Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 03/22/24 in all areas

  1. Just gonna leave this here for anyone interested, since what I mentioned in a previous ⬆.... TETRIS EFFECT: CONNECTED 50% off until 4/9: 🔗https://www.nintendo.com/us/store/products/tetris-effect-connected-switch/
    3 points
  2. It's that year again! PAX East 2024 came and went. It is a lull year. a number of the "big name" companies are not there. Though oddly, Nintendo is there, but it felt more like a formality. Would've thought they'll be concentrating on their next system. But all of this won't stop me from trying out a number of games. Which...despite hearing how people complained about having less games, I've played 20 games this time around as oppose to 16 last year. Showing how it's very "your milage will vary". I'm listing the games in the order I've played it, and marked the games that I know are coming to Switch. Thursday: Gunvolt Records: Cychronicle [trailer] Switch-bound A rhythm game spinoff of the Gunvolt series. It plays pretty similar to Groove Coaster, feel a bit more involved too. Phantom Fury [trailer] Switch-bound I've enjoyed the Ion Fury a fair bit, and Phantom Fury felt like home, kinda like Half Life. Or if I joke about its history, it's as if Duke Nukem Forever was released on time and if actually good. Wizardry: Proving Grounds of the Mad Overlord [trailer] The game that inspired a lot of your favorite RPGs, especially jRPGs. There's only so I can try out in a short five-minute playthrough. What I like about this after talking to the dev. That little recreation of the original game in the corner of the screen? You can make that the main screen if you want for that original experience. The Transylvania Adventure of Simon Quest [trailer] Switch-bound The demo had two modes, adventure or action. Basically play a bit of the story, or play an action stage. I chose the latter, since I want to get to know the feel of the game. It feel just like the NES Castlevania titles. So it's not just an unabashed parody of Castlevania, but an affectionate one too. Kamikaze Lassplanes [trailer] <Contains some fanservice> Switch-bound Visual novels, mixed with a horizontal shooter. Okay. It's pretty decent. One of the things that got to me was that, this is not a Japanese game, it's from Poland. Don't know why that intrigued me, maybe it's how far they went to basically get the look and feel of an anime game while making it their own thing. VAs from Japan, the artist is from Thailand, I think. Felt like a worldwide collaborative effort. Also talked with the devs about various other shooters as well. Especially their main inspiration, Sine Mora. Kind Words 2 [trailer] This is an intriguing game. Just write nice message and let people see them. That's it. It's a relaxing game, pretty much. Also, I know devs through a local game dev group. Thought I'd mention this disclaimer. Shot One Fighters These guys want to bring back the old PSone fighting game days. The demo they've shown was done in two months, and it's pretty cool to see they work they've done with it in that that amount of time. Friday: World of Grimm [trailer] A card battle game where you claim land. Get two out of three lands to win the game. It'a alright. AFK Journey [trailer] Might need to play this a bit more on my own. It's an idle game, but it looks like there is more of a focus on story and all that. Saturday: The Touhou Empire [trailer] An base-building RTS with Touhou characters. It's still in mid-development Tohou Genso Wanderer: Foresight [trailer] Don't think I've played the original. But I do like a good rougelike. Not sure if this Switch-bound like the original, but it would be nice to see. Shadows of the Damned: Hella Remastered [trailer] Switch-bound I've never gotten a chance to play this back in the day. It kinda felt like Resident Evil 4 in a way, with Suda 51's style. He also had a meet and greet, and managed to meet him on Sunday. I also recounted to him the time I bumped into him at the Nintendo booth back in 2018 and how it was my #1 PAXEast moment of that year, he was humbled by the fact. Interesting, when I told him, I never played the original, since I only owned a Wii at the time, but since I got a beefy PC, I got the opportunity now. He mentioned, "you want to get it on Switch?" That I didn't know, maybe he mentioned it, because of how we met at the Nintendo booth. "Yeah, I'll get it on Switch." Now I know. A Corgi's Cozy Hike [trailer] CORGIS. Just corgis. This is a really cute game, where for five minutes, I just ran around the hub world or stage. Corgis. Sunday: Arzette: The Jewel of Faramore [trailer] Switch-bound They got the CDi controller hooked up to this game. It's pretty amazing. Dumb, but amazing. May need to buy this controller on their site and play it this way. Rose & Camellia Collection [trailer] Switch-bound SLAPSLAPSLAPSLAPSLAP I've played the original Flash version way back in the day, and it's still as silly as it was before. Now with English voice acting, and they sound really good here. The motion controls is a good fit there. SLAP Alien Hominid Invasion [trailer] Switch-bound Pretty much the same as it last year, with some extra polish. I liked the original, and this was good. Renaine [trailer] I was recommended this game by Tom Fulp after talking about Newgrounds, reminiscing on it, and how there are some former Newgrounds showing their games there. It is a really smooth 8-bit action platformer. Yohane the Parhelion: Blaze in the Deepblue [trailer] Switch-bound Okay, I loved Love Live back in the day. Muse and Aqours were my mains. So I already like this Metroidvania game. Why didn't I play this earlier? Already played the demo at home when it first launched. I was curious on what was different in this build. Umbra Claw [trailer] Switch-bound This one is kinda confusing. Mainly from a mechanics standpoint. You gain a new ability every time you lose a life. Playing into that whole "cat has nine lives" thing. But once you lose enough lives, you can gain a powerful humanoid form. Looks like there's a whole "stay as a cat, or lose yourself" vibe. May need to play this some more if there is an actual demo. And that's it for the year! Did attend some panels. MatPat had a nice talk that you can actually catch on Twitch, since it was streamed from the main theater. There were video game themed cocktails, a Zelda TotK retrospective of sorts, and my friends has been doing Nintendo-themed Family Feud and a Pokemon choose-your-own-adventure. See ya next year...in MAY?!
    2 points
  3. Before it needs to be said, I do plan on changing the mode for the tournament tonight to be 200cc.
    1 point
  4. https://www.nintendolife.com/news/2024/03/f-zero-99-is-getting-a-new-update-version-1-3-0-heres-whats-included Cool.
    1 point
  5. F-Zero Maximum Velocity will be available on the NSO GBA app on March 29th.
    1 point
  6. Only 4 more days and i'll be home for the weekend for Easter 🐣 3 more days because we have Friday off So, I technically have a 4 day weekend
    1 point
  7. I'm up for playing.
    1 point
  8. Sonic the Hedgehog returns to side-scrolling platforming with Sonic Superstars, a game clearly inspired by his classic 2D adventures with a more modern visual aesthetic. But while a lot of the pieces seem to be in place to make this game feel like a classic Sonic title, they don't quite come together in a totally satisfying whole. The story, at least, absolutely feels like an old-school Sonic game. Dr. Eggman is once again up to his shenanigans and is kidnapping various critters with the aid of Fang the Hunter and a new character named Trip. Sonic, Tails, Knuckles, and Amy band together to stop him, all through dialogue-free cutscenes. It's simple but charming, and honestly less is probably more when it comes to the writing in Sonic games. Right off the bat you're thrown into a classic side-scrolling Sonic stage. Familiar hazards, obstacles and mechanics return, including the heavy sense of momentum that made Sonic stand out from Super Mario or other 90s platformers. Granted it's been a while since I played those Genesis games, but the physics in Sonic Superstars truly feel straight out of that era. Combine that sense of movement with the robotic enemies, loop-de-loops, and ample other hazards and you've got a solid foundation for a Sonic adventure. This game also ups the ante with a pretty great variety of level designs. Some feel a bit over-designed with too many ideas packed in, sure, but it's still nice to have numerous types of hazards thrown at you to keep each stage unique. However, there are plenty of other details that weigh down the experience. For one, the camera feels too tight on Sonic, which makes it hard to anticipate upcoming hazards. The classic games might have had a bit of this feeling as well but it's particularly claustrophobic here and leads to tons of cheap hits. Sonic Superstars also brings back the classic special stages from previous Sonic titles, but they are overused here. Obviously they are still optional (though collecting all of the Chaos Emeralds leads to some bonuses), but having so many special stage sequences in a single level makes it feel like it drags on. The levels already feel a bit too long here, and extending them further drains some of Sonic's familiar energy. The biggest issue in Sonic Superstars though is the absolute slog of fighting bosses. Boss fights are always a tricky proposition for Sonic anyway—how do you make a stationary fight feel engaging and rewarding for a character all about speed? In this game though, so many of the boss fights drag on tediously because you have such a small window to attack the boss before it goes into another sequence of attacks, most of which usually leave the boss completely invulnerable. Although there's some decent variety to the boss designs and their attacks, each fight ends up being a long, slow, repetitive battle that completely lacks the core charm of Sonic games. Sonic Superstars features a few new features that are also of mixed quality. First there are the Emerald Powers, special abilities that you unlock by collecting Chaos Emeralds. Each one grants a unique effect, such as launching a volley of attacks across the screen or allowing you to see hidden platforms. Although a nice idea, in practice these powers are underwhelming. Some are situational and therefore quite limited in use, while others just don't suit the usual Sonic platforming formula very well. The concept of adding some new tools for Sonic sounds good, but the execution was underwhelming. There are also a handful of extra modes in Sonic Superstars, including co-op multiplayer, time attack, battle mode, and online battle mode. The lack of split-screen hurts the co-op experience, but taken as a more wacky mode it definitely adds some chaos to the platforming. Time attack is pretty standard but battle mode is awfully underwhelming. You compete in a variety of short challenges—against other players or CPU opponents—but these mini-games just feel like half-baked concepts that lack strategy or depth. Even as a bonus feature, battle mode is pretty weak. The game's presentation has its ups and downs as well. The overall visual aesthetic is solidly Sonic, including some more imaginative stage backgrounds that are a lot of fun to see. The performance on the Switch is okay, barring some choppy loading screens and rocky online multiplayer. The soundtrack though, surprisingly, is pretty inconsistent. There are definitely some good tunes here, but just as many don't hit the level of catchy charm that the Genesis game soundtracks are known for. Sonic Superstars nails the fundamentals of side-scrolling Sonic, but still has a ways to go in mastering the fine-tuned level design that makes speeding around so fun or in adding modern features/powers that feel worthwhile. Most importantly, the absolute drag that is every boss fight in the game completely arrests the momentum of the Blue Blur's speedy but deep gameplay. Sonic Superstars will need quite a bit of polishing to actually reach superstar quality. Rating: 6 out of 10 Rings
    1 point
  9. I love how this thread is over 3 years old and we still have nothing official.
    1 point
  10. I watched the first 2 eps of X-Men '97 and this is good stuff. I really want to see more new Marvel animated series in this style. I like what they did with Magneto in this new series and I'm interested to see how this evolves. I can't help but feel it's kind of a missed opportunity not having new eps available on Sat. mornings like the original series, though that doesn't mean you can't just watch them on Sat. mornings, which I will definitely be doing. If you like the original series or are just a Marvel/X-Men fan, I'd highly recommend this if you have Disney+.
    1 point
  11. 1 point
  12. https://www.nintendolife.com/news/2024/02/switch-online-racer-f-zero-99-receives-another-update-version-1-2-1-heres-whats-included
    1 point
×
×
  • Create New...