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Laclipsey

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Laclipsey last won the day on March 26

Laclipsey had the most liked content!

About Laclipsey

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    Fight for everlasting peace!
  • Birthday 06/21/1990

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  1. It's always weird when new characters get added as alt units first, but I'm overjoyed to see Pent. So of course I'll waste all my free orbs and never pull him.
  2. Totally. Though it's not as big a step as it should have been given the limited release. Last I heard, the paltry supply rivaled the shortages of the early Amiibo days.
  3. Great. Thanks for the clarification!
  4. I have only ever been able to see the lack of Virtual Console on Switch as a misguided attempt to secure more online subscriptions. I've always been a collector of physical games, since when you purchase a digital game you're really only paying for a license- one that in Nintendo's case is tied to your console and not to an account. However, I'm at the point now where some of my old carts are losing their battery charges, so the option to cheaply buy Super Metroid for $8 is now looking like a great alternative to soldering a new battery into my cart. It'd be interesting to know if the sales of VC games are comparable to the revenue Nintendo currently rakes in from subscriptions.
  5. I have a question about skills. Maybe you guys can help me. So I've made Haar a heavy investment unit because I love Haar. I've merged him as much as it's possible to do at this point (+2). I've given him Ardent Service+ (HP +5, Def +4), Rally Spd/Def, Ignis, Atk/Def Bond 3, Quick Riposte 3, and both Odd and Even Def Wave 3 skills. This build should mitigate his lackluster speed while making him into the flying fortress he is Radiant Dawn. By this I mean all of these skills should add up to a buff of +15 Def on any given turn that he's placed next to another unit, but if I check his buffs on any given turn, the most it shows is the +6 from Def Wave. Do these skills not stack naturally? Or is there something I'm missing?
  6. Sorry, my brain doesn't recognize the image. Would you mind jogging my memory?
  7. I'm surprised they opted for Simon's Quest and Kid Dracula over Rondo or Symphony. Still, this'll be a nice collection. Of these eight I've only played Castlevania 1 and Simon's Quest. May 16th, eh? That's not too far off. I'll be picking this up for sure.
  8. So Joker's pretty fun guys. I would liken him to a hybrid of Robin, Bayonetta, and Zero Suit, though describing him that way isn't super helpful since he's really his own beast. My first impression is that he's a quick aerial fighter but with a few spacing tools and the Belmont's limited recovery (when Arcene isn't out). I haven't found much practical application in his neutral special yet except for defensive aerial mixups and stunning characters out of attack animations. Given the low damage output, it feels like you're supposed to spam it like MegaMan's lemons, but its rate of fire and the fact that it locks you in place makes it extremely unsafe to just throw out anytime. Being able to inflict steady damage with forward B and tank a hit with no knockback with down B is insanely useful, though.
  9. It's alright, man. Try not to let it ruin your day. I'm hyped as all heck for Joker, but I can wait one more day if it comes to that. There's always tomorrow.
  10. I don't care if Haar isn't the best flier in the world. I'm just happy one of my favorite Fire Emblem characters is in. And as a Grand Hero Battle character there's no risk of me losing out. I don't really play this thing competitively anyway. The art looks fantastic, and I'm looking forward to hearing his voice. ...Assuming he doesn't pronounce his name "Hair" or some such nonsense.
  11. Yeah, I'm now convinced I need to see Twin Peaks. XD Each character in DP is kind of a giant caricature. Coupled with their animations and voice acting, there definitely is something magnetic about them.
  12. Zero Time Dilemma Deadly Premonition - Went through this with a friend recently. This is a really flawed game with some amazing storytelling that really caught me off guard. Between the janky animations, rough driving controls, and downright meme-worthy sound editing, I wasn't expecting this story to make me emotional by the game's end, but here I am. I understand this is something of a cult classic, and now I understand why. I really wish more people would look past this game's admittedly prominent flaws, because there's a great mystery narrative here, and a cast of characters that's absolutely overflowing with personality. Not to mention all of the laughs I had with my friend over some of the musical cues and sound editing.
  13. It's not a dream! Wayforward has just announced Shantae 5 for Switch, PS4, XBox One, PC, and- interestingly- Apple Arcade. I am over the moon. No details are known yet, but we do get a nice preview of the updated art style, and what may or may not be the official title and logo. Shantae 5 is slated to arrive later this year. Personally, I half expected a reveal during the recent Indie Direct, given that it's been a while since Half Genie Hero wrapped up, and was mildly disappointed when we didn't see anything from them. Turns out we didn't have long to wait regardless! As a longtime fan of the series, this just easily became my most wanted game this year, so I'll be following this closely. My hope is that the level design returns to the interconnected Metroidvania style of Shantae 1-3 rather than the segmented stages we saw in HGH. But either way, I'm just happy it exists. What about you? Are you excited for a new adventure through Sequin Land?
  14. I hate to complain, but it seems they've really left free players out in the rain. I haven't pulled a focus unit since the Radiant Dawn Laguz banner. I keep pulling Henry and Barst. And my dwindling orb supply is kept on a drip feed without Tempest Trials and - as much as I hated it- Tap Battle. Is there any indication the orb drought is going to continue? I want Idunn.
  15. I was hoping to hear about a new Shantae or Luminous Avenger iX, but Blaster Master 02 and Cadence of Hyrule were nice surprises. Blaster Master 01 improved on the NES original in every conceivable way, but felt pretty safe in terms of keeping to the original level design. 02 looks like Inti turned it all up to eleven without bothering to constrain themselves to the original game's framework. This is cool stuff. I hope they're eventually able to put in the DLC cameo campaigns from 01.
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