Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 02/28/24 in all areas

  1. All of this actually happened yesterday to schedule change, and anyway, Davy and I are officially engaged~ Ring also getting resized because measuring ring size hard.
    8 points
  2. So, fellas. Uhhh. I might have ordered an engagement ring for Davy. It's silly, but I was trying to find something that looked not unlike Sigurd's emblem ring in Engage ( pic for reference). I found this, a bit expensive but not unreasonably so, with the biggest caveats being: aquamarine which as far as I can tell is the lower bound of "acceptable for an lifelong ring but expect to one day replace it" gem. Anyway, this is a very weird feeling and I'm honestly a bit anxious for the ring to arrive. Especially since this is the most money I've spent on something that wasn't, like, rent or some other necessity.
    7 points
  3. I love how this thread is over 3 years old and we still have nothing official.
    4 points
  4. The ring arrived today. I think I more or less planned how our day off together (Sunday) will go. Take train into the city and get seafood at a nice place by the waterfront, and ask him there or the nearby park. I do not have any idea how exactly I'll hide the ring until I ask. I have cargo pants which can maybe mask a big bulging square, but idk. I do not feel comfortable taking it out of the box lest I lose the ring.
    3 points
  5. Someone has a method here: https://www.reddit.com/r/PokemonBDSP/comments/sb4eji/changing_the_swarm/
    2 points
  6. You've probably seen the orange banner up top already, but just an FYI the site will be offline for ~6 hours on Thursday 21 March. It should be from ~04:00-10:00 EST so hopefully not too disruptive, but thought I'd let you all know so you're aware in advance when the site doesn't load for a few hours haha.
    2 points
  7. Throwing out there.... I know Mario Day is 3/10.... Mario theme for Saturday night (3/9)? How would anything involving Peach for her game later in the month sound? --At worst just Peach play for 15m or at best female Mario characters like Daisy, Peach, and Rosalina for an hour or 30m.
    2 points
  8. ░P░E░N░I░S░ I░N░ B░I░O░
    2 points
  9. when we were originally planning to hold a wedding in colorado, all my plans were for like a 25 person maximum with us doing most of the work; we hadn't planned on a budget but i was even looking up recipes to bake my own wedding cake and looking up civil buildings to hold a reception in. i think i'd still like to do that in the future since at our ACTUAL wedding, the only 3 people there were are our officiant (you can't get married in a courthouse in canada, did you know that? she cost us like 200 dollars just to show up for like 15 minutes) and ty's two siblings lmao. we had a picnic where we made some sandwiches and sat in the park; it was nice but not exactly ideal i bought my dress off of ASOS and the most money we spent was on food lol. both my ring and ty's came from etsy; ty's was around 125 dollars i think and mine was like 150 i think? for a ring that's insanely good quality and beautiful, it was a great investment for sure, especially since we never planned on getting bands my sister in law has a huge honker of a diamond for her ring and not only did it probably cost my brother a fortune, but its ugly as hell imo i definitely support the idea of a small wedding...the idea of professing my undying love in front of 100+ people while spending a small fortune for it makes me wanna die and the upcharges alone the second you mention 'wedding' to a vendor are insane. way more fun to do it your way and have some money to spare afterwards
    2 points
  10. wahhhhh how exciting!!!! congrats!! when ty and i got married we didn't do a proposal and nothing was secret ("i think we should just get married?") so in comparison it was a much easier process i was EXTREMELY poor when i moved here, so the ring i got ty is mostly brass which as you can imagine they do not wear much as it turns their finger green. my ring is rose gold with an opal as the main stone i plan on upgrading ty's ring to gold for our 5th wedding anniversary in terms of fanciness, i don't think that kind of thing is actually necessary to think about...not a single person i know has ever commented on my ring being not a band, not my birthstone, ty not wearing theirs at all, or being 'less than acceptable' in any way. usually married people are pretty clear they're married anyway lol. good luck with your proposal!! also i like the ring you chose!
    2 points
  11. I’ve removed them whenever updating the forum software, because they come back every time the forum software is updated. That feedback tells me I should continue doing that haha. I’ll get them removed soon.
    2 points
  12. this thread brought to you by my impromptu pokemon fixation and my undying hoenn nostalgia
    2 points
  13. Here's Part 1 of the 3 hour Uno session we had:
    2 points
  14. F-Zero Maximum Velocity will be available on the NSO GBA app on March 29th.
    1 point
  15. Only 4 more days and i'll be home for the weekend for Easter 🐣 3 more days because we have Friday off So, I technically have a 4 day weekend
    1 point
  16. I'm up for playing.
    1 point
  17. Sonic the Hedgehog returns to side-scrolling platforming with Sonic Superstars, a game clearly inspired by his classic 2D adventures with a more modern visual aesthetic. But while a lot of the pieces seem to be in place to make this game feel like a classic Sonic title, they don't quite come together in a totally satisfying whole. The story, at least, absolutely feels like an old-school Sonic game. Dr. Eggman is once again up to his shenanigans and is kidnapping various critters with the aid of Fang the Hunter and a new character named Trip. Sonic, Tails, Knuckles, and Amy band together to stop him, all through dialogue-free cutscenes. It's simple but charming, and honestly less is probably more when it comes to the writing in Sonic games. Right off the bat you're thrown into a classic side-scrolling Sonic stage. Familiar hazards, obstacles and mechanics return, including the heavy sense of momentum that made Sonic stand out from Super Mario or other 90s platformers. Granted it's been a while since I played those Genesis games, but the physics in Sonic Superstars truly feel straight out of that era. Combine that sense of movement with the robotic enemies, loop-de-loops, and ample other hazards and you've got a solid foundation for a Sonic adventure. This game also ups the ante with a pretty great variety of level designs. Some feel a bit over-designed with too many ideas packed in, sure, but it's still nice to have numerous types of hazards thrown at you to keep each stage unique. However, there are plenty of other details that weigh down the experience. For one, the camera feels too tight on Sonic, which makes it hard to anticipate upcoming hazards. The classic games might have had a bit of this feeling as well but it's particularly claustrophobic here and leads to tons of cheap hits. Sonic Superstars also brings back the classic special stages from previous Sonic titles, but they are overused here. Obviously they are still optional (though collecting all of the Chaos Emeralds leads to some bonuses), but having so many special stage sequences in a single level makes it feel like it drags on. The levels already feel a bit too long here, and extending them further drains some of Sonic's familiar energy. The biggest issue in Sonic Superstars though is the absolute slog of fighting bosses. Boss fights are always a tricky proposition for Sonic anyway—how do you make a stationary fight feel engaging and rewarding for a character all about speed? In this game though, so many of the boss fights drag on tediously because you have such a small window to attack the boss before it goes into another sequence of attacks, most of which usually leave the boss completely invulnerable. Although there's some decent variety to the boss designs and their attacks, each fight ends up being a long, slow, repetitive battle that completely lacks the core charm of Sonic games. Sonic Superstars features a few new features that are also of mixed quality. First there are the Emerald Powers, special abilities that you unlock by collecting Chaos Emeralds. Each one grants a unique effect, such as launching a volley of attacks across the screen or allowing you to see hidden platforms. Although a nice idea, in practice these powers are underwhelming. Some are situational and therefore quite limited in use, while others just don't suit the usual Sonic platforming formula very well. The concept of adding some new tools for Sonic sounds good, but the execution was underwhelming. There are also a handful of extra modes in Sonic Superstars, including co-op multiplayer, time attack, battle mode, and online battle mode. The lack of split-screen hurts the co-op experience, but taken as a more wacky mode it definitely adds some chaos to the platforming. Time attack is pretty standard but battle mode is awfully underwhelming. You compete in a variety of short challenges—against other players or CPU opponents—but these mini-games just feel like half-baked concepts that lack strategy or depth. Even as a bonus feature, battle mode is pretty weak. The game's presentation has its ups and downs as well. The overall visual aesthetic is solidly Sonic, including some more imaginative stage backgrounds that are a lot of fun to see. The performance on the Switch is okay, barring some choppy loading screens and rocky online multiplayer. The soundtrack though, surprisingly, is pretty inconsistent. There are definitely some good tunes here, but just as many don't hit the level of catchy charm that the Genesis game soundtracks are known for. Sonic Superstars nails the fundamentals of side-scrolling Sonic, but still has a ways to go in mastering the fine-tuned level design that makes speeding around so fun or in adding modern features/powers that feel worthwhile. Most importantly, the absolute drag that is every boss fight in the game completely arrests the momentum of the Blue Blur's speedy but deep gameplay. Sonic Superstars will need quite a bit of polishing to actually reach superstar quality. Rating: 6 out of 10 Rings
    1 point
  18. The year this thread was made is when the white OLED came out and the release of Metroid Dread. Speaking of Metroid...when MP4, huh? 2 years before this thread was made as the Switch Lite. So yeah, rumors without any confirm sure made this thread revolving door of information over the years. I hope this will soon put to rest by the end of the year at least.
    1 point
  19. I watched the first 2 eps of X-Men '97 and this is good stuff. I really want to see more new Marvel animated series in this style. I like what they did with Magneto in this new series and I'm interested to see how this evolves. I can't help but feel it's kind of a missed opportunity not having new eps available on Sat. mornings like the original series, though that doesn't mean you can't just watch them on Sat. mornings, which I will definitely be doing. If you like the original series or are just a Marvel/X-Men fan, I'd highly recommend this if you have Disney+.
    1 point
  20. My community theater actually put on that musical a few years ago. "Maybe This Time" is the highlight of that show, while of course "Tomorrow Belongs To Me" is rather daunting nowadays. It shows that not everyone in Germany was behind the Nazi Regime, and... I can't really go into detail about current analogies, because this isn't the right thread sadly. I didn't know what to expect while I was backstage for this, so this is currently one of my favorite musicals ever.
    1 point
  21. 1 point
  22. how will i lose control of my life at 4 in the morning now??
    1 point
  23. 5 years later, I finally updated the ugly album art with much more prettier artwork. I'm not even sure how it got there, sorry about that! You can see the updated art here! While I'm at it, I updated some MP3 tags so it'll be much more consistent around. (Also sorry and not sorry for wrecking your playlists)
    1 point
  24. I should get back and finish Brilliant Diamond- still haven't done that yet Brought over some more spare shinies and kept needing to transfer them back and forth from BD/Arceus to evolve and back to BD And looks like i'm pretty close to getting the Nat Dex only missing: Milotic Mantine Uxie Mesprit Azelf Dialga Manaphy Though, should i make it easier on me to temporarily bring over the legends and back to Arceus just for the Dex entries so i can get the Nat Dex quicker and obtain or shiny hunt them later? Can dig for a Milotic to bring over from Violet, too... Mantine should be easy enough too... Also spent some time to check out of curiosity and looks like i have majority of the Gen 4 mons as Shiny.. missing some though Shiny Female Combee,Magnemite, and the fossils might be tricky, though... Not.. exactly going for a full on Shiny Dex, but if I happen to get extras of any of these I'll bring them over to other games...
    1 point
  25. Considering the cult classic status of the Jet Set Radio games, it was about time another developer made a spiritual sequel in the stylish skating/graffiti-tagging subgenre. Bomb Rush Cyberfunk takes clear inspiration from JSR, down to the colorful and futuristic setting, but while it obviously relies upon what those games did before it, it still offers a fresh, funky experience, marred by some inconsistent performance on the Switch. The game opens with our nameless protagonist already being held in a police station, presumably for graffiting. One jailbreak later though you're escaping the station with a new ally, and from there the story takes a wild turn. Narrative really isn't Bomb Rush Cyberfunk's strong suit though. The plot manages to be too complicated while the writing is too flat, which leaves you with some confusing yet bland cutscenes. The setting, however, is a blast to live in. The neon-drenched streets of New Amsterdam is quite a playground to explore, and concepts like "cyberhead b-boys" just add a fun layer of sci-fi depth to the whole environment. Ultimately, your goal in Bomb Rush Cyberfunk is to take control of the city's underground graffiti scene by spreading your tags and challenging other graffiti crews. With skates, skateboards, and bikes, you're able to explore, tag hard to reach walls, and build your score and reputation by pulling off stylish tricks. This core gameplay loop is lifted from Jet Set Radio, but it proves just as fun and compelling today as it did on the Dreamcast. Just like games like the Tony Hawk Pro Skater titles, it's a blast to nail a slick chain of tricks and prove your skills to the city's crews. The tagging system is nicely streamlined as well. You can gradually unlock new art pieces by progressing through the game or exploring, and rather than equipping a limited number or meticulously selecting each one to use you can spray different tags by moving your control stick in a different direction. It's fast, fluid, and offers a ton of variety, which is nice since there's a lot of great art in Bomb Rush Cyberfunk. The tricks and movement system feels similarly streamlined, though the effect is a little less engaging. You don't have to learn complex moves here, you just press A, Y, or X to execute a trick, so on the one hand it's super easy to just pick up and dive right in, but on the other hand it does make the concept of doing tricks repetitive. The environment design also has its ups and downs. Overall there's a solid variety to the scenery which helps ensure the simple act of movement is always fun—as long as you're doing something stylish, at least. Skating across the ground is pretty slow, so you usually want to be grinding on rails or wall-riding, which also tends to lead to fresh tagging spots. The downside is that a couple of the levels have some wide open areas, which make for bland movement, and navigating the world as a whole is pretty tedious, i.e. the in-game map and moving from one area to the next is a little confusing and takes some long loading screens. Finally there's a combat system in Bomb Rush Cyberfunk, which feels completely unnecessary. As you tag more of an area your wanted level will rise, causing the cops to chase you with ever more elaborate tools. There are also some boss fights to tackle. Fighting is way too loose and slippery though, as if the controls and camera movements are 100% not made for it. In fact, the camera is pretty messy even while you're just skating around, but it feels even worse during combat. The game also does a poor job of explaining that using your spray paint is the most important part of fighting. All that said, combat isn't actually hard since you'll regenerate health pretty quickly, so it's just this tedious annoyance that pops up occasionally. It's the same with the wanted system—the cops can't actually stop you very effectively, so they're just an obnoxious presence that buzzes around you. The game would have been better served eliminating this combat system entirely or at least making it matter more. I'll also note that, across the relatively short length of the game's story, I ran into semi-frequent crashes, especially during loading screens. Thankfully it never resulted in much loss of progress, but the game's shaky performance—and long load times—definitely put a damper on the experience. Without a doubt, the main appeal of Bomb Rush Cyberfunk is the presentation. The soundtrack is positively packed with jam after jam, all perfectly capturing the futuristic, techno vibe and flow of the setting and gameplay. It doesn't get much better than just grooving along to the music while you leap from grind rail to grind rail, tagging walls along the way. The visual style is another obvious lift from Jet Set Radio, but the colorful vibes work so well for the game that it's hard to complain. That said, the animation can leave something to be desired at times, notably during cutscenes when everyone stares at each other with blank expressions. The graffiti art itself though looks awesome and it's always fun to unlock a new one to use. Bomb Rush Cyberfunk is skating on the shoulders of giants, but if it brings back the stylish groove of this extremely specific and niche subgenre, maybe that's not so bad. That said, this game also has its fair share of rough, unpolished edges that, although they don't spoil the vibes, definitely could have been refined to make the camera flow better, make combat either more engaging or removed entirely, and make the game run smoother. Rating: 7 out of 10 Tags
    1 point
  26. Not gonna be on tonight, basically at the penultimate of FF7 Rebirth. Also, my wireless headset input wise is not working. I can hear who is talking but no one can hear me. I troubleshooted on several device and different voice chat software and it is the same everywhere. Testing, disabling, Windows troubleshoot and nothing. Only thing left to do is uninstall and pair the headset with a device and see if that will do something. I either have to buy another headset or have voice chat through my laptop speaker. But I want investigate more with the headset I have to see why input is not picking up on anything.
    1 point
  27. Thank you. I’ll just ask from the channel staff person myself. Couldn’t hurt to try. That same video also has the Benny Hill thing that was also from the same house show. I kid you not.
    1 point
  28. I've played. One of my Top 20/10 for sure! *dances*
    1 point
  29. 1 point
  30. Not only are we getting TTYD in May, but Multiversus is relaunching in the same month Both are pretty soon, too.. A pretty good month for May
    1 point
  31. Back online after a week off (minus a stint on Wednesday for work and taxes) that I always take off for mine and my wife's anniversary (6 years married, 21 total). Nothing overly special, but we DID go to see Video Games Live on Friday. A great show as always, buuuut not a single Nintendo IP song played which was a bit disappointing.
    1 point
  32. After a long dormant period, Prince of Persia: The Lost Crown brings the franchise back with a return to its side-scrolling roots with plenty of modern upgrades. This new action-platformer blends precise combat with the sweeping acrobatics that the series is known for, all in a sprawling Metroidvania package. The result is perhaps overly ambitious but still an engaging time. If you've never played a Prince of Persia game, good news, you don't need any backstory to jump into The Lost Crown, which tells an entirely new story. You play as Sargon, one of the seven Immortals, a group of legendary warriors who fight on behalf of the Persian royal family. When Prince Ghassan is kidnapped though, you set out to rescue him by journeying to the mountain of Qaf where an ancient city is beset by a strange magical curse. The Lost Crown does a great job with worldbuilding, and although the optional lore is a bit daunting in length it's still nice to have as an option. However, the game struggles to keep the main narrative and characters interesting. Even with only a handful of primary characters it feels like almost none of them get enough screen time to establish depth, and some of the plot points and twists are plain confusing. Sargon himself is a decent protagonist but lacks the charm or nuance to make his character journey fully engaging. Tightening up the story a bit and establishing characters/motives more clearly would have given the dramatic cutscenes a lot more impact. Acrobatic platforming and parry-focused combat are the two pillars of The Lost Crown. Like most Metroidvanias though, you start off pretty weak, and the first couple of hours can be a bit of a slog. It's not necessarily bad, but jumping on ledges and swinging on poles doesn't feel like anything that hasn't been done before in side-scrolling platformers. However, once you've got a few traversal abilities under your belt, the game's acrobatics really start to shine. The controls are nice and smooth so you really get the feeling of deftly maneuvering through obstacles. You'll also encounter plenty of unique challenges that test your platforming skills, many of which are optional but are still worth attempting just for the fun of perfectly navigating the game's movement mechanics. Flying through the environment with double jumps, dashes and the other unique abilities that you unlock is a blast, it just takes a bit of time to get there. In fact, pacing as a whole might be The Lost Crown's biggest weakness. Aside from the long buildup, the game overstays its welcome with a long and rather repetitive second half. It doesn't help that the map is sprawling. On one hand, it's nice to have so much to see in the game, but on the other hand it means backtracking can be time-consuming and many rooms end up feeling big just for the sake of being big, i.e. there's nothing special about them, it just takes time to move through them. There are a lot of fun ideas in The Lost Crown but too much extraneous content weighs down the experience. The combat, meanwhile, takes a page from recent action games by emphasizing parrying (and dodging unparryable attacks). For a game with such fluid movement, I actually didn't love that the combat felt more slow and measured. Sure you can dive at enemies with all-out attacks, but they can so easily punish you for being over-eager that it feels like the game wants you to pull back at least a little and time your parries intelligently. Stopping to fight enemies when you've just been flying through the air arrests the momentum of the game. Additionally, fighting more than one enemy can be obnoxiously tedious since they can juggle you so easily. All that said, the combat is still pretty solid and gets a chance to shine during boss fights since those are generally a single large foe, and trading parries and strikes against one powerful enemy feels a lot more natural here. Additionally, the combat system is actually the best opportunity for replay value in The Lost Crown. The fundamental attacks don't change too much, but you can equip different amulets to boost your skills or grant slightly different abilities. You can also equip up to two Athra Surges, which are super-powered attacks that charge up as you attack and parry. None of these fundamentally change the way you fight but they add some nice variety to the combat system. As for graphics and audio, The Lost Crown clearly has some decent polish, yet for some reason holds back in areas. The visuals are solid and run smoothly, but like a lot of multiplatform games on the Switch there are some muddy details that probably don't pop up on other systems, and some of the cutscenes still feel stiff. Overall it's a solid visual design though, with a couple of standout moments such as the stylish shipwreck you'll explore late in the game. The music sounds good as well though the soundtrack has a hard time standing out—this isn't the kind of game where any tune is going to get stuck in your head after playing. Prince of Persia: The Lost Crown is a smart blend of old and new for the series and a fun revival of the franchise. It doesn't have quite the fresh feeling that the original game presumably had in the 80s or the Sands of Time games had in the 00s, but it does have some sharp platforming sequences and engaging boss fights, once you get through a somewhat slow beginning of the game. Rating: 8 out of 10 Time Crystals
    1 point
  33. Another complication if we did a big wedding is that nearly every guest would be from my side of the family; David basically doesn't have an extended family. Keeping it small helps sidestep this issue. Speaking of wedding attire, it's dumb, but I'd like to find a suit that's looks like the rune factory wedding outfit, but not so much that it looks like cosplay. Which is to say, finding a white suit with gold trim and such. But that's a future me problem.
    1 point
  34. I forget how, but last summer we actually had a long conversation for how we'd go about marrying. and mostly decided on a small civil ceremony at SF City Hall because of how expensive weddings can be. We didn't have a lot of money last summer (my old job went to complete shit), so even that wasn't possible at the time, but I feel we'd still move forward with our plan of doing a civil ceremony at SF City Hall (with just our parents as guests) and then having a nice meal in the city (with parents, siblings, and their SOs and kids). Our money situation is much much better, but far from perfect, and I can't imagine spending over 1k (let alone over 10k) for a wedding. We can always do a vow ceremony in the far future if we feel like we're missing out. Even for our wedding bands, I'd probably look at simple white gold/platinum/titanium rings on Etsy.
    1 point
  35. Better sooner than later. I won't play with you guys tonight. Feeling better but can't pull myself away from FF Rebirth VII.
    1 point
  36. April

    Tiki's Birthday 2024

    "Saw a picture of Tiki posing half-naked on a body pillow online. Please do not do that." ~ Shigeru Miyamoto
    1 point
  37. I'll try to take a nap shortly before Smackdown starts but it's looking like I'll likely be available to play. Here's Part 2 of Uno! @alienboyva It's weird how your example pics used the same font for the part number as mine. I don't remember what the font was. I do thank you always for these thumbnail overlays.
    1 point
  38. I will make sure the tournament is set to 200cc for tonight, just gotta get done with work and get home after 7pm
    1 point
  39. i actually went to school with a girl who was born on feb 29th, so by the time we were in high school we'd make jokes that she was only 4 years old she was also insanely pretty, not relevant i just remembered that gen 3 is one of my faves so i put a loooooot of time into AS.....i didn't play ultra sun so i do kinda wanna play it but i always have so many other games to play =_=
    1 point
  40. The trailer for X-Men '97 has dropped... This looks pretty cool! Though, IDK if it's just me, but some of the animation seems a bit off at certain spots. Anyway, the original 90's cartoon is great (I also like X-Men Evolution, but it's not as good) and I'd highly recommend watching that before this, because '97 picks up where it left off. I remember my Dad would always watch the 90's X-Men cartoon and the 90's Spider-Man cartoon on Saturday mornings, when I was a kid (he used to be into comics back then, like my uncle, who still is). *Bit of a SPOILER WARNING if you haven't see all of the 90's X-Men cartoon (mainly the ending)*
    1 point
  41. 1 point
×
×
  • Create New...