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  1. 5 points
    Kodiack

    Site News, Feedback, and Help

    Exciting news: Sometime in the not-too-distant future I'm going to be moving Ninfora to my server in New Zealand! This server is a very significant hardware upgrade for the site with 8x as many CPU threads, 8x as much RAM, and more than 16x as much disk. Once this migration is complete, I will increase the upload cap from 512 MB to 4 GB, and it will be easier to increase this even further down the road if ever necessary. With the site upgrade, performance will ideally be roughly similar. Since the server will be NZ-based, the latency to the origin server will be higher for most of you, although this should be somewhat offset by the far beefier hardware. I will share more information about this with a site-wide announcement when I've scheduled the migration.
  2. 3 points
  3. 3 points
    I just spent the past month replaying HeartGold, finishing around 80 hours. It's kind of insane how good DS-era Pokemon is. 3DS-era Pokemon is "good", if only for it improving some meta features and only adding more Pokemon insteading of taking them away.
  4. 3 points
    i think an arena shooter type game would be much nicer for the fact that overwatch like FPS are everywhere now and a revival of an old IP would be nice for a revival of old multiplayer styles as well
  5. 2 points
    How I missed this? Welcome to the World of Xenoblade Chronicles! Less than 2 days away!
  6. 2 points
    You know what, I'm just gonna accept this game as a modest visual fidelity overall. After watching a bunch of videos similar like this before this one, I have come to the conclusion that outside the gameplay being excellent there are still positives in the visual with its previous iterations. That and I think ppl who are just bandwagoning had too much expectations on the visuals of this game and I fell into that trap a bit. I'll admit it, I know the value this game offers and that is not lost on me but I made this visualgate blur my vision in what's really important the game itself. Come at me Xenoblade Chronicles: Definitive Edition, I was lost but I now I really see you for what are a game and gameplay first.
  7. 2 points
    Been a good two weeks again for my PoGo activity. I completed the Hoenn and Sinnoh Throwback challenges and got a couple more shinies. I also caught Genesect in this time.
  8. 2 points
    I finally own a TV! \(^o^)/ I wouldn't even have this if the HHA didn't randomly send me it yesterday (they must have known I need a TV), because I've checked the shop every day since launch and nothing (still don't have the apple TV DIY recipe).
  9. 2 points
    From left to right: Weavel, Spire, Noxus, Samus, Sylux, Kanden, Trace Ah yes, good ol' Metroid Prime Hunters. One of the early standouts of the Nintendo WiFi Connection and a pretty fun little shooter to boot. Even though the game had its shifts away from that traditional Metroid experience it still kept enough of it to stand out as an interesting experiment all its own. Each of the other six hunters came with their own signature weapons and, not to be outdone by Samus, had their own morph ball-like equivalents called alt forms. Hunters wasn't the first attempt at a multiplayer Metroid but it was definitely the most developed one. The previous attempt being a rather low key addition to Metroid Prime 2: Echoes where the only character was Samus and alternative Samus palette swaps for the other players. It was a nice tease of what could be, but little more than that. So, let's suppose 14 years after the original DS release they made a new Metroid Prime Hunters. What more would you like to see from it? What ideas might you have for new characters, match types or anything else? Hunter Adam Malkovich (Federation Soldier) Spoiler alert; Adam is dead. Though you probably already know that if you've played Metroid Fusion and/or Metroid Other M. But in terms of chronology he is now a digitized intelligence having had his mind uploaded into a computer. Having a cybernetic body that his mind can reside in and still reflect look of a Galactic Federation soldier (or even his Platoon 7 getup from Other M) this is one way they could have a GF character in the game and still design an alt form for them in order to maintain similar functionality as the other Hunters. Or they could just throw continuity out the window, have Adam back in full glory, and simply have the practice of maybe some characters not having alt forms but balancing out that drawback with another function exclusive to those type of characters. Match Type Players work together to eradicate all of the Metroids on a given map. It basically takes the premise of Metroid II and makes a cooperative match type out of it. Players can be "downed" by Metroids that attack and feed on too much of their energy requiring another player to assist them. If all players are downed or are killed, they lose. Different maps represent different difficulties which may introduce more advanced stages of the Metroid biology.
  10. 2 points
    skycandy

    Bionis's Leg - N4A Chat Thread - May 2020

    our grocery store has arrows and such on the floor to make it so people kinda travel in one line through the store in order to keep distance from people as much as possible and while its hard to adhere to entirely, this bitch really dragged her 2 kids through every single aisle backwards, giving everyone the stinkeye as if we're in HER way and had it not been for the laws of this land, i would have slaughtered her
  11. 2 points
    Caught a shiny gmax eevee and has Adaptabilty!
  12. 2 points
    Kinda late into the week, but my PM turnip price for today is 359 per turnip. edit: Should have said anyone’s welcome to come sell on my island if you want to. Just let me know.
  13. 2 points
    I am writing this because I feel I owe it to the public, as I never claim to be something I am not. After fourteen years, I hereby relinquish the title of “Ultimate,” at least in so far as it is to be taken by its literal meaning. Albeit I still could be considered “Ultimate” in some ways, I truly hope there are others who love Mario more than I do. The years have changed me, for reasons I will explain below. In middle and high school, I lived and breathed Mario constantly. For me Mario was the greatest good, the personification of joy and innocence itself. As high school became college, I began to withdraw my ostentatious display of affection and attention toward Mario, simply because I think it drew the wrong kind of company and attention (a lot of the nerdy kids wanted to hang out with me, but I am not nerdy so much as I am passionate in the scholarly sense). It was during college that my collection reached incredible levels of success on a worldwide basis: All Mario games, books and soundtracks were collected, including absolute rarities, and I even acquired promos, rare merch and one-of-a-kind materials. It finally rivaled and even put to shame renowned international collectors like Nightram and Kikai. At that point, people started paying serious attention to me, even Nintendo Co. Ltd. itself (they sent me a signed card from Miyamoto and Tezuka), and I began getting contacts from around the world. However, the more that people wanted me to share my collection with them, the more withdrawn I became. Something just didn’t seem right to me; I never collected Mario for fame or to “show off” but simply to surround myself and prove to myself how much I adored Mario. I think over the years my displays of intense admiration for Mario had come across to some as a form of self-aggrandizement, which I had never intended. My only goal was to aggrandize Mario. As the years progressed, I fell in love, had relationships, learned four languages, traveled abroad to Italy and Japan, worked for the government, starred in plays, wrote theses, published articles, debuted a comic strip, started a website, and graduated with my degrees. As I then gazed at my massive Mario collection, now towering over me, as I had owned virtually everything Mario I could possibly want (which was everything). And then I began to realize something: My collection was owning ME. An incessant labor of love, I had made major sacrifices to accrue a collection of this magnitude. I found myself in heavy credit card debt, paying rent for an apartment I didn’t want to live in, working at a job I hated. I had sacrificed almost everything for Mario, and while I was happy to do so in the past, there was something that occurred that changed all of that. At the beginning of this year, I acquired my Mario holy grail, the one item I vowed I would collect NO MATTER WHAT before I set out to complete my mammoth collection fourteen years ago. That item was a complete VHS copy of Peach-hime Kyushutsu Dai-Sakusen. And after over a decade of daily searching, I had finally acquired it. TWICE. That’s right, I acquired this tape loose, and a few months later, I bought another tape sealed, the only known extant sealed copy of the 1986 Peach-hime Kyushutsu Dai-sakusen in the entire world, Mario’s first film. After I accomplished this pivotal feat, something shifted within me. It dawned on me the level of responsibility I had to this franchise and to myself. I had collected so much Mario at this point that I had become a curator for a closet/room museum. I owned Mario things that no one else had in the world, and completed entire international book, film, soundtrack, and game collections. I truly had become the Ultimate. And not only that, I had become lonely; as the poignant saying goes, it’s lonely being at the top. No fans could understand me, and I didn’t understand other Mario fans, who were either casuals, DeviantArt perverts, or obsessed with trivia/game mechanics, showing no admiration for the actual plumber himself. I then asked myself why I collected Mario in the first place, since I had completed virtually all that I had set out to do. The accomplishment, while impressive, felt hollow. I have always loved Mario because of who he is and what he represents, not because of what he can do for me. Mario would continue to exist regardless and I could glorify him without owning countless swathes of his merchandise. Owning the Dai-Sakusen VHS tape made me realize how much MORE I appreciate parts of my collection than others, and the sheer extent that my collection was weighing me down. So I then made an excruciatingly painful decision, which I never would have even remotely considered a few years ago: I decided to sell off most of my collection. (This is only about a third of it) Selling Mario felt like selling pieces of myself. I began with the big box items and caringly moved through piles, packaging merchandise as I had simply acquired too much and it took up too much space. Yes, it felt good to display the collection to myself and others, but at this point I was less impressed in what I wasn’t doing than I was impressed in what I had done. I had to make a sacrifice, because sacrifices will happen whether we like it or not. I aimed to pare my collection down by 2/3 of what it was, and will try to see if I can get it down to 1/4 total. The rarest and most irreplaceable items I will still keep, as well as all the movies and games and soundtracks (and most of the books), but I could no longer keep all this Mario to myself as it was weighing me down physically, spiritually, financially, emotionally. It wasn’t even so much Mario either, it was just owning so much of one thing. I began going through all my things and selling them, Mario included. What helped me was to consider that we are stewards of what we own; nothing can we own forever. I had bought my Mario items and had no regrets, deriving enjoyment out of owning them, but it was time to bring them to someone else who would appreciate them hopefully more than I presently am able. Selling objects dear to me felt weird, but I look at it not as getting rid of them, but as transferring them with great care to other homes, sharing what I have collected with others. Overall, this has been quite a painful process. But it has also been very rewarding. I am a very ambitious person and the collector mentality, regardless of what the collection is, no longer coincides with my life goals. I collected everything Mario and have over 2000 video games to boot. I am proud of what I have accomplished. I am also proud of what I have been able to let go. But the process has also been humbling, as it’s made me realize that maybe I wasn’t as right as I thought I was, that maybe I should have realized that those massive collectors aren’t acting out of common sense, at least as far as I can understand it. While I feel incredibly strongly about Mario and video game preservation, there is only so much you can amass before it starts to cling to your feet. By owning gigantic collections, one creates more and more ties and potential losses, more worries, more liabilities. This has been an amazing learning process and I don’t rue the countless thousands of hours I have spent collecting, contemplating, and engaging with Mario. They comprise very fond memories of my life. And showing the community my love for Mario, proving how deep my enamor goes and how much he deserves to be enamored, has been fulfilling and fulfilled, even though there was never any need for it. I will remain an extremely selective Mario collector of the ultimate rarities and will bury his games with me in my casket, but I no longer will be purchasing other Mario items that I have no overt immediate use for. Why do I write this? Because I believe in coming clean, in not professing to be something I am not, which I have not done up to this point. But if the “Ultimate” is gauged by how much of something one owns, then I hang my hat and am “Ultimate” no longer. Mario lives on in my heart and soul. Forthwith there will be far less of him living in my home. It’s time I get back in touch with what made me love Mario in the first place, rather than prove to myself and others what has always been the case regardless, and that is that I love Mario more than anything else there is. Mario for life. Thank you so much for to playing my game! @(:o}D
  14. 1 point
    I would think the ARMS character was meant to be revealed/showcased when an E3 Direct would have occurred. I don't see why they would have to push something like that back seeing as how something like a new Paper Mario was dropped out of the blue. Mid-June seems right and hopefully it's just a single character. Fighter #7 could be hinted at or announced though.
  15. 1 point
    A week late about this but I thought I put this up if anyone thinks they can win the codes for ARMS, Splatoon 2 and Super Smash Bros. Ultimate fighter pass vol. 2. There's a battlefly NA tournament for Ultimate starting May 30th and goes to Jun 21st. The weekends it's playing til June 21st: May 30-31, June 6-7, June 13-17 and June 20-21. As mentioned one of the prizes is volume 2 pass for Ultimate fighters pass, since the last day is on June 21 then I think the ARMS character has to be coming out June 26th. Why have tourney win the pass but first character releases before one can win one? That's the logic I'm going with the release of the character.
  16. 1 point
    I'll likely open my gates on friday if anyone wants to visit on my birthday, really hope i get a high spike. Different turnip calculators give me different chances for what i may get though large spike does have the best chance.
  17. 1 point
    Sent over the two lights. I do have the blue Rocket lamp (with the green bubbles) but I'll have to get that to you tomorrow because of the gift order limit. Don't worry about giving anything in return for these as they aren't expensive or rare items... up to you if you want to give bells for them in return.
  18. 1 point
  19. 1 point
    I don't need any of the DIY's you have, but if you want those green lights I can send them your way.
  20. 1 point
    True enough, but I do appreciate that there are developers who are open to the idea of bringing games to the Switch that the respective publishers either didn't initially intend to or never had any intention of exploring for whatever reason that may be. No doubt the notable developers who have specialized in doing this; Virtuos, Panic Button and Saber Interactive, will realize that there are some games that they simply can't manage that expectation with but I absolutely will embrace the energy that some have to give it their best shot. There are some rather great games that have come to the Switch because they've made a point of giving it a try when publishers are saying that they can't or that it's impossible. They're essentially the RedOctane, Red Fly Studios, High Voltage Software, Treyarch for this generation. And by that I mean, the studios I just listed did quite a bit for Wii much in the same vein of what Virtuos, Panic Button and Saber have done for Switch. I'm still curious to see if the Crysis remaster for Switch is actually being done in house or if one of these studios are taking charge of it.
  21. 1 point
    Sure. D28D3. I'll leave it open for about an hour if anyone else want to sell their turnips. Also got a DIY Card trading post just west of the airport.
  22. 1 point
  23. 1 point
    it is as u have predicted, i am at a whopping 63 today lmao
  24. 1 point
    what do you mean optimize the game? that means lower the res or run it at 30fps right?
  25. 1 point
    Streamer I started watching recently is 4k hours into an absolutely absurd challenge, playing every western-released console JRPG, that's probably gonna take about 30k hours total. It's a really comfy stream, too, so y'all should check it out https://twitch.tv/cracen I wanted to post it somewhere on Reddit but it seems like every subreddit quarantines advertisement to weekly threads that nobody actually looks at
  26. 1 point
    Thanks for the recommendation. I'm a little burned out on watching GTA V RP streams at the moment, and have been looking for a bit more variety. His recent video gives off the same vibes as when I was watching zoasty play through a Star Ocean game a while back. Classic JRPGs are some of the best laid back entertainment.
  27. 1 point
  28. 1 point
    K

    Bionis's Leg - N4A Chat Thread - May 2020

    February was 1 year March was a decade April was a week May 1st -3rd was 2 second May 4th-8th was a month May 9th-26th has been 5 seconds I don't know what's going on
  29. 1 point
    Wholesome Games put together their own video showcase of upcoming cute, friendly, or compassionate games from indie developers. Looks like some of these are coming to the Switch but most seem to be PC. Still, it's a good opportunity to find some indie games to keep an eye on over the next year.
  30. 1 point
    skycandy

    Site News, Feedback, and Help

    Double posts are okay, even I make them sometimes in the chat thread. Though you can quote multiple people at once, sometimes its easier to just post twice instead, especially if what you're saying isn't really related to the post you made previously. Just try not to go overboard with it! In my opinion, common courtesy would be to avoid making more than 2 posts in a row, but that's just me.
  31. 1 point
    Pichi

    Site News, Feedback, and Help

    don't think anybody cares about that lol. even back in the day when forums were busy, double posting was more of a courtesy thing
  32. 1 point
    @purple_beard The upgrade from Nintendo 3DS to the New Nintendo 3DS is what I generally realistically expect with a Switch Pro. The improvement would likely just be to get everything to a smoother performance between docked and handheld play options. In general though, whenever Switch Pro is talked about, to me it sounds more like a Switch successor than the usual upgrade revision.
  33. 1 point
    Alright, trying to clear out storage and I have over 150 extra fossils. Those that still need a fossil I am more than happy to share these with them, but I will be selling all but one of each fossil to clear up space. My fossils are listed below in the spoiler since it is a long list.
  34. 1 point
    Thanks for the reminder, got it all set up for this week.
  35. 1 point
    Tyranogre

    Bionis's Leg - N4A Chat Thread - May 2020

    Even though Black and White 2 were more than likely rushed out the door before the DS died, they still had the best post-game the series has ever had. Can’t believe that ORAS of all games were the last ones to have the national dex.
  36. 1 point
    Kezay

    Quite a few games this coming week

    So this week is pretty packed in terms of software releases for the Switch! Not sure why 2K thought it the best idea to release three different collections in the same week but I suppose a variety of options doesn't hurt especially if you hadn't touched any of these titles. This isn't even accounting for others coming like Shantae & the Seven Sirens and Minecraft Dungeons. Personally speaking, other than Xenoblade I'm most interested in BioShock and I'm keen on giving Borderlands a try as well.
  37. 1 point
    ace

    Bionis's Leg - N4A Chat Thread - May 2020

    RIP anyone looking forwards to Xeno DE That's pretty fucking embarrassing
  38. 1 point
    Keep in mind, if you're getting the 2K games (physical or digital), you're going to need some space. Using Borderlands as an example, the physical version comes with Borderlands on the cartridge and a code for 2 and The Pre-Sequel. The 2K Store states the download will require at least 42 GB. If you've played 2K games on the Switch, this won't come as a surprise. The company's games are among the largest on the Switch in terms of file size.
  39. 1 point
    ace

    Bionis's Leg - N4A Chat Thread - May 2020

    I’ll tell you working in a supermarket has been trying. I want to just knock these idiots onto the floor but I also need this job
  40. 1 point
    @purple_beardI think Mario Kart's pretty much a black hole for any other Nintendo racing series. Why bother with another F-Zero, Waverace (now that I loved), or anything when Mario Kart sells more anyway? Now we got a mobile game for it even which insultingly has a better character roster and things than the last mainline game. And yeah, it was the decrease in sales for Star Fox too. Though to be fair, SF Assault tried a solid non-SF64 approach, but with the shortcomings of the ground combat and some things, it was a concept ahead of its time. I blame Miyamoto for the motion control scheme of SF Zero though, as I felt Platinum did an otherwise solid job with the game for being a SF64 reboot. Like F-Zero though, Star Fox is one of those series now that Miyamoto can't bother to bring back unless he can think of some kind of gimmick with it, and he was never big on story with games, which was why he basically just redid SF64 which was his/Star Fox's magnum opus... And you're thinking of Starlink for that last part, but yeah, them never utilizing the online potential of Star Fox didn't help either. That's something made for co-op/online. Another 3rd party produced game with minimal Miyamoto influence is your best hope, or you'll just get another SF64 rehash. Far as Kid Icarus, I don't know. How much did Uprising sell? Sakurai did very well in revitalizing the IP, but seems like another one of those niche series that comes and goes. Oh yeah, I know Yamauchi himself wasn't perfect either. Kinda petty at times, even. Couldn't handle the fact the N64 hardware wasn't able to handle 3rd party games the way devs wanted and threw a fit. Him and his badmouthing was sorta the reason Nintendo lost relationships with other companies/3rd parties for awhile which it took Iwata to slowly mend, but even then... Having Rare at the time was what saved the N64 from being an even worse performing system after that shitshow, giving the system a fairly stellar library with their games. Seriously, without Rare, the 64's library would've been pretty dry due to Nintendo's large loss of 3rd party support at that point, with only their few in-house produced games and not much else. Back to Metroid though, Other M still sold well over a million at least thanks to the Wii install base, which by the series' standards was still pretty good far as sales, but again, because it wasn't an A-list franchise for Nintendo, you still saw its soon to be neglect with all those other factors coming into place... With how insular Nintendo became and felt with Metroid and other such series at that point, I doubt they even paid much attention to the schism and negative impact that Other M caused for the franchise, though with that said and back to what Ty was saying, Metroid's still in the process of recovering from the brand damage caused by 2010, and will need all the goodwill it can get from a solid mainline game or two before something more spinoff-y like another multiplayer focused game becomes a viable option. And yeah, this. Not everything needs to be another Overwatch, even though I do see the potential in that for Metroid with its characters, but now I'd kinda rather see a revival of more old school arena type shooter combat if anything, with how long it's been.
  41. 1 point
    Back to the original topic: if there were a new Hunters game I wouldn't mind seeing it lean more toward a team-based, abilities-driven multiplayer experience, a la Overwatch, Paladins, Apex Legends, etc. rather than a straight up shooter like Call of Duty. I think these days I'm much more interested in an FPS that gives different experiences with each character rather than just changing what gun you're using. And the original Hunters was already a little like that, and they could push the idea further. I'm also always interested in co-op game modes in shooters, so I'd definitely be down for a Metroid II-style "eradicate the Metroids" game mode. I could also be interested in something like an asymmetrical mode, like one player is Samus and four or five other players are hunters, and they have to work together to take down Samus who is significantly stronger or can respawn or something.
  42. 1 point
    purple_beard

    Smash Saturdays Returns!

    Based on the following: http://www.nintendolife.com/quizzes/how-well-do-you-know-classic-80s-arcade-games http://www.nintendolife.com/news/2020/05/reminder_splatoon_2s_bonus_one-off_splatfest_is_now_live A Pac Man or Inkling theme for Saturday nignt? ******* With Xenoblade next week, what about a Shulk theme for next Saturday?
  43. 1 point
    I think that in some circles Metroid is about as close as Nintendo has gotten to Halo. The Metroid lore could lead to an excellent FPS kind of game. FPS kind of fits with MPH.
  44. 1 point
    It would probably surprise most Western gamers to learn just how expansive and long-lived the Kunio-Kun series is—it certainly surprised me. Over thirty years of history and dozens upon dozens of games—though, granted, most being Japan-only releases—makes it a legacy series in the world of video games, despite limited acclaim outside of Japan. A new game developed by one of the biggest names in indie game development might help spread the word, though. River City Girls from developer WayForward takes the classic side-scrolling beat 'em up gameplay of the River City Ransom games and gives it a fresh facelift, perfect for a new generation of gamers, though the antiquated gameplay makes the experience a bit of a slog at times. The original River City Ransom follows two high school guys on a quest to rescue one of their girlfriends, so naturally River City Girls flips the script with two female protagonists fighting to rescue their boyfriends. It's a simple, straightforward plot buoyed by the larger-than-life personalities of all of the characters and the absurdity of punching, kicking, and otherwise beating up endless waves of thugs and gang members all over town. The developers are well aware of the humor of the situation and slip plenty of tongue-in-cheek jokes, and even if not all of them land perfectly, there's still a lot of charm in the writing. The gameplay is straight up classic brawler action: you have quick or heavy attacks at your disposal, plus a small variety of other attacks—grappling dazed enemies, picking up items to bash with or throw, special attacks that drain your special meter, etc. You'll also earn experience points and level up throughout the game, adding more attacks to your repertoire and allowing you to buy new attacks from dojos scattered across the city. The game follows a pretty constant, basic formula: enter a new area, fight or dodge a few minor enemies, then eventually hit a locked screen where you have to defeat all enemies before progressing. Beat 'em ups tend to be highly repetitive, and that's not too different for River City Girls either. Your enjoyment of the game hinges entirely on how much satisfaction you glean from beating down the same handful of enemy types over and over again. It feels clear that the developers sought to preserve the classic brawler formula as closely as possible, even if it comes off as a bit dry for a modern game. It seems like a missed opportunity not to add some more variety to the experience or even jazz up the combat with more interesting combo varieties. And it certainly doesn't help that there are only so many different types of enemies that you'll see over and over who seem to level up with you, so you never really get noticeably better at beating them up, you just have a few more combo options. Most significantly, River City Girls is beholden to the somewhat slow, slightly awkward controls of classic beat 'em ups, meaning you have to be on the same plane as an enemy to actually hit them, and adjusting up or down the screen can feel finnicky, or at least not fast and snappy. Obnoxiously it often feels like enemies don't have to be lined up as perfectly as you in order to hit you with a stunning combo. Ultimately this is a game for brawler fans, one that doesn't so much modernize the gameplay experience as preserve it, warts and all. If the game does click with you though there's a decent amount of content to enjoy. Finishing the game once can take as little as seven or eight hours, but there are also side quests to pursue, co-op mode, and additional features that are unlocked after beating the game once. The gameplay never fundamentally changes but completionists will enjoy maxing out all of these slight variations. You can also purchase and equip up to two pieces of gear which grant small buffs, such as regenerating health or increased attack power against certain enemy types. Again, these don't wildly change the experience but they add some welcome customization. The purchasing process can be rather annoying though because you can't see what effect items will have until after you buy them, which sometimes makes it feel like you've wasted your hard-earned money. It should be no surprise for a WayForward game, but River City Girls looks great. The in-game graphics feature smooth pixel artwork and slick animation for all of the various attacks you'll be dishing out, while the fully animated cutscenes look beautiful. There are also stylish black-and-white manga-style cutscenes that feel right at home in the game's universe. The synth-pop soundtrack is also excellent and adds some valuable pep and energy to beating down opponents over and over. There's also some solid voice acting, though at times I did wish I could simply speed up the text to move things along a little more quickly. River City Girls faithfully recreates the RCR experience, but perhaps could have done more to improve upon it instead. Even with WayForward's stylish visual design and catchy soundtrack, the simple repetitive nature of the beat 'em up genre can be draining, especially when little aspects like the controls feel like they haven't changed in decades. Still, River City Girls offers a fun co-op adventure tailor-made for the fans that long for the days of NES or arcade brawlers. Rating: 7 out of 10 Punches
  45. 1 point
  46. 1 point
    Would love to provide some tips but Krazy and I gotta find time to get back to this. We're still somewhat early in the game XD
  47. 1 point
  48. 1 point
    Got this last night 🥰
  49. 1 point
    Ninjala 2nd beta test is on May 31st The exact time in NA is: 12PM PDT / 3PM EDT - 10PM PDT / 1AM EDT. With one long session, let's hope they worked out the kinks because I like this duration instead of an hour wasted where some or most won't connect in that time for matches.
  50. 1 point
    *salutes* You might not be the "Ultimate Mario Collector" anymore, but it seemed to me you were the person who cared much about the history of video gaming's most notable hero. And even if you might not be the ultimate fan, your dedication to him is something no one can take away from you. To that, I will appreciate and say thank you. We might not be the best at what we appreciate, love, play, and so on, but caring and admiring the things in life make us feel wonderful and unique in our own ways. And that's why I respect you.
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