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Route 113 - N4A Chat Thread - March 2024
Youngster Joey and 7 others reacted to Stephen 776 for a topic
All of this actually happened yesterday to schedule change, and anyway, Davy and I are officially engaged~ Ring also getting resized because measuring ring size hard.8 points -
Route 113 - N4A Chat Thread - March 2024
EH_STEVE and 2 others reacted to Stephen 776 for a topic
The ring arrived today. I think I more or less planned how our day off together (Sunday) will go. Take train into the city and get seafood at a nice place by the waterfront, and ask him there or the nearby park. I do not have any idea how exactly I'll hide the ring until I ask. I have cargo pants which can maybe mask a big bulging square, but idk. I do not feel comfortable taking it out of the box lest I lose the ring.3 points -
2 points
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how will i lose control of my life at 4 in the morning now??1 point
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Site News, Feedback, and Help
alienboyva reacted to Kodiack for a topic
You've probably seen the orange banner up top already, but just an FYI the site will be offline for ~6 hours on Thursday 21 March. It should be from ~04:00-10:00 EST so hopefully not too disruptive, but thought I'd let you all know so you're aware in advance when the site doesn't load for a few hours haha.1 point -
[Release] Rusty's Real Deal Baseball OST
April reacted to solitonmedic for a topic
5 years later, I finally updated the ugly album art with much more prettier artwork. I'm not even sure how it got there, sorry about that! You can see the updated art here! While I'm at it, I updated some MP3 tags so it'll be much more consistent around. (Also sorry and not sorry for wrecking your playlists)1 point -
I should get back and finish Brilliant Diamond- still haven't done that yet Brought over some more spare shinies and kept needing to transfer them back and forth from BD/Arceus to evolve and back to BD And looks like i'm pretty close to getting the Nat Dex only missing: Milotic Mantine Uxie Mesprit Azelf Dialga Manaphy Though, should i make it easier on me to temporarily bring over the legends and back to Arceus just for the Dex entries so i can get the Nat Dex quicker and obtain or shiny hunt them later? Can dig for a Milotic to bring over from Violet, too... Mantine should be easy enough too... Also spent some time to check out of curiosity and looks like i have majority of the Gen 4 mons as Shiny.. missing some though Shiny Female Combee,Magnemite, and the fossils might be tricky, though... Not.. exactly going for a full on Shiny Dex, but if I happen to get extras of any of these I'll bring them over to other games...1 point
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Mario Kart 8 Deluxe Thursday Night Throwdown! @ 10pm ET!
TheBarkinHyena reacted to DLurkster for a topic
Not gonna be on tonight, basically at the penultimate of FF7 Rebirth. Also, my wireless headset input wise is not working. I can hear who is talking but no one can hear me. I troubleshooted on several device and different voice chat software and it is the same everywhere. Testing, disabling, Windows troubleshoot and nothing. Only thing left to do is uninstall and pair the headset with a device and see if that will do something. I either have to buy another headset or have voice chat through my laptop speaker. But I want investigate more with the headset I have to see why input is not picking up on anything.1 point -
Link, The HeroOfDream's Gaming Twitch/and YouTube stuff/ DryDryOasis
TKrazyO reacted to Link, the Hero of Dreams for a topic
Thank you. I’ll just ask from the channel staff person myself. Couldn’t hurt to try. That same video also has the Benny Hill thing that was also from the same house show. I kid you not.1 point -
Route 113 - N4A Chat Thread - March 2024
Tyranogre reacted to Link, the Hero of Dreams for a topic
I've played. One of my Top 20/10 for sure! *dances*1 point -
Route 113 - N4A Chat Thread - March 2024
Link, the Hero of Dreams reacted to Tyranogre for a topic
Please play Live A Live.1 point -
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Prince of Persia: The Lost Crown Review
alienboyva reacted to Eliwood8 for a topic
After a long dormant period, Prince of Persia: The Lost Crown brings the franchise back with a return to its side-scrolling roots with plenty of modern upgrades. This new action-platformer blends precise combat with the sweeping acrobatics that the series is known for, all in a sprawling Metroidvania package. The result is perhaps overly ambitious but still an engaging time. If you've never played a Prince of Persia game, good news, you don't need any backstory to jump into The Lost Crown, which tells an entirely new story. You play as Sargon, one of the seven Immortals, a group of legendary warriors who fight on behalf of the Persian royal family. When Prince Ghassan is kidnapped though, you set out to rescue him by journeying to the mountain of Qaf where an ancient city is beset by a strange magical curse. The Lost Crown does a great job with worldbuilding, and although the optional lore is a bit daunting in length it's still nice to have as an option. However, the game struggles to keep the main narrative and characters interesting. Even with only a handful of primary characters it feels like almost none of them get enough screen time to establish depth, and some of the plot points and twists are plain confusing. Sargon himself is a decent protagonist but lacks the charm or nuance to make his character journey fully engaging. Tightening up the story a bit and establishing characters/motives more clearly would have given the dramatic cutscenes a lot more impact. Acrobatic platforming and parry-focused combat are the two pillars of The Lost Crown. Like most Metroidvanias though, you start off pretty weak, and the first couple of hours can be a bit of a slog. It's not necessarily bad, but jumping on ledges and swinging on poles doesn't feel like anything that hasn't been done before in side-scrolling platformers. However, once you've got a few traversal abilities under your belt, the game's acrobatics really start to shine. The controls are nice and smooth so you really get the feeling of deftly maneuvering through obstacles. You'll also encounter plenty of unique challenges that test your platforming skills, many of which are optional but are still worth attempting just for the fun of perfectly navigating the game's movement mechanics. Flying through the environment with double jumps, dashes and the other unique abilities that you unlock is a blast, it just takes a bit of time to get there. In fact, pacing as a whole might be The Lost Crown's biggest weakness. Aside from the long buildup, the game overstays its welcome with a long and rather repetitive second half. It doesn't help that the map is sprawling. On one hand, it's nice to have so much to see in the game, but on the other hand it means backtracking can be time-consuming and many rooms end up feeling big just for the sake of being big, i.e. there's nothing special about them, it just takes time to move through them. There are a lot of fun ideas in The Lost Crown but too much extraneous content weighs down the experience. The combat, meanwhile, takes a page from recent action games by emphasizing parrying (and dodging unparryable attacks). For a game with such fluid movement, I actually didn't love that the combat felt more slow and measured. Sure you can dive at enemies with all-out attacks, but they can so easily punish you for being over-eager that it feels like the game wants you to pull back at least a little and time your parries intelligently. Stopping to fight enemies when you've just been flying through the air arrests the momentum of the game. Additionally, fighting more than one enemy can be obnoxiously tedious since they can juggle you so easily. All that said, the combat is still pretty solid and gets a chance to shine during boss fights since those are generally a single large foe, and trading parries and strikes against one powerful enemy feels a lot more natural here. Additionally, the combat system is actually the best opportunity for replay value in The Lost Crown. The fundamental attacks don't change too much, but you can equip different amulets to boost your skills or grant slightly different abilities. You can also equip up to two Athra Surges, which are super-powered attacks that charge up as you attack and parry. None of these fundamentally change the way you fight but they add some nice variety to the combat system. As for graphics and audio, The Lost Crown clearly has some decent polish, yet for some reason holds back in areas. The visuals are solid and run smoothly, but like a lot of multiplatform games on the Switch there are some muddy details that probably don't pop up on other systems, and some of the cutscenes still feel stiff. Overall it's a solid visual design though, with a couple of standout moments such as the stylish shipwreck you'll explore late in the game. The music sounds good as well though the soundtrack has a hard time standing out—this isn't the kind of game where any tune is going to get stuck in your head after playing. Prince of Persia: The Lost Crown is a smart blend of old and new for the series and a fun revival of the franchise. It doesn't have quite the fresh feeling that the original game presumably had in the 80s or the Sands of Time games had in the 00s, but it does have some sharp platforming sequences and engaging boss fights, once you get through a somewhat slow beginning of the game. Rating: 8 out of 10 Time Crystals1 point -
Akira Toriyama passes away at 68
solitonmedic reacted to alienboyva for a topic
Damn, this was unexpected. He was responsible for a lot of our childhoods. R.I.P. to a legend. *I know it's not one of his works, but it's fitting (anime wise)*0 points -
Akira Toriyama passes away at 68
solitonmedic reacted to Tyranogre for a topic
He was a Japanese Nationalist who denied several war crimes committed by the IJN during WWII (i.e. comfort women, Rape of Nanking, bamboo torture, etc.)0 points