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Kezay

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Everything posted by Kezay

  1. I'm guessing they didn't have that in mind when choosing him though. Simply put, Cloud is probably the most ubiquitous Final Fantasy character and for the kind of game that Smash is it's probably the most obvious choice. This isn't All Stars Battle Royale where they settled for peeps like Raiden instead of Snake or DmC Dante instead of DMC Dante. They chose the character that players would connect with the most.
  2. I do want to play this game but I gotta find the time first. I'm tempted to pick up a steelbook copy I saw at the store that was still available just to have it until i can play it at some point in the future. I always liked the look of the game too back in the day because it seemed different from what Final Fantasy games usually portrayed and the world just seemed a lot more interesting.
  3. BotW is kind of a hard sell to make that comparison by. There are plenty of games that don't measure up to that pedigree of development and for all the lack of effort those other games have by comparison that doesn't make their efforts lazy in their own right. Aside from the changes the series has steadily seen from iteration to iteration that has advanced its own pedigree, the quality of what it brings to the table is measured in ways that is its own unique brand of entertainment which has allowed it to endure without the need to push the envelope the same way a new Zelda might. There are areas where I feel like Sword and Shield can improve even from the new stuff that they're doing but it doesn't have to be a transformative experience to make that leap. Also, it's not that catching them all is no longer part of the brand but that emphasis isn't nearly as much a driving point for enjoying the games as they used to be. That they don't even specifically depict that anymore on a surface level is what's telling. It doesn't do away with it being a part of the experience for some people it's just a bulletpoint that no longer needs emphasis. I'd wager that the expectation of catching all 800+ currently available Pokemon is not the strongest motivating factor for playing these games anymore. Seeing what new world they've built and what new Pokemon that inhabit it has been a driving force behind each new iteration and what more players can discover within it. That much has been true since the original Gold and Silver.
  4. You're misrepresenting my point regarding the disingenuous nature of the commentary I'm seeing. As I mentioned before, criticism is one thing, but relegating the effort of this change to laziness, greed or scheming on the idea that they expect people to buy it up anyway regardless is definitely changing the tone of what is actually happening. There's criticism and then there's that. The issue with RSE is something I don't remember from back then, not that it doesn't excuse anything but it's just news to me that the impetus for the connectivity with Colosseum was a direct result of that. Feel free to educate me here because I honestly don't know. But to the point being had with that, it's not to excuse it by saying every generation did it so that makes this okay, it's more that this scenario has happened before and so there may be more to it going forward even taking into account potentially bringing the ones left behind back into a new generation. You're right it is a brand, but even the brand doesn't hold as fast to the Gotta Catch Em All moniker anymore. I don't even remember the last time that tagline share top billing on the game cartridges let alone additional merchandise. That isn't to say it's not part of its DNA but I think that may be in part due to the realization that catching them all is not nearly as integral to the enjoyment of the brand or its media as it once was. It has endured in many other ways beyond becoming a Pokémon Master and catching them all. I would certainly hope that in time they offer options to bring everything back under that umbrella going forward so that there aren't Pokémon that are just forever lost to pre-Switch entry software. But when Sword and Shield drops later this year, what they're providing is not a partiality of the advertised experience.
  5. It was from an interview the same year Zelda came out. Aonuma mentioned the capacity that MonolithSoft has helped in the past and that with Breath of the Wild specifically had to do with their knowledge of creating large environments. They had MonolithSoft assist specifically because of their expertise in this area that the Zelda team may not have had as much experience in. That's what I mean when I'm saying it was a known quantity. As for Pokemon, when I talk about constraints it's definitely more about constraints they've set for themselves and have to work within; practicality being the context for whatever constraint that happens to be. This isn't a situation where Gamefreak are selling an incomplete game. It's borderline disingenuous for people to rally around the idea that Gamefreak are being lazy, greedy or otherwise of the belief that they are getting away with fleecing their audience because they expect it to sell anyway. There's criticism and then there's self indulging cynicism. I sympathize around the idea that people should have an avenue to transfer their content whether that be at launch or later down the line but as Sword and Shield will exist is no different than a new generation that omits all but the Pokemon roster that are default to that version of the game. But for all intents and purposes Sword and Shield will be a complete experiences at launch barring any controversy about cutting out some portion of the Galar region to sell back as a new chapter in the adventure or something to that effect.
  6. MonolithSoft didn't save Breath of the Wild as that implies the game's development was in need of saving. Unless I've missed something the credit given to MonolithSoft's support was,more or less, that they have experience with creating large open environments and so Nintendo enlisted their help with the game. A known quantity within the development plan that they had set out. No doubt that expertise helped in a major way but it changes the script quite a bit when their efforts are framed as having "saved" the game's development rather than "supporting" it. To that end I get the idea around Game freak needing to outsource more of their work to share the burden of producing the title or expanding their dev team because I'm sure they're seeing bottlenecks in their long lived processes with these games. But I don't think it's something that necessarily has surprised them as much as they've acknowledged constraints and are instead choosing to work within them.
  7. So our first E3 without Reggie has come and gone. The man that made waves during his E3 stage debut nearly 15 years ago amidst a period of transition within Nintendo quickly became a household icon that would grow and endure throughout the entirety of his tenure with the company. I mean, it's quite the pat on the back when fans largely considered him part of the Triforce when he, Satoru Iwata and Shigeru Miyamoto showed up to present Nintendo's E3 efforts together. He saw Nintendo through their highest highs and lowest lows and for every moment that many fans couldn't wait to hear about the next big project from some of the company's biggest names there was always a want to see how Reggie would be involved in debuting the next big thing. Reggie's retirement was announced back in February to be effective on April 15th, well over a month ahead of E3. Various members both within and outside the gaming industry congratulated him on a job well done and expressed their thoughts and gratitude regarding his impact and influence on the world of gaming. 15 years is a long stretch for anyone at any company so it's quite the torch to have to pass for the next one in line lucky enough to have that honor. Enter Doug Bowser. Doug Bowser is definitely no Reggie, but there isn't a need for him to carry the same torch that Reggie did. Those are some big shoes to fill and very few executives out there could even promote that same level of energy. If nothing else Doug Bowser at the very least has come to embody the fun loving and imaginative culture of the company. Besides the obvious parallels between his name and the Koopa King and playing to that gag in first E3 presentation he seems to have a pretty good grasp on what it means to carry the weight of the brand and project the values and culture of the company in his public appearances. If nothing else, the man is off to a solid start and while his mannerisms are more subdued than his predecessor I'm looking forward to seeing how he comes into his own as the head of legendary brand and all that it entails. It's also pretty interesting how Reggie was ushered in with the announcement of a major new entry in the Zelda franchise as was Doug this past week as well.
  8. The hands on impressions make it seem pretty neat. I also didn't realize that the X button is actually designed around the "X" insignia in the Daemon X Machina title.
  9. My only problem with that theory, albeit a trivial one, is the connection that Ganondorf snaps his neck back in place after the whole deal with Zant snapping his own neck Twilight Princess which causes Ganondorf's death in that game. Thing is, when Zant did that to himself, it didn't make Ganondorf's neck snap as well; it simply severed whatever remaining connection that Ganondorf had to Zant and ultimately killed him. But maybe I'm taking it too literally and maybe the neck snapping into place, while not entirely accurate, is meant to be a direct callback without being super on the nose about it. For all intents and purposes, it's a really great theory and I'm pretty astounded seeing the connections being made.
  10. I think it's a bit too simple to boil it down to just money and contracts. You said it yourself about wondering how Cloud came over to Smash which is arguably a much larger get than any Tales rep or Sora despite how successful KH is. I mean, there actually is a representation of a protagonists from one of the most successful Tales titles on a Nintendo system within Smash but for whatever reason that's as far as that will ever go.
  11. I think the part in bold is an incredibly fast take based on very little that anyone knows about the relationship that Nintendo has with the Pokemon company that those outside that circle would even know. I mean, you've just spent two paragraphs talking about how Gamefreak consistently makes "mistakes" with their games with each new installment yet the series continues to prosper while generating new ideas and levels of excitement around the Pokemon brand which in turn generates excitement for Nintendo. There's a synergy there that isn't being understood by the sect of long time hardcore fans who do feel so down on brand about and what they project is the general feeling all around. That just isn't the case. That's not to say that the brand hasn't had missteps or questionable ideas along the way from a certain perspective but I think the above is filled with a lot of personal disposition about the current state and future of the franchise that isn't taking much to heart about what the franchise as a whole represents in the grand scheme of things. For instance, Pokemon hasn't particularly been a bastion of storytelling. While there are games that have stepped out further than most it's hard to really say that there is some logical conclusion that Pokemon should be properly evolving (heh) to some higher standard of storytelling. We are definitely far and away removed from the days of Red and Blue where the purpose of the journey was primarily to catch them all and/or become Champion but one or both of those elements are still front and center in these games despite what all is happening inbetween Points A and B of that journey. I don't say this to suggest that the voices of those with complaints don't matter but I often get a sense of tunnel vision about what the actual problem is when it comes to topics like this because attempts to project that personal investment out to be something far more generalized than what it is.
  12. I really wish Travis Touchdown could get a shot, but I'm surprised no one like Sora or a protagonist from the Tales series hasn't been considered yet.
  13. I kind of wish I still had the wherewithal to be off during the week so i could just chill and watch Treehouse all day, but I'll have the weekend to catch up I guess. But Nintendo absolutely delivered this E3. As much as I wished for certain other announcements there was virtually nothing that I was disappointed about. Even the lows weren't too bad, but when the highs hit...THE HIGHS HIT! I cannot wait to try out many of these games and it's insane that so many have release dates coming over the next two months or so.
  14. I can definitely see that being a possibility. The idea that there are conventional dungeons but the passage of time or whatever convenient reasons has relegated them to being underground tombs or something to that effect. It would definitely be one way of creatively using the space of the huge overworld they created for Breath of the Wild in a new way.
  15. It's a pretty sweet bundle, even though it's a later port with a lot of added extras I really hope the game does well.
  16. I've gotta get caught up with the Treehosue streams but I'm really liking Trials of Mana. Very clean and expressive look to it and they did a great job faithfully recreating everything in 3D. Hearing some of the music redone from the original was really cool too. Astral Chain looks really great too and I like that you can create your own character. Gotta watch more of the segments they covered this one on to see how they use some of the other Legion types. I wonder how many in total we'll get to use in the final game.
  17. Didn't get to watch it live with my bro as we often did in years past, but we both summoned up the courage to avoid looking at our phones so we could watch it with fresh eyes together... ...and it did NOT disappoint. The new Smash characters, expected a Dragon Quest rep and I'm surprised it took until Ultimate for it to happen but they're really going to town with it. Banjo Kazooie is something that I always felt was possible but never would throw down a bet on it happening. You can't imagine the smile on my face when I saw that Jiggy fly across the room near the start of the trailer. Also, genius move reusing the K.Rool troll trailer especially because it introduced playable versions of characters from the days when Nintendo and Rare were together. Luigi's Mansion 3 looks incredibly cool. I got similar vibes watching this trailer as I did when the first game was about to hit Gamecube. I don't know how to describe it, I just want to play it. Link's Awakening looks awesome. Glad that we got a more extensive look at everything and it's just cool how there's so much they managed to retain of the GB original despite the new tech on display versus the Gameboy days. Dampe's Dungeon Designer thing is gonna get so much use. Probably the closest we'll ever get to an official Zelda maker, but I'm not complaining. Witcher 3...even with all the rumors I wasn't prepared to actually see it let alone it being a complete edition and not a port of the vanilla Witcher 3. I was impressed by this announcement. Trials of Mana Remake and Collection of Mana... Krazy and I LIVED for this one-two punch and if it weren't for me waiting on my replacement credit card to arrive in the mail I would have bought Collection of Mana right after the Direct. Either way, we're getting both of these, especially now that SD3 is finally seeing localization after all these years; how could we not!? No More Heroes 3... I honestly didn't even know what I was looking at until Travis appeared. I kind of had an inkling because when he walked out the front door I got vibes of the No More Heroes Hotel he stayed at. But then things got crazy and I knew then...we were in Suda51's world now. It looks so fresh, so clean. Fire Emblem Three Houses is more m bro's thing for the most part. Can't wait to watch him and see what it's all about though especially after this trailer offering up so much more exposition than we had before. Resident Evil 5 and 6...I mean, that's cool that Capcom are bringing these and in particular I never played RE6, though even back then I never really had the desire to. I'm just curious what they plan on pricing it at considering the wacky prices they've been doing. Honestly, Capcom's support has been really blah for Switch for the most part. Yeah, they're bringing games but it's almost like there's no intent to want throttle what they can bring. Like, why port Devil May Cry 1 HD and not the entire remaster pack plus DMC4 like they've done elsewhere? Just DMC HD? But whatever, I've ranted on this enough in the past about Capcom's approach. Animal Crossing, this game looks so friggin clean. But more importantly, they're really revamping a lot of the stuff you can do especially since it seems like you're building up a town from nothing more or less. I wonder how much more extensive things will be now that some element of crafting is coming in along with a lot of other QOL-esque features that should make customization and personalizing aspects of your town so much easier. Astral Chain, from today's trailer I'm sure if I thought about it hard enough I could peg what this story will eventually turn into...then again it is Platinum Games so who's to say? That aside I really want to give this game a try. I really like the idea behind the action combat system and considering what Platinum is known for with their games I'm curious to see how quickly things can get crazy. Daemon X Machina, I really wish a trailer like this was how the game was first presented because I feel like they did themselves no favors by rolling out very little of the game bit by bit until now. This most recent trailer has all of my curiosity and it looks like there will more variety in terms of variety, enemy types and situations you can find yourself in. Pokemon Sword and Shield, the new trailer they showed is a fantastic design! Marvel Ultimate Alliance 3. I was already sold on it but today's trailer just makes it that much more obvious. More characters, more villains, more scenarios with different characters...just more everything with this trailer. I've never even heard of the woman with the trench coat and the two guns, Elsa Bloodstone, but she looks pretty great. Panzer Dragoon remake!? Out of NOWHERE!! That was a shocking surprise! Breath of the Wild sequel... ... ... ... ...what in the world!? I would have been fine if the direct ended on the Banjo in Smash reveal but to follow up and bring this was the cherry on top of an ice cream cone that is balancing on another cherry that is topping yet another ice cream cone. I figured that they would do something with all that work they put into Breath of the Wild into another project eventually but I wasn't expecting it this soon. Especially in a year when we're getting Link's Awakening and a Legend of Zelda themed indie title. Nintendo had E3 in the bag well before this point, now they were just planting the flag to remind everyone else who was here.
  18. It's kind of crazy that they're still supporting Just Dance on Wii. Are they still selling enough of it on the platform to keep it going like that? Still, that's mighty impressive!
  19. Apparently Nintendo has sent a C&D to a twitter user named Sabi that has been leaking a lot of what was eventually revealed during E3 thus far. Apparently this same twitter user also claimed they would leak what they knew about the upcoming Nintendo E3 Direct prior to it showing. Quite a bit of discussion on how legit the threat itself is, but this person has pretty much been pitching a perfect game on what they've been leaking throughout Microsoft and Bethesda's conferences among other announcements. EDIT: Quick update, they posted the C&D letter from the attorney (complete with their correspondence signature and everything) explaining their intention to take legal action if compliance wasn't met.
  20. I don't get what Ghostwire is supposed to be, might need to watch the trailer again. But my take from it was a city full of people being taken by some kind of rapture and those who remain are trying to survive against demons and spirits that are starting to overrun what's left. That's when the hero jumps in and brings up fond images of Ronin from Endgame. But it does look cool, just gotta get a better idea of what it's about.
  21. My girlfriend and I noticed a similar thing while we were out for community day. I thought it was a glitch or something like one of those floating petals/confetti graphics from a standard lure module got stuck or something. I wonder why it was even there. Anyway, my girlfriend lucked out hard. Got a 900+ CP Slakoth and when she appraised it the Candela basically praised it to the high heavens. After full evolving it to Slaking it's final CP was over 4000. The strongest one I managed to get was around 3970 max. She also kept finding shiny Slakoth, walked away with five whereas I only found two. We both also managed to catch Cresselia from a raid with our very last premiere ball. Needless to say, the anxiety was high especially when we both went in with around 11 to use. Very productive day!
  22. Breath of the Wild is an amazing game and I love that I see new videos now and again find new ways to do things in game this far out from the original release date. It's the game that keeps on giving! There were a lot o conventions that were broken for the game to become the phenomenon that it was and along the way there were changes and omissions made that were always prevalent in Zelda games like conventional dungeons. Breath of the Wild does have "dungeons" but the shrines and Divine Beasts are their own kind of implement and as a result are nothing like the dungeons we were used to. But maybe when a follow up to Breath of the Wild comes about we can have that again. The modding community has already dipped their toes in the water with one user having created a dungeon of their own and it's actually not too bad.
  23. How about Mario's Time Machine? Imagine using the resources they used for Menlo Park or even Alexandria... I'm kidding. For the sheer uniqueness of the pieces you could use I'd probably go with Super Mario Bros. 2. The enemies, items, pathways and environments would be cool to experiment with I think.
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