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Showing content with the highest reputation since 01/29/23 in all areas

  1. 3 points
  2. Saying this now, just in case. My movie time for Teeny Man and the Lady Wasp: Journey to the Centre of the earth is at 7pm ET on February 16th and the movie is 2hrs long roughly. Movie theater is like 20 minutes away from where I live, I'll update after movie concludes, if I will make it on time.
    2 points
  3. so, dokapon kingdom is indirectly responsible for my partner and i meeting, and we've been trying to thrift a wii for months (partly bc online prices are bullshit for NA games nowadays and partly just cause we like thrifting). but we only found one very questionable one that we passed on bc i wasn't in the mood to spend a lot of time trying to fix and clean it (kinda regret it though) anyway, i found out like last week that it's coming to switch and we're super stoked, so here's the first excuse i've had to make a thread in like two years
    1 point
  4. Yeah, I'll be on tonight.
    1 point
  5. That was pretty fun after getting all the technical issues fixed. I learned a few things afterwards that'll make things easier to setup next time. Thanks for playing! When Screen Sharing OBS onto Discord, I need to raise the capture card's audio so everyone can hear it. I have to lower OBS's volume in my volume mixer to compensate since I/we hear the game through it. I also will have to raise the mic and discord chat volume in OBS to compensate for the game being louder.* On the Discord stream, you only hear sounds that I'm monitoring. That's why you guys couldn't hear yourselves or me echoing but could hear the music. I monitor the jukebox and game audio so I can hear them while streaming. It was the main thing I was worried about when having to share certain scenes. If the game itself has audio settings, I need to change those. As far as I know, the streams ran fine with no visual hiccups. *Because I had to raise the game volume so you guys could hear it in the Discord stream, the game overpowered the voice chat entirely. So you can't hear us and I can't use the VOD to upload onto YouTube. Next time I will have to find a good enough balance so the Discord stream volume is loud enough for you guys, the Twitch stream volume isn't overpowering and the commentary and voice chat aren't too loud and peeking. It would be cool if we were able to get a few more people to join in. I learned not to have randoms join in and keep them in the audience. We played for about 2 hours and it didn't use too much of my phone battery. So I think it was a success, other than the technical problems. But since we know the solutions it'll be easier and faster to setup. So if anyone wants to play something this upcoming Friday from the list of games or etc., let us know. What do you think of extending the night to Saturdays from 8-10 if it's convenient?
    1 point
  6. I finally beat Hades... the final boss of Hades, that wasn't so... *watches the latter moments* ... Are... you... serious?! God Mode now. I beat Hades fair and square.
    1 point
  7. @alienboyva, @TheBarkinHyena and anyone else still interested in playing Jackbox tonight at 10pm EST? For AB - After last night's stream I did check Discord through my Avast Browser (uses Chromium). The audio option only seemed to appear with sharing my full screen, not with individual apps. ^But... I looked but troubleshooting and tried adding OBS as a "game" in the settings and used it to screen share. A pop up asked about sharing sound and needing to download something for it. So I might have to test some things before going live since if I stream I need the other players to see just the game screen shared and not the stream screen. Any players interested in playing, we will be on the #OG chats on Discord. Anyone interested in watching us play can either do the same or catch it on https://twitch.tv/tkrazyo . It'll be a few seconds behind but that's all good.
    1 point
  8. I won't lie, I'd probably be more interested in Hogwartz Legacy if JKR wasn't such a terfing piece of shit. It's honestly soured my relationship with that franchise which is absolutely formative to my childhood; I just can't care about it anymore. I'm reading through Witch Hat Atelier though which gives very similar HP vibes so that's been fun. Will start volume 3 in the future once I cat track down volume 4+5.
    1 point
  9. Yeah, he definitely got that. Tho, not related to quiplash, I do have great catchphrase and I may not have smart-ass remarks but I do have foot-in-mouth syndrome. So you never know what will come out my mouth and if I really meant what I meant, lol So overall, I think I am funny....at least.
    1 point
  10. For some reason I have a feeling you'd be good at Quiplash.
    1 point
  11. futaba and yoshizawa WHOOPS im normally not a cheatin' girl in games but there's so little downside to it in p5 its like i might as well right they both scream canon love interest to me anyway so even like halfway into the game it was like no contest for the other girls
    1 point
  12. gamers....i did it!! i beat persona 5 royal!! what do i do with myself now?! it took 133 hours... @_@
    1 point
  13. I'd be down for some Jackbox! Here's a basic overview of how to play (For those interested that haven't played Jackbox before): @TKrazyOThis might be helpful for setting up the game...
    1 point
  14. Only 3 months later, but got the photos back from my Captain Hyrule shoot: https://imgur.com/gallery/O8ZGNUz
    1 point
  15. An update: I got Jackbox Party Packs 2 and 5. Anyone that's ever interested in playing will only need to go to jackbox.tv on your phone, tablet or computer, enter the code and you'll be in. There will be games to play varying from 1-8 players most being 6 or 8 max with one game in particular being 4 players. Anyhow as for anyone being interested in playing Goldeneye that has the Expansion Pack, I did post a control option for those that might want to use dual sticks for it in the NSO thread but I'll put it here. If anyone would like to try out a Jackbox game or even Goldeneye this Friday, let me know. Or if there's another suggestion.
    1 point
  16. Tho, multiple sources seems to be calibrating that the big 3 won't partake in E3. I think most we'll say even if there's been absence of E3 the last few year, we want a E3. The thing is what form will it take with such a long absence, huh? That is the true question. It is easy enough to say we want E3 but how will it look in semi-post pandemic world. With that all said, I can't say it is that or more this could be happening or not but I think this is more of a wait and see. Then just thinking of the possible outcome of the big 3 not at being at E3 or if they will? Regardless of either outcome, how will this E3 go. All we know is that they are going digital and in person and that they are splitting the public and press. That's all we know structure but plans not so much. Which is normal this time of the year, as we approach June we should start to see the plans come to surface, along with what is going on with the big 3 showing up to E3. Honestly, it is easy to look at this as clickbait, if gaming news going slow (it is January afterall) but as much I don't want this to happen strongly. I will set aside wishful thinking on something that is not sure and just wait and see what happens in the next coming months.
    1 point
  17. Saw this pop up earlier today myself. Not saying E3 has to have the big 3 there with all the others that might come but somehow it feels empty when none are there.
    1 point
  18. Finished Goldeneye on 00 Agent earlier. Took me pretty much the whole weekend, in between other things. The joycon controls took some getting used to at first. Stick sensitivity for aiming aside, was mainly weird having ZL to shoot instead of ZR or something, but the regular R button for my crosshair aiming started coming natural with it in time. Had to replay the first level on all three difficulties to get used to the difficulty spike again. Things then started going smoothly until I got to the Bunker 2 level which was worse than I remember, even with the throwing knives strategy. Didn't help that your silenced pistol is locked in a safe, and the only weapon guards mostly have is AK’s, thus limiting your stealth options. The other option was just to power through unlimited enemies, so I did plenty trial and error from room to room. Some of the hardest parts of the game are still when you either have to escort or protect Natalya, but with Bunker 2, still helps to wait till near the end of the level to get her out of the prison cell when the enemies are cleared out. It helps when she has a magnum in the Jungle level at least, having aim bot assist against aim bot enemies. Protecting her while she's on a computer in the level after is still one of the hardest parts by far though. The Caverns level after was okay with how careful I was for most of it, but near the end when you see Travelyan, aside from slowly dealing with the two turrets up ahead, I forgot that infinite guards spawn behind you a few at a time, so you have to get through the rest of the level quickly. Speaking of infinite guards... The Cradle level. Awesome as the level itself still was with the layout, music, and settling the score with Travelyan once and for all, the infinite guards with dual submachine guns at the beginning, middle, and all throughout were the real challenge; having to constantly look over your shoulder each spot before you approach fighting Travelyan, even at the end when you chase him down to the bottom. You can have objective B completed when the level's about to end as you wait to get on the chopper, and some enemy stragglers can shoot and kill you from above. Far as the two bonus levels, I thought I would have a harder time with Egyptian Temple, but it was actually the Aztec stage that was harder. I forgot how much health Jaws had, and when you kill him, you start having to deal with endless enemies that have the moonraker laser. Satisfying as the infinite ammo aspect of the laser is, kinda found myself using the AR33 assault rifle more due to how well it zooms in when you aim. The Egyptian Temple was more straightforward if you know the golden gun puzzle, the times where Baron Samedi spawns, and the routes to get to him that's either quickest or having to deal with the least amount of enemies along the way. The golden gun only really felt effective to use on Samedi himself. While it has the one shot one kill thing going for it, it comes with being pretty slow, and with the guards, found you were better off using the pistol or SMG's against them. Still have some remaining cheat codes left to unlock, where you have to beat a certain level on a certain difficulty under a certain amount of minutes. Challenging as a lot of them are, is still satisfying going for or getting them. I had forgotten how it was to unlock something in a game that isn't something little like concept art or sound test and actually gives replay value. To say the game still holds up is an understatement. Other than that, will see about maybe playing Goldeneye online with people sometime, though don't know who really plays it. Just don't pick Oddjob and we're good. lol Far as the Perfect Dark series, yeah, the first game is still pretty good in its own right; can say as much as one who had it, but the sequel from what I gathered was Perfect Trash. With other Bond games at the time during the Pierce Brosnan era, there was Tomorrow Never Dies on PS1, though it was strangely a 3rd person shooter and not that well received. I did get The World Is Not Enough on N64 however, though don't have it on me anymore. Wasn't made by Rare but some studio under Activision or something that later went bankrupt, but it was pretty good as a game sequel to Goldeneye, I'd say. Newer mechanics for most of the guns, more methods of stealth, added voice acting, AI bots in multiplayer like what Perfect Dark had, etc... A pretty overlooked game for being one of the last good titles on the 64. Not sure if it'll ever be re-released in some form since it wasn't too well known and popular like Goldeneye, but would be nice. Still satisfied though on having Goldeneye again alone, and will try to experience the Xbox version at some point, preferably when it's not locked behind Game Pass.
    1 point
  19. Here's the video: Want to see if anyone can catch onto something that happens throughout the video. I'll reveal what it is when we race this Thursday, whatever the custom items may be.
    1 point
  20. Eliwood8

    Tunic Review

    Lots of games boast retro-style or inspiration, but not many games will take you back to the early days of adventure games quite the way Tunic does. Not through pixel graphics or gameplay mechanics, but through the complete mystery of how to progress or what to uncover next. It's also not an open-ended or completely open-world adventure, but it is one that requires you to explore thoroughly to discover mysteries and then puzzle over how to solve them. Tunic is fiendishly clever—and at times, fiendishly difficult—and that sense of organic discovery creates one of the most rewarding adventure game experiences in years. I'm not sure I could accurately explain the story even if I wanted to. Suffice it to say you play as a fox who wakes up on the shores of a mysterious island, and then the adventure begins. Initially armed with nothing, you'll soon find your way to an ornate temple where something is clearly sealed within, but it'll take all of your guile to solve the island's mysteries to reach the prize. Tunic relies heavily on the player discovering things on their own—the vast majority of all in-game text is in an untranslated language—but your one guiding star is the in-game manual, which looks like an NES manual in an absolutely charming ode to old-school games. It's not as simple as hitting the pause button and checking the guide though. Each page of the manual is scattered across the island, and each page you recover teaches you a little bit more about the game's mechanics, making you better equipped to survive the challenges around every corner. It is a frankly brilliant structure for an adventure game and one that makes every little discovery feel so rewarding. This isn't the kind of game to hold your hand in any way, but when things click for you it's wonderfully satisfying. Every little bit of progress is an accomplishment in Tunic, not least because the combat side of the game is rather difficult. The game doesn't pull punches: your initial attacks are fairly weak and the average player will likely die quite a lot on this journey. There's also a bit of Souls-like influence where you drop money when you die and need to find your ghost to recover it (thankfully though you only drop a small amount of money, so it's not as punishing as dying in a Souls game). All that said, the combat also feels pretty fair in Tunic. Sure your little fox character feels pretty weak compared to the monsters on the island, but that means you need to attack carefully, thoughtfully, and use your limited items to their fullest. You also do have a dodge roll with some invincibility frames, and once you've got the basics of the game down you'll be able to play a bit more aggressively. It's challenging but not frustrating, and definitely adds to the sense of accomplishment every time you make a little bit more progress. And if you need an extra helping hand, there are accessibility features you can toggle on. They're arguably a bit too helpful—one just makes you invincible—but Tunic is well worth playing for the mystery and exploration, not just the challenging combat. Exploration walks a very fine edge between guided and directionless. The game will only give you vague instructions on what to do next—usually through the manual pages you've found—and from there it's up to you to explore. You don't quite have free rein to go in any direction, but there's enough wiggle room that it feels like you discover things at your own rate and in your own way. The drip feed of the manual pages also lets you look at the game in a new light every time you find a particularly important page. There will frequently be times where you only discover some mechanic through the manual, which lets you reevaluate all of your previous progress. It's extremely clever game design which is honestly a bit of a gamble since it requires the player to stay relatively in the dark for much of the game, but the payoff as you piece together each little part of the gameplay is exceptionally rewarding. The visual design of the game, in addition to just being a fun art style, contributes quite a bit to the sense of exploration as well. The mostly fixed-camera, isometric view means that there are frequently little details hidden from the player's view that require either thorough exploration or a hint from the manual to uncover. It's a clever way of blending both form and function. And as mentioned the art style is very fun, and very cute. Perhaps a little too cute for how challenging this game can actually be at times, but the simple, stark scenery with strict geometric shapes makes for a charming and colorful game world to explore. Tunic also runs fairly decently on the Switch. Like most multi-platform games it feels a little rough around the edges at times, in a way that probably isn't a problem on other platforms, but there's certainly nothing game-breaking about the performance. Tunic's soundtrack is also lovely. It's the perfect background audio for such a mysterious adventure—there's an ethereal atmosphere to the music that suits the game's puzzling vibes. The entirety of Tunic is a riddle, and the music is exactly what plays through your head as you're trying to piece together each little clue you've found. The length of the game will undoubtedly vary quite a bit depending on how quickly you put together the little hints of the adventure or how easily you get through the challenging combat mechanics as you claw your way to the next checkpoint to replenish your health potions. In general though, Tunic is a roughly 12–15 hour game, with a handful of optional secrets that might take you even more time to discover. Replaying the game with all of your endgame knowledge would be a fun exercise, though like any mystery story it's the first playthrough that's truly special. Tunic is a gem of a game, and a wonderfully unique adventure of discovery. The game's refusal to hold the player's hand in almost any capacity makes for a challenging start, but it also makes victory all the more satisfying. As each piece of the puzzle falls into place and you understand more and more about the game's world it's hard not to be in awe of the care and detail put into the adventure. Few other games make each gradual piece of progress feel as rewarding and engaging as Tunic. Rating: 9 out of 10 Foxes
    1 point
  21. I'll just edit it into this post. For those that might want a dual stick setup for Goldeneye, people have been using this. Set the control style in game to 1.2 Use the Controller Mapping in the Switch main menu Swap both Sticks (left is right, right is left) Change ZL and L to R (ADR aka Aim) and change ZR and R to L (Fire) Save the custom preset if you'd like for later Got the info from GameFAQs
    1 point
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