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  1. Today
  2. Another week of turnips at 90 and i just had a high spike so not expecting a good week, though i bought my normal amount of 4k turnips cause i already have more than enough in bank.
  3. From Nintendo's Investor Relations page Another round of quarterly sales data and another round of big numbers being put up by Switch and a few games. Switch hardware coming within spitting distance of the NES' total sales and more than likely has since passed it. The top ten million selling titles hasn't had much movement rank wise but nearly every ranking above Pokemon Let's Go has had some strong numbers to keep them going skyward. First of all, Animal Crossing nearly doubling what it put up last time around jumping up five spots to sit just under MK8: Deluxe as the second best selling game on Switch. Pokemon Sword/Shield have outsold every single other generation title outside of Gold/Silver and Pokemon Red/Blue/Green. All in all, Nintendo's top ten alone puts their first party software at a total of over 165 million units. Even more if you tally up the past million sellers. Outside of this the additional million sellers list isn't nearly as extensive as it was last time around, but some notable titles made the list for the past quarter. Ring Fit Adventure jumping up to 4 million units, Xenoblade Chronicles DE becoming another of MonolithSoft's most successful titles behind Xenoblade Chronicles 2 with 1.32 million and now Clubhouse Games pulling in work with just over 1 million at 1.03 million units. Nintendo Switch - 61.44M Switch Top Ten Million Sellers Mario Kart 8 Deluxe - 26.74M Animal Crossing New Horizons - 22.40 Super Smash Bros Ultimate - 19.99M TLoZ: Breath of the Wild - 18.60M Pokemon Sword/Shield - 18.22 Super Mario Odyssey - 18.06 Pokemon LG Pikachu/Eevee - 12.20 Super Mario Party - 10.94M Splatoon 2 - 10.71M New Super Mario Bros. U Deluxe - 7.44M Additional Million Sellers Outside Top Ten Ring Fit Adventure - 4M Xenoblade Chronicles: DE = 1.32M Clubhouse Games 51 Worldwide Classics - 1.03M
  4. Okey dookie. I'm only playing as Olimar the one time and over it cause I can't stand that guy. I mean I'm horrible with him, I literally can't with him.
  5. Is it actually fixed? Only play the night of update and watching anyone and pros play it seems be in the middle if it is truly better. Tho the consensus is there's less stutter so if anyone is playing wifi it is not that noticeable or tolerable. Stuttering differs from actual lag is. It's more like micro lag spike than lag that can last a second or more. Pretty much any sort of hiccup without the smash logo in the bottom right corner versus when it is there, that is lag. So I believe we're on the road for better performance so to speak.
  6. Yesterday
  7. I will be playing tonight! Here's the link to the YT stream: and the Twitch stream: https://www.twitch.tv/tkrazyo/
  8. \(^o^)/ 🥳 B-day Messages: BTW, I got some B-day cupcakes... What I'm I supposed to do with these?
  9. Fire Emblem Three Houses (Switch): Finished the Silver Snow route.
  10. Last week
  11. Matchmaking has now been made Worldwide, instead of being Regional... Who's ready to get destroyed by JPN players? 😅 For anyone experiencing massive lag and/or long delays in matchmaking after this update...
  12. I couldn't be more pleased that nonogram puzzles (aka Picross puzzles) have become an increasingly significant genre of games, to the point where we're now seeing it incorporated into genre mash-ups. Framing the puzzle-solving gameplay around a proper story is a logical combination, and what better genre to use than visual novels? Murder by Numbers combines the story-driven appeal of a game like Phoenix Wright with the addictive puzzle mechanics of Picross, and the result is even more than the sum of its parts. Sure it may seem niche, but the stylish design, charming story, and brain-tickling puzzles makes for a winning combination. Murder by Numbers is a detective story, though your path into the field is a little unusual. You play as Honor Mizrahi, an actress on a detective show, who finds herself mixed up with actual murder cases when someone close to her is killed. As luck would have it, at the exact same time she meets SCOUT, a flying robot who assists with finding clues (clues, in this case, are represented by nonogram puzzles). The pair make an unlikely but effective detective partnership, and from there you get three more cases to puzzle over, ultimately leading you to discover more about SCOUT's mysterious origins. The writing is highly reminiscent of Phoenix Wright—there are puns aplenty and most characters are big, larger-than-life personalities that are a lot of fun and allow for plenty of funny, charming, and occasionally heartfelt scenes. The cases themselves will also keep you engaged with plenty of twists and intrigue, even if some of the twists are rather predictable for experienced gumshoes. The gameplay is pretty evenly divided between talking to/interrogating characters and solving nonogram puzzles. On each screen you have the option to talk to anyone in the area or investigate. Investigating lets you scan the screen for puzzles that provide clues to the case, such as a missing wallet or suspicious items scattered around the area. Once you have the clues, you can present them to other characters to suss out lies or inconsistencies and gradually unravel the truth of each case. It's a simple, effective gameplay loop that provides a nice balance between the long dialogue sequences typically found in visual novels and the somewhat overwhelming supply of puzzles that you're given in a typical Picross game. For anyone unfamiliar with nonogram puzzles, they're a type of logic puzzle like Sudoku. You have a grid with numbers along the sides, and those numbers provide clues on where to fill in squares on the grid, ultimately revealing a picture. The game starts off simple with 5x5 grids, but by the end will ramp up to 15x15 which provide much more complex puzzles to solve. That said, Murder by Numbers isn't a terribly difficult game, neither in puzzle-solving nor interrogations. For one thing there's basically no penalty for failing at either aside from just trying again, but it also feels like, by combining these two game genres, the developers opted to make both relatively easy so as not to scare off new players. That's not to say there aren't some rare tricky moments, but for the most part it's not hard to comfortably progress through the game. Ultimately this might be a strength of the game—getting bogged down in challenging puzzles can be a drag, and Murder by Numbers keeps its gameplay progress feeling snappy and moving, which ensures the story doesn't drag either. The game is also a bit longer than you'd probably expect. There are only four cases to solve but the last two are particularly long—all told you're looking at over fifteen hours of gameplay, potentially more depending on how quickly or slowly you solve nonogram puzzles. As mentioned though the game never feels like it drags, plus if you want even more content you'll unlock additional bonus puzzles as you progress through the game. As a puzzle game there's not a ton of incentive for replaying the whole experience, but one playthrough still provides plenty of content for the price. Nonogram puzzles can be rather dry in the visual or audio departments, so it's great to see that Murder by Numbers infuses so much personality into its presentation to really make the characters and their stories pop. The artwork is bright and colorful, capturing the 90s setting of the story, and the characters themselves are distinct and memorable. The music is also lively and engaging, and its similarities to Phoenix Wright are no mere coincidence as Ace Attorney composer Masakazu Sugimori worked on the soundtrack. Sugimori certainly has a knack for making catchy songs that meld into the background while heightening the action or dialogue on screen, and that's definitely true for Murder by Numbers as well. Murder by Numbers proves that developer Mediatonic has a keen understanding of not just visual novels and puzzle games, but how to combine them in a clever, engaging way. The writing is charming, the puzzles are satisfying, and the game's stylish presentation ensures there's never a dull moment. Fans of either visual novels or puzzle games owe it to themselves to check out Murder by Numbers, and they may just discover a new love for another genre of gaming along the way. Rating: 8 out of 10 Numbers
  13. it's a class action lawsuit. if you say you were affected you can get a check for a few dollars in the mail. lol
  14. What the F is this?!: --------------------------------------- It's either a scam or real. And there are countless of others too. If true, F this, I'm doing Option 2, only because what happened isn't right. That hack thing and selling info isn't alright. ...Unless I have to go to court then. *groans* Anyone else got this?!
  15. Updated pic of my build: Specs: Intel Core i9-9900K 32 GB DDR4-3200 RAM @15-15-15-35 MSI Gaming X Trio RTX 2080 Ti Gigabyte Z390 AORUS MASTER NZXT H500i case Noctua NH-D15 chromax.black EVGA 850W PSU 1 TB Samsung 960 PRO NVMe SSD Bonus pic, my (very much WIP) server rack:
  16. Charles Martinet is a really swell guy. I got to meet him at a convention here in NZ a few years ago. He's so upbeat!
  17. Results: KINGCARSON got pretty annoying with all those friend requests so I blocked him.
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