Jump to content

Punchy

Member
  • Posts

    628
  • Joined

  • Last visited

  • Days Won

    1

Punchy last won the day on March 5 2017

Punchy had the most liked content!

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. NCL Exec: "Hey, let's do Metroid Prime 4, but without Retro. What could go wrong?" NCL still incompetent with the Metroid franchise.
  2. One probably has chips that spy for the Chinese government and the other does not.
  3. Not all studios are managed that way. The small and independent studios carry an ultra high risk of closing down or having mass layoffs because one bomb and it's all over. That's why small studios that are smart hire contractors, since their contract ends when the project is done (so get ready to find another gig), and keep a small amount of full-timers. That way the keep burn-rate low. Even large studios hire swaths of contractors because hiring full-timers to fill spots to hit a release date is suicide through burn-rate; you have a person burning through money, that you technically don't need beyond a certain date and probably don't need during pre-production of another project, if there is another project. There is no employment safety in the game industry. There are only employment safer studios: studios that are owned by a large corporation, that have multiple on-going projects that they could, and I stress could, shift heads that are burning cash to. Even first-party studio's have layoffs, with the only exception being Retro (in their case people just get frustrated with NCL and the lack of freedom and just leave) AFAIK. In general if you want to work in the game industry, be prepared to be laid-off eventually, be prepared to move fairly often (unless you live in Montreal or California where there is a large collection of studios clustered together), and be prepared to crunch and spend ungodly amount of hours at work. Because you are going to crunch. And some places more than others.
  4. Ehhh, it's typical poor management. Get a huge hit game and become flush with cash. Instead of being diligent with hires and spending, spend money on expensive licensed IP properties-- and not just one or two, but a fucking shit ton. Then recklessly hire without abandon instead of measured growth and only taking on enough work that makes sense. Games bomb left and right. Where all da money at? Burnt up in head-count and IP license fees. Studio closes. Bad management. Happens not just in the game industry.
  5. They had 300 people??? That's more people than Retro or Naughty Dog! The burn-rate must have killed them. For the types of games they do, that does not make any type of managerial sense. Especially when only two game projects were ever profitable, there is no way you can justify that headcount. This is death by a thousand mismanaged cuts. How could no one see that their hiring and burn-rate was out of whack with their income?
  6. There's Doom and I believe it connects to actual servers and not the hack fest that is p2p of Splatoon 2.
  7. Disappointment and lacking in features, but you get what you pay for. Yeah, I have my doubts Nintendo would see this favorably. But would have to see how the "family" plan entails.
  8. I wouldn't use a mediocre indie-scrub game as a litmus test for a service you have been testing for well over a year now, tbh.
  9. He already does, how else did Bowser JR come along?
  10. High heat + poor ventilation in the doc = weakening of plastic
  11. It's what Destiny should have been. Though it took it a long time to get there. Game was ultra janky at the start. But unlike Destiny, DE actually made the game better.
  12. Yes Glassdoor isn't reliable at all and doesn't point to larger issues with how bad Retro's management and NCL has been treating Nintendo's best western studio. Nothing to see here at all. Glassdoor just can't be trusted on these things, I mean next thing you know we'd find out that Sony treats their western studios better than Nintendo does. Lol, silly gaijins I really feel sorry for them. The get great talent, they work on something original that gets the talent excited. NCL says no, Retro management doesn't push back, that great talent leaves. Repeat over and over.
  13. Some engines weren't made with the Switch in mind, even knowing full well of the Switch's existence.
  14. But why wouldn't the Switch suddenly become the main system to play it one, once you start playing on the couch, in bed, in the bathroom, at a friends house? Suddenly Fortnite at nearly any time becomes really alluring. Outside of better framerate and some filtering, the games are identical. You could see why many people would change what they play it on. Sony is the market leader and clearly Epic allowed this, because well you have to play ball sometimes. Sony has spent a lot of time and money getting PSN to the state it is today and they clearly stole a ton of users from Live. Once they have you, they probably have your friends as well, so to them, might as well lock you into their ecosystem so it makes it more difficult for you to change sides next gen. That said, MS should not win any points either. Don't think they wouldn't pull the same shit if they were the market leader. They are only playing nice because the Xbox One did huge damage to their reputation and drove gamers to Sony. They are doing as much as possible to look good and save face for next gen and they really want to end this gen as fast as possible. Let's not forget that MS with the Xbox One, wanted to lock physical copies of your purchased games to the hardware. Thereby not allowing you to borrow, rent, or have used games function on your system. Don't for a second think they won't attempt that again at some point in the future, should they become the market leader. As bad as Sony is, MS as market leader would be far worse, IMO.
×
×
  • Create New...