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"Casual Trash" Kirbys

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"Casual Trash" Kirbys last won the day on June 9

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  1. "Being a bit more competent, feeling just great Boom goes the fireworks exploding like flowers Don-don, the excitement keeps in rotation A black kite chirps in the sky Ah, I feel it warming up inside whenever I think of you Ah, looking splendid wearing the happy coat! I'm the Taiko drum admiring that side of you, da-don Making noise in the dry wind A festival for the family, da-don Even it it is just the rump, it's alright It's all good da-don! Making noise in the dry wind Everyone be showing their smiles da-don Even if it is just the rump, it's alright Let the festival rumble on!" - Happy de Rippa!, Taiko no Tatsujin Wii 1 It's the year 2006. A slick new home console that was first called the Revolution then strangely the Wii came to thousands of homes. It was an innovative console at the time with it's use of motion controls and the virtual console. The system focused on the core of fun; so it was a good ideal to come for the series to finally come in 2008. Hello, my name is Kirbymeister2 and, in celebration for the series' 20th anniversary, I will looking into the line of games that came for the Wii. Taiko No Tatsujin Wii had a lot of things going for in that it was the first game that introduced song lyrics which was a cool idea that oddly just didn't come back going forward after the system. It also had Mii Support taking random Mii's and had them dance to songs. Speaking about songs, the song list this time brought old and new songs with some actually mostly being new with Happy de Rippa!, Sengoku Sangen, Rotter Tarmination, Desert de Yakinaku (Sahara-hen), Hole in the Wall, the Carnivorous Carnival. Stage 0.ac11, and Mickey Mouse March. The game brought back the story mode which unlocked costumes over the course of Donchan's journey of life from a Baby to the Golden Don. Despite the lack of certain creativity to the costumes (with there only being seven and just full costumes), Baby Don was the best; and at least the voice of Don changed based on the costume. The story is just there without the RPG elements, but there was some simple joy seeing Don go through the stages including the magnificent Gangster Teenage Don years. "Ah~ Shabadaba doo deedoo Ah~ Shabadaba doo doowah Lalala extreme happiness Ah~ The rhythm don dodon Ah~ Heard from far away don dodon Lalala extreme happiness, ride on it Sunny or rainy, the festival is full of laughs Dad and mom, chuckle and smile Puppy and kitty, dance happily You and me, let's go out together Can you hear it, the reverberating sound of our dancing hearts The Taiko performance is dazzling, don! Happiness Forever happiness, Taiko happiness Hold your drum sticks Ah~ The rhythm don dodon Ah~ Heard far away don dodon Lalala extreme happiness Let's play the Taiko Ah~ Everyone don dodon Gather here don dodon Lalala extreme happiness Ride the happiness, I am a taiko drum master" - LaLaLa☆Happiness Almost a year later, Wii: Dodon~! to Nidaime! was released. Like the last game, it had a story mode that would allow players to get costumes which were a lot compared to last time. Not only that, but it also had boss battles that included fight notes to rapidly drum. This would also be the first time seeing a congratulations for the full combo a player would get. Some songs from past games were reprised. But that didn't stop Namco to release more and newer ones like Dragon Soul, Eine Kliene Nachtmusik, Overture from Dragon Quest IX, Smyphonic Druaga, Naked Glow, Kissa Rain, LaLaLa☆Happiness, Sora I-Earth Rise, Sora-2 Gliese 581, Hello! Halloween, Future Lab, and Family Don-Don. Notice the lack of any mini games? Well Minna de Party Sandaime noticed that! Released a year later, the game would be the first of the series to support 4 players on a console. With that though, there are no costumes and a story mode. The games, however were fun; so fun two of them returned to the Switch version! The more new and notable songs this time around are Toy Symphony, New Super Mario Bros. Wii Medley, Urban Fragments, Desert Storm, Popcorn Parade, Ikasama Pirates, Sora 3- Heliopause, Taiko Time, Uchuu Samurai, Doom Noiz, and the 2000 songs. Wii: Kettei-Ban would celebrate the series 10th anniversary alongside Taiko Portable DX and thankfully didn't have to deal with DLC songs in it's massive 100 songs. And it's sure is something? After all it's the "definite version." There's a story mode somewhat, but it's just all in these cell phone texts. There is 100 songs, but it's hugely returning songs with only the Pokémon songs being the most interesting new ones. There are a lot of costumes, but a lot of them are returning ones from past games. It fails in comparison to the fun that was Minna De Party! Wii: Chogouka-Ban came a year after and, like the last time, has 100 songs. The game this time around had some new songs like Mars, Overture from Dragon Quest X, Monster Hunter 3 (Tri) G Medley, Dokidoki Donchan Sawagi, Hey, Mr. Professor, Tanhou ~Blooming~, Kayou ~Flourishing Blossings, and EZ DO DANCE, Sora IV- Bunpasong, and Sora V- Cosmic Bird. The game also still has costumes; but does it better a bit by having newer costumes than the last game. Besides the game having somewhat of a story, the real drawl is the Don-chan Sawagi Mode that is a rapid fire mode of minigames from past games as well as adding new ones. While the series had a lot going for the Wii and DS, the WiiU and 3DS would be coming later. Come back as I will be doing the last of my Taiko Talk with games as Chibi Dragon to Fushigi na Orb on the 3DS and the three games on the WiiU. I will also be talking about the recent games too.
  2. Enter 2004-2005. The Sony PSP was released to combat the Nintendo DS. The system was recognized for having the same HD graphics as the PS2 so it was easy to adapt games onto it for Namco. One of the games that came out exactly on the same day as Tobikkiri! Anime Special was Taiko no Tatsujin Portable. Portable's intro used the same song from the first Taiko game on the PS1 but improved it with better animations. Despite that, the game looks identically the same compared to games after 4 came out. Hello, this is Kirbymeister2 and, for the series's 20th anniversary, I will be talking about the series; this time for the PSP. It's no wonder then with the repeated that most of the songs in this game are similar to past games. Like the DS games, a lot of the songs from past games were borrowed; with only Fascinating Rhythm and Ride of the Valkyrie making up the more interesting new songs. Not only that, but the PSP had this DLC song thing back in the day that even added more songs that were either new to the series or old ones. Playing with two players allowed for the system to play with another one or two could play on the same system with different button layouts. To make use of the systems analog stick, the bell note was introduced. Okay, well there is more to the game with three minigames for some added fun. The first game has players press buttons that the screen presents while Wada Inu shakes it around on the dance table. The game gets incredibly hard as the tempo goes faster. The other game is this sumo wrestling game that has players press notes as fast as they can to have the opponent's character fall to the other side. The last game is this Mecha Don Factory with the PSP turned to the side and moving this platforms sideways as parts fall down to create multiple Mecha Don's. In August 2006, Portable 2 came out. This time, the game focused more on a story mode. The map for the story is just Donchan going to parts of the town talking to characters doing quests for 8 days before Hana's piano concert happens. A lot of time it's talking, other times it's playing a song, and other times it's taking a quiz about stuff. While the story feels pretty linear, the ending can be different based on certain paths taken. Outside of the story mode are four minigames. The first one has Donchan flying around the world on an paper airplane avoiding obstacles while getting more time with clocks. The other game has players turn the PSP on it's side again as a happy Donchan makes a topsy turvy tower while balancing it. The third game is a memory game as plates with no sweets and sweets dance around the table and players have to guess if Donchan eats the sweets or tosses the not so sweets. The last game is Kami making balloons by pressing the O button and using the analog stick. Not going to lie, it was a unique way to use the analog stick like that. Like the last game, the song list borrows more songs from past games. So what is new? Well the only ones without being downloaded are Russian and Lyudmilia Overture, Die Forelle, O Vreneli, Moskau, and Kumo Made Todoke! Taiko no Tatsujin Portable DX was released in July 2011 to celebrate the series 10th anniversary. And oh boy the game had so much DLC to buy! So without the DLC, the game had Jonestu Tairiku, Eine Kleine Nachtmuzik, Monster Hunter Medley, MachineGun kiss, Tekken 6's KARMA, DokoDON MatsuRYTMN and Magical Sound Shower. The game brought back somethings the PSP games were missing like costumes, Donchan's Room, and a story mode with many bosses to beat. In favor of this change, there were no mini games this time around. http://www.famitsu.com/news/201104/images/00042368/GCK7c6JsGpLa49y51etYZv9c9XcKe94h.jpg While the games were a lot easier to make based on the system using the same graphical hardware, the games themselves didn't have new songs and most returning and other new songs were bricked by the store wall. Sure the PSP games had mini games and a few story modes; what really made them suffer were the DS games. The DS games, on the other hand, had given the players more to do and more of an incentive to come back: the costumes. And the story modes on the DS were more interesting with their battle mechanics that DX tried to do. Two years or so after the two portable systems were released, the Nintendo Wii entered the fray. The series wouldn't come to the system till later in 2008. Come back as I talk about the games that came on the Wii and see how much fun they were known for.
  3. SPIDUHMAN SPIDUHMAN. And my boy is returning as Doc Oc
  4. 2004-2005: The Nintendo DS was released. The system was innovative with it's dual screens with the bottom screen acting as a map and place to touch for a variety of purposes; while the top screen was mostly for action. While this would've been a interesting thing to have the series be on the system; it wouldn't arrive because of something else. That that was due to the competitiveness of Sony's PSP. Having to use the same kind of graphics of the PS2, it seemed like a safer choice for the series to be on the PSP. The series would have to wait 'til 2007 for it to finally appear. Taiko no Tatsujin DS: Touch de Dokodon! would have two bacchi styluses packaged in the game's case. The point of them was to mimic the feel of drumming with the drum on the bottom screen. The game also introduced a series' favorite: costumes that could be unlocked by completing challenges. Speaking of challenges, the game was the first to also bring the daily dojo missions to unlock more songs and costumes. The game also has the classical DS function of playing the game with only one cartridge with 3 other DS's. The song list is 35 with six to unlock. The songs themselves comprised of returning songs with the only memorable ones and being Super Mario Bros. and Kimi ni Touch! With a lower song list and repeating songs, the only real reason to play the songs was to repeat them over in a new difficulty to get crowns. Getting about a 100 of them rewarded players with one of the best costumes in the game. But patience had to be earned with that. In April of 2008, the DS would get it's second Taiko game that was Meccha! Taiko no Tatsujin DS: Nanatsu no Shima no Daibouken!. The main point recalls back to the the story modes from Taiko 7 on the PS2 and Taiko PSP2. The difference is that there would be bosses to beat at each seven islands' dojos. The costumes this time around served a purpose with unlocking new parts of the maps; and were collected by beating an obstacle found on the map. Each Boss Battle had their own unique theme as well as introducing bomb notes that could damage the HP of the player if hit accidentally. The song list this time around is 50 with 14 to unlock. Again, there are mostly returning songs; but, with some new good songs like Nanairo Harmony, and Taiko Zamurai. Taiko no Tatsujin DS: Dororon! Youkai Dai Kessen! would be the last game on the DS; arriving on July 2010. The new thing that the game introduced was a story mode that actually had a map to fully explore around. Given granted, it would start the horrible beginning sound of how Donchan walks with the squeaky noises. The story mode is like most RPG games in that roaming around the map gives out random enemy encounters that can be used to level up Don. Also, as a result of being an RPG, the costumes gained from the game are used as a way to upgrade attack and defense. Not only that, but the style of the drum helps with the attack too. Unlike the last game, there are 9 boss battles that are Yokai themed. They are a bit more challenging in that they do need the time to grind and upgrade the equipment. Costumes can be unlocked by buying them in the stores of the game mode and also by beating other challenges. That doesn't end there; as the game introduces something new that has only happened once in the series' history: promotional unlocks! McDonald's promoted the game by selling Taiko toys dressed in different costumes. The most favorite one of the costumes to unlock was the McDonald's outfit. How the unlock worked is that the toys given from McDonald's would play a tune that the DS could hear using it's microphone abilities. Each toy would be able to unlock a new song or costume. As for the songs, there are 51 songs with 15 to unlock. Some are returning songs while others are new with favorites of Thriller, Baroque Hoedown, Kiseki, and Bubbly Queen, and Melt. If there something that was off throughout the talk about the DS games is that there are no intros with songs. It could be because of graphical limitations; but all three just start with a warning and then a title screen with the main themes looping. It's kind of weird given that the intro were the best parts. And that's it for the DS line up. While there weren't a lot of songs and some of the songs from previous games came back, the games did try to work out something new to keep the players longer. But, on the other side of portables, came the PSP that would also give change to the series in how songs would be bought from the PS store. Come back another time as I discuss the series' lines of PSP games.
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