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Showing content with the highest reputation on 12/25/20 in Posts

  1. I've heard of Celeste and Wargroove, but all the others are completely new to me! This one doesn't look like it'll run on a Mac, but that's okay! I installed BootCamp on it last year to run Kyonyuu Fantasy, so it should be fine if I just boot it up in Windows mode! Thank you so much, @Samus2008!
    5 points
  2. We got the game as a present today as well, though the kiddo got to open it and... well, the reaction was quite a good one.
    4 points
  3. Merry Christmas! I gifted my girlfriend a recording of me reading the entirety of Nintendo Power volume 1. I had to stay late at work a few nights to do the recording, roughly about 6 hours of audio recording. I then had to spend the last few week's in audacity to clean it up and remove all my mistakes. I'd estimate it was 20 hours of editing. The end product was 3 CDs, containing about 3.5 hours of audio. She was really impressed and plans to spend part of her weekend listening to it all. I did grow to like my voice after listening to it for several hours. I like to think it sounds like a really lame version of Norman Caruso from Gaming Historian, but that may be stockholm syndrome doing it's work.
    3 points
  4. Merry Xmas, Ninfora! ^_^ _____________________________________________________________________________________________
    3 points
  5. Christmas haul from this morning 😊
    2 points
  6. I, too, got this as a gift today. I do enjoy the Warriors games, even if I've never actually played a Dynasty Warriors games, only the spin-offs. I really enjoyed Hyrule Warriors, and fully expect to enjoy my time with this as well.
    1 point
  7. I got the game as a Christmas present today. Hopefully I get the downtime to play it. I barely got a level done in the demo before other stuff got in the way.
    1 point
  8. 1 point
  9. If you follow the indie gaming scene at all you've probably heard of Kentucky Route Zero at some point, given its extended release schedule. Originally Kickstarted in 2011, the first part of this episodic adventure was released in 2013, and the fifth and final part was only released at the beginning of this year. But whether you've been a fan since the beginning or are just jumping in for the first time, this story-driven exploration of community, the self, and the surreal is well worth the drive. If the developers were hoping to capture a certain undefinable glimpse of the mundane through magical realism, Kentucky Route Zero: TV Edition is an overwhelming success. As the game begins you play as Conway, an aging delivery driver for a small antiques store. His latest assignment has taken him to a quiet part of Kentucky with an address that can only be reached by taking the mysterious Route Zero, a road that seemingly doesn't exist, or can only be accessed by unknown means. Or maybe it's not actually a road? Conway's quest leads him to plenty of strange interactions in stranger locations as he picks up fellow travelers and dives deeper into a world of magical realism contained within the sleepy setting of a vaguely mid-20th century America. The story is divided into five acts, and this edition of the game also includes all interludes that were originally released as free downloads. The interludes connect to the overarching narrative but focus on side characters or sometimes on entirely tangential aspects of the story. The interludes suit the structure of Kentucky Route Zero perfectly: this is a story-driven game, but it's also one where the deeper themes and ideas are presented in scattered parts, and it's up to you to piece them together in a meaningful way. At times the game feels like a short story collection with a unified central theme and branching arms that briefly focus on one detail or another. It's the kind of storytelling where you have to simply lose yourself in the story's world. Little details may not be explained explicitly, but by absorbing them you understand the setting and characters better. It is perhaps particularly impressive how well this loose, flowing narrative works considering that the game was in development for nearly a decade and some acts were released years apart from one another. It does work though, and the final result is a brilliantly thoughtful and moving experience that is at once hard to describe and yet perfectly understandable. Let yourself be swept up in the current of the story and you'll enjoy the ride. Even by point and click adventure game standards, there's not much here in terms of gameplay—in fact it's really more of a visual novel with its focus on dialogue options and only the occasional need to move from one location to another. You can choose to look at or interact with objects at times, but for the most part these options are pretty minimal. Still, this doesn't exactly hurt the experience of Kentucky Route Zero. The entire atmosphere of the game is slow and thoughtful, and any flashy gameplay features would likely only have muddied that tone. Even the speed of the dialogue boxes is slow and drawn out at times to elicit a certain mood. And even if it is rather basic, the ability to explore a bit and examine items or chat with characters only adds to the rich world building of the game. Visually and aurally, Kentucky Route Zero is just gorgeous. The clean art style provides just enough personality while giving your mind free rein to fill in the details, and there are still plenty of beautiful shots within the game that are truly striking—mysterious, melancholy, moving, and sometimes all three. The visuals say so much with so little, which is perfectly appropriate for the game as a whole. The music is much the same way; the general background soundtrack is eerie and ominous yet melodious, and then there are moments where the soundtrack kicks in with a wonderful bluegrass or folk tune that reflects the spirit of the game so well. Maybe it's because the rest of the music is so focused on background ambiance, but those bluegrass tunes or other lyrical songs stand out beautifully. It's hard to say much more about Kentucky Route Zero: TV Edition. In terms of dry gameplay details, there's not much else to the game, and in terms of the writing and themes, well, this is the kind of experience that you just have to see for yourself. Give it a chance though, even if quiet, story-driven games aren't normally your thing. This is a wonderfully constructed game and story that pulls you into a surreal world and lets you unpack the details in your own time, which makes the experience stick with you so much longer. Rating: 9 out of 10 Routes
    1 point
  10. That was pretty fun. We should do this a lot more. Had some good conversations all throughout. Merry Christmas to all of you guys!
    1 point
  11. Merry Christmas to everyone on behalf of the Sarasaland Coins
    1 point
  12. Doc Brown

    Where is Zarude?

    I had to contact Pokemon to get one. They're giving them out on a limited basis due to people not receiving them via the newsletter. I wasn't getting any emails from them for quite awhile. Got that fixed, but I still didn't get the code. I'm thinking that it's an issue with their servers, given that so many people from all around the world, have run into this problem.
    1 point
  13. Yes. So are we doing a tag team on WWs?
    1 point
  14. Yeah, that makes plausible sense as the only tourney setup with CPU's in it is battle mode. I won't be much fun racing 150cc with 3-4 ppl. We can but if it does come to that we go into anybody FL and go into their WW and race for a bit there with other maybe racing tonight. Felt like we haven't done that in a while. I think after we did weekly race PB would ask if anyone would any after party races on WW. That brings me back as well too.
    1 point
  15. anyway your character is adorable @ace i love them
    1 point
  16. Well, I'm popping offline for the holidays, see y'all next week. Have a Merry Christmas everyone!
    1 point
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