk Software are on sale until 8:59 a.m. PT on Sept. 30. ZaciSa’s Last Stand is 50 percent off (reduced from $3.99 to $1.99) until 8:59 a.m. PT on Nov. 1. Keytari: 8-Bit Music Maker is 20 percent off (reduced from $4.99 to $3.99) until 8:59 a.m. PT on Oct. 5. BIT.TRIP Presents… Runner2: Future Legend of Rhythm Alien is 50 percent off (reduced from $14.99 to $7.49) until 8:59 a.m. PT on Oct. 3. Art of Balance is more than 40 percent off (reduced from $8.99 to $5.20) until 8:59 a.m. PT on Oct. 20. Nintendo eShop on Nintendo 3DS Art of Balance TOUCH! is 25 percent off (reduced from $6.99 to $5.20) until 8:59 a.m. PT on Oct. 20. Parking Star 3D, Swords & Soldiers 3D and more games from CIRCLE Ent. are on sale until 8:59 a.m. PT on Oct. 20. Epic Word Search Collection and Epic Word Search Collection 2 are on sale until 8:59 a.m. PT on Oct. 6. Theme Shop on Nintendo 3DS: New themes this week include: Pokémon: A Sinister Organization—Team Galactic Pokémon: A Sinister Organization—Team Rocket Shantae Beach Pirate Pop Plus YO-KAI WATCH Komasan – Available Sept. 30 YO-KAI WATCH Komajiro – Available Sept. 30 YO-KAI WATCH Robonyan – Available Sept. 30 Also new this week: Quest of Dungeons (Nintendo eShop on Wii U and Nintendo 3DS) Ninja Usagimaru – The Mysterious Karakuri Castle (Nintendo eShop on Nintendo 3DS) Archery by Thornbury Software (Nintendo eShop on Wii U) Dreamals: Dream Quest (Nintendo eShop on Wii U)
  12. Hey all, When trying to troubleshoot why @Bowser81889 was having difficulty accessing Ninfora, we discovered a frustrating issue: Nintendo's browsers do not appear to support certificates beyond SHA-1. This means that the SHA-256 certificate used by Ninfora causes the browsers to display an error message when attempting to access the site. What we are wondering now is whether it is worth our time and effort to work around this. Given that many of us are fans of Nintendo and enjoy using their consoles, it's possible that there is an abnormally higher ratio of people here that would enjoy using the site on a Wii U and/or 3DS. Sadly, with the site-wide encryption that was enabled recently, this may not be a viable option, as Nintendo does not appear to support the level of encryption that Ninfora demands. Similarly, Nintendo's browser also lags behind in other respects, with only partial functionality for web standards that are becoming more common in modern browsers. The workarounds aren't pretty, and "proper" workarounds could require quite a bit of time and effort to implement properly. If the lack of support for these devices isn't a major detractor for the community, then we would honestly prefer to leave the implementation as-is and focus our efforts on more pressing issues. In that vein, I'd like to gauge feedback from the community to determine where we should go from here. Likewise, if there's a stupidly obvious or simple solution that's been overlooked, please do post it! I've only just today learned of this issue, and I would not be at all surprised if there is a more elegant way of handling things. this feels like the days of Internet Explorer 6 all over again
  13. Metacritic - 65 IGN - 7.5 Game Informer - 7 Nintendo Life - 6 Lazy Gamer - 3.9/10 Destructoid - 7 XGN - 5.5/10 Gamer Revolution - 3.5/5
  14. Metroid Prime: Federation Force never really had a chance. From the moment it was revealed at E3 2015 fans were ready to criticize it for being a spin-off with only remote elements related to the Metroid series and a bizarre soccer-style side game attached to it. Plus Federation Force has the misfortune of releasing five years after the last Metroid game, which was also highly divisive among fans, so many gamers were starved for new Metroid content. Well I'm here to tell the Metroid fanbase not to criticize Federation Force for being a co-op, mission-based FPS. Criticize it for being a mediocre co-op, mission-based FPS. Federation Force takes place after the events of Metroid Prime 3: Corruption. Space Pirates still pose a threat to the galaxy but with the loss of Phazon as a power supply the Galactic Federation creates an elite unit of soldiers to pilot giant mechs. The game begins with their first mission in the Bermuda system, which inevitably leads them into conflict with Space Pirates. Don't expect much from the storytelling in Federation Force beyond that vague outline of a conflict. The characters are all interchangeable soldiers and the conflict isn't all that interesting beyond "fight the bad guys." Although there are a few text logs you can find in missions they rarely offer any interesting details about the three planets in the game or their history. In fact the one intriguing moment of the story is in a post-credits scene, so be sure to stick through the credits to see it. This game is focused on action, though the quality of the gameplay isn't always consistent. Federation Force is mission-based, so whether you're playing solo, online, or locally with others, you select a mission, select mods to augment your abilities, choose your weapons/items from a specific pool of options, then hop into the level. The first few missions can be a bit boring; even while playing solo there's not too much challenge and the objectives seem bland. But after a handful of missions the game ramps up. Your objectives become a little more nuanced and will actually require teamwork to complete efficiently. Most of the time this just means more aggressive waves of enemies but there are a few unique missions peppered throughout the game. Federation Force can be played solo but multiplayer is clearly the focus; going alone can be extremely difficult depending on the mission, and at the very least time-consuming. Having another player or three help out makes a big difference, and gives each victory a satisfying sense of collaboration. The touch screen can display a map–useful for keeping your bearings–a list of your allies' energy, or a list of the mission's objectives. And although there isn't a ton of variety in mission structure there's enough to keep the game interesting. The best missions in the game are the ones that break the mold and require a bit more teamwork to complete. The only downside is that there isn't more variety within the missions themselves. A few of them have objectives that might be in different places each time you play but for the most part missions are static, which can be tiresome to play repeatedly with others. Too much repetition makes Federation Force feel monotonous, despite 22 different missions and a relatively average game length. There is a bit of variety to be found in the mods system, at least. You only start out with one but you can eventually equip up to three mod chips which give you various boosts, like increased missile power, increased space to carry secondary ammo, reduced damage, etc. Mods are found within each level so this is your one incentive to explore a bit. However, mods are pretty underwhelming. There aren't too many different types, with several mods specific to certain ammo, items, or drone use. You might want to change your mod set-up to cater to each mission, but their effect isn't all that significant over just using the more generic boosters like increased missile damage. Also, mods can break if your mech is destroyed in a mission. This is actually kind of clever way of adding risk to mod use: should you use your best mods, or use one that's more disposable in case it's destroyed? In fact, perhaps the developers were too lenient here. It might have been a better idea to make all mods one-use, to actually make the player think about what chips are best to use, and which can be safely spent. The way it works now is a little too easy to gloss over planning and strategy when it comes to mods. There is some incentive to play intelligently, at least. You can earn up to three medals on each mission. The first medal is simply for completing the level, but the other two require a high score, which generally means finishing the mission quickly and completing the bonus objective. It's not always easy to earn all three on your first try so this gives Federation Force some replay incentive. And although there's no leaderboard your high score is saved so you can compete against yourself to earn a better score. The only problem here is that bonus objectives are only displayed while you are in a mission, and even then they are sometimes hidden until you reach a certain point in the level. It's understandable the first time you play a mission to keep some things as a surprise but it's just kind of inconvenient upon replay. Lock-on to enemies for better aim, but be aware of your surroundings, there may be more enemies behind you. Speaking of inconvenient, let's talk about Nintendo's online infrastructure. First of all, the online population isn't as bare as you might expect. It can take a while to find other players but they're out there. However, the way that you find players is just clunky. When you connect online you'll see a short list of open rooms. That's it, no way to refine your search to find players in a specific mission or even range of missions. Playing online can feel like a roll of the dice. This is also true because of the limited communication online. You can use pre-set phrases but they don't cover all the necessary topics in Federation Force. There's no way to coordinate with players about what ammo each person should take–oftentimes you'll see one person hoard missiles or, even more annoyingly, the recover capsules. There's no way to explain to other players that you want to focus on earning all three medals or you want to explore and collect mods. And finally, only the host of the room can select missions, and you can't even request other levels. For a game that seems to emphasize teamwork you're frustratingly limited in how you coordinate with players online. Federation Force tries to be a modern multiplayer game, but its online structure is still behind the times. In the controls department Federation Force also stumbles a bit. The default control scheme uses gyro controls for precise aiming, which can be helpful against small enemies or when you're aiming for a weakpoint. The problem is most battles are too hectic to deal with gyro aiming–you're often being assaulted from all sides, and motion-controlled aiming on the 3DS can make it difficult to keep an eye on everything that's happening. Thankfully Federation Force takes advantage of the C-stick nub on the New 3DS (or Circle Pad Pro add-on). This two-stick set-up will feel much more comfortable to anyone that has played a modern FPS. And yet this control scheme isn't quite ideal either. In this case, precise aiming with the nub can be frustrating–hitting moving targets often feels like a guessing game. Unfortunately Federation Force offers no other control customization, just these two schemes, so you can't even adjust aim sensitivity. Too often there are features in this game that feel truncated for no valuable reason. This graphics in Federation Force have been under scrutiny since its initial trailer, and the final game doesn't really justify their blocky, almost chibi appearance. The one good feature is that the game runs quite smoothly. There are no noticeable animation hiccups, which is great for an action game like this. The downside is this seems to be at the expense of interesting art design. The lack of detail makes these three worlds, which should be unique and mysterious, disappointingly bland. And the simple, almost childish design in Federation Force doesn't suit the gameplay either. It's hard to take Space Pirates seriously when they just look like a stack of polygons. The soundtrack of the game is at least done well. There are a lot of great tunes that elicit the sci-fi adventure vibe of battling dangerous aliens on foreign worlds. In fact there is a lot in the soundtrack that would feel appropriate in a sci-fi movie. Teamwork makes the dream work: recovery capsules can be used on other players, or even on objects you need to protect. Finally there's Blast Ball, the mini-mode which places two teams of three in a soccer-style match. Blast Ball is a novelty, one that wears thin quickly, especially thanks once again to the poor online system in Federation Force. Lack of voice chat hurts here as well, but perhaps even more bizarre is the fact that there's no option to play with friends, you can only play with random opponents. And good luck finding a match without at least one person AFK, which the game does nothing to combat. Strangely enough communication errors are much more common in Blast Ball compared to the campaign mode, so that's yet another fun hurdle to work with here. When you can actually get a game going Blast Ball is an okay diversion but it just doesn't have the appeal to last long. Metroid Prime: Federation Force has a handful of great moments mixed in with a lot of mundane gameplay and an online system that still doesn't work as well as it should. Metroid fans may have been too quick to judge the game before its release but now that it's out it's safe to say that the game has some significant issues. If you can manage to get a few friends together for a local co-op meet-up there are some thrills to be found in Federation Force, but sadly they seem to be the exception rather than the rule. Rating: 6 out of 10 stars
  15. Pretty cool video, the one I'm impressed with and never saw myself actually draw to this Pokemon is Alolan Wigglytuff. That Fire/Fairy, that's hype! I decides this before they said this may be a top tier Pokemon in competitions. Also, the Alolan Machamp, has there every been Fighting/Electric typing before? That Varjar (sp?) is a nice touch, tho. Anybody have a fave form the video or have another suggestion?
  16. Has anyone ever tried referring to IGN's user-managed walkthrough wiki for help on how to get through the Lunatic mode of Fire Emblem Fates: Conquest? If not, keep it that way, because it's the last place you should ever use as a resource. It provides advice so poor and inefficient that it's humorous in its own right. Anyone with a basic understanding of how the game works should be able to see how bad it is. Allow me to highlight a few key examples for your amusement. Chapter 9: Another Trial (Fort Dragonfall) - To save Azura, make use of both uses of a Rescue staff. Oh my god, talk about unnecessary. In Conquest, Rescue staves are extremely precious and you are realistically only going to find about a grand total of two during the campaign. So why would you dedicate an entire staff for a strategy that only requires keeping Azura on the move and out of the way until she can regroup with your main force. It works the same way on every difficulty mode. You don't need to use Rescue to bring Azura back; it's not like she's not trapped and is in unavoidable danger. Just have her pick up the Brass Naginata, use the Dragon Vein, maybe fend off the Mercenary if you want (you never need to engage with them), and have her sit in an untouchable corner until you make a path for her. Jeez. Chapter 10: Unhappy Reunion (Port Town of Dia) - Niles equipped with Replicate is a must to beat the chapter. Everyone's favorite defend map, and for good reason. There are a variety of ways to handle this, and one of the most common varying factors is how you handle use of the ballistae (particularly the eastern one), as you normally only have access to one bowman, that being Niles. Niles is a must because he has the natural ability to fend off the Pegasus Knights, who are extremely difficult to handle otherwise due to their high Movement. A second Niles with Replicate, a skill that would require several hours of grinding in a whole different class just to be able to give you a second Niles (unless you happen to find a Niles with Replicate in another player's castle, good luck with that), is not a must. There are other ways to obtain another bowman that do not require such investment, like reclassing Mozu to an Archer, or even just using Niles to capture an enemy Archer from a previous chapter and use them as fodder. Suggesting you give him Replicate is ridiculous by comparison, and I say this as someone who beat Chapter 10 on Lunatic without using more than one Archer or any superfluous grinding. Chapter 11: Rainbow Sage (Notre Sagesse) - Bring a Level 200+ unit with Replicate to solo an entire side of the map. First off, there isn't even such a thing as Level 200+ because the cap only goes up to Level 99, and it's only possible to reach that with gross abuse of grinding and Eternal Seals; you're otherwise only going to find your units stop at Level 20/40. Conquest's campaign does not expect you to go beyond this to beat Chapter 11, let alone rely on another player who's already beaten the game to have a super unit to steamroll through half of the map. It is entirely possible to beat both sides of the map with your main force with careful planning, especially if you take the slow and easy approach and just drag everyone from one side to the other as opposed to divide and conquer. This advice encourages you to just not rely on strategy anymore, which is completely antithetical to the design philosophy of the entire game. Whoever came up with this is a casual and undermines what's so great about Conquest and shouldn't be providing any advice for the game on Lunatic. Chapter 12: Bitter Intrigue (Macarath) - Be prepared to sacrifice a female unit. They're not even trying anymore. Use one of your female characters as a meatshield to hold any chokepoints when necessary (because males are a priority for being the ones who determine children), and not enemy fodder you could capture with Niles. What even happened to the Level 200+ unit who was suggested in the last map? They could just solo the rest of the game... Found this on Reddit and wanted to share, but I thought it would be good to provide in-depth explanations to anyone unfamiliar in order to illustrate why this walkthrough is so bad and that Conquest isn't some game that's impossible to beat on Lunatic without such extreme methods.
  17. In your opinion, which was the better Fire Emblem game and why? For Fates feel free to compare the paths individually or collectively versus Awakening.
  18. This week’s Nintendo Download includes the following featured content: Nintendo eShop on Nintendo 3DS Shin Megami Tensei IV: Apocalypse – The Shin Megami Tensei IV: Apocalypse game is now available exclusively for the Nintendo 3DS system. The protagonist is a novice demon hunter in the ruins of Tokyo who meets an untimely end, only to find himself returned to the world of the living by the lesser god Dagda to serve as a pawn in his schemes … with humankind as the prize! Click here to view the trailer. Nintendo eShop on Wii U Severed – Take control of a one-armed warrior named Sasha who wields a living sword on her journey through a nightmare world in search of her family. Features include Wii U Off-TV Play, in-game achievements and HD graphical optimizations. Buy the Wii U version of Severed and receive a free download code for the Nintendo 3DS version upon release. This game is part of the #Nindies Summer Jam promotion, with a special introductory price through 8:59 a.m. PT on Sept. 29. Click here to view the trailer. Wii Retail on Wii U Donkey Kong Country Returns – Donkey Kong Island has been taken over by the musical Tiki Tak Tribe! In this Wii platforming classic, jump, swing and blast your way through more than 65 levels spanning eight worlds. There are many hidden items to uncover in each level, and collecting them all will unlock something special. Invite a friend to take control of Diddy Kong for two-player cooperative play (additional accessories required for multiplayer mode; sold separately). Virtual Console on Nintendo 3DS Final Fight 2 – In the second chapter of the beat-’em-up Super NES classic, the Final Fight 2 game will take Haggar back to the streets of Metro City. Accompanied by Maki and Carlos, he will travel across the world and fight to end Mad Gear Gang’s reign once and for all... Final Fight 3 – In the third chapter of the Super NES Final Fight series, a new enemy has arisen by the name of Skull Cross. Join Haggar, Guy, Cody and Lucia as they battle it out on the streets of Metro City once more in what may be their actual final fight. Nintendo eShop sales: Nintendo eShop on Wii U and Nintendo 3DS The Amazing Spider-Man 2 (Nintendo 3DS and Wii U), Wipeout Create & Crash (Nintendo 3DS and Wii U) and more games from Activision are on sale until 8:59 a.m. PT on Sept. 30. Grumpy Reaper (Wii U), Toys vs Monsters (Nintendo 3DS) and more from EnjoyUp Games are on sale until 8:59 a.m. PT on Oct. 20. Dan McFox: Head Hunter (Nintendo 3DS) and Word Party (Wii U) are on sale until 8:59 a.m. PT on Sept. 29. Nintendo eShop on Wii U Dual Core is 30 percent off (reduced from $9.99 to $6.99) until 8:59 a.m. PT on Oct. 2. Steel Rivals is more than 25 percent off (reduced from $6.99 to $5) until 8:59 a.m. PT on Oct. 12. Hold Your Fire: A Game About Responsibility is 50 percent off (reduced from $1.99 to 99 cents) until 8:59 a.m. PT on Oct. 3. The Quiet Collection is 40 percent off (reduced from $4.99 to $2.99) until 8:59 a.m. PT on Sept. 26. 3Souls is 25 percent off (reduced from $3.90 to $2.90) until 8:59 a.m. PT on Sept. 29. Nintendo eShop on Nintendo 3DS Shin Megami Tensei: Devil Survivor 2: Record Breaker is more than 35 percent off (reduced from $39.99 to $24.99) until 8:59 a.m. PT on Oct. 3. Real Heroes: Firefighter 3D is 50 percent off (reduced from $9.99 to $4.99) until 8:59 a.m. PT on Sept. 29. Theme Shop on Nintendo 3DS: New themes this week include: Sonic series: 25th Anniversary (free) Sonic series: Boom Style Sonic series: Classic Style Sonic series: Sonic Style Sonic Bundle #2 Also new this week: River City: Tokyo Rumble (Nintendo eShop on Nintendo 3DS) – Available on Sept. 27 Noah’s Cradle (Nintendo eShop on Nintendo 3DS) Laser Blaster (Nintendo eShop on Wii U) TITANS TOWER (Nintendo eShop on Wii U) Double Breakout (Nintendo eShop on Wii U) Wings of Magloryx (Nintendo eShop on Wii U) ******* Seems the editor doesn't retain links or formatting from copy/pasted text so this post isn't quite as convenient as usual but here's this week's offerings. I'm looking forward to Severed; I love the art style and the demo I played was fun.
  19. Just wondering. The next big Pokémon adventure launches on Nintendo 3DS on November 18, but have you already decided which version of the game you think you'll be playing? Feel free to tell us any reasons for your choice! Discuss.
  20. https://www.youtube.com/watch?v=m8lfI66T5II An overall decent set of news, in my opinion. The famed 'rugby monkey' from numerous leaks finally shows itself, and although customization has been confirmed for a while it's still nice to have it in writing. The Lycanroc typing is a bit disappointing, though. The next set of Sun & Moon news will be released on October 4th, two weeks from now. Discuss.
  21. Source It appears that they've made an adjustment to the timing as to when you'll be able to retrieve your old Pokémon from Pokémon Bank in Pokémon Sun and Pokémon Moon, so now there's a big grace period in which you won't be able to do that. Thoughts on this? I personally don't mind this and think it may be for the best. Pokémon Sun and Pokémon Moon release for Nintendo 3DS on November 18. Discuss.
  22. In honor of the series' 20th anniversary, TPCi is running monthly distributions of mythical event Pokémon. For the month of September, they are distributing Victini! Victini can be received in any sixth-generation Pokémon game, or in other words X, Y, Omega Ruby, or Alpha Sapphire. No trip to Gamestop is required; all that one needs to do is go to Mystery Gift from the main menu and receive the gift via wi-fi connection. The Victini from this event will arrive at level 100, knowing Incinerate, Quick Attack, Confusion, and Endure. It doesn't know V-Create, which makes it somewhat useless competitively, but that's life. Still, it's better than nothing! The Victini event terminates on September 24th, a few days from now. Next month's distribution is Keldeo, so look forward to that. Discuss.
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