Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 08/28/21 in all areas

  1. Congrats on 5 years Ninfora. Not sure why but I felt like showing up. BTW hrt is incredible shit. Highly recommend.
    5 points
  2. I'm here for the party.
    5 points
  3. Oh shit y'all, Ninfora was 5 years old 2 days ago.
    4 points
  4. My hot take is that the N64 controller was never that well designed, and we only got accustomed to it because we were kids that had already fallen under Nintendo’s spell. I could almost never see myself playing with one of those again. The new buttons might help a bit though.
    3 points
  5. Kirby and the Forgotten Land looks to be up there with Pokemon Legends: Arceus and BOTW's sequel as a favorite to be my personal GOTY for 2022. That was the best new announcement from the Direct. The addition of Nintendo 64 games to the NSO service hopefully will at most cost $30, up $10 from the current year plan. If it's that price, I'll upgrade when the new tier launches and look forward to playing Ocarina of Time on the Switch as I have Super Mario 64 available already through Super Mario 3D All-Stars. Once it's added, the Switch might be the right system to experience Majora's Mask on for the first time. Bayonetta 3 is looking good and I'm excited for the release in spite of not yet being too into the current games. I still have to finish up the first game and then play Bayonetta 2. 2022 is shaping up to be a special year for the Nintendo Switch, like it's 2017 launch year. I'll say too that I'm glad that they are making the final Smash character reveal its own presentation. As fatigued on Smash news and speculation as I am, Ultimate deserves a Direct all on its own for its final character.
    3 points
  6. Aside from a little taste of the franchise with Travis Strikes Again two years ago, fans have been waiting a decade for another mainline entry in the No More Heroes series. With creator Suda51's signature sense of outlandish style, No More Heroes III reunites fans with Travis Touchdown, Sylvia Christel, Shinobu and more, along with a whole new collection of enemies to slaughter as Travis once again wields his beam katana on a bloody path of destruction. Perhaps even more than previous entries, No More Heroes III is set to polarize players between those that love Suda51's insane game design and those that want a more conventional action-adventure. Whichever camp you ultimately fall into though, there's no denying that this is a hell of a ride. The game opens with an E.T. style prologue where a young boy discovers a small alien on Earth and helps send him back into space. Twenty years later, that alien returns fully grown and ready to conquer the planet with an army of alien "superheroes." Travis Touchdown once again takes up his beam katana to stop them, though he must rise through the ranks of the top ten Galactic Superhero Rankings before he can take on the leader. It's an insane, bizarre story filled with Suda51's signature charm. Travis regularly breaks the fourth wall to talk about what gamers like and don't like, and the writing is littered with pop culture references and seeming nonsequiturs. Plot points jump around so quickly that oftentimes you'll be left wondering what just happened, but overall it works when you just let yourself go along with the crazy flow of things. That said, it definitely feels like No More Heroes III turns the crazy up to eleven, and even with that in mind it can be jarring at times. The previous games were plenty crazy in their own right, but still had some sense of narrative structure. This game gets so out there at times by introducing and rapidly dropping concepts that it doesn't always quite stick the landing into a satisfying conclusion. Like the previous games, No More Heroes III is a third-person action game with a relatively simple overworld to explore and minigame side jobs to tackle. Fighting with the beam katana feels great. Travis tears through enemies with flashy panache and it's always satisfying to execute a finishing blow or defeat an enemy with a pro wrestling throw. Travis can also use four Death Glove skills to mix up the action further, and you can customize your glove with skill chip buffs such as increased heavy attack power or extra time to counterattack when you execute a perfect dodge. Combat looks wild but it's ultimately pretty easy to pick up and learn, and you'll have a blast dodging enemies and stunning them into a suplex finisher. In some ways it feels like combat has been simplified and it does get a bit repetitive at times, but then again the series was never about memorizing elaborate attack combos so much as the satisfaction of ripping apart enemies with bloody attacks. You'll need to take on a handful of designated matches before you can challenge another boss, but aside from fighting you might also want to occupy your time with side job minigames to earn money and skill points. Like previous games these minigames are intentionally ridiculous—one has you picking up trash in alligator-infested waters while another is literally just mowing the lawn—and having something else to do to break up the action is nice. The downside is that there are only a handful of minigame types that are repeated several times. More variety and particularly more personality in the minigames would have been great. In fact, that is, surprisingly, one of the major faults of No More Heroes III—the environments, the alien bosses, and even the basic missions and minigames don't have as much personality as previous games. The bosses in particular are a bit disappointing. Although each fight is preceded by a short cutscene or two to introduce the characters, they just didn't have that much impact, which is a shame. The assassins of the first No More Heroes game were a bit more grounded and were better for it. In No More Heroes III, the alien "superheroes" are outlandish and so sometimes come off as inconsequential. The battles themselves regularly defy expectations, but I only found myself engaged with some of the alien characters. No More Heroes III is a good fifteen or twenty hours long, depending on how much time you spend on the more repetitive aspects. You do have to dive into them at least a little to earn money for the next boss fight, but thankfully it never feels very grindy. If you want to explore everything the game has to offer though you'll have to settle for these optional battles and mini-games, or taking on a higher difficulty level—there aren't really significant options to change up the gameplay in the post-game or new game+ features. As mentioned the combat is beautifully stylish, sometimes edging on over-designed but still just cool to look at. The colorful yet eclectic art style just works for No More Heroes III—the game oozes style and weirdness in equal parts. The boss designs are unique and flashy, though again don't have quite the same personality as previous games' bosses, but I can at least say that every boss fight is a visual spectacle. The constant pop-in while you're riding around town on Travis's bike is annoying but ultimately doesn't hurt the gameplay. The soundtrack is solid even if there are only a few standout tracks, and the voice work does a fine job of bringing these crazy characters to life. No More Heroes III is exactly what players should expect from a Suda51 game: it's absurd, wild, often confusing, and undeniably stylish. When you're in the thick of combat and especially when facing off against an alien boss, it's a blast to hack and slash away with the beam katana. The game can also vary wildly from those highs to unpolished lows when it comes to minigames or environment design, and occasionally the insanity goes so far off the rails that it's hard to appreciate. Still, No More Heroes fans should enjoy the adventure despite, or perhaps because of, all of the madness. Rating: 8 out of 10 Superheroes
    3 points
  7. i wandered in late to the site so it's only fitting that i wander in late for the celebration wild that it's been four years already for me way more consistently active here than i ever was on NS1 or 2
    3 points
  8. I will be going into it with no expectations. It's better that way when something I don't expect happens.
    3 points
  9. Happy Autumnal Equinox my spooky friends! Have some modern, Fall-theme Zelda fanart!
    3 points
  10. 3 points
  11. EH_STEVE

    9/11 - 20 years on

    I'm not American. I had no family affected by 9/11. But it was still a fairly big life event for everyone, and it's crazy to think how it's been 20 years since it happened. I was in Grade 11, in class when it happened, in between classes I met up with some friends, and the news was out. We had TVs set up around the hallways to display school news, announcements, etc. All of them were running CNN. Both planes had already hit during class. The bell rang for next class, but the hallways didn't clear. They ended up cutting the feed to get kids to class. The buildings were still standing at this point. I had Economics. My teacher just sat on his desk, and plainly said "Does anyone want to talk about what happened?" and one kid asked "What will this mean, what will happen?" and the teacher replied "Well, I wasn't planning to teach about Economics after what we just saw, but-" but the student interrupted and said "No, not to the economy. To the world." And the teacher just plainly told us, everything will change. That this was going to be big and affect us all. Some asked how as it didn't seem like it was "too big a deal" or at least, not yet. It hadn't set in, and the buildings were still standing when we got to class. We talked about whatever we felt. The teacher tried to be as real and as plain as he could. He wasn't mincing words or saying "everything will be alright". I was 16. He told us we were young adults and needed to be treated like them. We talked fears, military action, war possibility, even the economy. The only time he made light of a question was when one student asked "Will they cancel school?" and he sort of laughed at that. After everyone said their piece and some persisting incurred, the teacher went and took a TV from the AV room and let us just watch, react, and discuss what we were seeing. We saw the buildings fall. After the first one, he went to shut it off, but said "No, we just talked about how important this is, if you want to see it, you can. If you want to leave, you can." Some left, and some from nearby classes entered to watch. Transfixed at the surreal situation that was unfolding. Teachers gave up teaching for the rest of the day, there was no keeping anyone's attention over what happened. Four planes were down now, and two buildings. Most teachers just did what my Economics teacher did, and swapped to basically group therapy mode. They were just as worried as we were. That's how the school day ended. By the time the 6PM news came on, we found out that my teacher shouldn't have laughed at the school being canceled question. The local airport (Halifax) was one of THE main airports for grounding planes and so many came in that hotels, motels, and everything between was filling up, so the high schools were closed to become shelters for stranded passengers. The first day off, I spent at home, hanging out with friends, still taking in as much news as possible, and talking about the situation. Was there going to be a war? How big of one? How long will school be canceled? And then one friend asked, "What can we do?" The second day off, we went back to school. We weren't the only ones. Others were already there helping out how they could. Some made a makeshift daycare. Some used classrooms to teach the kids, or watch movies. We found some closer to our age, and did what 17 years olds in 2001 did, we went to the mall. We hung out and kept them distracted, letting them talk if they wanted, or just enjoy the day out. We went back the next day, organized some sports and games. More students had come to help as well, some were taking people home, giving them proper showers, do some laundry, use home offices to work. Baked goods and treats were coming from families and local businesses. It was your stereotypical Canadian hospitality mixed with the coming together of a crisis. It gave people hope at a time we all needed it. We were off school for a week until the stranded passengers were able to return home. The school had an assembly and they showed a bunch of photos of and notes from the week our school was an emergency shelter. One of the teachers that was there volunteering said he estimated our school, despite being closed, had about a 15% attendance rate. That's how many people came out to help. It was incredible. But then they mentioned that we were far from out of the darkness and that we needed to keep that hope, that support we display alive to help everyone get through it. I was still pretty glued to the news through the rest of the month, everything was so surreal still. 17 and watching the world change so much. It was something I'll never forget.
    3 points
  12. P.S. I'm also looking into rolling some modifications of my own that would allow you to set your own name colour. No promises on ETA yet!
    3 points
  13. It was one thing to see new Samus fan art regularly again because of the Dread suit, but it's another kind of surreal to see such for the Chozo, who were always obscure figures before.
    3 points
  14. Might as well post this here.... PSA: It may be that time of the year to renewal your NSO subscription. (if you paid for a year in September) Check out the eShop under your account under subscriptions when you will be inactive, especially if you don't have auto renewal on. I turned that shit off with the quickness.
    3 points
  15. got day drunk, dissociated and imagined a 3d kirby game, an actraiser remake and charlie day as luigi in some surrealist fever nightmare i'm glad none of that actually happened because it would signify the simulation falling apart
    2 points
  16. No real expectations because I don't expect to see anything in particular except for BoTW2. My predictions/what I'd like to see though... I'ma gonna play some Bingo today. 😁
    2 points
  17. No themes thought of as of yet, though with the Direct in a little over four hours from now there may be news that could spark a theme idea for tonight. Keep an eye out on chatter in here after the Direct, in case themes are tossed in for consideration.
    2 points
  18. lol selling the loose "rare" ones... 1. 3d print a mold of the rare ones 2. buy chocolate wafers, or hell, even oreo crumb ice cream topping. buy icing 3. press a few "rare" wafers 4. make knockoffs 5. profit
    2 points
  19. I read that as hrt is incredible shirt. And now I believe you need an HRT shirt.
    2 points
  20. Code Name: S.T.E.A.M.: Definitive Edition, let's go!
    2 points
  21. that seems a little heartless tbh :S antivaxxers seem crazy and unhinged but a lot of what they say isn't actually coming from total ignorance or lies. the medical industry does profit immensely from the average joe, from both ends of the spectrum - from very really sick to not actually sick at all, and we all know the american government is not known for its truthfulness. those very real thoughts and worries spiral people who have been or have watched loved ones been taken advantage of and puts them in these states of mind and then they spread it to others. covid can spread to any of us, and as time goes on i don't really think 'statistically' he WILL be fine, and that's scary to imagine when its someone you really care about. though, based on what you posted, ty, i don't really know how you would break through that mindset. a common theme now is antivaxxers laying dying in emergency rooms begging for the vax and finally realizing the weight of their choice. at most i think you can lead a horse to water, as they say. i hope your friend comes around and it doesn't end up biting him in the ass. compassion can only get you so far, but if you really care about him, that's really about all you can convey. could be worth bringing up previous vaccines and why we don't have things like the black plague anymore?
    2 points
  22. I recently found this... I have fond memories reading this thing in a beach house my family rented, when I went to the beach with my family in 2001. This was just after I got my glacier blue GBA, with Tony Hawk's Pro Skater 2 the Summer the GBA launched. Not long after that, I got Super Mario Advance.
    2 points
  23. WarioWare's unique brand of charming chaos comes to the Switch with WarioWare: Get It Together! Like past entries in the series, the game is made up of hundreds of microgames—extremely short challenges that usually task you with completing one simple goal, but in just a few seconds. The hectic energy that comes from trying to frantically adapt to new gameplay goals every few seconds makes for a madcap experience. Get It Together! spices things up by including two-player co-op which, as you might expect, doubles the chaos. It's good fun for fans of the franchise, even if some new features aren't all that interesting. Story mode (which is actually required to unlock new microgames) begins with Wario and his eclectic group of friends finalizing a new WarioWare game. Unbeknownst to them, the game is riddled with bugs and pulls the entire group into the game itself. Now they'll have to complete microgames to squash the bugs and escape. As usual, each new collection of microgames focuses on a specific character and comes with a short, typically wacky intro video. It's not like anyone is playing WarioWare for the storytelling, but the totally outlandish sense of humor and style is always delightful. This series is clearly Nintendo's developers' opportunity to get weird, and it's always fun to see what they come up with. What makes Get It Together!'s microgames unique is that the characters are participating in the microgames directly, and each one has a different set of abilities. Wario, for example, has a jet pack to move freely around the screen and can hit things with his familiar shoulder bash. 18-Volt, however, doesn't move at all and instead tosses discs to hit objects on screen. So in Get It Together!, not only are you adapting to different microgame rules every few seconds, you're also adapting to different character controls, which makes the action even more chaotic and wacky. The good news is that the controls are never complicated—at most you're just moving and pressing A for some kind of attack/interaction, so every character is easy to pick up quickly. You'll still likely fumble the controls every so often, especially if the microgames are moving at a high speed, but it's hard to stay frustrated at such a clearly silly, light-hearted game. That said, not all of the characters feel totally equal in terms of abilities or value. The ones that move freely are almost always going to feel like the best candidates for any given microgame, while the more unique characters sometimes don't even feel fast enough to complete a challenge. It would be a big task to make sure every single character is perfectly balanced in every situation, and in a way the discrepancies almost add replay value as some characters feel like you're playing on "hard mode," but it's still jarring when you first try these characters out. Co-op is the other key aspect of Get It Together!, and if completing microgames solo is wacky and challenging, completing them with a friend is pure chaos. It's a perfect party game vibe as two players scramble to get something done in just seconds. Once again not every microgame is perfectly balanced around having two players—some become trickier, some just make player two feel like an afterthought—but getting a friend in on the action is still a lot of fun. Get It Together! also features a variety of party games, most of which support up to four players (on the same system or over local wireless). This selection of minigames is pretty underwhelming though. Many of them are fine but rather bland, like a volleyball game, though a couple do shine, including the ones that actually have you competing via the story mode's microgames. None of these four-player games feel like they have the staying power of an actual multiplayer-focused game like Mario Party, but they're still good for a bit of goofy party fun. The only online mode included in Get It Together! is the Wario Cup, a weekly challenge mode that allows you to upload your score to ranked leaderboards. On one hand it's a rather underwhelming use of online gameplay, but the constantly changing challenges can give you a reason to keep playing every week. You can also improve your score by upgrading your characters (which involves buying items with coins you earn by playing the game), which feels like the definition of tedious busywork, but if you want to tackle it you'll have plenty of reasons to come back to the game over and over. WarioWare: Get It Together! boasts the same chaotic fun and energy of past entries in the series, with the added benefit of two-player wackiness. Controlling characters directly is a unique twist that makes the microgames even more challenging and varied, though it's hard not to play favorites when some characters feel objectively better. Even if some of the side modes are underwhelming, the core microgame action is hectic and entertaining—exactly what you'd want from a WarioWare game. Rating: 8 out of 10 Microgames
    2 points
  24. (I'm just doing this for fun now XD)
    2 points
  25. Good games everybody, nice to have such a climactic final match. And apologies to @Laclipsey, there was no way to tell you we were doing a special rules tournament when you joined, but hopefully we can all play on another Saturday night!
    2 points
  26. Done. Are you still seeing this? If so, could you provide more information on browser, etc? Every Ninfora link should be HTTPS, and Ninfora uses HSTS to ensure that all incoming connections are through HTTPS. I'm looking to see if I can make member titles consistently appear nicely with some new mobile theme changes.
    2 points
  27. Member titles have been restored. I'll get the avatars resized on the light theme soon. @DLurkster I'll have another look at that. I do agree it's an option that should be simple and immediately upfront.
    2 points
  28. At long last, after 19 months...
    2 points
  29. It's funny when this game was first revealed at Square Enix E3 this past June I had mixed hype and mixed expectations of this game. Some said it didn't need that long segment, others wanted more from the gameplay and most just hope it wouldn't be another Marvel Avenger situation. I was definitely in that camp tho I never bought the game, thank goodness. Here comes this hands-on preview of this game from IGN and what is said more than shown has me a little more hopeful that this game can live up to what ppl might expect from a Guaurdian of the Galaxy, whatever that is. I am just gonna leave there for those who seem interested or on the fence watch this vid and see if gonna get this game or not bother.
    1 point
  30. If they have gone in the direction of bringing back multiple old bosses, at least in the realm of how iconic Kraid is, that would elevate the experience for me. Metroid: Other M's final stretch within the Bottle Ship still stands out to me among every boss line-up in the series with the exception of Super Metroid, where the entire line-up may be iconic status. Ridley, Masked Nightmare, Unmasked Nightmare, Queen Metroid and Phantoon, I would say that experience of getting to and prevailing over those boss encounters is Other M at its best. Kraid and a Chozo leader are a great start for Metroid Dread to do better and the result could definitely be argued as the series' best boss line-up certainly in status and impact. Maybe they can even sprinkle in some balls and poles into the game for good measure.
    1 point
  31. See I guess I would agree with you but until Nintendo tells us how much more this expansion pack will cost we don't know yet. It's understandable to be concern but let's see what they say before the release late next month. Ah, that's nice for anyone but me that will be there. I won't be available this Saturday night.
    1 point
  32. I realized even if Eli joins us tonight making four players for Smashdown, PB will be leaving at 11pm. At either worse will have only 2-3 ppl till we finish. So if you are out there @TheBarkinHyena you can make the night salvageable to finish in a timely matter. Thanks in advanced.
    1 point
  33. Here's the highlights: The full session is here:
    1 point
  34. Malkon! Good to see you again! (Another old user here!)
    1 point
  35. I love this! As someone who doesn't have Netflix and is tired of eating meals to frustratingly bad Let's Players on the laptop. Although the newer episodes are appallingly bad--not just bad at what they try to do, but not trying to do anything in the first place, with bad dialogue and worse voices--I love that it has old episodes. Even an old Growlithe one that features guns, which I would've expected to be "forgotten".
    1 point
  36. 1 point
×
×
  • Create New...