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Showing content with the highest reputation on 01/31/23 in Posts

  1. I'd be down for some Jackbox! Here's a basic overview of how to play (For those interested that haven't played Jackbox before): @TKrazyOThis might be helpful for setting up the game...
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  2. Only 3 months later, but got the photos back from my Captain Hyrule shoot: https://imgur.com/gallery/O8ZGNUz
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  3. An update: I got Jackbox Party Packs 2 and 5. Anyone that's ever interested in playing will only need to go to jackbox.tv on your phone, tablet or computer, enter the code and you'll be in. There will be games to play varying from 1-8 players most being 6 or 8 max with one game in particular being 4 players. Anyhow as for anyone being interested in playing Goldeneye that has the Expansion Pack, I did post a control option for those that might want to use dual sticks for it in the NSO thread but I'll put it here. If anyone would like to try out a Jackbox game or even Goldeneye this Friday, let me know. Or if there's another suggestion.
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  4. Tho, multiple sources seems to be calibrating that the big 3 won't partake in E3. I think most we'll say even if there's been absence of E3 the last few year, we want a E3. The thing is what form will it take with such a long absence, huh? That is the true question. It is easy enough to say we want E3 but how will it look in semi-post pandemic world. With that all said, I can't say it is that or more this could be happening or not but I think this is more of a wait and see. Then just thinking of the possible outcome of the big 3 not at being at E3 or if they will? Regardless of either outcome, how will this E3 go. All we know is that they are going digital and in person and that they are splitting the public and press. That's all we know structure but plans not so much. Which is normal this time of the year, as we approach June we should start to see the plans come to surface, along with what is going on with the big 3 showing up to E3. Honestly, it is easy to look at this as clickbait, if gaming news going slow (it is January afterall) but as much I don't want this to happen strongly. I will set aside wishful thinking on something that is not sure and just wait and see what happens in the next coming months.
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  5. Saw this pop up earlier today myself. Not saying E3 has to have the big 3 there with all the others that might come but somehow it feels empty when none are there.
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  6. Finished Goldeneye on 00 Agent earlier. Took me pretty much the whole weekend, in between other things. The joycon controls took some getting used to at first. Stick sensitivity for aiming aside, was mainly weird having ZL to shoot instead of ZR or something, but the regular R button for my crosshair aiming started coming natural with it in time. Had to replay the first level on all three difficulties to get used to the difficulty spike again. Things then started going smoothly until I got to the Bunker 2 level which was worse than I remember, even with the throwing knives strategy. Didn't help that your silenced pistol is locked in a safe, and the only weapon guards mostly have is AK’s, thus limiting your stealth options. The other option was just to power through unlimited enemies, so I did plenty trial and error from room to room. Some of the hardest parts of the game are still when you either have to escort or protect Natalya, but with Bunker 2, still helps to wait till near the end of the level to get her out of the prison cell when the enemies are cleared out. It helps when she has a magnum in the Jungle level at least, having aim bot assist against aim bot enemies. Protecting her while she's on a computer in the level after is still one of the hardest parts by far though. The Caverns level after was okay with how careful I was for most of it, but near the end when you see Travelyan, aside from slowly dealing with the two turrets up ahead, I forgot that infinite guards spawn behind you a few at a time, so you have to get through the rest of the level quickly. Speaking of infinite guards... The Cradle level. Awesome as the level itself still was with the layout, music, and settling the score with Travelyan once and for all, the infinite guards with dual submachine guns at the beginning, middle, and all throughout were the real challenge; having to constantly look over your shoulder each spot before you approach fighting Travelyan, even at the end when you chase him down to the bottom. You can have objective B completed when the level's about to end as you wait to get on the chopper, and some enemy stragglers can shoot and kill you from above. Far as the two bonus levels, I thought I would have a harder time with Egyptian Temple, but it was actually the Aztec stage that was harder. I forgot how much health Jaws had, and when you kill him, you start having to deal with endless enemies that have the moonraker laser. Satisfying as the infinite ammo aspect of the laser is, kinda found myself using the AR33 assault rifle more due to how well it zooms in when you aim. The Egyptian Temple was more straightforward if you know the golden gun puzzle, the times where Baron Samedi spawns, and the routes to get to him that's either quickest or having to deal with the least amount of enemies along the way. The golden gun only really felt effective to use on Samedi himself. While it has the one shot one kill thing going for it, it comes with being pretty slow, and with the guards, found you were better off using the pistol or SMG's against them. Still have some remaining cheat codes left to unlock, where you have to beat a certain level on a certain difficulty under a certain amount of minutes. Challenging as a lot of them are, is still satisfying going for or getting them. I had forgotten how it was to unlock something in a game that isn't something little like concept art or sound test and actually gives replay value. To say the game still holds up is an understatement. Other than that, will see about maybe playing Goldeneye online with people sometime, though don't know who really plays it. Just don't pick Oddjob and we're good. lol Far as the Perfect Dark series, yeah, the first game is still pretty good in its own right; can say as much as one who had it, but the sequel from what I gathered was Perfect Trash. With other Bond games at the time during the Pierce Brosnan era, there was Tomorrow Never Dies on PS1, though it was strangely a 3rd person shooter and not that well received. I did get The World Is Not Enough on N64 however, though don't have it on me anymore. Wasn't made by Rare but some studio under Activision or something that later went bankrupt, but it was pretty good as a game sequel to Goldeneye, I'd say. Newer mechanics for most of the guns, more methods of stealth, added voice acting, AI bots in multiplayer like what Perfect Dark had, etc... A pretty overlooked game for being one of the last good titles on the 64. Not sure if it'll ever be re-released in some form since it wasn't too well known and popular like Goldeneye, but would be nice. Still satisfied though on having Goldeneye again alone, and will try to experience the Xbox version at some point, preferably when it's not locked behind Game Pass.
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  7. Here's the video: Want to see if anyone can catch onto something that happens throughout the video. I'll reveal what it is when we race this Thursday, whatever the custom items may be.
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  8. I'll just edit it into this post. For those that might want a dual stick setup for Goldeneye, people have been using this. Set the control style in game to 1.2 Use the Controller Mapping in the Switch main menu Swap both Sticks (left is right, right is left) Change ZL and L to R (ADR aka Aim) and change ZR and R to L (Fire) Save the custom preset if you'd like for later Got the info from GameFAQs
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