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Everything posted by Eliwood8

  1. - Ghost of Tsushima (PS4) Great sandbox adventure, though I can't say the story ever really gripped me. I was just never that invested in the characters. The presentation is fantastic though and the gameplay is well designed. - The Beginner's Guide (PC) Can't say I enjoyed this as much as The Stanley Parable. The premise isn't bad but the way it's presented is a bit too on the nose, and somehow this 90 minute game ends up feeling like it drags. - Concrete Genie (PS4) Cute concept but ultimately the gameplay is a little too basic. I think I wanted/expected somet
  2. Arachnophobes rejoice: here's a game that lets you take out all of your aggression on eight-legged creatures in increasingly ridiculous ways. From swatting them with a clipboard to wielding a rocket launcher, Kill It With Fire from developer Casey Donnellan and publisher tinyBuild Games takes the common fear of spiders to absurd extremes with simple physics mechanics and destructible environments. But while the premise is funny, it might not have much staying power. There's no plot in Kill It With Fire, you're simply taken from one location to the next, starting in a humble little ho
  3. Pretty sure there's still a box of Pokémon toys tucked away in my parents' house somewhere! Must've been easy to buy gifts for kids back then, just get something Pokémon related and they'll love it. In fact I remember all of the good behavior rewards in school were Pokémon themed for a while—stuff like pencils, erasers, folders, etc.
  4. I think I'll take a pass tonight, fellas. I just picked up Bravely Default II and I'm in the middle of Persona 5 Strikers which seems like a much longer game than I expected. I'll be there for Smashdown next week though.
  5. Part point-and-click adventure, part platformer, and all irreverent humor, Lair of the Clockwork God is a satirical, self-aware blend of video game genres that delights in breaking the fourth wall just about anywhere it can. By switching between the two protagonists, you'll tackle either classic adventure game puzzles—find items and combine them to progress—or traditional 2D platforming with all of the spikes and hazards that entails. Although the experience gets undeniable points for originality, the execution of this premise leaves something to be desired. You play as Ben and Dan—c
  6. Cute announcement video for the No Way Home title:
  7. That sounds dumb on paper but if it were basically Takeshi's Castle/Most Extreme Elimination Challenge it could at least be funny.
  8. I saw Daft Punk at the Berkeley Greek back in 2007. Probably my favorite concert I've ever been to.
  9. Good games last night guys. Good to learn the ropes with the fighters pass 2 characters—I should go through their story modes and spirit boards to practice more. Nice that we had mostly good random players join too. Still funny that that one guy joined just to spectate for like half an hour before actually playing though.
  10. I had my share of deaths due to misleading camera perspectives as well, but overall I think the game makes its depth perspectives work. It'd obviously be better not to have any cheap deaths due to this issue, but I don't think it really weighs down the experience too much.
  11. Even as someone that owns a Wii U and played all of these games on it, it's nice to see so many of the Wii U's gems get a second chance in the spotlight with Switch ports. The hardware may have failed to find broad reach, but the games themselves provided fantastic experiences, and in the case of this game, a chaotic and wonderful multiplayer experience. Super Mario 3D World + Bowser's Fury offers Switch owners a chance at playing possibly the best multiplayer Mario platformer out there, as well as a sizable bonus mode that provides a more sandbox Mario experience that is no less compelling.
  12. - Spider-Man: The City that Never Sleeps (PS4) This is the DLC for 2018's Spider-Man; I'm counting it for now but if there's any issue I can just as easily remove it. I was on a Spider-Man kick after Miles Morales and this DLC was on sale, so why not. The side content was a bit bland but I liked the story missions, and just having more Spidey to play was good enough for me. - Lair of the Clockwork God (Switch) Wanted to like this more than I did. The humor is mostly on point but the gameplay was a bit rough at times, especially the platforming. - Mad Rat Dead (Swit
  13. Skyward Sword really made the most out of the limitations of the Wii, to the point where it really felt like the whole art direction of the game was built around making a unique and striking looking SD game. Seeing the graphics so clear and crisp now definitely feels weird, though hopefully the difference won't be so stark in the final game. If nothing else, we can at least look forward to seeing Groose's glorious pompadour in HD.
  14. Takahashi did say Pyra would be released in March during the Direct. Who knows, she might be released in as little as two weeks.
  15. Gotta admit, they got me with the Xenoblade 2 fake out; I totally wasn't expecting that to dovetail into a Smash announcement. Pyra/Mythra looks awesome and I'm kind of surprised that they're doing another transforming/swapping character after they split up Zelda and Sheik, and nixed the Samus/ZSS Final Smash transformation. I guess there's still Pokémon Trainer as a swapping character so it's not entirely unprecedented. Fall Guys and Outer Wilds are nice additions to the Switch library. Outer Wilds is a really cool and clever game though I don't think I ever want to play it again
  16. Fifty minutes eh? Should be some interesting surprises in store for tomorrow, though I'll try not to set my expectations too high. Also just remembered that I have a meeting at that time tomorrow, guess I won't be able to watch this one live.
  17. I would've thought that if any company was going to be a stickler and insist their character in a movie used the same voice actor as the games, it'd be Nintendo. The one thing I'd definitely not want is to have a random celebrity do the voice just because they're popular.
  18. Pandora's Tower was my least favorite of the three Operation Rainfall games but I still enjoyed it. It was definitely unique.
  19. It was the 10th anniversary for The Last Story on the Wii recently (the Japanese release at least). I doubt it'll happen but I'd love to replay this game with HD graphics instead of the Wii's SD. I know the game was never as popular as Xenoblade Chronicles when they both released around the same time in North America, and it's a bit more of a cliché JRPG, but I really loved it. Plus it has an Uematsu soundtrack, so it's got that going for it.
  20. The reverb did seem pretty bad last night; I'm surprised you haven't tried using a headset before now though. I use a basic earbud headset which hopefully doesn't pick up any extraneous noise; let me know if mine does. For what it's worth I can also hear a little bit background noise from I think DL—not the weird echoing effect, just some sounds from the game, like selecting a character. For the record I'm totally fine with kicking randos that play the same character/stage every time, even if they aren't doing anything spammy, heh. I liked our Bowser-/Jr.-only matches though.
  21. It took several years for Ori and the Blind Forest to leave behind its Microsoft-exclusivity and make the leap to the Switch in 2019, and thankfully fans haven't had to wait as long for its sequel to also land on Nintendo's hybrid console. Ori and the Will of the Wisps, available just months after its Microsoft system debuit, brings players back to the gorgeously designed forest environment, home to Ori and his friends, for another engaging Metroidvania adventure and another heartfelt tale. It's easy to see that, if you liked the first game, you'll love Will of the Wisps just as much.
  22. While everyone eagerly awaits the next big name title from their favorite developers, it might be best to look to the indie world for fresh takes on familiar genres. Blue Fire, from developer Robi Studios and publisher Graffiti Games, wears its inspirations on its sleeve, drawing upon the adventure elements of Zelda, platforming of Mario, and tone of the Souls series to create a challenging 3D action-adventure. That wide blend of game design may also be why Blue Fire oftentimes doesn't feel as polished as it should be, though. You play as Umbra, a diminutive warrior who awakens in a
  23. Good games guys. Funny that the first random match had Mario vs. Sonic—some rivalries never die it seems.
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