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Showing content with the highest reputation since 09/18/23 in all areas

  1. well i said i'd study programming stuff on the side because i was expecting to have to do more gen ed classes, but i spoke w an advisor today and i can start w that and transfer for whatever comp related degree ends up being the most interesting. so that's the plan so far
    2 points
  2. This may or many not mean anything, but... This would be a great way to finally release the tracks from the Satellaview F-ZERO games (BS F-ZERO Grand Prix/BS F-ZERO Grand Prix 2) outside of Japan. It'd be cool if we also got the new vehicles "Machines" from these games as well. All of this would be a great way to keep the game going and to keep people coming back.
    2 points
  3. No, I have played both Pro Controller and handheld and agree with steering being nearly impossible with the control stick. D-Pad feels more natural for F-Zero.
    2 points
  4. Just so you know @purple_beard, I did check the Private Room settings and you can fill the remaining spots with bots. GGs
    1 point
  5. If you want to go at 9.... give it more time... fine by me.
    1 point
  6. Anytime Thrawn was on screen, the episode had a different intensity. His presence is like Thanos' in Infinity War if I were to compare to the MCU. I was surprised that both Thrawn and Ezra showed up in this episode...Ideally, Sabine will give Ezra his lightsaber back and will receive one of Ahsoka's lightsabers to further her experience and training. I can't believe there's still another episode before the season finale. I think the finale is going to be very intense based on how the series has been building.
    1 point
  7. Honestly if Sony or MS bought Nintendo, they'd win the console wars going forward. That said, Nintendo would never sell.
    1 point
  8. Ahsoka episode 6 ....yeah.... Thrawn still a badass... interesting story tidbits to be had....
    1 point
  9. Was doing some level grinding and got a Shiny Cyndaquil in IF last night Very nice. Caught it in a Glitter Ball, too Also saw that Disney Speedstorm will be going free 2 play on the 28thā€¦ thatā€™s good to know Been curious on that oneā€¦ now, wonder when Dreamlight Valley will go F2P? Edit: Also finally finished the last main level in LEGO Jurassic World - that last level was annoying.... Just need to get all the collectables and 100% it
    1 point
  10. I got a new overall best of 11th, which was on Mute City. Also, this happened in a Team Battle... ------------------------------------------------------------------------- I might have broke the story about the F-ZERO 99 datamining Satellaview courses thing. I was looking something up on F-ZERO 99 and I came across a small thread on Reddit talking about it. I didn't see anyone else mentioning this, so I sent it GoNintendo's way (I kind of know the owner). It wouldn't be the first time I broke a story. Back in the Wii U days I saw that N4A's own admin Chrom posted something on Twitter about the creator of Undertale talking with Nintendo. I decided to send it over to Gonintendo saying "You might want to keep an eye on this to see if anything comes of it.". Little did I know that RMC (the owner of GoNIntendo) would immediately post it and a couple of days later it would blow up, with everyone speculating that Undertale is coming to WIi U. After that blew up, I saw that the creator of of Undertale posted on Twitter saying "Why is everyone talking about this? It's not news." or something like that. Anyway, it's cool to see that new modes might be planned or a future update as well. The courses that are in the game so far are... Knight League: Mute City I Big Blue Sand Ocean Death Wind I Silence Queen League: White Land I King League: Port Town II
    1 point
  11. Also, Sand Ocean is never picked. After finally playing on it the other day, I can see why no one wants to go there. @alienboyva If you're in front of someone when the arrow indicator is on the bottom of the screen, you go faster. It's like a reverse draft. But you pretty much have to be lucky to cross the starting line in 1st when the race officially starts.
    1 point
  12. I finally got a chance to play the game this evening and its pretty fun. Though, I feel like there needs to a bit more than just trying to get first, if it's really going to keep people coming back (I know that's the point with these games, but you know what I mean). Maybe if they added some more unlockables (Most of the unlockables seem to be lvl based instead of achievement based) or some TETRIS 99 style events with special unlockables. BTW, I really wish you could use also L+R to do a spin attack when using any controller and not just when using a single Joy-Con (SL+SR) or the NSO SNES control. This would help when using my 8Bitdo Gbros. adapter and my SNES Classic controller (I don't have the NSO SNES controller, I was going to get it when it released, but it was sold out for the longest time, so I never did), because since it's recognized as pro controller I have to use ZL or ZR to attack, which I don't have. It's not a big deal since, I don't find myself attacking too often. Though, in a Team Battle (Special Event) where's it's needed, I have to go into the System Settings and remap the buttons. Hopefully, they add some control options in a future update. I really like how smooth this game is compared to the original (Like, DAMN!). I also like how sharp the "Mode 7" is. It's like that HD Mode 7 mod for SNES games. So far the highest I got was 18th on Big Blue. I would have gotten higher, but I kept using all my boost at the finish on Mute City and then getting slammed from behind and crashing out right at the finish on the final lap. Using all my boost at the finish worked for me quite a few times before and I even earned a badge for crossing the finish with no power left. Though, for some reason it kept biting me the ass multiple times in a row. Speaking of Mute City, it gets picked way too often. It really is like the Wii Luigi Circuit or 3DS Toad Circuit of this game. I've noticed that this game seems to rely on how good of start you get making it to the starting line. I've mostly got the timing down to get the boost at the start, but sometimes I'll get a great start and others beside me will shoot ahead all of a sudden before I can get to the starting line (usually just before the boots pads). IDK what the deal with that is. I've been close to crossing the starting line in first (trying to get the unlockable for doing this) and others will shoot a head of me. I know there were no boost pads around (I know on some tracks they aren't always in the same row) and you can't use your boost until you cross the starting line, so IDK! Speaking of boost pads, if you let go of accelerate (B) right as you hit a boost pad, the boost will be more powerful, right? I don't remember if this was in the SNES game or only in later games. Maybe I'm thinking of another game entirely...? Overall I like this game, but I'm not sure how often I'll keep coming back. Maybe if they also added playing with friends as mentioned in my previous post along with what I mentioned above, that would help...? I'm curious to see what they have planned for future updates (I wouldn't be surprised to see paid offline mode(s) ). I always play on Wi-Fi and I've never had any issues with the 99 games (or the 35 game).
    1 point
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